'fix' beacon texture
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@ -276,13 +276,13 @@ awards.register_achievement("mcl:enchanter", {
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awards.register_achievement("mcl:beacon", {
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awards.register_achievement("mcl:beacon", {
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title = S("Bring Home the Beacon"),
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title = S("Bring Home the Beacon"),
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description = S("Use a beacon."),
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description = S("Use a beacon."),
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icon = "beacon_side_3.png",
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icon = "beacon_overlay.png",
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})
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})
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awards.register_achievement("mcl:maxed_beacon", {
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awards.register_achievement("mcl:maxed_beacon", {
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title = S("Beaconator"),
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title = S("Beaconator"),
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description = S("Use a fully powered beacon."),
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description = S("Use a fully powered beacon."),
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icon = "beacon_side_4.png",
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icon = "beacon_overlay.png",
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})
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})
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-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
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-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
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@ -100,15 +100,10 @@ local function globalstep_function(pos,player)
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end
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end
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minetest.register_node("mcl_beacons:beacon", {
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minetest.register_node("mcl_beacons:beacon", {
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--glasslike drawtype?
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description = "Beacon",
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description = "Beacon",
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drawtype = "glasslike",
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tiles = {
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tiles = {
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"beacon_top.png",
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"default_glass.png^beacon_overlay.png"
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"beacon_bottom.png",
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"beacon_side_1.png",
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"beacon_side_2.png",
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"beacon_side_3.png",
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"beacon_side_4.png"
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},
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},
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on_construct = function(pos)
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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Before Width: | Height: | Size: 338 B |
Before Width: | Height: | Size: 340 B After Width: | Height: | Size: 340 B |
Before Width: | Height: | Size: 339 B |
Before Width: | Height: | Size: 337 B |
Before Width: | Height: | Size: 338 B |
Before Width: | Height: | Size: 340 B |