From f666f5b7e3f9b71bc8e8a183e47fe6cb038179e6 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Thu, 5 Jan 2017 04:53:52 +0100 Subject: [PATCH] Faster water animation --- mods/default/nodes.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/mods/default/nodes.lua b/mods/default/nodes.lua index 2f9f28777..d6dc2ef9d 100644 --- a/mods/default/nodes.lua +++ b/mods/default/nodes.lua @@ -953,17 +953,17 @@ minetest.register_node("default:water_flowing", { description = "Flowing Water", inventory_image = minetest.inventorycube("default_water.png"), drawtype = "flowingliquid", - tiles = {name="default_water_flowing_animated.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=5.0}}, + tiles = {name="default_water_flowing_animated.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=2.0}}, special_tiles = { { image="default_water_flowing_animated.png", backface_culling=false, - animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=5.0} + animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=2.0} }, { image="default_water_flowing_animated.png", backface_culling=true, - animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=5.0} + animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=2.0} }, }, alpha = WATER_ALPHA,