diff --git a/mods/ITEMS/mcl_potions/tipped_arrow.lua b/mods/ITEMS/mcl_potions/tipped_arrow.lua index 3991b2773e..ab55cb72ad 100644 --- a/mods/ITEMS/mcl_potions/tipped_arrow.lua +++ b/mods/ITEMS/mcl_potions/tipped_arrow.lua @@ -21,12 +21,7 @@ local function arrow_image(colorstring, opacity) if not opacity then opacity = 127 end - return {"mcl_bows_arrow.png^[transformFX^(mcl_bows_arrow_overlay.png^[transformFX^[colorize:"..colorstring..":"..tostring(opacity)..")", - "mcl_bows_arrow.png^[transformFX^(mcl_bows_arrow_overlay.png^[transformFX^[colorize:"..colorstring..":"..tostring(opacity)..")", - "mcl_bows_arrow_back.png^[colorize:"..colorstring..":"..tostring(opacity), - "mcl_bows_arrow_front.png^[colorize:"..colorstring..":"..tostring(opacity), - "mcl_bows_arrow.png^(mcl_bows_arrow_overlay.png^[colorize:"..colorstring..":"..tostring(opacity)..")", - "mcl_bows_arrow.png^[transformFX^(mcl_bows_arrow_overlay.png^[transformFX^[colorize:"..colorstring..":"..tostring(opacity)..")"} + return {"mcl_bows_arrow.png^(mcl_bows_arrow_overlay.png^[colorize:"..colorstring..":"..tostring(opacity)..")"} end local how_to_shoot = minetest.registered_items["mcl_bows:arrow"]._doc_items_usagehelp @@ -105,7 +100,7 @@ function mcl_potions.register_arrow(name, desc, color, def) physical = true, visual = "mesh", mesh = "mcl_bows_arrow.obj", - visual_size = {x=1, y=1}, + visual_size = {x=-1, y=1}, textures = arrow_image(color, 100), collisionbox = {-0.19, -0.125, -0.19, 0.19, 0.125, 0.19}, collide_with_objects = false, @@ -468,4 +463,4 @@ function mcl_potions.register_arrow(name, desc, color, def) if minetest.get_modpath("doc_identifier") then doc.sub.identifier.register_object("mcl_bows:arrow_entity", "craftitems", "mcl_bows:arrow") end -end +end \ No newline at end of file