diff --git a/mods/ENVIRONMENT/weather_pack/rain.lua b/mods/ENVIRONMENT/weather_pack/rain.lua index a03584c4d8..45a5a84cdc 100644 --- a/mods/ENVIRONMENT/weather_pack/rain.lua +++ b/mods/ENVIRONMENT/weather_pack/rain.lua @@ -160,8 +160,8 @@ rain.make_weather = function() if rain.init_done == false then rain.raining = true rain.set_sky_box() - rain.init_done = true rain.set_particles_mode(weather.mode) + rain.init_done = true end for _, player in ipairs(minetest.get_connected_players()) do @@ -238,10 +238,14 @@ end if weather.reg_weathers.rain == nil then weather.reg_weathers.rain = { - chance = 15, clear = rain.clear, -- 10min - 20min min_duration = 600, max_duration = 1200, + transitions = { + [65] = "none", + [70] = "snow", + [100] = "thunder", + } } end diff --git a/mods/ENVIRONMENT/weather_pack/snow.lua b/mods/ENVIRONMENT/weather_pack/snow.lua index 0749b233dc..99b31dcdd7 100644 --- a/mods/ENVIRONMENT/weather_pack/snow.lua +++ b/mods/ENVIRONMENT/weather_pack/snow.lua @@ -83,11 +83,15 @@ end) -- register snow weather if weather.reg_weathers.snow == nil then weather.reg_weathers.snow = { - chance = 10, clear = snow.clear, -- 10min - 20min min_duration = 600, max_duration = 1200, + transitions = { + [65] = "none", + [80] = "rain", + [100] = "thunder", + } } end diff --git a/mods/ENVIRONMENT/weather_pack/thunder.lua b/mods/ENVIRONMENT/weather_pack/thunder.lua index 5478b835e2..fdab50604e 100644 --- a/mods/ENVIRONMENT/weather_pack/thunder.lua +++ b/mods/ENVIRONMENT/weather_pack/thunder.lua @@ -49,10 +49,12 @@ end -- register thunderstorm weather if weather.reg_weathers.thunder == nil then weather.reg_weathers.thunder = { - chance = 5, clear = thunder.clear, -- 10min - 20min min_duration = 600, max_duration = 1200, + transitions = { + [100] = "rain", + } } end diff --git a/mods/ENVIRONMENT/weather_pack/weather_core.lua b/mods/ENVIRONMENT/weather_pack/weather_core.lua index 2192c1c531..7cd8506dae 100644 --- a/mods/ENVIRONMENT/weather_pack/weather_core.lua +++ b/mods/ENVIRONMENT/weather_pack/weather_core.lua @@ -5,9 +5,6 @@ weather = { -- player list for saving player meta info players = {}, - -- time when weather should be re-calculated - next_check = nil, - -- default weather recalculation interval check_interval = 300, @@ -30,12 +27,24 @@ weather = { allow_abm = true, } +weather.reg_weathers["none"] = { + min_duration = weather.min_duration, + max_duration = weather.max_duration, + transitions = { + [50] = "rain", + [100] = "snow", + }, + clear = function() end, +} + weather.get_rand_end_time = function(min_duration, max_duration) + local r if min_duration ~= nil and max_duration ~= nil then - return minetest.get_gametime() + math.random(min_duration, max_duration); + r = math.random(min_duration, max_duration); else - return minetest.get_gametime() + math.random(weather.min_duration, weather.max_duration); + r = math.random(weather.min_duration, weather.max_duration); end + return minetest.get_gametime() + r end -- Returns true if pos is outdoor. @@ -105,30 +114,28 @@ minetest.register_globalstep(function(dtime) if weather.end_time == nil then weather.end_time = weather.get_rand_end_time() end - if weather.next_check == nil then - weather.next_check = minetest.get_gametime() + weather.check_interval - end - -- recalculate weather only when there aren't currently any - if (weather.state ~= "none") then - if (weather.end_time ~= nil and weather.end_time <= minetest.get_gametime()) then - weather.reg_weathers[weather.state].clear() - weather.state = "none" - end - elseif (weather.next_check <= minetest.get_gametime()) then - for weather_name, weather_meta in pairs(weather.reg_weathers) do - weather.set_random_weather(weather_name, weather_meta) - end + -- recalculate weather + if weather.end_time <= minetest.get_gametime() then + weather.set_random_weather(weather.state, weather.reg_weathers[weather.state]) end end) -- sets random weather (which could be 'regular' (no weather)). weather.set_random_weather = function(weather_name, weather_meta) - if (weather_meta ~= nil and weather_meta.chance ~= nil) then + if (weather_meta ~= nil) then + local transitions = weather_meta.transitions local random_roll = math.random(0,100) - if (random_roll <= weather_meta.chance) then - weather.state = weather_name - weather.end_time = weather.get_rand_end_time(weather_meta.min_duration, weather_meta.max_duration) - weather.next_check = minetest.get_gametime() + weather.check_interval + local new_weather + for v, weather in pairs(transitions) do + if random_roll < v then + new_weather = weather + break + end + end + if new_weather then + weather.state = new_weather + weather.end_time = weather.get_rand_end_time(weather.reg_weathers[weather.state].min_duration, weather.reg_weathers[weather.state].max_duration) + weather.reg_weathers[weather_name].clear() end end end @@ -150,9 +157,7 @@ minetest.register_chatcommand("weather", { end local success = false if (param == "clear") then - if (weather.state ~= nil and weather.reg_weathers[weather.state] ~= nil) then - weather.reg_weathers[weather.state].clear() - end + weather.reg_weathers[weather.state].clear() weather.state = "none" weather.end_time = weather.get_rand_end_time() success = true @@ -180,9 +185,7 @@ minetest.register_chatcommand("toggledownfall", { func = function(name, param) -- Currently rain/thunder/snow: Set weather to clear if weather.state ~= "none" then - if (weather.state ~= nil and weather.state ~= "none" and weather.reg_weathers[weather.state] ~= nil) then - weather.reg_weathers[weather.state].clear() - end + weather.reg_weathers[weather.state].clear() weather.state = "none" weather.end_time = weather.get_rand_end_time() @@ -190,9 +193,7 @@ minetest.register_chatcommand("toggledownfall", { else local new = { "rain", "thunder", "snow" } local r = math.random(1, #new) - if (weather.state ~= nil and weather.state ~= "none" and weather.reg_weathers[weather.state] ~= nil) then - weather.reg_weathers[weather.state].clear() - end + weather.reg_weathers[weather.state].clear() weather.state = new[r] local weather_meta = weather.reg_weathers[weather.state] weather.end_time = weather.get_rand_end_time(weather_meta.min_duration, weather_meta.max_duration)