From e9cf963688ee39dd2193b07d17b19c88f4325dc5 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Sat, 7 Jan 2017 04:27:00 +0100 Subject: [PATCH] Add walking sounds for prismarine --- mods/default/nodes.lua | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/mods/default/nodes.lua b/mods/default/nodes.lua index 10181c0db..a259786ff 100644 --- a/mods/default/nodes.lua +++ b/mods/default/nodes.lua @@ -387,6 +387,7 @@ minetest.register_node("default:sea_lantern", { }, tiles = {"default_sea_lantern.png"}, groups = {oddly_breakable_by_hand=3}, + sounds = default.node_sound_glass_defaults(), }) minetest.register_node("default:prismarine", { @@ -395,6 +396,7 @@ minetest.register_node("default:prismarine", { is_ground_content = false, tiles = {{name="default_prismarine_anim.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=45.0}}}, groups = {cracky=3}, + sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:prismarine_brick", { @@ -403,6 +405,7 @@ minetest.register_node("default:prismarine_brick", { is_ground_content = false, tiles = {"default_prismarine_bricks.png"}, groups = {cracky=2}, + sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:prismarine_dark", { @@ -411,6 +414,7 @@ minetest.register_node("default:prismarine_dark", { is_ground_content = false, tiles = {"default_prismarine_dark.png"}, groups = {cracky=2}, + sounds = default.node_sound_stone_defaults(), })