diff --git a/mods/ITEMS/REDSTONE/mesecons_mvps/init.lua b/mods/ITEMS/REDSTONE/mesecons_mvps/init.lua index a5820821c2..1ac74e06fc 100644 --- a/mods/ITEMS/REDSTONE/mesecons_mvps/init.lua +++ b/mods/ITEMS/REDSTONE/mesecons_mvps/init.lua @@ -316,21 +316,23 @@ function mesecon.mvps_move_objects(pos, dir, nodestack) end end -mesecon.register_mvps_stopper("mcl_core:obsidian") -mesecon.register_mvps_stopper("mcl_core:bedrock") +-- Unmovable by design mesecon.register_mvps_stopper("mcl_core:barrier") mesecon.register_mvps_stopper("mcl_core:realm_barrier") mesecon.register_mvps_stopper("mcl_core:void") -mesecon.register_mvps_stopper("mcl_chests:chest") -mesecon.register_mvps_stopper("mcl_chests:chest_left") -mesecon.register_mvps_stopper("mcl_chests:chest_right") -mesecon.register_mvps_stopper("mcl_chests:trapped_chest") -mesecon.register_mvps_stopper("mcl_chests:trapped_chest_left") -mesecon.register_mvps_stopper("mcl_chests:trapped_chest_right") -mesecon.register_mvps_stopper("mcl_chests:trapped_chest_on") -mesecon.register_mvps_stopper("mcl_chests:trapped_chest_on_left") -mesecon.register_mvps_stopper("mcl_chests:trapped_chest_on_right") +mesecon.register_mvps_stopper("mcl_core:bedrock") +mesecon.register_mvps_stopper("mcl_core:obsidian") mesecon.register_mvps_stopper("mcl_chests:ender_chest") +mesecon.register_mvps_stopper("mcl_mobspawners:spawner") +mesecon.register_mvps_stopper("mesecons_commandblock:commandblock_off") +mesecon.register_mvps_stopper("mesecons_commandblock:commandblock_on") +mesecon.register_mvps_stopper("mcl_portals:portal") +mesecon.register_mvps_stopper("mcl_portals:portal_end") +mesecon.register_mvps_stopper("mcl_portals:end_portal_frame") +mesecon.register_mvps_stopper("mcl_portals:end_portal_frame_eye") + +-- Unmovable by technical restrictions. +-- Open formspec would screw up if node is destroyed (minor problem) mesecon.register_mvps_stopper("mcl_furnaces:furnace") mesecon.register_mvps_stopper("mcl_furnaces:furnace_active") mesecon.register_mvps_stopper("mcl_hoppers:hopper") @@ -344,24 +346,15 @@ mesecon.register_mvps_stopper("mcl_dispensers:dispenser_down") mesecon.register_mvps_stopper("mcl_anvils:anvil") mesecon.register_mvps_stopper("mcl_anvils:anvil_damage_1") mesecon.register_mvps_stopper("mcl_anvils:anvil_damage_2") -mesecon.register_mvps_stopper("mcl_jukebox:jukebox") -mesecon.register_mvps_stopper("mcl_mobspawners:spawner") -mesecon.register_mvps_stopper("mcl_signs:standing_sign") -mesecon.register_mvps_stopper("mcl_signs:wall_sign") -mesecon.register_mvps_stopper("mesecons_commandblock:commandblock_off") -mesecon.register_mvps_stopper("mesecons_commandblock:commandblock_on") -mesecon.register_mvps_stopper("mesecons_solarpanel:solar_panel_off") -mesecon.register_mvps_stopper("mesecons_solarpanel:solar_panel_on") -mesecon.register_mvps_stopper("mesecons_solarpanel:solar_panel_inverted_off") -mesecon.register_mvps_stopper("mesecons_solarpanel:solar_panel_inverted_on") -mesecon.register_mvps_stopper("mesecons_noteblock:noteblock") -mesecon.register_mvps_stopper("3d_armor_stand:armor_stand") -mesecon.register_mvps_stopper("mcl_banners:standing_banner") -mesecon.register_mvps_stopper("mcl_banners:hanging_banner") -mesecon.register_mvps_stopper("mcl_portals:portal") -mesecon.register_mvps_stopper("mcl_portals:portal_end") -mesecon.register_mvps_stopper("mcl_portals:end_portal_frame") -mesecon.register_mvps_stopper("mcl_portals:end_portal_frame_eye") +-- Would screw up on/off state of trapped chest (big problem) +mesecon.register_mvps_stopper("mcl_chests:trapped_chest") +mesecon.register_mvps_stopper("mcl_chests:trapped_chest_left") +mesecon.register_mvps_stopper("mcl_chests:trapped_chest_right") +mesecon.register_mvps_stopper("mcl_chests:trapped_chest_on") +mesecon.register_mvps_stopper("mcl_chests:trapped_chest_on_left") +mesecon.register_mvps_stopper("mcl_chests:trapped_chest_on_right") + +-- Glazed terracotta: unpullable mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_red") mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_orange") mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_yellow") diff --git a/mods/ITEMS/mcl_banners/init.lua b/mods/ITEMS/mcl_banners/init.lua index 2c7304b966..e908db9de3 100644 --- a/mods/ITEMS/mcl_banners/init.lua +++ b/mods/ITEMS/mcl_banners/init.lua @@ -216,7 +216,7 @@ S("You can copy the pattern of a banner by placing two banners of the same color wield_image = "mcl_banners_item_base.png", selection_box = {type = "fixed", fixed= {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, - groups = {axey=1,handy=1, attached_node = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1, material_wood=1 }, + groups = {axey=1,handy=1, attached_node = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1, material_wood=1, dig_by_piston=1 }, stack_max = 16, sounds = node_sounds, drop = "", -- Item drops are handled in entity code diff --git a/mods/ITEMS/mcl_signs/init.lua b/mods/ITEMS/mcl_signs/init.lua index 866de83b2c..2fada201a6 100644 --- a/mods/ITEMS/mcl_signs/init.lua +++ b/mods/ITEMS/mcl_signs/init.lua @@ -172,7 +172,7 @@ local function get_wall_signtext_info(param2, nodename) end end -local sign_groups = {handy=1,axey=1, flammable=1, deco_block=1, material_wood=1, attached_node=1} +local sign_groups = {handy=1,axey=1, flammable=1, deco_block=1, material_wood=1, attached_node=1, dig_by_piston=1} local destruct_sign = function(pos) local objects = minetest.get_objects_inside_radius(pos, 0.5) diff --git a/mods/ITEMS/minetest-3d_armor/3d_armor_stand/init.lua b/mods/ITEMS/minetest-3d_armor/3d_armor_stand/init.lua index 775c1f531b..6254e98c17 100644 --- a/mods/ITEMS/minetest-3d_armor/3d_armor_stand/init.lua +++ b/mods/ITEMS/minetest-3d_armor/3d_armor_stand/init.lua @@ -88,7 +88,7 @@ if minetest.get_modpath("screwdriver") then on_rotate = screwdriver.disallow end --- FIXME: The armor stand should be an entity +-- TODO: The armor stand should be an entity minetest.register_node("3d_armor_stand:armor_stand", { description = S("Armor Stand"), _doc_items_longdesc = S("An armor stand is a decorative object which can display different pieces of armor. Anything which players can wear as armor can also be put on an armor stand."), @@ -107,8 +107,8 @@ minetest.register_node("3d_armor_stand:armor_stand", { type = "fixed", fixed = {-0.5,-0.5,-0.5, 0.5,1.4,0.5} }, - -- FIXME: This should be breakable by 2 quick punches - groups = {handy=1, deco_block=1}, + -- TODO: This should be breakable by 2 quick punches + groups = {handy=1, deco_block=1, dig_by_piston=1}, _mcl_hardness = 2, sounds = mcl_sounds.node_sound_wood_defaults(), on_construct = function(pos)