forked from VoxeLibre/VoxeLibre
translation template + german translation
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@ -1,3 +1,4 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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--[[
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--[[
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there are strings in meta, which are being used to see which effect will be given to the player(s)
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there are strings in meta, which are being used to see which effect will be given to the player(s)
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Valid strings:
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Valid strings:
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@ -26,9 +27,9 @@ minetest.register_node("mcl_beacons:beacon_beam", {
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local formspec_string=
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local formspec_string=
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"size[11,14]"..
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"size[11,14]"..
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"label[4.5,0.5;Beacon:]"..
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"label[4.5,0.5;"..minetest.formspec_escape(S("Beacon:")).."]"..
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"label[0.5,1;Primary Power:]"..
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"label[0.5,1;"..minetest.formspec_escape(S("Primary Power:")).."]"..
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"label[0.5,8.25;Inventory:]"..
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"label[0.5,8.25;"..minetest.formspec_escape( S("Inventory:")).."]"..
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"image[1,1.5;1,1;custom_beacom_symbol_4.png]"..
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"image[1,1.5;1,1;custom_beacom_symbol_4.png]"..
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"image[1,3;1,1;custom_beacom_symbol_3.png]"..
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"image[1,3;1,1;custom_beacom_symbol_3.png]"..
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@ -130,7 +131,7 @@ local function globalstep_function(pos,player)
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end
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end
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minetest.register_node("mcl_beacons:beacon", {
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minetest.register_node("mcl_beacons:beacon", {
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description = "Beacon",
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description = S"Beacon",
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drawtype = "glasslike",
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drawtype = "glasslike",
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tiles = {
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tiles = {
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"default_glass.png^beacon_overlay.png"
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"default_glass.png^beacon_overlay.png"
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@ -0,0 +1,5 @@
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# textdomain: mcl_beacons
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Beacon=Leuchtfeuer
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Beacon:=Leuchtfeuer:
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Primary Power:=Primäre Kraft:
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Inventory:=Inventar:
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@ -0,0 +1,6 @@
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# textdomain: mcl_beacons
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Beacon=
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Beacon:=
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Primary Power:=
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Inventory:=
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