forked from VoxeLibre/VoxeLibre
replace dirt and gravel too for even less clumps
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@ -20,7 +20,7 @@ local function makegeode(pos,def,pr)
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minetest.emerge_area(p1, p2, function(blockpos, action, calls_remaining, param)
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minetest.emerge_area(p1, p2, function(blockpos, action, calls_remaining, param)
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if calls_remaining ~= 0 then return end
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if calls_remaining ~= 0 then return end
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local calcite = {}
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local calcite = {}
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local nn = minetest.find_nodes_in_area(p1,p2,{"group:material_stone"})
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local nn = minetest.find_nodes_in_area(p1,p2,{"group:material_stone","group:dirt","mcl_core:gravel"})
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table.sort(nn,function(a, b)
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table.sort(nn,function(a, b)
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return vector.distance(pos, a) < vector.distance(pos, b)
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return vector.distance(pos, a) < vector.distance(pos, b)
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end)
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end)
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