diff --git a/mods/MAPGEN/mcl_mapgen_core/init.lua b/mods/MAPGEN/mcl_mapgen_core/init.lua index 872a8e04d..0cea05585 100644 --- a/mods/MAPGEN/mcl_mapgen_core/init.lua +++ b/mods/MAPGEN/mcl_mapgen_core/init.lua @@ -1424,10 +1424,11 @@ local function generate_tree_decorations(minp, maxp, seed, data, param2_data, ar end local p_pos = area:index(pos.x, pos.y, pos.z) + local l = minetest.get_node_light(pos) if dir < 5 and data[p_pos] == c_air - and minetest.get_node_light(pos) > 12 then + and l ~= nil and l > 12 then local c = math.random(1, 3) if c == 1 then data[p_pos] = c_cocoa_1 @@ -1559,7 +1560,8 @@ local generate_underground_mushrooms = function(minp, maxp, seed) for n = 1, #stone do bpos = {x = stone[n].x, y = stone[n].y + 1, z = stone[n].z } - if bpos.y >= min and bpos.y <= max and minetest.get_node_light(bpos, 0.5) <= 12 and pr_shroom:next(1,1000) < 4 then + local l = minetest.get_node_light(bpos, 0.5) + if bpos.y >= min and bpos.y <= max and l ~= nil and l <= 12 and pr_shroom:next(1,1000) < 4 then if pr_shroom:next(1,2) == 1 then minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"}) else @@ -1612,7 +1614,8 @@ local generate_nether_decorations = function(minp, maxp, seed) -- Mushrooms on netherrack -- Note: Spawned *after* the fire because of light level checks special_deco(rack, function(bpos) - if bpos.y > mcl_vars.mg_lava_nether_max + 6 and minetest.get_node_light(bpos, 0.5) <= 12 and pr_nether:next(1,1000) <= 4 then + local l = minetest.get_node_light(bpos, 0.5) + if bpos.y > mcl_vars.mg_lava_nether_max + 6 and l ~= nil and l <= 12 and pr_nether:next(1,1000) <= 4 then -- TODO: Make mushrooms appear in groups, use Perlin noise if pr_nether:next(1,2) == 1 then minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"})