forked from VoxeLibre/VoxeLibre
Check for arrow collision every tick
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@ -40,7 +40,6 @@ local THROWING_ARROW_ENTITY={
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textures = {"mcl_throwing:arrow_box"},
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textures = {"mcl_throwing:arrow_box"},
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collisionbox = {0,0,0,0,0,0},
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collisionbox = {0,0,0,0,0,0},
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_timer=0,
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_lastpos={},
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_lastpos={},
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_startpos=nil,
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_startpos=nil,
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_damage=1, -- Damage on impact
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_damage=1, -- Damage on impact
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@ -48,11 +47,11 @@ local THROWING_ARROW_ENTITY={
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}
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}
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self._timer=self._timer+dtime
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local pos = self.object:getpos()
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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if self._timer>0.2 then
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-- Check for object collision. Done every tick (hopefully this is not too stressing)
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do
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local objs = minetest.get_objects_inside_radius(pos, 2)
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local objs = minetest.get_objects_inside_radius(pos, 2)
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local closest_object
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local closest_object
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local closest_distance
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local closest_distance
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@ -118,6 +117,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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end
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end
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end
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end
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-- Check for node collision
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if self._lastpos.x~=nil then
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if self._lastpos.x~=nil then
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local def = minetest.registered_nodes[node.name]
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local def = minetest.registered_nodes[node.name]
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if (def and def.walkable) or not def then
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if (def and def.walkable) or not def then
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@ -127,6 +127,8 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.object:remove()
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self.object:remove()
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end
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end
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end
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end
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-- Update internal variable
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self._lastpos={x=pos.x, y=pos.y, z=pos.z}
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self._lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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end
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