forked from VoxeLibre/VoxeLibre
Copy upstream's pathfinding out of water, then copy & rework the cliff check into a check for land mobs to avoid water.
This commit is contained in:
parent
23dc977cec
commit
c63c92f597
|
@ -724,6 +724,42 @@ local is_at_cliff_or_danger = function(self)
|
|||
end
|
||||
|
||||
|
||||
-- copy the 'mob facing cliff_or_danger check' from above, and rework to avoid water
|
||||
local is_at_water_danger = function(self)
|
||||
|
||||
|
||||
if not self.object:get_luaentity() then
|
||||
return false
|
||||
end
|
||||
local yaw = self.object:get_yaw()
|
||||
local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5)
|
||||
local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5)
|
||||
local pos = self.object:get_pos()
|
||||
local ypos = pos.y + self.collisionbox[2] -- just above floor
|
||||
|
||||
local free_fall, blocker = minetest.line_of_sight(
|
||||
{x = pos.x + dir_x, y = ypos, z = pos.z + dir_z},
|
||||
{x = pos.x + dir_x, y = ypos - 3, z = pos.z + dir_z})
|
||||
if free_fall then
|
||||
return true
|
||||
else
|
||||
local bnode = minetest.get_node(blocker)
|
||||
local waterdanger = is_node_waterhazard(self, bnode.name)
|
||||
if
|
||||
waterdanger and (is_node_waterhazard(self, self.standing_in) or is_node_waterhazard(self, self.standing_on)) then
|
||||
return false
|
||||
elseif waterdanger and (is_node_waterhazard(self, self.standing_in) or is_node_waterhazard(self, self.standing_on)) == false then
|
||||
return true
|
||||
else
|
||||
local def = minetest.registered_nodes[bnode.name]
|
||||
return (not def and def.walkable)
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
-- get node but use fallback for nil or unknown
|
||||
local node_ok = function(pos, fallback)
|
||||
|
||||
|
@ -2049,40 +2085,40 @@ local do_states = function(self, dtime)
|
|||
|
||||
local is_in_danger = false
|
||||
if lp then
|
||||
|
||||
local is_in_danger = false
|
||||
|
||||
-- if mob is flying, only check for node it is currently in (no contact with node below)
|
||||
if flight_check(self) then
|
||||
is_in_danger = is_node_dangerous(self, self.standing_in)
|
||||
elseif (is_node_dangerous(self, self.standing_in) or
|
||||
is_node_dangerous(self, self.standing_on)) or (is_node_waterhazard(self, self.standing_in) or is_node_waterhazard(self, self.standing_on)) then
|
||||
is_in_danger = true
|
||||
end
|
||||
|
||||
-- If mob in or on dangerous block, look for land
|
||||
if is_in_danger then
|
||||
lp = minetest.find_node_near(s, 5, {"group:solid"})
|
||||
if (is_node_dangerous(self, self.standing_in) or
|
||||
is_node_dangerous(self, self.standing_on)) or (is_node_waterhazard(self, self.standing_in) or is_node_waterhazard(self, self.standing_on)) and (not self.fly) then
|
||||
is_in_danger = true
|
||||
|
||||
-- did we find land?
|
||||
if lp then
|
||||
-- If mob in or on dangerous block, look for land
|
||||
if is_in_danger then
|
||||
-- Better way to find shore - copied from upstream
|
||||
lp = minetest.find_nodes_in_area_under_air(
|
||||
{x = s.x - 5, y = s.y - 0.5, z = s.z - 5},
|
||||
{x = s.x + 5, y = s.y + 1, z = s.z + 5},
|
||||
{"group:solid"})
|
||||
|
||||
local vec = {
|
||||
x = lp.x - s.x,
|
||||
z = lp.z - s.z
|
||||
}
|
||||
lp = #lp > 0 and lp[random(#lp)]
|
||||
|
||||
-- did we find land?
|
||||
if lp then
|
||||
|
||||
yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
|
||||
local vec = {
|
||||
x = lp.x - s.x,
|
||||
z = lp.z - s.z
|
||||
}
|
||||
|
||||
if lp.x > s.x then yaw = yaw + pi end
|
||||
yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
|
||||
|
||||
-- look towards land and jump/move in that direction
|
||||
yaw = set_yaw(self, yaw, 6)
|
||||
do_jump(self)
|
||||
set_velocity(self, self.walk_velocity)
|
||||
else
|
||||
yaw = yaw + random(-0.5, 0.5)
|
||||
end
|
||||
|
||||
if lp.x > s.x then yaw = yaw + pi end
|
||||
|
||||
-- look towards land and move in that direction
|
||||
yaw = set_yaw(self, yaw, 6)
|
||||
set_velocity(self, self.walk_velocity)
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- A danger is near but mob is not inside
|
||||
else
|
||||
|
@ -3218,8 +3254,6 @@ local mob_step = function(self, dtime)
|
|||
|
||||
breed(self)
|
||||
|
||||
follow_flop(self)
|
||||
|
||||
if do_states(self, dtime) then
|
||||
return
|
||||
end
|
||||
|
@ -3228,6 +3262,18 @@ local mob_step = function(self, dtime)
|
|||
|
||||
runaway_from(self)
|
||||
|
||||
if is_at_water_danger(self) and self.state ~= "attack" then
|
||||
if random(1, 10) <= 6 then
|
||||
set_velocity(self, 0)
|
||||
self.state = "stand"
|
||||
set_animation(self, "stand")
|
||||
yaw = yaw + random(-0.5, 0.5)
|
||||
yaw = set_yaw(self, yaw, 8)
|
||||
end
|
||||
end
|
||||
|
||||
follow_flop(self)
|
||||
|
||||
if is_at_cliff_or_danger(self) then
|
||||
set_velocity(self, 0)
|
||||
self.state = "stand"
|
||||
|
|
Loading…
Reference in New Issue