From bda5073d867ef94e96651bc07e7583a71a507987 Mon Sep 17 00:00:00 2001 From: cora Date: Wed, 25 May 2022 05:27:52 +0200 Subject: [PATCH] make soul fire drop nothing when dug --- mods/ITEMS/mcl_blackstone/init.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/mods/ITEMS/mcl_blackstone/init.lua b/mods/ITEMS/mcl_blackstone/init.lua index 0fa71ca817..4909edf2f7 100644 --- a/mods/ITEMS/mcl_blackstone/init.lua +++ b/mods/ITEMS/mcl_blackstone/init.lua @@ -153,6 +153,7 @@ minetest.register_node("mcl_blackstone:soul_fire", { _mcl_node_death_message = minetest.registered_nodes["mcl_fire:fire"]._mcl_node_death_message, groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1, destroys_items = 1, set_on_fire=8}, floodable = true, + drop = "", on_flood = function(pos, oldnode, newnode) if minetest.get_item_group(newnode.name, "water") > 0 then minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)