diff --git a/mods/ENTITIES/mobs_mc/sheep.lua b/mods/ENTITIES/mobs_mc/sheep.lua index a5335c455f..bcbc0dc7cf 100644 --- a/mods/ENTITIES/mobs_mc/sheep.lua +++ b/mods/ENTITIES/mobs_mc/sheep.lua @@ -3,34 +3,25 @@ --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes - --- This is a trick to force spawn probabilities --- FIXME: Remove this hack, improve the API instead -local texture_hack = {} -for i=1,81836 do - -- 81.836% - table.insert(texture_hack, {"mobs_sheep.png"}) -end -for i=1,5000 do - -- 5% - table.insert(texture_hack, {"mobs_sheep_grey.png"}) -end -for i=1,5000 do - -- 5% - table.insert(texture_hack, {"mobs_sheep_dark_grey.png"}) -end -for i=1,5000 do - -- 5% - table.insert(texture_hack, {"mobs_sheep_black.png"}) -end -for i=1,3000 do - -- 3% - table.insert(texture_hack, {"mobs_sheep_brown.png"}) -end -for i=1,164 do - -- 0.164% - table.insert(texture_hack, {"mobs_sheep_pink.png"}) -end +local colors = { + -- dyecolor = { woolcolor, textures } + white = { "white", { "mobs_sheep.png" } }, + brown = { "brown", { "mobs_sheep_brown.png" } }, + grey = { "silver", { "mobs_sheep_grey.png" } }, + dark_grey = { "grey", { "mobs_sheep_dark_grey.png" } }, + blue = { "blue", { "mobs_sheep_blue.png" } }, + lightblue = { "light_blue", { "mobs_sheep_lightblue.png" } }, + dark_green = { "green", { "mobs_sheep_dark_green.png" } }, + green = { "lime", { "mobs_sheep_green.png" } }, + violet = { "purple", { "mobs_sheep_violet.png" } }, + pink = { "pink", { "mobs_sheep_pink.png" } }, + yellow = { "yellow", { "mobs_sheep_yellow.png" } }, + orange = { "orange", { "mobs_sheep_orange.png" } }, + red = { "red", { "mobs_sheep_red.png" } }, + cyan = { "cyan", { "mobs_sheep_cyan.png" } }, + magenta = { "magenta", { "mobs_sheep_magenta.png" } }, + black = { "black", { "mobs_sheep_black.png" } }, +} -- Sheep mobs:register_mob("mobs_mc:sheep", { @@ -43,7 +34,7 @@ mobs:register_mob("mobs_mc:sheep", { visual = "mesh", visual_size = {x=0.6, y=0.6}, mesh = "mobs_sheep.x", - textures = texture_hack, + textures = {{"mobs_sheep.png"}}, makes_footstep_sound = true, walk_velocity = 1, armor = 100, @@ -88,7 +79,51 @@ mobs:register_mob("mobs_mc:sheep", { replace_rate = 10, replace_what = {"mcl_core:dirt_with_grass", "mcl_core:tallgrass"}, replace_with = "air", - + do_custom = function(self) + if not self.initial_color_set then + local r = math.random(0,100000) + local textures + if r <= 81836 then + -- 81.836% + self.color = colors["white"][1] + textures = colors["white"][2] + elseif r <= 81836 + 5000 then + -- 5% + self.color = colors["grey"][1] + textures = colors["grey"][2] + elseif r <= 81836 + 5000 + 5000 then + -- 5% + self.color = colors["dark_grey"][1] + textures = colors["dark_grey"][2] + elseif r <= 81836 + 5000 + 5000 + 5000 then + -- 5% + self.color = colors["black"][1] + textures = colors["black"][2] + elseif r <= 81836 + 5000 + 5000 + 5000 + 3000 then + -- 3% + self.color = colors["brown"][1] + textures = colors["brown"][2] + else + -- FIXME: Pink sheem seem to spawn never + -- 0.164% + self.color = colors["pink"][1] + textures = colors["pink"][2] + end + self.textures = { textures }, + self.object:set_properties({ textures = textures }) + self.drops = { + {name = "mcl_mobitems:mutton", + chance = 1, + min = 1, + max = 2,}, + {name = "mcl_wool:"..self.color, + chance = 1, + min = 1, + max = 1,}, + } + self.initial_color_set = true + end + end, on_rightclick = function(self, clicker) if mobs:feed_tame(self, clicker, 1, true, true) then @@ -96,7 +131,7 @@ mobs:register_mob("mobs_mc:sheep", { end local item = clicker:get_wielded_item() - if item:get_name() == "mcl_core:shears" and not self.gotten and not self.child then + if item:get_name() == "mcl_tools:shears" and not self.gotten and not self.child then self.gotten = true local pos = self.object:getpos() minetest.sound_play("shears", {pos = pos}) @@ -120,9 +155,9 @@ print(item:get_name(), minetest.get_item_group(item:get_name(), "dye")) local pname = name:split(":")[2] self.object:set_properties({ - textures = {"mobs_sheep_"..pname..".png"}, + textures = colors[pname][2], }) - self.color = pname + self.color = colors[pname][1] self.drops = { {name = "mcl_mobitems:mutton", chance = 1,