From a6157bd7590c94df97ce618b0141aeab94ee648a Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Thu, 27 Jul 2017 06:35:53 +0200 Subject: [PATCH] Fix banner entity handling --- mods/ITEMS/mcl_banners/init.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/ITEMS/mcl_banners/init.lua b/mods/ITEMS/mcl_banners/init.lua index 475316066..314cc0292 100644 --- a/mods/ITEMS/mcl_banners/init.lua +++ b/mods/ITEMS/mcl_banners/init.lua @@ -52,7 +52,7 @@ minetest.register_node("mcl_banners:standing_banner_white", { end place_pos.y = place_pos.y - 0.5 - local banner = minetest.add_entity(place_pos, "mcl_banners:banner") + local banner = minetest.add_entity(place_pos, "mcl_banners:standing_banner") -- Determine the rotation based on player's yaw local yaw = placer:get_look_horizontal() @@ -71,7 +71,7 @@ minetest.register_node("mcl_banners:standing_banner_white", { on_destruct = function(pos) local objects = minetest.get_objects_inside_radius(pos, 0.5) for _, v in ipairs(objects) do - if v:get_entity_name() == "mcl_banners:banner" then + if v:get_entity_name() == "mcl_banners:standing_banner" then v:remove() end end