Update anvil textures
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@ -1,6 +1,6 @@
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local anvildef = {
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groups = {pickaxey=1, falling_node=1, deco_block=1, anvil=1},
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tiles = {"mcl_anvils_anvil_top_damaged_0.png^[transformR90", "mcl_anvils_anvil_base.png"},
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tiles = {"mcl_anvils_anvil_top_damaged_0.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -26,13 +26,13 @@ local anvildef1 = table.copy(anvildef)
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anvildef1.description = "Slightly Damaged Anvil"
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anvildef1.groups.not_in_creative_inventory = 1
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anvildef1._doc_items_create_entry = false
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anvildef1.tiles = {"mcl_anvils_anvil_top_damaged_1.png^[transformR90", "mcl_anvils_anvil_base.png"}
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anvildef1.tiles = {"mcl_anvils_anvil_top_damaged_1.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"}
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local anvildef2 = table.copy(anvildef)
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anvildef2.description = "Very Damaged Anvil"
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anvildef2.groups.not_in_creative_inventory = 1
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anvildef2._doc_items_create_entry = false
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anvildef2.tiles = {"mcl_anvils_anvil_top_damaged_2.png^[transformR90", "mcl_anvils_anvil_base.png"}
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anvildef2.tiles = {"mcl_anvils_anvil_top_damaged_2.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"}
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minetest.register_node("mcl_anvils:anvil", anvildef0)
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minetest.register_node("mcl_anvils:anvil_damage_1", anvildef1)
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Before Width: | Height: | Size: 684 B After Width: | Height: | Size: 125 B |
After Width: | Height: | Size: 155 B |
Before Width: | Height: | Size: 500 B After Width: | Height: | Size: 195 B |
Before Width: | Height: | Size: 586 B After Width: | Height: | Size: 209 B |
Before Width: | Height: | Size: 622 B After Width: | Height: | Size: 220 B |