Drop food eating limits in Creative Mode

This commit is contained in:
Wuzzy 2019-02-05 21:51:40 +01:00
parent d9b6bae320
commit 9ed83bd196
5 changed files with 19 additions and 11 deletions

View File

@ -770,8 +770,9 @@ S("• Creative inventory is available to obtain most items easily").."\n"..
S("• Hand breaks all default blocks instantly").."\n".. S("• Hand breaks all default blocks instantly").."\n"..
S("• Greatly increased hand pointing range").."\n".. S("• Greatly increased hand pointing range").."\n"..
S("• Mined blocks don't drop items").."\n".. S("• Mined blocks don't drop items").."\n"..
S("• Items don't get used up").."\n"..
S("• Tools don't wear off").."\n".. S("• Tools don't wear off").."\n"..
S("Bows have infinite arrows").."\n".. S("You can eat food whenever you want").."\n"..
S("• You can always use the minimap").."\n\n".. S("• You can always use the minimap").."\n\n"..
S("Damage is not affected by Creative Mode, it needs to be disabled seperately.") S("Damage is not affected by Creative Mode, it needs to be disabled seperately.")

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@ -51,7 +51,7 @@ minetest.register_node("mcl_cake:cake", {
on_rightclick = function(pos, node, clicker, itemstack) on_rightclick = function(pos, node, clicker, itemstack)
local newcake = minetest.do_item_eat(2, ItemStack("mcl_cake:cake_6"), ItemStack("mcl_cake:cake"), clicker, {type="nothing"}) local newcake = minetest.do_item_eat(2, ItemStack("mcl_cake:cake_6"), ItemStack("mcl_cake:cake"), clicker, {type="nothing"})
-- Check if we were allowed to eat -- Check if we were allowed to eat
if newcake:get_name() ~= "mcl_cake:cake" then if newcake:get_name() ~= "mcl_cake:cake" or minetest.settings:get_bool("creative_mode") == true then
minetest.add_node(pos,{type="node",name="mcl_cake:cake_6",param2=0}) minetest.add_node(pos,{type="node",name="mcl_cake:cake_6",param2=0})
end end
end, end,
@ -71,7 +71,7 @@ local register_slice = function(level, nodebox, desc)
on_rightclick = function(pos, node, clicker, itemstack) on_rightclick = function(pos, node, clicker, itemstack)
local newcake = minetest.do_item_eat(2, ItemStack(after_eat), ItemStack(this), clicker, {type="nothing"}) local newcake = minetest.do_item_eat(2, ItemStack(after_eat), ItemStack(this), clicker, {type="nothing"})
-- Check if we were allowed to eat -- Check if we were allowed to eat
if newcake:get_name() ~= this then if newcake:get_name() ~= this or minetest.settings:get_bool("creative_mode") == true then
minetest.add_node(pos,{type="node",name=after_eat,param2=0}) minetest.add_node(pos,{type="node",name=after_eat,param2=0})
end end
end end
@ -80,7 +80,7 @@ local register_slice = function(level, nodebox, desc)
on_rightclick = function(pos, node, clicker, itemstack) on_rightclick = function(pos, node, clicker, itemstack)
local newcake = minetest.do_item_eat(2, ItemStack("mcl:cake:cake 0"), ItemStack("mcl_cake:cake_1"), clicker, {type="nothing"}) local newcake = minetest.do_item_eat(2, ItemStack("mcl:cake:cake 0"), ItemStack("mcl_cake:cake_1"), clicker, {type="nothing"})
-- Check if we were allowed to eat -- Check if we were allowed to eat
if newcake:get_name() ~= this then if newcake:get_name() ~= this or minetest.settings:get_bool("creative_mode") == true then
minetest.remove_node(pos) minetest.remove_node(pos)
core.check_for_falling(pos) core.check_for_falling(pos)
end end

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@ -339,7 +339,7 @@ local eat_chorus_fruit = function(itemstack, player, pointed_thing)
local count = itemstack:get_count() local count = itemstack:get_count()
local new_itemstack = minetest.do_item_eat(0, nil, itemstack, player, pointed_thing) local new_itemstack = minetest.do_item_eat(0, nil, itemstack, player, pointed_thing)
local new_count = new_itemstack:get_count() local new_count = new_itemstack:get_count()
if count ~= new_count or new_itemstack:get_name() ~= "mcl_end:chorus_fruit" then if count ~= new_count or new_itemstack:get_name() ~= "mcl_end:chorus_fruit" or (minetest.settings:get_bool("creative_mode") == true) then
random_teleport(player) random_teleport(player)
end end
return new_itemstack return new_itemstack

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@ -135,7 +135,7 @@ minetest.register_craftitem("mcl_mobitems:cooked_rabbit", {
local drink_milk = function(itemstack, player, pointed_thing) local drink_milk = function(itemstack, player, pointed_thing)
local bucket = minetest.do_item_eat(0, "mcl_buckets:bucket_empty", itemstack, player, pointed_thing) local bucket = minetest.do_item_eat(0, "mcl_buckets:bucket_empty", itemstack, player, pointed_thing)
-- Check if we were allowed to drink this (eat delay check) -- Check if we were allowed to drink this (eat delay check)
if bucket:get_name() ~= "mcl_mobitems:milk_bucket" and mcl_hunger.active then if (bucket:get_name() ~= "mcl_mobitems:milk_bucket" and mcl_hunger.active) or minetest.settings:get_bool("creative_mode") == true then
mcl_hunger.stop_poison(player) mcl_hunger.stop_poison(player)
end end
return bucket return bucket

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@ -15,8 +15,10 @@ minetest.do_item_eat = function(hp_change, replace_with_item, itemstack, user, p
local name = user:get_player_name() local name = user:get_player_name()
local creative = minetest.settings:get_bool("creative_mode") == true
-- Special foodstuffs like the cake may disable the eating delay -- Special foodstuffs like the cake may disable the eating delay
local no_eat_delay = minetest.get_item_group(itemstack:get_name(), "no_eat_delay") == 1 local no_eat_delay = creative or (minetest.get_item_group(itemstack:get_name(), "no_eat_delay") == 1)
-- Allow eating only after a delay of 2 seconds. This prevents eating as an excessive speed. -- Allow eating only after a delay of 2 seconds. This prevents eating as an excessive speed.
-- FIXME: time() is not a precise timer, so the actual delay may be +- 1 second, depending on which fraction -- FIXME: time() is not a precise timer, so the actual delay may be +- 1 second, depending on which fraction
@ -24,7 +26,7 @@ minetest.do_item_eat = function(hp_change, replace_with_item, itemstack, user, p
-- FIXME: In singleplayer, there's a cheat to circumvent this, simply by pausing the game between eats. -- FIXME: In singleplayer, there's a cheat to circumvent this, simply by pausing the game between eats.
-- This is because os.time() obviously does not care about the pause. A fix needs a different timer mechanism. -- This is because os.time() obviously does not care about the pause. A fix needs a different timer mechanism.
if no_eat_delay or (mcl_hunger.last_eat[name] < 0) or (os.difftime(os.time(), mcl_hunger.last_eat[name]) >= 2) then if no_eat_delay or (mcl_hunger.last_eat[name] < 0) or (os.difftime(os.time(), mcl_hunger.last_eat[name]) >= 2) then
local can_eat_when_full = minetest.get_item_group(itemstack:get_name(), "can_eat_when_full") == 1 local can_eat_when_full = creative or minetest.get_item_group(itemstack:get_name(), "can_eat_when_full") == 1
-- Don't allow eating when player has full hunger bar (some exceptional items apply) -- Don't allow eating when player has full hunger bar (some exceptional items apply)
if can_eat_when_full or (mcl_hunger.get_hunger(user) < 20) then if can_eat_when_full or (mcl_hunger.get_hunger(user) < 20) then
itemstack = mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing) itemstack = mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
@ -136,8 +138,11 @@ local poisonrandomizer = PseudoRandom(os.time())
function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poison, exhaust, poisonchance, sound) function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poison, exhaust, poisonchance, sound)
return function(itemstack, user, pointed_thing) return function(itemstack, user, pointed_thing)
local itemname = itemstack:get_name() local itemname = itemstack:get_name()
local creative = minetest.settings:get_bool("creative_mode") == true
if itemstack:take_item() ~= nil and user ~= nil then if itemstack:peek_item() ~= nil and user ~= nil then
if not creative then
itemstack:take_item()
end
local name = user:get_player_name() local name = user:get_player_name()
local hp = user:get_hp() local hp = user:get_hp()
@ -242,7 +247,9 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
end end
--sound:eat --sound:eat
itemstack:add_item(replace_with_item) if not creative then
itemstack:add_item(replace_with_item)
end
end end
return itemstack return itemstack
end end