diff --git a/mods/ITEMS/mcl_beds/functions.lua b/mods/ITEMS/mcl_beds/functions.lua index e20bb8c51..5f24f7ba7 100644 --- a/mods/ITEMS/mcl_beds/functions.lua +++ b/mods/ITEMS/mcl_beds/functions.lua @@ -71,6 +71,13 @@ local function lay_down(player, pos, bed_pos, state, skip) return false end + for _, other_pos in pairs(mcl_beds.bed_pos) do + if vector.distance(bed_pos, other_pos) < 0.1 then + minetest.chat_send_player(name, "This bed is already occupied!") + return false + end + end + -- No sleeping while moving. This is a workaround. -- TODO: Ideally, the player speed should be force-set to 0, -- but this is not possible in Minetest 0.4.17. @@ -111,7 +118,7 @@ local function lay_down(player, pos, bed_pos, state, skip) return false end if p then - player:setpos(p) + player:set_pos(p) end -- physics, eye_offset, etc @@ -125,6 +132,8 @@ local function lay_down(player, pos, bed_pos, state, skip) player:set_attribute("mcl_beds:sleeping", "false") hud_flags.wielditem = true mcl_player.player_set_animation(player, "stand" , 30) + mcl_beds.pos[name] = nil + mcl_beds.bed_pos[name] = nil -- lay down else @@ -167,6 +176,7 @@ local function lay_down(player, pos, bed_pos, state, skip) mcl_beds.player[name] = 1 mcl_beds.pos[name] = pos + mcl_beds.bed_pos[name] = bed_pos player_in_bed = player_in_bed + 1 -- physics, eye_offset, etc player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0}) @@ -176,7 +186,7 @@ local function lay_down(player, pos, bed_pos, state, skip) player:set_attribute("mcl_beds:sleeping", "true") playerphysics.add_physics_factor(player, "speed", "mcl_beds:sleeping", 0) playerphysics.add_physics_factor(player, "jump", "mcl_beds:sleeping", 0) - player:setpos(p) + player:set_pos(p) mcl_player.player_attached[name] = true hud_flags.wielditem = false mcl_player.player_set_animation(player, "lay" , 0) diff --git a/mods/ITEMS/mcl_beds/init.lua b/mods/ITEMS/mcl_beds/init.lua index 8f60cb54a..4c25b5390 100644 --- a/mods/ITEMS/mcl_beds/init.lua +++ b/mods/ITEMS/mcl_beds/init.lua @@ -1,6 +1,7 @@ mcl_beds = {} mcl_beds.player = {} mcl_beds.pos = {} +mcl_beds.bed_pos = {} local modpath = minetest.get_modpath("mcl_beds")