fix soem codestyle stuff in mcl_cauldrons

This commit is contained in:
cora 2022-06-21 12:52:54 +02:00
parent 432ec760b7
commit 820b97f065
1 changed files with 5 additions and 9 deletions

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@ -5,7 +5,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
-- TODO: Extinguish fire of burning entities -- TODO: Extinguish fire of burning entities
-- Convenience function because the cauldron nodeboxes are very similar -- Convenience function because the cauldron nodeboxes are very similar
local create_cauldron_nodebox = function(water_level) local function create_cauldron_nodebox(water_level)
local floor_y local floor_y
if water_level == 0 then -- empty if water_level == 0 then -- empty
floor_y = -0.1875 floor_y = -0.1875
@ -36,10 +36,6 @@ local create_cauldron_nodebox = function(water_level)
} }
end end
local cauldron_nodeboxes = {}
for w=0,3 do
cauldron_nodeboxes[w] = create_cauldron_nodebox(w)
end
-- Empty cauldron -- Empty cauldron
@ -55,7 +51,7 @@ minetest.register_node("mcl_cauldrons:cauldron", {
paramtype = "light", paramtype = "light",
is_ground_content = false, is_ground_content = false,
groups = {pickaxey=1, deco_block=1, cauldron=1}, groups = {pickaxey=1, deco_block=1, cauldron=1},
node_box = cauldron_nodeboxes[0], node_box = create_cauldron_nodebox(0),
selection_box = { type = "regular" }, selection_box = { type = "regular" },
tiles = { tiles = {
"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_top.png", "mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_top.png",
@ -68,7 +64,7 @@ minetest.register_node("mcl_cauldrons:cauldron", {
}) })
-- Template function for cauldrons with water -- Template function for cauldrons with water
local register_filled_cauldron = function(water_level, description, river_water) local function register_filled_cauldron(water_level, description, river_water)
local id = "mcl_cauldrons:cauldron_"..water_level local id = "mcl_cauldrons:cauldron_"..water_level
local water_tex local water_tex
if river_water then if river_water then
@ -85,8 +81,8 @@ local register_filled_cauldron = function(water_level, description, river_water)
paramtype = "light", paramtype = "light",
is_ground_content = false, is_ground_content = false,
groups = {pickaxey=1, not_in_creative_inventory=1, cauldron=(1+water_level), cauldron_filled=water_level, comparator_signal=water_level}, groups = {pickaxey=1, not_in_creative_inventory=1, cauldron=(1+water_level), cauldron_filled=water_level, comparator_signal=water_level},
node_box = cauldron_nodeboxes[water_level], node_box = create_cauldron_nodebox(water_level),
collision_box = cauldron_nodeboxes[0], collision_box = create_cauldron_nodebox(0),
selection_box = { type = "regular" }, selection_box = { type = "regular" },
tiles = { tiles = {
"("..water_tex..")^mcl_cauldrons_cauldron_top.png", "("..water_tex..")^mcl_cauldrons_cauldron_top.png",