forked from VoxeLibre/VoxeLibre
Turn farmland to dirt when gourd appears on top
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@ -304,11 +304,12 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
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{ x=0, y=0, z=-1 },
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{ x=0, y=0, z=-1 },
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{ x=0, y=0, z=1 },
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{ x=0, y=0, z=1 },
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}
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}
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local floorpos, floor
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for n=#neighbors, 1, -1 do
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for n=#neighbors, 1, -1 do
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local offset = neighbors[n]
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local offset = neighbors[n]
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local blockpos = vector.add(stempos, offset)
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local blockpos = vector.add(stempos, offset)
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local floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z }
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floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z }
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local floor = minetest.get_node(floorpos)
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floor = minetest.get_node(floorpos)
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local block = minetest.get_node(blockpos)
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local block = minetest.get_node(blockpos)
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local soilgroup = minetest.get_item_group(floor.name, "soil")
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local soilgroup = minetest.get_item_group(floor.name, "soil")
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if not ((floor.name=="mcl_core:dirt_with_grass" or floor.name=="mcl_core:dirt_with_grass_snow" or floor.name=="mcl_core:dirt" or soilgroup == 2 or soilgroup == 3) and block.name == "air") then
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if not ((floor.name=="mcl_core:dirt_with_grass" or floor.name=="mcl_core:dirt_with_grass_snow" or floor.name=="mcl_core:dirt" or soilgroup == 2 or soilgroup == 3) and block.name == "air") then
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@ -316,7 +317,7 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
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end
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end
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end
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end
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-- Pumpkins need at least 1 free neighbor to grow
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-- Gourd needs at least 1 free neighbor to grow
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if #neighbors > 0 then
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if #neighbors > 0 then
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-- From the remaining neighbors, grow randomly
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-- From the remaining neighbors, grow randomly
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local r = math.random(1, #neighbors)
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local r = math.random(1, #neighbors)
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@ -336,11 +337,16 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
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minetest.set_node(stempos, {name=connected_stem_names[4]})
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minetest.set_node(stempos, {name=connected_stem_names[4]})
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p2 = 0
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p2 = 0
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end
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end
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-- Place the gourd
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if gourd_def.paramtype2 == "facedir" then
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if gourd_def.paramtype2 == "facedir" then
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minetest.add_node(blockpos, {name=gourd_itemstring, param2=p2})
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minetest.add_node(blockpos, {name=gourd_itemstring, param2=p2})
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else
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else
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minetest.add_node(blockpos, {name=gourd_itemstring})
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minetest.add_node(blockpos, {name=gourd_itemstring})
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end
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end
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-- Reset farmland to dirt when the gourd grows on top
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if floor.name == "mcl_farming:soil" or floor.name == "mcl_farming:soil_wet" then
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minetest.set_node(floorpos, {name = "mcl_core:dirt"})
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end
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end
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end
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end
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end
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end,
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end,
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