diff --git a/mods/CORE/controls/init.lua b/mods/CORE/controls/init.lua index a219b794c6..2ceb7e9020 100644 --- a/mods/CORE/controls/init.lua +++ b/mods/CORE/controls/init.lua @@ -1,3 +1,6 @@ +local get_connected_players = minetest.get_connected_players +local clock = os.clock + controls = {} controls.players = {} @@ -42,7 +45,7 @@ minetest.register_on_leaveplayer(function(player) end) minetest.register_globalstep(function(dtime) - for _, player in pairs(minetest.get_connected_players()) do + for _, player in pairs(get_connected_players()) do local player_name = player:get_player_name() local player_controls = player:get_player_control() if controls.players[player_name] then @@ -53,15 +56,15 @@ minetest.register_globalstep(function(dtime) for _, func in pairs(controls.registered_on_press) do func(player, cname) end - controls.players[player_name][cname] = {true, os.clock()} + controls.players[player_name][cname] = {true, clock()} elseif cbool==true and controls.players[player_name][cname][1]==true then for _, func in pairs(controls.registered_on_hold) do - func(player, cname, os.clock()-controls.players[player_name][cname][2]) + func(player, cname, clock()-controls.players[player_name][cname][2]) end --Release a key elseif cbool==false and controls.players[player_name][cname][1]==true then for _, func in pairs(controls.registered_on_release) do - func(player, cname, os.clock()-controls.players[player_name][cname][2]) + func(player, cname, clock()-controls.players[player_name][cname][2]) end controls.players[player_name][cname] = {false} end