Remove enchantment table

This commit is contained in:
Wuzzy 2020-10-23 23:00:54 +02:00
parent 53dbd4e2c2
commit 6706104c3a
7 changed files with 0 additions and 113 deletions

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@ -1,102 +0,0 @@
--[[
swiftness - how fast you mine
hardness - allows the tool to go way above it's level
durable - makes the tool last longer
slippery - you drop the tool randomly
careful - "not silk touch"
fortune - drops extra items and experience
autorepair - tool will repair itself randomly
spiky - the tool will randomly hurt you when used
sharpness - the tool does more damage
]]--
local S = minetest.get_translator("mcl_tools")
local enchantment_list = {"swiftness", "durable", "careful", "fortune", "autorepair", "sharpness"}
local hexer = {"a","b","c","d","e","f","1","2","3","4","5","6","7","8","9","0"}
minetest.register_node("mcl_tools:enchantingtable", {
description = S("Enchanting Table"),
tiles = {"mcl_core_bedrock.png"},
groups = {wood = 1, pathable = 1},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.after(0,function(clicker)
local stack = clicker:get_wielded_item()
local meta = stack:get_meta()
if meta:get_string("enchanted") == "true" then return end
if not minetest.registered_tools[itemstack:get_name()] then return end
local tool_caps = itemstack:get_tool_capabilities()
local groupcaps = tool_caps.groupcaps
if not groupcaps then return end
local able_enchantments = table.copy(enchantment_list)
local player_level = mcl_experience.get_player_xp_level(clicker)
local enchants_available = math.floor(player_level/5)
local max_enchant_level = math.floor(player_level/5)
if enchants_available <= 0 then return end
if enchants_available > 3 then enchants_available = 3 end
local stock_name = minetest.registered_tools[stack:get_name()].name
local description = minetest.registered_tools[stack:get_name()].description
for i = 1,enchants_available do
local new_enchant = enchantment_list[math.random(1,table.getn(enchantment_list))]
local level = math.random(1,max_enchant_level)
if meta:get_int(new_enchant) == 0 then
player_level = player_level - 5
meta:set_int(new_enchant, level)
description = description.."\n"..new_enchant:gsub("^%l", string.upper)..": "..tostring(level)
if new_enchant == "swiftness" then
for index,table in pairs(groupcaps) do
for index2,time in pairs(table.times) do
tool_caps["groupcaps"][index]["times"][index2] = time/(level+1)
end
end
end
if new_enchant == "durable" then
for index,table in pairs(groupcaps) do
tool_caps["groupcaps"][index]["uses"] = table.uses*(level+1)
end
end
if new_enchant == "sharpness" then
for index,data in pairs(tool_caps.damage_groups) do
tool_caps.damage_groups[index] = data*(level+1)
end
end
end
end
meta:set_string("description", S("Enchanted @1", description))
meta:set_string("enchanted", "true")
meta:set_tool_capabilities(tool_caps)
mcl_experience.set_player_xp_level(clicker,player_level)
--create truly random hex
local colorstring = "#"
for i = 1,6 do
colorstring = colorstring..hexer[math.random(1,16)]
end
stack = minetest.itemstring_with_color(stack, colorstring)
clicker:set_wielded_item(stack)
end,clicker)
end
})
minetest.register_craft({
output = "mcl_tools:enchantingtable",
recipe = {
{"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"},
{"mcl_core:obsidian", "mcl_core:diamond", "mcl_core:obsidian"},
{"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"},
},
})

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@ -592,4 +592,3 @@ minetest.register_tool("mcl_tools:shears", {
dofile(minetest.get_modpath("mcl_tools").."/crafting.lua")
dofile(minetest.get_modpath("mcl_tools").."/aliases.lua")
dofile(minetest.get_modpath("mcl_tools").."/enchanting.lua")

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@ -30,5 +30,3 @@ Iron Sword=Eisenschwert
Golden Sword=Goldschwert
Diamond Sword=Diamantschwert
Shears=Schere
Enchanted @1=
Enchanting Table=

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@ -30,5 +30,3 @@ Iron Sword=Espada de hierro
Golden Sword=Espada de oro
Diamond Sword=Espada de diamante
Shears=Tijeras
Enchanted @1=
Enchanting Table=

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@ -30,5 +30,3 @@ Iron Sword=Épée en Fer
Golden Sword=Épée en Or
Diamond Sword=Épée en Diamant
Shears=Cisailles
Enchanted @1=
Enchanting Table=

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@ -30,5 +30,3 @@ Iron Sword=Железный меч
Golden Sword=Золотой меч
Diamond Sword=Алмазный меч
Shears=Ножницы
Enchanted @1=@1 зачарованный(ая)
Enchanting Table=Волшебный стол

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@ -30,5 +30,3 @@ Iron Sword=
Golden Sword=
Diamond Sword=
Shears=
Enchanted @1=
Enchanting Table=