forked from VoxeLibre/VoxeLibre
Fix #1020
This commit is contained in:
parent
db3a31c2c4
commit
5ede42bbe7
|
@ -26,7 +26,7 @@ S("An arrow fired from a bow has a regular damage of 1-9. At full charge, there'
|
|||
S("Arrows might get stuck on solid blocks and can be retrieved again. They are also capable of pushing wooden buttons."),
|
||||
_doc_items_usagehelp = S("To use arrows as ammunition for a bow, just put them anywhere in your inventory, they will be used up automatically. To use arrows as ammunition for a dispenser, place them in the dispenser's inventory. To retrieve an arrow that sticks in a block, simply walk close to it."),
|
||||
inventory_image = "mcl_bows_arrow_inv.png",
|
||||
groups = { ammo=1, ammo_bow=1 },
|
||||
groups = { ammo=1, ammo_bow=1, ammo_bow_regular=1 },
|
||||
_on_dispense = function(itemstack, dispenserpos, droppos, dropnode, dropdir)
|
||||
-- Shoot arrow
|
||||
local shootpos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51))
|
||||
|
|
|
@ -100,7 +100,7 @@ local player_shoot_arrow = function(itemstack, player, power, damage, is_critica
|
|||
return false
|
||||
end
|
||||
arrow_itemstring = arrow_stack:get_name()
|
||||
if not has_infinity_enchantment then
|
||||
if not has_infinity_enchantment or minetest.get_item_group(arrow_itemstring, "ammo_bow_regular") == 0 then
|
||||
arrow_stack:take_item()
|
||||
end
|
||||
local inv = player:get_inventory()
|
||||
|
|
Loading…
Reference in New Issue