forked from VoxeLibre/VoxeLibre
[mesecons_delayer] fix code style issues
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e6f72e0c60
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@ -4,7 +4,7 @@ local DELAYS = { 0.1, 0.2, 0.3, 0.4 }
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local DEFAULT_DELAY = DELAYS[1]
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-- Function that get the input/output rules of the delayer
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local delayer_get_output_rules = function(node)
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local function delayer_get_output_rules(node)
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local rules = {{x = -1, y = 0, z = 0, spread=true}}
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for i = 0, node.param2 do
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rules = mesecon.rotate_rules_left(rules)
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@ -12,7 +12,7 @@ local delayer_get_output_rules = function(node)
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return rules
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end
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local delayer_get_input_rules = function(node)
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local function delayer_get_input_rules(node)
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local rules = {{x = 1, y = 0, z = 0}}
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for i = 0, node.param2 do
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rules = mesecon.rotate_rules_left(rules)
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@ -22,7 +22,7 @@ end
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-- Return the sides of a delayer.
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-- Those are used to toggle the lock state.
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local delayer_get_sides = function(node)
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local function delayer_get_sides(node)
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local rules = {
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{x = 0, y = 0, z = -1},
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{x = 0, y = 0, z = 1},
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@ -35,7 +35,7 @@ end
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-- Make the repeater at pos try to lock any repeater it faces.
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-- Returns true if a repeater was locked.
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local check_lock_repeater = function(pos, node)
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local function check_lock_repeater(pos, node)
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-- Check the repeater at pos and look if it faces
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-- a repeater placed sideways.
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-- If yes, lock the second repeater.
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@ -67,7 +67,7 @@ end
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-- Make the repeater at pos try to unlock any repeater it faces.
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-- Returns true if a repeater was unlocked.
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local check_unlock_repeater = function(pos, node)
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local function check_unlock_repeater(pos, node)
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-- Check the repeater at pos and look if it faces
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-- a repeater placed sideways.
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-- If yes, also check if the second repeater doesn't receive
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@ -119,21 +119,19 @@ local check_unlock_repeater = function(pos, node)
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end
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-- Functions that are called after the delay time
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local delayer_activate = function(pos, node)
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local function delayer_activate(pos, node)
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local def = minetest.registered_nodes[node.name]
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local time = def.delayer_time
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minetest.set_node(pos, {name=def.delayer_onstate, param2=node.param2})
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mesecon.queue:add_action(pos, "receptor_on", {delayer_get_output_rules(node)}, time, nil)
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check_lock_repeater(pos, node)
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end
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local delayer_deactivate = function(pos, node)
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local function delayer_deactivate(pos, node)
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local def = minetest.registered_nodes[node.name]
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local time = def.delayer_time
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minetest.set_node(pos, {name=def.delayer_offstate, param2=node.param2})
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mesecon.queue:add_action(pos, "receptor_off", {delayer_get_output_rules(node)}, time, nil)
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check_unlock_repeater(pos, node)
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end
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@ -145,236 +143,230 @@ end
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-- Register the 2 (states) x 4 (delay times) delayers
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for i = 1, 4 do
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local groups
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if i == 1 then
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groups = {dig_immediate=3,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,attached_node=1,redstone_repeater=i}
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else
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groups = {dig_immediate=3,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,attached_node=1,redstone_repeater=i,not_in_creative_inventory=1}
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end
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local groups
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if i == 1 then
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groups = {dig_immediate=3,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,attached_node=1,redstone_repeater=i}
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else
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groups = {dig_immediate=3,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,attached_node=1,redstone_repeater=i,not_in_creative_inventory=1}
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end
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local delaytime = DELAYS[i]
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local delaytime = DELAYS[i]
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local boxes
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if i == 1 then
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boxes = {
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{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
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{ -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch
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{ -1/16, -6/16, 0/16, 1/16, -1/16, 2/16}, -- moved torch
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}
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elseif i == 2 then
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boxes = {
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{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
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{ -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch
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{ -1/16, -6/16, -2/16, 1/16, -1/16, 0/16}, -- moved torch
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}
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elseif i == 3 then
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boxes = {
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{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
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{ -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch
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{ -1/16, -6/16, -4/16, 1/16, -1/16, -2/16}, -- moved torch
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}
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elseif i == 4 then
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boxes = {
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{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
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{ -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch
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{ -1/16, -6/16, -6/16, 1/16, -1/16, -4/16}, -- moved torch
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}
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end
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local boxes
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if i == 1 then
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boxes = {
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{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
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{ -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch
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{ -1/16, -6/16, 0/16, 1/16, -1/16, 2/16}, -- moved torch
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}
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elseif i == 2 then
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boxes = {
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{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
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{ -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch
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{ -1/16, -6/16, -2/16, 1/16, -1/16, 0/16}, -- moved torch
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}
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elseif i == 3 then
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boxes = {
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{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
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{ -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch
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{ -1/16, -6/16, -4/16, 1/16, -1/16, -2/16}, -- moved torch
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}
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elseif i == 4 then
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boxes = {
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{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab
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{ -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch
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{ -1/16, -6/16, -6/16, 1/16, -1/16, -4/16}, -- moved torch
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}
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end
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local help, tt, longdesc, usagehelp, icon, on_construct
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if i == 1 then
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help = true
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tt = S("Transmits redstone power only in one direction").."\n"..
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S("Delays signal").."\n"..
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S("Output locks when getting active redstone repeater signal from the side")
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longdesc = S("Redstone repeaters are versatile redstone components with multiple purposes: 1. They only allow signals to travel in one direction. 2. They delay the signal. 3. Optionally, they can lock their output in one state.")
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usagehelp = S("To power a redstone repeater, send a signal in “arrow” direction (the input). The signal goes out on the opposite side (the output) with a delay. To change the delay, use the redstone repeater. The delay is between 0.1 and 0.4 seconds long and can be changed in steps of 0.1 seconds. It is indicated by the position of the moving redstone torch.").."\n"..
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S("To lock a repeater, send a signal from an adjacent repeater into one of its sides. While locked, the moving redstone torch disappears, the output doesn't change and the input signal is ignored.")
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icon = "mesecons_delayer_item.png"
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-- Check sides of constructed repeater and lock it, if required
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on_construct = function(pos)
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local node = minetest.get_node(pos)
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local sides = delayer_get_sides(node)
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for s=1, #sides do
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local spos = vector.add(pos, sides[s])
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local snode = minetest.get_node(spos)
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-- Is there a powered repeater at one of our sides?
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local g = minetest.get_item_group(snode.name, "redstone_repeater")
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if g ~= 0 and mesecon.is_receptor_on(snode.name) then
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-- The other repeater must also face towards the constructed node
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local sface = delayer_get_output_rules(snode)[1]
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local sface_pos = vector.add(spos, sface)
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if vector.equals(sface_pos, pos) then
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-- Repeater is facing towards us! Now we just need to lock the costructed node
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if mesecon.is_powered(pos, delayer_get_input_rules(node)[1]) ~= false then
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local newnode = {name="mesecons_delayer:delayer_on_locked", param2 = node.param2}
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minetest.set_node(pos, newnode)
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mesecon.queue:add_action(pos, "receptor_on", {delayer_get_output_rules(newnode)}, DEFAULT_DELAY, nil)
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else
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minetest.set_node(pos, {name="mesecons_delayer:delayer_off_locked", param2 = node.param2})
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local help, tt, longdesc, usagehelp, icon, on_construct
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if i == 1 then
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help = true
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tt = S("Transmits redstone power only in one direction").."\n"..
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S("Delays signal").."\n"..
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S("Output locks when getting active redstone repeater signal from the side")
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longdesc = S("Redstone repeaters are versatile redstone components with multiple purposes: 1. They only allow signals to travel in one direction. 2. They delay the signal. 3. Optionally, they can lock their output in one state.")
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usagehelp = S("To power a redstone repeater, send a signal in “arrow” direction (the input). The signal goes out on the opposite side (the output) with a delay. To change the delay, use the redstone repeater. The delay is between 0.1 and 0.4 seconds long and can be changed in steps of 0.1 seconds. It is indicated by the position of the moving redstone torch.").."\n"..
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S("To lock a repeater, send a signal from an adjacent repeater into one of its sides. While locked, the moving redstone torch disappears, the output doesn't change and the input signal is ignored.")
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icon = "mesecons_delayer_item.png"
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-- Check sides of constructed repeater and lock it, if required
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on_construct = function(pos)
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local node = minetest.get_node(pos)
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local sides = delayer_get_sides(node)
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for s=1, #sides do
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local spos = vector.add(pos, sides[s])
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local snode = minetest.get_node(spos)
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-- Is there a powered repeater at one of our sides?
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local g = minetest.get_item_group(snode.name, "redstone_repeater")
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if g ~= 0 and mesecon.is_receptor_on(snode.name) then
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-- The other repeater must also face towards the constructed node
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local sface = delayer_get_output_rules(snode)[1]
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local sface_pos = vector.add(spos, sface)
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if vector.equals(sface_pos, pos) then
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-- Repeater is facing towards us! Now we just need to lock the costructed node
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if mesecon.is_powered(pos, delayer_get_input_rules(node)[1]) ~= false then
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local newnode = {name="mesecons_delayer:delayer_on_locked", param2 = node.param2}
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minetest.set_node(pos, newnode)
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mesecon.queue:add_action(pos, "receptor_on", {delayer_get_output_rules(newnode)}, DEFAULT_DELAY, nil)
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else
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minetest.set_node(pos, {name="mesecons_delayer:delayer_off_locked", param2 = node.param2})
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end
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break
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end
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break
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end
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end
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end
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else
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help = false
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end
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else
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help = false
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end
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local desc_off
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if i == 1 then
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desc_off = S("Redstone Repeater")
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else
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desc_off = S("Redstone Repeater (Delay @1)", i)
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end
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local desc_off
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if i == 1 then
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desc_off = S("Redstone Repeater")
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else
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desc_off = S("Redstone Repeater (Delay @1)", i)
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end
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minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
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description = desc_off,
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inventory_image = icon,
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wield_image = icon,
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_tt_help = tt,
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_doc_items_create_entry = help,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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drawtype = "nodebox",
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tiles = {
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"mesecons_delayer_off.png",
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"mcl_stairs_stone_slab_top.png",
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"mesecons_delayer_sides_off.png",
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"mesecons_delayer_sides_off.png",
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"mesecons_delayer_ends_off.png",
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"mesecons_delayer_ends_off.png",
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},
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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--wield_image = "mesecons_delayer_off.png",
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walkable = true,
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selection_box = {
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type = "fixed",
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fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
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},
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collision_box = {
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type = "fixed",
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fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
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},
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node_box = {
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type = "fixed",
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fixed = boxes
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},
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groups = groups,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = false,
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is_ground_content = false,
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drop = 'mesecons_delayer:delayer_off_1',
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on_rightclick = function (pos, node, clicker)
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local protname = clicker:get_player_name()
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if minetest.is_protected(pos, protname) then
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minetest.record_protection_violation(pos, protname)
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return
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end
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if node.name=="mesecons_delayer:delayer_off_1" then
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minetest.set_node(pos, {name="mesecons_delayer:delayer_off_2", param2=node.param2})
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elseif node.name=="mesecons_delayer:delayer_off_2" then
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minetest.set_node(pos, {name="mesecons_delayer:delayer_off_3", param2=node.param2})
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elseif node.name=="mesecons_delayer:delayer_off_3" then
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minetest.set_node(pos, {name="mesecons_delayer:delayer_off_4", param2=node.param2})
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elseif node.name=="mesecons_delayer:delayer_off_4" then
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minetest.set_node(pos, {name="mesecons_delayer:delayer_off_1", param2=node.param2})
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end
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end,
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on_construct = on_construct,
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delayer_time = delaytime,
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delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
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delayer_lockstate = "mesecons_delayer:delayer_off_locked",
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sounds = mcl_sounds.node_sound_stone_defaults(),
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mesecons = {
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receptor =
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{
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state = mesecon.state.off,
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rules = delayer_get_output_rules
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minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
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description = desc_off,
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inventory_image = icon,
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wield_image = icon,
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_tt_help = tt,
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_doc_items_create_entry = help,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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drawtype = "nodebox",
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tiles = {
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"mesecons_delayer_off.png",
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"mcl_stairs_stone_slab_top.png",
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"mesecons_delayer_sides_off.png",
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"mesecons_delayer_sides_off.png",
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"mesecons_delayer_ends_off.png",
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"mesecons_delayer_ends_off.png",
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},
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effector =
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{
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rules = delayer_get_input_rules,
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action_on = delayer_activate
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}
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},
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on_rotate = on_rotate,
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})
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minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
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description = S("Redstone Repeater (Delay @1, Powered)", i),
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_doc_items_create_entry = false,
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drawtype = "nodebox",
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tiles = {
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"mesecons_delayer_on.png",
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"mcl_stairs_stone_slab_top.png",
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"mesecons_delayer_sides_on.png",
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"mesecons_delayer_sides_on.png",
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"mesecons_delayer_ends_on.png",
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"mesecons_delayer_ends_on.png",
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},
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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walkable = true,
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selection_box = {
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type = "fixed",
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fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
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},
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collision_box = {
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type = "fixed",
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fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
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},
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node_box = {
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type = "fixed",
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fixed = boxes
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},
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groups = {dig_immediate = 3, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1, attached_node=1, redstone_repeater=i, not_in_creative_inventory = 1},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = false,
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is_ground_content = false,
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drop = 'mesecons_delayer:delayer_off_1',
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on_rightclick = function (pos, node, clicker)
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local protname = clicker:get_player_name()
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if minetest.is_protected(pos, protname) then
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minetest.record_protection_violation(pos, protname)
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return
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end
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if node.name=="mesecons_delayer:delayer_on_1" then
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minetest.set_node(pos, {name="mesecons_delayer:delayer_on_2",param2=node.param2})
|
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elseif node.name=="mesecons_delayer:delayer_on_2" then
|
||||
minetest.set_node(pos, {name="mesecons_delayer:delayer_on_3",param2=node.param2})
|
||||
elseif node.name=="mesecons_delayer:delayer_on_3" then
|
||||
minetest.set_node(pos, {name="mesecons_delayer:delayer_on_4",param2=node.param2})
|
||||
elseif node.name=="mesecons_delayer:delayer_on_4" then
|
||||
minetest.set_node(pos, {name="mesecons_delayer:delayer_on_1",param2=node.param2})
|
||||
end
|
||||
end,
|
||||
after_dig_node = function(pos, oldnode)
|
||||
check_unlock_repeater(pos, oldnode)
|
||||
end,
|
||||
delayer_time = delaytime,
|
||||
delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i),
|
||||
delayer_lockstate = "mesecons_delayer:delayer_on_locked",
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
mesecons = {
|
||||
receptor =
|
||||
{
|
||||
state = mesecon.state.on,
|
||||
rules = delayer_get_output_rules
|
||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
||||
--wield_image = "mesecons_delayer_off.png",
|
||||
walkable = true,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
|
||||
},
|
||||
effector =
|
||||
{
|
||||
rules = delayer_get_input_rules,
|
||||
action_off = delayer_deactivate
|
||||
}
|
||||
},
|
||||
on_rotate = on_rotate,
|
||||
})
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
|
||||
},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = boxes
|
||||
},
|
||||
groups = groups,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = false,
|
||||
is_ground_content = false,
|
||||
drop = 'mesecons_delayer:delayer_off_1',
|
||||
on_rightclick = function (pos, node, clicker)
|
||||
local protname = clicker:get_player_name()
|
||||
if minetest.is_protected(pos, protname) then
|
||||
minetest.record_protection_violation(pos, protname)
|
||||
return
|
||||
end
|
||||
if node.name=="mesecons_delayer:delayer_off_1" then
|
||||
minetest.set_node(pos, {name="mesecons_delayer:delayer_off_2", param2=node.param2})
|
||||
elseif node.name=="mesecons_delayer:delayer_off_2" then
|
||||
minetest.set_node(pos, {name="mesecons_delayer:delayer_off_3", param2=node.param2})
|
||||
elseif node.name=="mesecons_delayer:delayer_off_3" then
|
||||
minetest.set_node(pos, {name="mesecons_delayer:delayer_off_4", param2=node.param2})
|
||||
elseif node.name=="mesecons_delayer:delayer_off_4" then
|
||||
minetest.set_node(pos, {name="mesecons_delayer:delayer_off_1", param2=node.param2})
|
||||
end
|
||||
end,
|
||||
on_construct = on_construct,
|
||||
delayer_time = delaytime,
|
||||
delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
|
||||
delayer_lockstate = "mesecons_delayer:delayer_off_locked",
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
mesecons = {
|
||||
receptor = {
|
||||
state = mesecon.state.off,
|
||||
rules = delayer_get_output_rules,
|
||||
},
|
||||
effector = {
|
||||
rules = delayer_get_input_rules,
|
||||
action_on = delayer_activate,
|
||||
},
|
||||
},
|
||||
on_rotate = on_rotate,
|
||||
})
|
||||
|
||||
minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
|
||||
description = S("Redstone Repeater (Delay @1, Powered)", i),
|
||||
_doc_items_create_entry = false,
|
||||
drawtype = "nodebox",
|
||||
tiles = {
|
||||
"mesecons_delayer_on.png",
|
||||
"mcl_stairs_stone_slab_top.png",
|
||||
"mesecons_delayer_sides_on.png",
|
||||
"mesecons_delayer_sides_on.png",
|
||||
"mesecons_delayer_ends_on.png",
|
||||
"mesecons_delayer_ends_on.png",
|
||||
},
|
||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
||||
walkable = true,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
|
||||
},
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
|
||||
},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = boxes
|
||||
},
|
||||
groups = {dig_immediate = 3, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1, attached_node=1, redstone_repeater=i, not_in_creative_inventory = 1},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = false,
|
||||
is_ground_content = false,
|
||||
drop = 'mesecons_delayer:delayer_off_1',
|
||||
on_rightclick = function (pos, node, clicker)
|
||||
local protname = clicker:get_player_name()
|
||||
if minetest.is_protected(pos, protname) then
|
||||
minetest.record_protection_violation(pos, protname)
|
||||
return
|
||||
end
|
||||
--HACK! we already know the node name, so we should generate the function to avoid multiple checks
|
||||
if node.name=="mesecons_delayer:delayer_on_1" then
|
||||
minetest.set_node(pos, {name="mesecons_delayer:delayer_on_2",param2=node.param2})
|
||||
elseif node.name=="mesecons_delayer:delayer_on_2" then
|
||||
minetest.set_node(pos, {name="mesecons_delayer:delayer_on_3",param2=node.param2})
|
||||
elseif node.name=="mesecons_delayer:delayer_on_3" then
|
||||
minetest.set_node(pos, {name="mesecons_delayer:delayer_on_4",param2=node.param2})
|
||||
elseif node.name=="mesecons_delayer:delayer_on_4" then
|
||||
minetest.set_node(pos, {name="mesecons_delayer:delayer_on_1",param2=node.param2})
|
||||
end
|
||||
end,
|
||||
after_dig_node = function(pos, oldnode)
|
||||
check_unlock_repeater(pos, oldnode)
|
||||
end,
|
||||
delayer_time = delaytime,
|
||||
delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i),
|
||||
delayer_lockstate = "mesecons_delayer:delayer_on_locked",
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
mesecons = {
|
||||
receptor = {
|
||||
state = mesecon.state.on,
|
||||
rules = delayer_get_output_rules,
|
||||
},
|
||||
effector = {
|
||||
rules = delayer_get_input_rules,
|
||||
action_off = delayer_deactivate,
|
||||
},
|
||||
},
|
||||
on_rotate = on_rotate,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue