diff --git a/mods/CORE/mcl_explosions/init.lua b/mods/CORE/mcl_explosions/init.lua index 2ac6eb0c66..34375248e8 100644 --- a/mods/CORE/mcl_explosions/init.lua +++ b/mods/CORE/mcl_explosions/init.lua @@ -18,6 +18,16 @@ local CONTENT_FIRE = minetest.get_content_id("mcl_fire:fire") local S = minetest.get_translator("mcl_explosions") +local hash_node_position = minetest.hash_node_position +local get_objects_inside_radius = minetest.get_objects_inside_radius +local get_position_from_hash = minetest.get_position_from_hash +local get_node_drops = minetest.get_node_drops +local get_name_from_content_id = minetest.get_name_from_content_id +local get_voxel_manip = minetest.get_voxel_manip +local bulk_set_node = minetest.bulk_set_node +local check_for_falling = minetest.check_for_falling +local add_item = minetest.add_item + -- Saved sphere explosion shapes for various radiuses local sphere_shapes = {} @@ -64,7 +74,7 @@ local function compute_sphere_rays(radius) local d = x * x + y * y + z * z if d <= radius * radius then local pos = { x = x, y = y, z = z } - sphere[minetest.hash_node_position(pos)] = pos + sphere[hash_node_position(pos)] = pos break end end @@ -79,7 +89,7 @@ local function compute_sphere_rays(radius) local d = x * x + y * y + z * z if d <= radius * radius then local pos = { x = x, y = y, z = z } - sphere[minetest.hash_node_position(pos)] = pos + sphere[hash_node_position(pos)] = pos break end end @@ -94,7 +104,7 @@ local function compute_sphere_rays(radius) local d = x * x + y * y + z * z if d <= radius * radius then local pos = { x = x, y = y, z = z } - sphere[minetest.hash_node_position(pos)] = pos + sphere[hash_node_position(pos)] = pos break end end @@ -156,7 +166,7 @@ end -- inlined to avoid function calls and unnecessary table creation. This was -- measured to give a significant performance increase. local function trace_explode(pos, strength, raydirs, radius, info, puncher) - local vm = minetest.get_voxel_manip() + local vm = get_voxel_manip() local emin, emax = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius)) @@ -207,7 +217,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher) br = max_blast_resistance end - local hash = minetest.hash_node_position(npos) + local hash = hash_node_position(npos) rpos_x = rpos_x + STEP_LENGTH * rdir_x rpos_y = rpos_y + STEP_LENGTH * rdir_y @@ -230,7 +240,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher) -- Entities in radius of explosion local punch_radius = 2 * strength - local objs = minetest.get_objects_inside_radius(pos, punch_radius) + local objs = get_objects_inside_radius(pos, punch_radius) -- Trace rays for entity damage for _, obj in pairs(objs) do @@ -359,46 +369,46 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher) local remove = true if do_drop or on_blast ~= nil then - local npos = minetest.get_position_from_hash(hash) + local npos = get_position_from_hash(hash) if on_blast ~= nil then on_blast(npos, 1.0, do_drop) remove = false else - local name = minetest.get_name_from_content_id(data[idx]) - local drop = minetest.get_node_drops(name, "") + local name = get_name_from_content_id(data[idx]) + local drop = get_node_drops(name, "") for _, item in ipairs(drop) do if type(item) ~= "string" then item = item:get_name() .. item:get_count() end - minetest.add_item(npos, item) + add_item(npos, item) end end end if remove then if mod_fire and fire and math.random(1, 3) == 1 then - table.insert(fires, minetest.get_position_from_hash(hash)) + table.insert(fires, get_position_from_hash(hash)) else - table.insert(airs, minetest.get_position_from_hash(hash)) + table.insert(airs, get_position_from_hash(hash)) end end end -- We use bulk_set_node instead of LVM because we want to have on_destruct and -- on_construct being called if #airs > 0 then - minetest.bulk_set_node(airs, {name="air"}) + bulk_set_node(airs, {name="air"}) end if #fires > 0 then - minetest.bulk_set_node(fires, {name="mcl_fire:fire"}) + bulk_set_node(fires, {name="mcl_fire:fire"}) end -- Update falling nodes for a=1, #airs do local p = airs[a] - minetest.check_for_falling({x=p.x, y=p.y+1, z=p.z}) + check_for_falling({x=p.x, y=p.y+1, z=p.z}) end for f=1, #fires do local p = fires[f] - minetest.check_for_falling({x=p.x, y=p.y+1, z=p.z}) + check_for_falling({x=p.x, y=p.y+1, z=p.z}) end -- Log explosion