forked from VoxeLibre/VoxeLibre
Generate lingering functions.
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@ -5,6 +5,74 @@ local lingering_image = function(colorstring, opacity)
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return "mcl_potions_splash_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_splash_bottle.png"
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end
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local lingering_effect_at = {}
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local function add_lingering_effect(pos, color, def)
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lingering_effect_at[pos] = {color = color, timer = 30, def = def}
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer >= 0.5 then
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for pos, vals in pairs(lingering_effect_at) do
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if lingering_effect_at[pos] then
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lingering_effect_at[pos].timer = lingering_effect_at[pos].timer - timer
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if lingering_effect_at[pos].timer > 0 then
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local d = 3 * (lingering_effect_at[pos].timer / 30.0)
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minetest.add_particlespawner({
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amount = 5 * math.ceil(d)^2,
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time = 1,
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minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
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maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d},
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minvel = {x=-0.5, y=0, z=-0.5},
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maxvel = {x=0.5, y=0.5, z=0.5},
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minacc = {x=-0.2, y=0, z=-0.2},
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maxacc = {x=0.2, y=.05, z=0.2},
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minexptime = 1,
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maxexptime = 2,
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minsize = 2,
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maxsize = 4,
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collisiondetection = true,
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vertical = false,
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texture = "mcl_potions_sprite.png^[colorize:"..lingering_effect_at[pos].color..":127",
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})
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for i, obj in ipairs(minetest.get_objects_inside_radius(pos, math.ceil(d+1))) do
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obj = obj or obj:get_luaentity()
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if minetest.is_player(obj) or obj._cmi_is_mob then
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lingering_effect_at[pos].def.potion_fun(obj)
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lingering_effect_at[pos].timer = lingering_effect_at[pos].timer / 2
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end
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end
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else
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lingering_effect_at[pos] = nil
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end
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end
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end
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timer = 0
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end
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end)
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end
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local function register_lingering(name, descr, color, def)
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local id = "mcl_potions:"..name.."_lingering"
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@ -12,7 +80,6 @@ local function register_lingering(name, descr, color, def)
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description = descr,
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inventory_image = lingering_image(color),
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on_use = function(item, placer, pointed_thing)
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--weapons_shot(itemstack, placer, pointed_thing, def.velocity, name)
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local velocity = 10
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local dir = placer:get_look_dir();
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local pos = placer:getpos();
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@ -24,7 +91,7 @@ local function register_lingering(name, descr, color, def)
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end
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return item
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end,
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stack_max = 1,
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stack_max = 1,
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})
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local w = 0.7
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@ -39,147 +106,119 @@ local function register_lingering(name, descr, color, def)
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local node = minetest.get_node(pos)
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local n = node.name
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local d = 2
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local redux_map = {7/8,0.5,0.25}
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if n ~= "air" or mcl_potions.is_obj_hit(self, pos) then
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if n ~= "air" or mcl_potions.is_obj_hit(self, pos) then
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minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
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minetest.add_particlespawner({
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amount = 1000,
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time = 30,
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minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
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maxpos = {x=pos.x+d, y=pos.y+d, z=pos.z+d},
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minvel = {x=-0.5, y=0, z=-0.5},
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maxvel = {x=0.5, y=0.5, z=0.5},
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minacc = {x=-0.2, y=0, z=-0.2},
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maxacc = {x=0.2, y=.05, z=0.2},
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minexptime = 1,
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maxexptime = 2,
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minsize = 2,
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maxsize = 4,
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collisiondetection = true,
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vertical = false,
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texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
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})
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self.object:remove()
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for i, obj in ipairs(minetest.get_objects_inside_radius(pos, 4)) do
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if minetest.is_player(obj) or obj:get_entity_name() then
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pos2 = obj:get_pos()
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local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2))
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if rad > 0 then def.potion_fun(obj, redux_map[rad]) else def.potion_fun(obj, 1) end
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end
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end
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add_lingering_effect(pos, color, def)
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self.object:remove()
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end
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end,
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})
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end
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register_lingering("water", "Lingering Potion", "#0000FF", {
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potion_fun = function(player, redx) end,
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potion_fun = function(player) end,
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})
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register_lingering("river_water", "Lingering Potion", "#0000FF", {
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potion_fun = function(player, redx) end,
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potion_fun = function(player) end,
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})
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register_lingering("awkward", "Lingering Awkward Potion", "#0000FF", {
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potion_fun = function(player, redx) end,
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potion_fun = function(player) end,
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})
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register_lingering("mundane", "Lingering Mundane Potion", "#0000FF", {
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potion_fun = function(player, redx) end,
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potion_fun = function(player) end,
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})
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register_lingering("thick", "Lingering Thick Potion", "#0000FF", {
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potion_fun = function(player, redx) end,
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potion_fun = function(player) end,
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})
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register_lingering("healing", "Lingering Healing", "#AA0000", {
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potion_fun = function(player, redx) player:set_hp(player:get_hp() + 3*redx) end,
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potion_fun = function(player) player:set_hp(player:get_hp() + 3*0.5) end,
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})
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register_lingering("healing_2", "Lingering Healing II", "#DD0000", {
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potion_fun = function(player, redx) player:set_hp(player:get_hp() + 6*redx) end,
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potion_fun = function(player, redx) player:set_hp(player:get_hp() + 6*0.5) end,
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})
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register_lingering("harming", "Lingering Harming", "#660099", {
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potion_fun = function(player, redx) mcl_potions.healing_func(player, -4*redx) end,
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potion_fun = function(player, redx) mcl_potions.healing_func(player, -4*0.5) end,
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})
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register_lingering("harming_2", "Lingering Harming II", "#330066", {
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potion_fun = function(player, redx) mcl_potions.healing_func(player, -6*redx) end,
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potion_fun = function(player, redx) mcl_potions.healing_func(player, -6*0.5) end,
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})
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register_lingering("leaping", "Lingering Leaping", "#00CC33", {
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potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, 135*redx) end
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potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, 135*0.25) end
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})
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register_lingering("leaping_2", "Lingering Leaping II", "#00EE33", {
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potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.4, 135*redx) end
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potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.4, 135*0.25) end
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})
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register_lingering("leaping_plus", "Lingering Leaping +", "#00DD33", {
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potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, 360*redx) end
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potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, 360*0.25) end
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})
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register_lingering("swiftness", "Lingering Swiftness", "#009999", {
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potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, 135*redx) end
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potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, 135*0.25) end
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})
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register_lingering("swiftness_2", "Lingering Swiftness II", "#00BBBB", {
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potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.4, 135*redx) end
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potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.4, 135*0.25) end
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})
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register_lingering("swiftness_plus", "Lingering Swiftness +", "#00BBBB", {
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potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, 360*redx) end
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potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, 360*0.25) end
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})
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register_lingering("slowness", "Lingering Slowness ", "#000080", {
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potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, 68*redx) end
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potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, 68*0.25) end
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})
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register_lingering("slowness_plus", "Lingering Slowness +", "#000066", {
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potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, 180*redx) end
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potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, 180*0.25) end
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})
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register_lingering("poison", "Lingering Poison", "#335544", {
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potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, 45*redx) end
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potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, 45*0.25) end
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})
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register_lingering("poison_2", "Lingering Poison II", "#446655", {
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potion_fun = function(player, redx) mcl_potions.poison_func(player, 1.2, 21*redx) end
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potion_fun = function(player, redx) mcl_potions.poison_func(player, 1.2, 21*0.25) end
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})
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register_lingering("poison_plus", "Lingering Poison +", "#557766", {
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potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, 90*redx) end
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potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, 90*0.25) end
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})
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register_lingering("regeneration", "Lingering Regeneration", "#A52BB2", {
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potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, 45*redx) end
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potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, 45*0.25) end
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})
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register_lingering("regeneration_2", "Lingering Regeneration II", "#B52CC2", {
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potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 1.2, 21*redx) end
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potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 1.2, 21*0.25) end
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})
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register_lingering("regeneration_plus", "Lingering Regeneration +", "#C53DD3", {
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potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, 90*redx) end
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potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, 90*0.25) end
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})
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register_lingering("invisibility", "Lingering Invisibility", "#B0B0B0", {
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potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, 135*redx) end
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potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, 135*0.25) end
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})
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register_lingering("invisibility_plus", "Lingering Invisibility +", "#A0A0A0", {
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potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, 300*redx) end
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potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, 300*0.25) end
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})
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register_lingering("weakness", "Lingering Weakness", "#6600AA", {
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potion_fun = function(player, redx) mcl_potions.weakness_func(player, 1.2, 68*redx) end
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potion_fun = function(player, redx) mcl_potions.weakness_func(player, 1.2, 68*0.25) end
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})
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register_lingering("weakness_plus", "Lingering Weakness +", "#7700BB", {
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potion_fun = function(player, redx) mcl_potions.weakness_func(player, 1.4, 180*redx) end
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potion_fun = function(player, redx) mcl_potions.weakness_func(player, 1.4, 180*0.25) end
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})
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@ -40,7 +40,7 @@ local function register_splash(name, descr, color, def)
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local n = node.name
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local d = 2
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local redux_map = {7/8,0.5,0.25}
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if n ~= "air" or mcl_potions.is_obj_hit(self, pos) then
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if n ~= "air" or mcl_potions.is_obj_hit(self, pos) then
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minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
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minetest.add_particlespawner({
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amount = 50,
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@ -59,10 +59,12 @@ local function register_splash(name, descr, color, def)
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vertical = false,
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texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
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})
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self.object:remove()
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self.object:remove()
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for i, obj in ipairs(minetest.get_objects_inside_radius(pos, 4)) do
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if minetest.is_player(obj) or obj:get_entity_name() then
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obj = obj or obj:get_luaentity()
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if minetest.is_player(obj) or obj._cmi_is_mob then
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local pos2 = obj:get_pos()
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local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2))
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