forked from VoxeLibre/VoxeLibre
Clean up potion/arrow names
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@ -277,8 +277,9 @@ minetest.register_craftitem("mcl_potions:river_water", {
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})
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mcl_potions.register_splash("water", S("Splash Potion"), "#0022FF", {tt="No effect", potion_fun=function() end})
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mcl_potions.register_lingering("water", S("Lingering Potion"), "#0022FF", {tt="No effect", potion_fun=function() end})
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-- TODO: Extinguish fire, damage mobs
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mcl_potions.register_splash("water", S("Splash Water Bottle"), "#0022FF", {tt="No effect", potion_fun=function() end})
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mcl_potions.register_lingering("water", S("Lingering Water Bottle"), "#0022FF", {tt="No effect", potion_fun=function() end})
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minetest.register_craftitem("mcl_potions:speckled_melon", {
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description = S("Glistering Melon"),
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@ -106,8 +106,15 @@ local function register_potion(def)
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return function() end
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end
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local desc
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if not def.no_potion then
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desc = S("@1 Potion", def.description)
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else
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desc = def.description
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end
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minetest.register_craftitem("mcl_potions:"..def.name, {
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description = S(def.description),
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description = desc,
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_tt_help = get_tt(def._tt, def.effect, dur),
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_doc_items_longdesc = def._longdesc,
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_doc_items_usagehelp = how_to_drink,
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@ -146,15 +153,17 @@ local function register_potion(def)
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potion_fun = get_arrow_fun(def.effect, dur/8.),
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}
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if def.color and def.name ~= "dragon_breath" then -- dont' splash dragon's breath...
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mcl_potions.register_splash(def.name, S("Splash "..def.description), def.color, splash_def)
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mcl_potions.register_lingering(def.name, S("Lingering "..def.description), def.color, ling_def)
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mcl_potions.register_arrow(def.name, S("Arrow of "..def.description), def.color, arrow_def)
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if def.color and not def.no_throwable then
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mcl_potions.register_splash(def.name, S("Splash @1 Potion", def.description), def.color, splash_def)
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mcl_potions.register_lingering(def.name, S("Lingering @1 Potion", def.description), def.color, ling_def)
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if not def.no_arrow then
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mcl_potions.register_arrow(def.name, S("Arrow of @1", def.description), def.color, arrow_def)
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end
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end
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if def.is_II then
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local desc_mod = " II"
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local desc_mod = S(" II")
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local effect_II
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if def.name == "healing" or def.name == "harming" then
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@ -171,7 +180,7 @@ local function register_potion(def)
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if def.name == "slowness" then
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dur_2 = 20
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effect_II = 0.40
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desc_mod = " IV"
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desc_mod = S(" IV")
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end
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local on_use = function (itemstack, user, pointed_thing)
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@ -182,7 +191,7 @@ local function register_potion(def)
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end
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minetest.register_craftitem("mcl_potions:"..def.name.."_2", {
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description = S(def.description..desc_mod),
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description = S("@1 Potion@2", def.description, desc_mod),
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_tt_help = get_tt(def._tt_2, effect_II, dur_2),
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_doc_items_longdesc = def._longdesc,
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_doc_items_usagehelp = how_to_drink,
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@ -230,10 +239,12 @@ local function register_potion(def)
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potion_fun = get_arrow_fun(effect_II, dur_2/8.),
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}
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if def.color then
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mcl_potions.register_splash(def.name.."_2", S("Splash "..def.description..desc_mod), def.color, splash_def_2)
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mcl_potions.register_lingering(def.name.."_2", S("Lingering "..def.description..desc_mod), def.color, ling_def_2)
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mcl_potions.register_arrow(def.name.."_2", S("Arrow of "..def.description..desc_mod), def.color, arrow_def_2)
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if def.color and not def.no_throwable then
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mcl_potions.register_splash(def.name.."_2", S("Splash @1@2 Potion", def.description, desc_mod), def.color, splash_def_2)
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mcl_potions.register_lingering(def.name.."_2", S("Lingering @1@2 Potion", def.description, desc_mod), def.color, ling_def_2)
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if not def.no_arrow then
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mcl_potions.register_arrow(def.name.."_2", S("Arrow of @1@2", def.description, desc_mod), def.color, arrow_def_2)
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end
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end
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end
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@ -253,7 +264,7 @@ local function register_potion(def)
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end
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minetest.register_craftitem("mcl_potions:"..def.name.."_plus", {
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description = S(def.description.." +"),
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description = S("@1 + Potion", def.description),
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_tt_help = get_tt(def._tt_plus, def.effect, dur_pl),
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_doc_items_longdesc = def._longdesc,
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_doc_items_usagehelp = how_to_drink,
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@ -281,10 +292,12 @@ local function register_potion(def)
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tt = get_tt(def._tt_pl, def.effect, dur_pl/8.),
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potion_fun = get_arrow_fun(def.effect, dur_pl/8.),
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}
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if def.color then
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mcl_potions.register_splash(def.name.."_plus", S("Splash "..def.description.." +"), def.color, splash_def_pl)
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mcl_potions.register_lingering(def.name.."_plus", S("Lingering "..def.description.." +"), def.color, ling_def_pl)
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mcl_potions.register_arrow(def.name.."_plus", S("Arrow of"..def.description.." +"), def.color, arrow_def_pl)
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if def.color and not def.no_throwable then
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mcl_potions.register_splash(def.name.."_plus", S("Splash @1 + Potion", def.description), def.color, splash_def_pl)
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mcl_potions.register_lingering(def.name.."_plus", S("Lingering @1 + Potion", def.description), def.color, ling_def_pl)
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if not def.no_arrow then
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mcl_potions.register_arrow(def.name.."_plus", S("Arrow of @1 +", def.description), def.color, arrow_def_pl)
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end
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end
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end
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@ -309,7 +322,8 @@ end
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local awkward_def = {
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name = "awkward",
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description = "Awkward Potion",
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description = S("Awkward"),
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no_arrow = true,
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_tt = S("No effect"),
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_longdesc = S("Has an awkward taste and is used for brewing potions."),
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color = "#0000FF",
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@ -319,7 +333,8 @@ local awkward_def = {
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local mundane_def = {
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name = "mundane",
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description = "Mundane Potion",
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description = S("Mundane"),
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no_arrow = true,
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_tt = S("No effect"),
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longdesc = S("Has a terrible taste and is not useful for brewing potions."),
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color = "#0000FF",
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@ -328,7 +343,8 @@ local mundane_def = {
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local thick_def = {
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name = "thick",
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description = "Thick Potion",
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description = S("Thick"),
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no_arrow = true,
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_tt = S("No effect"),
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_longdesc = S("Has a bitter taste and is not useful for brewing potions."),
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color = "#0000FF",
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@ -337,7 +353,10 @@ local thick_def = {
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local dragon_breath_def = {
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name = "dragon_breath",
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description = "Dragon's Breath",
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description = S("Dragon's Breath"),
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no_arrow = true,
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no_potion = true,
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no_throwable = true,
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_tt = S("No effect"),
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_longdesc = S("Combine with Splash potions to create a Lingering effect"),
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color = "#BF4567",
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@ -348,7 +367,7 @@ local dragon_breath_def = {
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local healing_def = {
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name = "healing",
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description = "Healing Potion",
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description = S("Healing"),
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_tt = S("+2 Hearts"),
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_tt_2 = S("+4 Hearts"),
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_longdesc = S("Drink to heal yourself"),
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@ -361,7 +380,7 @@ local healing_def = {
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local harming_def = {
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name = "harming",
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description = "Harming Potion",
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description = S("Harming"),
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_tt = S("-3 Hearts"),
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_tt_II = S("-6 Hearts"),
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_longdesc = S("Drink to heal yourself"),
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@ -374,7 +393,7 @@ local harming_def = {
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local night_vision_def = {
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name = "night_vision",
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description = "Night Vision Potion",
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description = S("Night Vision"),
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_tt = nil,
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_longdesc = S("Drink to see in the dark."),
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color = "#1010AA",
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@ -386,7 +405,7 @@ local night_vision_def = {
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local swiftness_def = {
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name = "swiftness",
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description = "Swiftness Potion",
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description = S("Swiftness"),
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_tt = nil,
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_longdesc = S("Drink to increase your speed."),
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color = "#009999",
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@ -399,7 +418,7 @@ local swiftness_def = {
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local slowness_def = {
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name = "slowness",
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description = "Slowness Potion",
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description = S("Slowness"),
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_tt = nil,
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_longdesc = S("Drink to become sluggish"),
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color = "#000080",
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@ -413,7 +432,7 @@ local slowness_def = {
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local leaping_def = {
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name = "leaping",
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description = "Leaping Potion",
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description = S("Leaping"),
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_tt = nil,
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_longdesc = S("Drink to leap tall buildings in a single bound!"),
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color = "#00CC33",
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@ -426,7 +445,7 @@ local leaping_def = {
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local poison_def = {
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name = "poison",
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description = "Poison Potion",
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description = S("Poison"),
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_tt = nil,
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_longdesc = S("Poison mobs or players with this dangerous potion."),
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color = "#447755",
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@ -440,7 +459,7 @@ local poison_def = {
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local regeneration_def = {
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name = "regeneration",
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description = "Regeneration Potion",
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description = S("Regeneration"),
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_tt = nil,
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_longdesc = S("Regenerate mobs or players with this healing potion over time."),
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color = "#B52CC2",
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@ -453,7 +472,7 @@ local regeneration_def = {
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local invisibility_def = {
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name = "invisibility",
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description = "Invisibility Potion",
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description = S("Invisibility"),
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_tt = nil,
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_longdesc = S("Drink and become invisibile to mobs and players."),
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color = "#B0B0B0",
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@ -464,7 +483,7 @@ local invisibility_def = {
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local water_breathing_def = {
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name = "water_breathing",
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description = "Water Breathing Potion",
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description = S("Water Breathing"),
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_tt = nil,
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_longdesc = S("Drink and breath underwater."),
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color = "#0000AA",
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@ -475,7 +494,7 @@ local water_breathing_def = {
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local fire_resistance_def = {
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name = "fire_resistance",
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description = "Fire Resistance Potion",
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description = S("Fire Resistance"),
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_tt = nil,
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_longdesc = S("Drink and resist fire damage."),
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color = "#D0A040",
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@ -499,7 +518,7 @@ end
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-- minetest.register_craftitem("mcl_potions:weakness", {
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-- description = S("Weakness Potion"),
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-- description = S("Weakness"),
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-- _tt_help = S("-4 HP damage | 1:30"),
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-- _doc_items_longdesc = brewhelp,
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-- wield_image = potion_image("#6600AA"),
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@ -523,7 +542,7 @@ end
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-- })
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--
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-- minetest.register_craftitem("mcl_potions:weakness_plus", {
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-- description = S("Weakness Potion +"),
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-- description = S("Weakness +"),
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-- _tt_help = S("-4 HP damage | 4:00"),
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-- _doc_items_longdesc = brewhelp,
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-- wield_image = potion_image("#7700BB"),
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@ -547,7 +566,7 @@ end
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-- })
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--
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-- minetest.register_craftitem("mcl_potions:strength", {
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-- description = S("Strength Potion"),
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-- description = S("Strength"),
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-- _tt_help = S("+3 HP damage | 3:00"),
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-- _doc_items_longdesc = brewhelp,
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-- wield_image = potion_image("#D444D4"),
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@ -571,7 +590,7 @@ end
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-- })
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--
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-- minetest.register_craftitem("mcl_potions:strength_2", {
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-- description = S("Strength Potion II"),
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-- description = S("Strength II"),
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-- _tt_help = S("+6 HP damage | 1:30"),
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-- _doc_items_longdesc = brewhelp,
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-- wield_image = potion_image("#D444E4"),
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@ -595,7 +614,7 @@ end
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-- })
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--
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-- minetest.register_craftitem("mcl_potions:strength_plus", {
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-- description = S("Strength Potion +"),
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-- description = S("Strength +"),
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-- _tt_help = S("+3 HP damage | 8:00"),
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-- _doc_items_longdesc = brewhelp,
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-- wield_image = potion_image("#D444F4"),
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