From 3a8898634a84ccc08cd8ae82a29e989737f6ef3c Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 4 Jan 2017 11:17:24 +0100 Subject: [PATCH] Remove WorldEdit and protector mods --- mods/WorldEdit/Chat Commands.md | 376 ------ mods/WorldEdit/LICENSE.txt | 661 ---------- mods/WorldEdit/README.md | 156 --- mods/WorldEdit/Tutorial.md | 120 -- mods/WorldEdit/WorldEdit API.md | 236 ---- mods/WorldEdit/modpack.txt | 0 mods/WorldEdit/worldedit/code.lua | 70 - mods/WorldEdit/worldedit/compatibility.lua | 23 - mods/WorldEdit/worldedit/init.lua | 27 - mods/WorldEdit/worldedit/manipulations.lua | 731 ----------- mods/WorldEdit/worldedit/primitives.lua | 470 ------- mods/WorldEdit/worldedit/serialization.lua | 273 ---- mods/WorldEdit/worldedit/serialization.lua~ | 273 ---- mods/WorldEdit/worldedit/visualization.lua | 142 -- mods/WorldEdit/worldedit_commands/depends.txt | 1 - mods/WorldEdit/worldedit_commands/init.lua | 1144 ----------------- mods/WorldEdit/worldedit_commands/mark.lua | 161 --- mods/WorldEdit/worldedit_commands/safe.lua | 65 - .../textures/worldedit_cube.png | Bin 147 -> 0 bytes .../textures/worldedit_pos1.png | Bin 142 -> 0 bytes .../textures/worldedit_pos2.png | Bin 157 -> 0 bytes mods/WorldEdit/worldedit_infinity/init.lua | 103 -- mods/WorldEdit/worldedit_limited/depends.txt | 1 - mods/WorldEdit/worldedit_limited/init.lua | 120 -- .../worldedit_shortcommands/depends.txt | 1 - .../worldedit_shortcommands/init.lua | 50 - mods/protector/README.md | 5 - mods/protector/depends.txt | 1 - mods/protector/init.lua | 326 ----- mods/protector/textures/protector_display.png | Bin 86 -> 0 bytes mods/protector/textures/protector_side.png | Bin 500 -> 0 bytes mods/protector/textures/protector_stick.png | Bin 122 -> 0 bytes mods/protector/textures/protector_top.png | Bin 431 -> 0 bytes 33 files changed, 5536 deletions(-) delete mode 100644 mods/WorldEdit/Chat Commands.md delete mode 100644 mods/WorldEdit/LICENSE.txt delete mode 100644 mods/WorldEdit/README.md delete mode 100644 mods/WorldEdit/Tutorial.md delete mode 100644 mods/WorldEdit/WorldEdit API.md delete mode 100644 mods/WorldEdit/modpack.txt delete mode 100644 mods/WorldEdit/worldedit/code.lua delete mode 100644 mods/WorldEdit/worldedit/compatibility.lua delete mode 100644 mods/WorldEdit/worldedit/init.lua delete mode 100644 mods/WorldEdit/worldedit/manipulations.lua delete mode 100644 mods/WorldEdit/worldedit/primitives.lua delete mode 100644 mods/WorldEdit/worldedit/serialization.lua delete mode 100644 mods/WorldEdit/worldedit/serialization.lua~ delete mode 100644 mods/WorldEdit/worldedit/visualization.lua delete mode 100644 mods/WorldEdit/worldedit_commands/depends.txt delete mode 100644 mods/WorldEdit/worldedit_commands/init.lua delete mode 100644 mods/WorldEdit/worldedit_commands/mark.lua delete mode 100644 mods/WorldEdit/worldedit_commands/safe.lua delete mode 100644 mods/WorldEdit/worldedit_commands/textures/worldedit_cube.png delete mode 100644 mods/WorldEdit/worldedit_commands/textures/worldedit_pos1.png delete mode 100644 mods/WorldEdit/worldedit_commands/textures/worldedit_pos2.png delete mode 100644 mods/WorldEdit/worldedit_infinity/init.lua delete mode 100644 mods/WorldEdit/worldedit_limited/depends.txt delete mode 100644 mods/WorldEdit/worldedit_limited/init.lua delete mode 100644 mods/WorldEdit/worldedit_shortcommands/depends.txt delete mode 100644 mods/WorldEdit/worldedit_shortcommands/init.lua delete mode 100644 mods/protector/README.md delete mode 100644 mods/protector/depends.txt delete mode 100644 mods/protector/init.lua delete mode 100644 mods/protector/textures/protector_display.png delete mode 100644 mods/protector/textures/protector_side.png delete mode 100644 mods/protector/textures/protector_stick.png delete mode 100644 mods/protector/textures/protector_top.png diff --git a/mods/WorldEdit/Chat Commands.md b/mods/WorldEdit/Chat Commands.md deleted file mode 100644 index 07bcfd610..000000000 --- a/mods/WorldEdit/Chat Commands.md +++ /dev/null @@ -1,376 +0,0 @@ -Chat Commands -------------- -For more information, see the [README](README.md). - -Many commands also have shorter names that can be typed faster. For example, if we wanted to use `//move ? 5`, we could instead type `//m ? 5`. All shortened names are listed below: - -| Short Name | Original Name | -|:-----------|:-------------------| -| `//i` | `//inspect` | -| `//rst` | `//reset` | -| `//mk` | `//mark` | -| `//umk` | `//unmark` | -| `//1` | `//pos1` | -| `//2` | `//pos2` | -| `//fp` | `//fixedpos` | -| `//v` | `//volume` | -| `//s` | `//set` | -| `//r` | `//replace` | -| `//ri` | `//replaceinverse` | -| `//hspr` | `//hollowsphere` | -| `//spr` | `//sphere` | -| `//hdo` | `//hollowdome` | -| `//do` | `//dome` | -| `//hcyl` | `//hollowcylinder` | - -### `//about` - -Get information about the mod. - - //about - -### `//inspect on/off/1/0/true/false/yes/no/enable/disable/` - -Enable or disable node inspection. - - //inspect on - //inspect off - //inspect 1 - //inspect 0 - //inspect true - //inspect false - //inspect yes - //inspect no - //inspect enable - //inspect disable - //inspect - -### `//reset` - -Reset the region so that it is empty. - - //reset - -### `//mark` - -Show markers at the region positions. - - //mark - -### `//unmark` - -Hide markers if currently shown. - - //unmark - -### `//pos1` - -Set WorldEdit region position 1 to the player's location. - - //pos1 - -### `//pos2` - -Set WorldEdit region position 2 to the player's location. - - //pos2 - -### `//p set/set1/set2/get` - -Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region. - - //p set - //p set1 - //p set2 - //p get - -### `//fixedpos set1 x y z` - -Set a WorldEdit region position to the position at (``, ``, ``). - - //fixedpos set1 0 0 0 - //fixedpos set1 -30 5 28 - //fixedpos set2 1004 -200 432 - -### `//volume` - -Display the volume of the current WorldEdit region. - - //volume - -### `//set ` - -Set the current WorldEdit region to ``. - - //set air - //set cactus - //set Blue Lightstone - //set dirt with grass - -### `//mix ...` - -Fill the current WorldEdit region with a random mix of ``, `...`. - - //mix air - //mix cactus stone glass sandstone - //mix Bronze - //mix default:cobble air - -### `//replace ` - -Replace all instances of `` with `` in the current WorldEdit region. - - //replace Cobblestone air - //replace lightstone_blue glass - //replace dirt Bronze Block - //replace mesecons:wire_00000000_off flowers:flower_tulip - -### `//replaceinverse ` - -Replace all nodes other than `` with `` in the current WorldEdit region. - - //replaceinverse Cobblestone air - //replaceinverse flowers:flower_waterlily glass - //replaceinverse dirt Bronze Block - //replaceinverse mesecons:wire_00000000_off flowers:flower_tulip - -### `//hollowsphere ` - -Add hollow sphere centered at WorldEdit position 1 with radius ``, composed of ``. - - //hollowsphere 5 Diamond Block - //hollowsphere 12 glass - //hollowsphere 17 mesecons:wire_00000000_off - -### `//sphere ` - -Add sphere centered at WorldEdit position 1 with radius ``, composed of ``. - - //sphere 5 Diamond Block - //sphere 12 glass - //sphere 17 mesecons:wire_00000000_off - -### `//hollowdome ` - -Add hollow dome centered at WorldEdit position 1 with radius ``, composed of ``. - - //hollowdome 5 Diamond Block - //hollowdome -12 glass - //hollowdome 17 mesecons:wire_00000000_off - -### `//dome ` - -Add dome centered at WorldEdit position 1 with radius ``, composed of ``. - - //dome 5 Diamond Block - //dome -12 glass - //dome 17 mesecons:wire_00000000_off - -### `//hollowcylinder x/y/z/? ` - -Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length `` and radius ``, composed of ``. - - //hollowcylinder x +5 8 Bronze Block - //hollowcylinder y 28 10 glass - //hollowcylinder z -12 3 mesecons:wire_00000000_off - //hollowcylinder ? 2 4 default:stone - -### `//cylinder x/y/z/? ` - -Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length `` and radius ``, composed of ``. - - //cylinder x +5 8 Bronze Block - //cylinder y 28 10 glass - //cylinder z -12 3 mesecons:wire_00000000_off - //cylinder ? 2 4 default:stone - -### `//pyramid x/y/z? ` - -Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height ``, composed of ``. - - //pyramid x 8 Diamond Block - //pyramid y -5 glass - //pyramid z 2 mesecons:wire_00000000_off - //pyramid ? 12 mesecons:wire_00000000_off - -### `//spiral ` - -Add spiral centered at WorldEdit position 1 with side length ``, height ``, space between walls ``, composed of ``. - - //spiral 20 5 3 Diamond Block - //spiral 5 2 1 glass - //spiral 7 1 5 mesecons:wire_00000000_off - -### `//copy x/y/z/? ` - -Copy the current WorldEdit region along the x/y/z/? axis by `` nodes. - - //copy x 15 - //copy y -7 - //copy z +4 - //copy ? 8 - -### `//move x/y/z/? ` - -Move the current WorldEdit positions and region along the x/y/z/? axis by `` nodes. - - //move x 15 - //move y -7 - //move z +4 - //move ? -1 - -### `//stack x/y/z/? ` - -Stack the current WorldEdit region along the x/y/z/? axis `` times. - - //stack x 3 - //stack y -1 - //stack z +5 - //stack ? 12 - -### `//stack2 ` - -Stack the current WorldEdit region `` times by offset ``, ``, ``. - - //stack2 5 3 8 2 - //stack2 1 -1 -1 -1 - -### `//scale ` - -Scale the current WorldEdit positions and region by a factor of positive integer `` with position 1 as the origin. - - //scale 2 - //scale 1 - //scale 10 - -### `//transpose x/y/z/? x/y/z/?` - -Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z/? axes. - - //transpose x y - //transpose x z - //transpose y z - //transpose ? y - -### `//flip x/y/z/?` - -Flip the current WorldEdit region along the x/y/z/? axis. - - //flip x - //flip y - //flip z - //flip ? - -### `//rotate x/y/z/? ` - -Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle `` (90 degree increment). - - //rotate x 90 - //rotate y 180 - //rotate z 270 - //rotate ? -90 - -### `//orient ` - -Rotate oriented nodes in the current WorldEdit region around the Y axis by angle `` (90 degree increment) - - //orient 90 - //orient 180 - //orient 270 - //orient -90 - -### `//fixlight` - -Fixes the lighting in the current WorldEdit region. - - //fixlight - -### `//hide` - -Hide all nodes in the current WorldEdit region non-destructively. - - //hide - -### `//suppress ` - -Suppress all in the current WorldEdit region non-destructively. - - //suppress Diamond Block - //suppress glass - //suppress mesecons:wire_00000000_off - -### `//highlight ` - -Highlight in the current WorldEdit region by hiding everything else non-destructively. - - //highlight Diamond Block - //highlight glass - //highlight mesecons:wire_00000000_off - -### `//restore` - -Restores nodes hidden with WorldEdit in the current WorldEdit region. - - //restore - -### `//save ` - -Save the current WorldEdit region to "(world folder)/schems/``.we". - - //save some random filename - //save huge_base - -### `//allocate ` - -Set the region defined by nodes from "(world folder)/schems/``.we" as the current WorldEdit region. - - //allocate some random filename - //allocate huge_base - -### `//load ` - -Load nodes from "(world folder)/schems/``.we" with position 1 of the current WorldEdit region as the origin. - - //load some random filename - //load huge_base - -### `//lua ` - -Executes `` as a Lua chunk in the global namespace. - - //lua worldedit.pos1["singleplayer"] = {x=0, y=0, z=0} - //lua worldedit.rotate(worldedit.pos1["singleplayer"], worldedit.pos2["singleplayer"], "y", 90) - -### `//luatransform ` - -Executes `` as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region. - - //luatransform minetest.add_node(pos, {name="default:stone"}) - //luatransform if minetest.get_node(pos).name == "air" then minetest.add_node(pos, {name="default:water_source"}) - -### `//mtschemcreate ` - -Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/``.mts". - - //mtschemcreate some random filename - //mtschemcreate huge_base - -### `//mtschemplace ` - -Load nodes from "(world folder)/schems/``.mts" with position 1 of the current WorldEdit region as the origin. - - //mtschemplace some random filename - //mtschemplace huge_base - -### `//mtschemprob start/finish/get` - -After using `//mtschemprob start` all nodes punched will bring up a text field where a probablity can be entered. -This mode can be left with `//mtschemprob finish`. `//mtschemprob get` will display the probabilities saved for the nodes. - - //mtschemprob get - -### `//clearobjects` - -Clears all objects within the WorldEdit region. - - //clearobjects diff --git a/mods/WorldEdit/LICENSE.txt b/mods/WorldEdit/LICENSE.txt deleted file mode 100644 index dba13ed2d..000000000 --- a/mods/WorldEdit/LICENSE.txt +++ /dev/null @@ -1,661 +0,0 @@ - GNU AFFERO GENERAL PUBLIC LICENSE - Version 3, 19 November 2007 - - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The GNU Affero General Public License is a free, copyleft license for -software and other kinds of works, specifically designed to ensure -cooperation with the community in the case of network server software. - - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. 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If not, see . - -Also add information on how to contact you by electronic and paper mail. - - If your software can interact with users remotely through a computer -network, you should also make sure that it provides a way for users to -get its source. For example, if your program is a web application, its -interface could display a "Source" link that leads users to an archive -of the code. There are many ways you could offer source, and different -solutions will be better for different programs; see section 13 for the -specific requirements. - - You should also get your employer (if you work as a programmer) or school, -if any, to sign a "copyright disclaimer" for the program, if necessary. -For more information on this, and how to apply and follow the GNU AGPL, see -. diff --git a/mods/WorldEdit/README.md b/mods/WorldEdit/README.md deleted file mode 100644 index 224059e8b..000000000 --- a/mods/WorldEdit/README.md +++ /dev/null @@ -1,156 +0,0 @@ -WorldEdit v1.0 for Minetest 0.4.8+ -================================== -The ultimate in-game world editing tool for [Minetest](http://minetest.net/)! Tons of functionality to help with building, fixing, and more. - -For more information, see the [forum topic](https://forum.minetest.net/viewtopic.php?id=572) at the Minetest forums. - -# New users should see the [tutorial](Tutorial.md). - -![Screenshot](http://i.imgur.com/lwhodrv.png) - -Installing ----------- - -If you are using Windows, consider installing this mod using [MODSTER](https://forum.minetest.net/viewtopic.php?id=6497), a super simple mod installer that will take care of everything for you. If you are using MODSTER, skip directly to step 6 in the instructions below. - -There is a nice installation guide over at the [Minetest Wiki](http://wiki.minetest.com/wiki/Installing_mods). Here is a short summary: - -1. Download the mod from the [official releases page](https://github.com/Uberi/Minetest-WorldEdit/releases). The download links are labelled "Source Code". If you are using Windows, you will probably want to download the ZIP version. -2. You should have a file named `SOMETHING.zip` or `SOMETHING.tar.gz`. -3. Extract this file using your archiver of choice. If you are using Windows, open the ZIP file and move the folder inside to a safe place outside of the ZIP file. -4. Make sure that you now have a folder with a file named README.md inside it. If you just have another folder inside this folder, use this nested folder instead. -5. Move this folder into the `MINETEST_FOLDER/mods` folder, where `MINETEST_FOLDER` is the folder Minetest is located in. -6. Open Minetest to a world selection screen. -7. Select a world you want to use WorldEdit in by left clicking on it once, and press the **Configure** button. -8. You should have a mod selection screen. Select the one named something like `Minetest-WorldEdit` by left clicking once and press the **Enable MP** button. -9. Press the **Save** button. You can now use WorldEdit in that world. Repeat steps 7 to 9 to enable WorldEdit for other worlds too. - -If you are having trouble, try asking for help in the [IRC channel](http://webchat.freenode.net/?channels=#minetest) (faster but may not always have helpers online) or ask on the [forum topic](https://forum.minetest.net/viewtopic.php?id=572) (slower but more likely to get help). - -Usage ------ -WorldEdit works primarily through the WorldEdit GUI and chat commands. Depending on your key bindings, you can invoke chat entry with the "t" key, and open the chat console with the "F10" key. - -WorldEdit has a huge potential for abuse by untrusted players. Therefore, users will not be able to use WorldEdit unless they have the `worldedit` privelege. This is available by default in single player, but in multiplayer the permission must be explicitly given by someone with the right credentials, using the follwoing chat command: `/grant worldedit`. This privelege can later be removed using the following chat command: `/revoke worldedit`. - -Certain functions/commands such as WorldEdit GUI's "Run Lua" function (equivalent to the `//lua` and `//luatransform` chat command) additionally require the `server` privilege. This is because it is extremely dangerous to give access to these commands to untrusted players, since they essentially are able to control the computer the server is running on. Give this privilege only to people you trust with your computer. - -For in-game information about these commands, type `/help ` in the chat. For example, to learn more about the `//copy` command, simply type `/help /copy` to display information relevant to copying a region. - -Interface ---------- -WorldEdit is accessed in-game in two main ways. - -The GUI adds a screen to each player's inventory that gives access to various WorldEdit functions. The [tutorial](Tutorial.md) and the [Chat Commands Reference](Chat Commands.md) may be helpful in learning to use it. - -The chat interface adds many chat commands that perform various WorldEdit powered tasks. It is documented in the [Chat Commands Reference](Chat Commands.md). - -Compatibility -------------- -This mod supports Minetest versions 0.4.8 and newer. Older versions of WorldEdit may work with older versions of Minetest, but are not recommended or supported. - -WorldEdit works quite well with other mods, and does not have any known mod conflicts. - -WorldEdit GUI works with [Unified Inventory](https://forum.minetest.net/viewtopic.php?id=3933) and [Inventory++](https://forum.minetest.net/viewtopic.php?id=6204), but these are not required to use the mod. - -If you use any other inventory manager mods, note that they may conflict with the WorldEdit GUI. If this is the case, it may be necessary to disable them. - -WorldEdit API -------------- -WorldEdit exposes all significant functionality in a simple Lua interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. The API is useful for tasks such as high-performance node manipulation, alternative interfaces, and map creation. - -If you don't add WorldEdit to your "depends.txt" file, each file in the WorldEdit mod is also independent. For example, one may import the WorldEdit primitives API using the following code: - - dofile(minetest.get_modpath("worldedit").."/primitives.lua") - -AGPLv3 compatible mods may further include WorldEdit files in their own mods. This may be useful if a modder wishes to completely avoid any dependencies on WorldEdit. Note that it is required to give credit to the authors. - -This API is documented in the [WorldEdit API Reference](WorldEdit API.md). - -Axes ----- -The coordinate system is the same as that used by Minetest; positive Y is upwards, positive X is rightwards, and positive Z is forwards, if a player is facing North (positive Z axis). - -When an axis is specified in a WorldEdit chat command, it is specified as one of the following values: `x`, `y`, `z`, or `?`. - -In the GUI, there is a dropdown menu for this purpose. The "Look direction" option has the same effect as `?` does in chat commands. - -The value `?` represents the axis the player is currently facing. If the player is facing more than one axis, the axis the player face direction is closest to will be used. - -Nodes ------ -Node names are required for many types of commands that identify or modify specific types of nodes. They can be specified in a number of ways. - -First, by description - the tooltip that appears when hovering over the item in an inventory. This is case insensitive and includes values such as "Cobblestone" and "bronze block". Note that certain commands (namely, `//replace` and `//replaceinverse`) do not support descriptions that contain spaces in the `` field. - -Second, by name - the node name that is defined by code, but without the mod name prefix. This is case sensitive and includes values such as "piston_normal_off" and "cactus". Nodes defined in the `default` mod always take precedence over other nodes when searching for the correct one, and if there are multiple possible nodes (such as "a:celery" and "b:celery"), one is chosen in no particular order. - -Finally, by full name - the unambiguous identifier of the node, prefixes and all. This is case sensitive and includes values such as "default:stone" and "mesecons:wire_00000000_off". - -The node name "air" can be used anywhere a normal node name can, and acts as a blank node. This is useful for clearing or removing nodes. For example, `//set air` would remove all the nodes in the current WorldEdit region. Similarly, `//sphere 10 air`, when WorldEdit position 1 underground, would dig a large sphere out of the ground. - -Regions -------- -Most WorldEdit commands operate on regions. Regions are a set of two positions that define a 3D cuboid. They are local to each player and chat commands affect only the region for the player giving the commands. - -Each positions together define two opposing corners of the cube. With two opposing corners it is possible to determine both the location and dimensions of the region. - -Regions are not saved between server restarts. They start off as empty regions, and cannot be used with most WorldEdit commands until they are set to valid values. - -Markers -------- -Entities are used to mark the location of the WorldEdit regions. They appear as boxes containing the number 1 or 2, and represent position 1 and 2 of the WorldEdit region, respectively. - -To remove the entities, simply punch them. This does not reset the positions themselves. - -Schematics ----------- -WorldEdit supports two different types of schematics. - -The first is the WorldEdit Schematic format, with the file extension ".we", and in some older versions, ".wem". There have been several previous versions of the WorldEdit Schematic format, but WorldEdit is capable of loading any past versions, and will always support them - there is no need to worry about schematics becoming obselete. - -The current version of the WorldEdit Schematic format, internally known as version 4, is essentially an array of node data tables in Lua 5.2 table syntax. Specifically: - - return { - { - ["y"] = , - ["x"] = , - ["name"] = , - ["z"] = , - ["meta"] = , - ["param2"] = , - ["param1"] = , - }, - <...> - } - -The ordering of the values and minor aspects of the syntax, such as trailing commas or newlines, are not guaranteed to stay the same in future versions. - -The WorldEdit Schematic format is accessed via the WorldEdit API, or WorldEdit serialization chat commands such as `//serialize` and `//deserialize`. - -The second is the Minetest Schematic format (MTS). The details of this format may be found in the Minetest documentation and are out of the scope of this document. Access to this format is done via specialized MTS commands such as `//mtschemcreate` and `//mtschemplace`. - -Authors -------- -WorldEdit would not be possible without the contributions of many developers and designers. Below, they are listed alphabetically: - - cheapie - cornernote - cyisfor - electricface - kaeza - khonkhortisan - sfan5 - ShadowNinja - spillz - Uberi/Temperest - -License -------- -Copyright 2013 sfan5, Anthony Zhang (Uberi/Temperest), and Brett O'Donnell (cornernote). - -This mod is licensed under the [GNU Affero General Public License](http://www.gnu.org/licenses/agpl-3.0.html). - -Basically, this means everyone is free to use, modify, and distribute the files, as long as these modifications are also licensed the same way. - -Most importantly, the Affero variant of the GPL requires you to publish your modifications in source form, even if the mod is run only on the server, and not distributed. diff --git a/mods/WorldEdit/Tutorial.md b/mods/WorldEdit/Tutorial.md deleted file mode 100644 index abe554ad3..000000000 --- a/mods/WorldEdit/Tutorial.md +++ /dev/null @@ -1,120 +0,0 @@ -WorldEdit Tutorial -================== -This is a step-by-step tutorial outlining the basic usage of WorldEdit. For more information, see the [README](README.md). - -Let's start with a few assumptions: - -* You have a compatible version of Minetest working. - * See the [README](README.md) for compatibility information. -* You have WorldEdit installed as a mod. - * If using Windows, [MODSTER](https://forum.minetest.net/viewtopic.php?pid=101463) makes installing mods totally painless. - * Simply download the file, extract the archive, and move it to the correct mod folder for Minetest. - * See the installation instructions in [README](README.md) if you need more details. -* You are familiar with the basics of the game. - * How to walk, jump, and climb. - * How to dig, place, and punch blocks. - * One of the following: - * How to type into the chat and read text from it. - * How to open the inventory screen and press buttons on it. - -Overview --------- -WorldEdit has a "region", which is simply a cuboid area defined by two markers, both of which the player can move around. Every player can have their own region with their own two markers. - -WorldEdit GUI buttons and chat commands generally work inside the region selected, or around the first marker. - -If you are using the chat commands, follow the steps under **Chat Commands**. If you are using the WorldEdit GUI, follow the steps under **WorldEdit GUI**. - -Step 1: Selecting a region --------------------------- -### Chat Commands - -In the chat prompt, enter `//p set`. In the chat, you are prompted to punch two nodes to set the positions of the two markers. - -Punch a nearby node. Be careful of breakable ones such as torches. A black cube reading "1" will appear around the node. This is the marker for WorldEdit position 1. - -Walk away from the node you just punched. Now, punch another node. A black cube reading "2" will appear around the node. This is the marker for WorldEdit position 2. - -### WorldEdit GUI - -Open the main WorldEdit GUI from your inventory screen. The icon looks like a globe with a red dot in the center. - -Press the "Get/Set Positions" button. On the new screen, press the "Set Position 1" button. The inventory screen should close. - -Punch a nearby node. Be careful of breakable ones such as torches. A black cube reading "1" will appear around the node. This is the marker for WorldEdit position 1. - -Walk away from the node you just punched. Open your inventory again. It should be on the same page as it was before. - -Press the "Set Position 2" button. The inventory screen should close. - -Now, punch another node. A black cube reading "2" will appear around the node. This is the marker for WorldEdit position 2. - -Step 2: Region commands ------------------------ -### Chat Commands - -In the chat prompt, enter `//set mese`. In the chat, you will see a message showing the number of nodes set after a small delay. - -Look at the place between the two markers: it is now filled with MESE blocks! - -The `//set ` command fills the region with whatever node you want. It is a region-oriented command, which means it works inside the WorldEdit region only. - -Now, try a few different variations, such as `//set torch`, `//set cobble`, and `//set water`. - -### WorldEdit GUI - -Open the main WorldEdit GUI from your inventory screen. - -Press the "Set Nodes" button. You should see a new screen with various options for setting nodes. - -Enter "mese" in the "Name" field. Press Search if you would like to see what the node you just entered looks like. - -Press the "Set Nodes" button on this screen. In the chat, you will see a message showing the number of nodes set after a small delay. - -Look at the place between the two markers: it is now filled with MESE blocks! - -The "Set Nodes" function fills the region with whatever node you want. It is a region-oriented command, which means it works inside the WorldEdit region only. - -Now, try a few different variations on the node name, such as "torch", "cobble", and "water". - -Step 3: Position commands -------------------------- -### Chat Commands - -In the chat prompt, enter `//hollowdome 30 glass`. In the chat, you will see a message showing the number of nodes set after a small delay. - -Look around marker 1: it is now surrounded by a hollow glass dome! - -The `//hollowdome ` command creates a hollow dome centered around marker 1, made of any node you want. It is a position-oriented command, which means it works around marker 1 and can go outside the WorldEdit region. - -### WorldEdit GUI - -Open the main WorldEdit GUI from your inventory screen. - -Press the "Sphere/Dome" button. You should see a new screen with various options for making spheres or domes. - -Enter "glass" in the "Name" field. Press Search if you would like to see what the node you just entered looks like. - -Enter "30" in the "Radius" field. - -Press the "Hollow Dome" button on this screen. In the chat, you will see a message showing the number of nodes added after a small delay. - -Look around marker 1: it is now surrounded by a hollow glass dome! - -The "Hollow Dome" function creates a hollow dome centered around marker 1, made of any node you want. It is a position-oriented command, which means it works around marker 1 and can go outside the WorldEdit region. - -Step 4: Other commands ----------------------- -### Chat Commands - -There are many more commands than what is shown here. See the [Chat Commands Reference](Chat Commands.md) for a detailed list of them, along with descriptions and examples for every single one. - -If you're in-game and forgot how a command works, just use the `/help ` command, without the first forward slash. For example, to see some information about the `//set ` command mentioned earlier, simply use `/help /set`. - -A very useful command to check out is the `//save ` command, which can save everything inside the WorldEdit region to a file, stored on the computer hosting the server (the player's computer, in single player mode). You can then later use `//load ` to load the data in a file into a world, even another world on another computer. - -### WorldEdit GUI - -This only scratches the surface of what WorldEdit is capable of. Most of the functions in the WorldEdit GUI correspond to chat commands, and so the [Chat Commands Reference](Chat Commands.md) may be useful if you get stuck. - -It is helpful to explore the various buttons in the interface and check out what they do. Learning the chat command interface is also useful if you use WorldEdit intensively - an experienced chat command user can usually work faster than an experienced WorldEdit GUI user. \ No newline at end of file diff --git a/mods/WorldEdit/WorldEdit API.md b/mods/WorldEdit/WorldEdit API.md deleted file mode 100644 index 8f4b7d23c..000000000 --- a/mods/WorldEdit/WorldEdit API.md +++ /dev/null @@ -1,236 +0,0 @@ -WorldEdit API -============= -The WorldEdit API is composed of multiple modules, each of which is independent and can be used without the other. Each module is contained within a single file. - -If needed, individual modules such as visualization.lua can be removed without affecting the rest of the program. The only file that cannot be removed is init.lua, which is necessary for the mod to run. - -For more information, see the [README](README.md). - -General -------- - -### value = worldedit.version - -Contains the current version of WorldEdit in a table of the form `{major=MAJOR_INTEGER, minor=MINOR_INTEGER}`, where `MAJOR_INTEGER` is the major version (the number before the period) as an integer, and `MINOR_INTEGER` is the minor version (the number after the period) as an integer. This is intended for version checking purposes. - -### value = worldedit.version_string - -Contains the current version of WorldEdit in the form of a string `"MAJOR_INTEGER.MINOR_INTEGER"`, where `MAJOR_INTEGER` is the major version (the number before the period) as an integer, and `MINOR_INTEGER` is the minor version (the number after the period) as an integer. This is intended for display purposes. - -Manipulations -------------- -Contained in manipulations.lua, this module allows several node operations to be applied over a region. - -### count = worldedit.set(pos1, pos2, nodename) - -Sets a region defined by positions `pos1` and `pos2` to `nodename`. To clear a region, use "air" as the value of `nodename`. - -Returns the number of nodes set. - -### count = worldedit.replace(pos1, pos2, searchnode, replacenode) - -Replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`. - -Returns the number of nodes replaced. - -### count = worldedit.replaceinverse(pos1, pos2, searchnode, replacenode) - -Replaces all nodes other than `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`. - -Returns the number of nodes replaced. - -### count = worldedit.copy(pos1, pos2, axis, amount) - -Copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes. - -Returns the number of nodes copied. - -### count = worldedit.move(pos1, pos2, axis, amount) - -Moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes. - -Returns the number of nodes moved. - -### count = worldedit.stack(pos1, pos2, axis, count) - -Duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times. - -Returns the number of nodes stacked. - -### count = worldedit.stack2(pos1, pos2, direction, amount) - -Duplicates the region defined by positions `pos1` and `pos2` `amount` times with offset vector `direction`. - -Returns the number of nodes stacked. - -### count, newpos1, newpos2 = worldedit.stretch(pos1, pos2, stretchx, stretchy, stretchz) - -Stretches the region defined by positions `pos1` and `pos2` by an factor of positive integers `stretchx`, `stretchy`. and `stretchz` along the X, Y, and Z axes, respectively, with `pos1` as the origin. - -Returns the number of nodes stretched, the new scaled position 1, and the new scaled position 2. - -### count, newpos1, newpos2 = worldedit.transpose(pos1, pos2, axis1, axis2) - -Transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes ("x" or "y" or "z"). - -Returns the number of nodes transposed, the new transposed position 1, and the new transposed position 2. - -### count = worldedit.flip(pos1, pos2, axis) - -Flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z"). - -Returns the number of nodes flipped. - -### count, newpos2, newpos2 = worldedit.rotate(pos1, pos2, angle) - -Rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around the y axis (supporting 90 degree increments only). - -Returns the number of nodes rotated, the new position 1, and the new position 2. - -### count = worldedit.orient(pos1, pos2, angle) - -Rotates all oriented nodes in a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise (90 degree increment) around the Y axis. - -Returns the number of nodes oriented. - -### count = worldedit.fixlight(pos1, pos2) - -Fixes the lighting in a region defined by positions `pos1` and `pos2`. - -Returns the number of nodes updated. - -### count = worldedit.clearobjects(pos1, pos2) - -Clears all objects in a region defined by the positions `pos1` and `pos2`. - -Returns the number of objects cleared. - -Primitives ----------- -Contained in primitives.lua, this module allows the creation of several geometric primitives. - -### count = worldedit.hollow_sphere(pos, radius, nodename) - -Adds a hollow sphere centered at `pos` with radius `radius`, composed of `nodename`. - -Returns the number of nodes added. - -### count = worldedit.sphere(pos, radius, nodename) - -Adds a sphere centered at `pos` with radius `radius`, composed of `nodename`. - -Returns the number of nodes added. - -### count = worldedit.hollow_dome(pos, radius, nodename) - -Adds a hollow dome centered at `pos` with radius `radius`, composed of `nodename`. - -Returns the number of nodes added. - -### count = worldedit.dome(pos, radius, nodename) - -Adds a dome centered at `pos` with radius `radius`, composed of `nodename`. - -Returns the number of nodes added. - -### count = worldedit.hollow_cylinder(pos, axis, length, radius, nodename) - -Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`. - -Returns the number of nodes added. - -### count = worldedit.cylinder(pos, axis, length, radius, nodename) - -Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`. - -Returns the number of nodes added. - -### count = worldedit.pyramid(pos, axis, height, nodename) - -Adds a pyramid centered at `pos` along the `axis` axis ("x" or "y" or "z") with height `height`. - -Returns the number of nodes added. - -### count = worldedit.spiral(pos, length, height, spacer, nodename) - -Adds a spiral centered at `pos` with side length `length`, height `height`, space between walls `spacer`, composed of `nodename`. - -Returns the number of nodes added. - -Visualization -------------- -Contained in visualization.lua, this module allows nodes to be visualized in different ways. - -### volume = worldedit.volume(pos1, pos2) - -Determines the volume of the region defined by positions `pos1` and `pos2`. - -Returns the volume. - -### count = worldedit.hide(pos1, pos2) - -Hides all nodes in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes. - -Returns the number of nodes hidden. - -### count = worldedit.suppress(pos1, pos2, nodename) - -Suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes. - -Returns the number of nodes suppressed. - -### count = worldedit.highlight(pos1, pos2, nodename) - -Highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes. - -Returns the number of nodes found. - -### count = worldedit.restore(pos1, pos2) - -Restores all nodes hidden with WorldEdit functions in a region defined by positions `pos1` and `pos2`. - -Returns the number of nodes restored. - -Serialization -------------- -Contained in serialization.lua, this module allows regions of nodes to be serialized and deserialized to formats suitable for use outside MineTest. - -### version = worldedit.valueversion(value) - -Determines the version of serialized data `value`. - -Returns the version as a positive integer or 0 for unknown versions. - -### data, count = worldedit.serialize(pos1, pos2) - -Converts the region defined by positions `pos1` and `pos2` into a single string. - -Returns the serialized data and the number of nodes serialized. - -### pos1, pos2, count = worldedit.allocate(originpos, value) - -Determines the volume the nodes represented by string `value` would occupy if deserialized at `originpos`. - -Returns the two corner positions and the number of nodes. - -### count = worldedit.deserialize(originpos, value) - -Loads the nodes represented by string `value` at position `originpos`. - -Returns the number of nodes deserialized. - -Code ----- -Contained in code.lua, this module allows arbitrary Lua code to be used with WorldEdit. - -### error = worldedit.lua(code) - -Executes `code` as a Lua chunk in the global namespace. - -Returns an error if the code fails or nil otherwise. - -### error = worldedit.luatransform(pos1, pos2, code) - -Executes `code` as a Lua chunk in the global namespace with the variable `pos` available, for each node in a region defined by positions `pos1` and `pos2`. - -Returns an error if the code fails or nil otherwise. \ No newline at end of file diff --git a/mods/WorldEdit/modpack.txt b/mods/WorldEdit/modpack.txt deleted file mode 100644 index e69de29bb..000000000 diff --git a/mods/WorldEdit/worldedit/code.lua b/mods/WorldEdit/worldedit/code.lua deleted file mode 100644 index dc582995a..000000000 --- a/mods/WorldEdit/worldedit/code.lua +++ /dev/null @@ -1,70 +0,0 @@ -worldedit = worldedit or {} -local minetest = minetest -- local copy of global - --- Copies and modifies positions `pos1` and `pos2` so that each component of --- `pos1` is less than or equal to the corresponding component of `pos2`. --- Returns the new positions. -worldedit.sort_pos = function(pos1, pos2) - pos1 = {x=pos1.x, y=pos1.y, z=pos1.z} - pos2 = {x=pos2.x, y=pos2.y, z=pos2.z} - if pos1.x > pos2.x then - pos2.x, pos1.x = pos1.x, pos2.x - end - if pos1.y > pos2.y then - pos2.y, pos1.y = pos1.y, pos2.y - end - if pos1.z > pos2.z then - pos2.z, pos1.z = pos1.z, pos2.z - end - return pos1, pos2 -end - --- Executes `code` as a Lua chunk in the global namespace, --- returning an error if the code fails, or nil otherwise. -worldedit.lua = function(code) - local func, err = loadstring(code) - if not func then -- Syntax error - return err - end - local good, err = pcall(operation) - if not good then -- Runtime error - return err - end - return nil -end - --- Executes `code` as a Lua chunk in the global namespace with the variable --- pos available, for each node in a region defined by positions `pos1` and --- `pos2`, returning an error if the code fails, or nil otherwise -worldedit.luatransform = function(pos1, pos2, code) - pos1, pos2 = worldedit.sort_pos(pos1, pos2) - - local factory, err = loadstring("return function(pos) " .. code .. " end") - if not factory then -- Syntax error - return err - end - local func = factory() - - -- Keep area loaded - local manip = minetest.get_voxel_manip() - manip:read_from_map(pos1, pos2) - - local pos = {x=pos1.x, y=0, z=0} - while pos.x <= pos2.x do - pos.y = pos1.y - while pos.y <= pos2.y do - pos.z = pos1.z - while pos.z <= pos2.z do - local good, err = pcall(func, pos) - if not good then -- Runtime error - return err - end - pos.z = pos.z + 1 - end - pos.y = pos.y + 1 - end - pos.x = pos.x + 1 - end - return nil -end - diff --git a/mods/WorldEdit/worldedit/compatibility.lua b/mods/WorldEdit/worldedit/compatibility.lua deleted file mode 100644 index ff3447ff9..000000000 --- a/mods/WorldEdit/worldedit/compatibility.lua +++ /dev/null @@ -1,23 +0,0 @@ -worldedit = worldedit or {} -local minetest = minetest --local copy of global - -worldedit.allocate_old = worldedit.allocate -worldedit.deserialize_old = worldedit.deserialize -worldedit.metasave = function(pos1, pos2, filename) - local file, err = io.open(filename, "wb") - if err then return 0 end - local data, count = worldedit.serialize(pos1, pos2) - file:write(data) - file:close() - return count -end -worldedit.metaload = function(originpos, filename) - filename = minetest.get_worldpath() .. "/schems/" .. file .. ".wem" - local file, err = io.open(filename, "wb") - if err then return 0 end - local data = file:read("*a") - return worldedit.deserialize(originpos, data) -end -worldedit.scale = function(pos1, pos2, factor) - return worldedit.stretch(pos1, pos2, factor, factor, factor) -end \ No newline at end of file diff --git a/mods/WorldEdit/worldedit/init.lua b/mods/WorldEdit/worldedit/init.lua deleted file mode 100644 index 7c8e03983..000000000 --- a/mods/WorldEdit/worldedit/init.lua +++ /dev/null @@ -1,27 +0,0 @@ -local init = os.clock() -worldedit = {} -worldedit.version = {major=1, minor=0} -worldedit.version_string = "1.0" - -assert(minetest.get_voxel_manip, string.rep(">", 300) .. "HEY YOU! YES, YOU OVER THERE. THIS VERSION OF WORLDEDIT REQUIRES MINETEST 0.4.8 OR LATER! YOU HAVE AN OLD VERSION." .. string.rep("<", 300)) - -local path = minetest.get_modpath(minetest.get_current_modname()) - -local loadmodule = function(path) - local file = io.open(path) - if not file then - return - end - file:close() - return dofile(path) -end - -loadmodule(path .. "/manipulations.lua") -loadmodule(path .. "/primitives.lua") -loadmodule(path .. "/visualization.lua") -loadmodule(path .. "/serialization.lua") -loadmodule(path .. "/code.lua") -loadmodule(path .. "/compatibility.lua") - -local time_to_load= os.clock() - init -print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load)) diff --git a/mods/WorldEdit/worldedit/manipulations.lua b/mods/WorldEdit/worldedit/manipulations.lua deleted file mode 100644 index 71eef5deb..000000000 --- a/mods/WorldEdit/worldedit/manipulations.lua +++ /dev/null @@ -1,731 +0,0 @@ -worldedit = worldedit or {} -local minetest = minetest --local copy of global - --- Copies and modifies positions `pos1` and `pos2` so that each component of --- `pos1` is less than or equal to the corresponding component of `pos2`. --- Returns the new positions. -worldedit.sort_pos = function(pos1, pos2) - pos1 = {x=pos1.x, y=pos1.y, z=pos1.z} - pos2 = {x=pos2.x, y=pos2.y, z=pos2.z} - if pos1.x > pos2.x then - pos2.x, pos1.x = pos1.x, pos2.x - end - if pos1.y > pos2.y then - pos2.y, pos1.y = pos1.y, pos2.y - end - if pos1.z > pos2.z then - pos2.z, pos1.z = pos1.z, pos2.z - end - return pos1, pos2 -end - ---determines the volume of the region defined by positions `pos1` and `pos2`, returning the volume -worldedit.volume = function(pos1, pos2) - local pos1, pos2 = worldedit.sort_pos(pos1, pos2) - return (pos2.x - pos1.x + 1) * (pos2.y - pos1.y + 1) * (pos2.z - pos1.z + 1) -end - ---sets a region defined by positions `pos1` and `pos2` to `nodename`, returning the number of nodes filled -worldedit.set = function(pos1, pos2, nodenames) - if type(nodenames) == "string" then - nodenames = {nodenames} - end - - local pos1, pos2 = worldedit.sort_pos(pos1, pos2) - - --set up voxel manipulator - local manip = minetest.get_voxel_manip() - local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2) - local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2}) - - --fill emerged area with ignore - local nodes = {} - local ignore = minetest.get_content_id("ignore") - for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do - nodes[i] = ignore - end - - --fill selected area with node - local node_ids = {} - for i,v in ipairs(nodenames) do - node_ids[i] = minetest.get_content_id(nodenames[i]) - end - if #node_ids == 1 then --only one type of node - local id = node_ids[1] - for i in area:iterp(pos1, pos2) do nodes[i] = id end --fill area with node - else --several types of nodes specified - local id_count, rand = #node_ids, math.random - for i in area:iterp(pos1, pos2) do nodes[i] = node_ids[rand(id_count)] end --fill randomly with all types of specified nodes - end - - --update map nodes - manip:set_data(nodes) - manip:write_to_map() - manip:update_map() - - return worldedit.volume(pos1, pos2) -end - ---replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`, returning the number of nodes replaced -worldedit.replace = function(pos1, pos2, searchnode, replacenode) - local pos1, pos2 = worldedit.sort_pos(pos1, pos2) - - --set up voxel manipulator - local manip = minetest.get_voxel_manip() - local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2) - local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2}) - - local nodes = manip:get_data() - local searchnode_id = minetest.get_content_id(searchnode) - local replacenode_id = minetest.get_content_id(replacenode) - local count = 0 - for i in area:iterp(pos1, pos2) do --replace searchnode with replacenode - if nodes[i] == searchnode_id then - nodes[i] = replacenode_id - count = count + 1 - end - end - - --update map nodes - manip:set_data(nodes) - manip:write_to_map() - manip:update_map() - - return count -end - ---replaces all nodes other than `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`, returning the number of nodes replaced -worldedit.replaceinverse = function(pos1, pos2, searchnode, replacenode) - local pos1, pos2 = worldedit.sort_pos(pos1, pos2) - - --set up voxel manipulator - local manip = minetest.get_voxel_manip() - local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2) - local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2}) - - local nodes = manip:get_data() - local searchnode_id = minetest.get_content_id(searchnode) - local replacenode_id = minetest.get_content_id(replacenode) - local count = 0 - for i in area:iterp(pos1, pos2) do --replace anything that is not searchnode with replacenode - if nodes[i] ~= searchnode_id then - nodes[i] = replacenode_id - count = count + 1 - end - end - - --update map nodes - manip:set_data(nodes) - manip:write_to_map() - manip:update_map() - - return count -end - ---copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes copied -worldedit.copy = function(pos1, pos2, axis, amount) --wip: replace the old version below - local pos1, pos2 = worldedit.sort_pos(pos1, pos2) - - if amount == 0 then - return - end - - local other1, other2 - if axis == "x" then - other1, other2 = "y", "z" - elseif axis == "y" then - other1, other2 = "x", "z" - else --axis == "z" - other1, other2 = "x", "y" - end - - --make area stay loaded - local manip = minetest.get_voxel_manip() - manip:read_from_map(pos1, pos2) - - --prepare slice along axis - local extent = { - [axis] = 1, - [other1]=pos2[other1] - pos1[other1] + 1, - [other2]=pos2[other2] - pos1[other2] + 1, - } - local nodes = {} - local schematic = {size=extent, data=nodes} - - local currentpos = {x=pos1.x, y=pos1.y, z=pos1.z} - local stride = {x=1, y=extent.x, z=extent.x * extent.y} - local get_node = minetest.get_node - for index1 = 1, extent[axis] do --go through each slice - --copy slice into schematic - local newindex1 = (index1 + offset[axis]) * stride[axis] + 1 --offset contributed by axis plus 1 to make it 1-indexed - for index2 = 1, extent[other1] do - local newindex2 = newindex1 + (index2 + offset[other1]) * stride[other1] - for index3 = 1, extent[other2] do - local i = newindex2 + (index3 + offset[other2]) * stride[other2] - local node = get_node(pos) - node.param1 = 255 --node will always appear - nodes[i] = node - end - end - - --copy schematic to target - currentpos[axis] = currentpos[axis] + amount - place_schematic(currentpos, schematic) - - --wip: copy meta - - currentpos[axis] = currentpos[axis] + 1 - end - return worldedit.volume(pos1, pos2) -end - -worldedit.copy2 = function(pos1, pos2, direction, volume) - -- the overlap shouldn't matter as long as we - -- 1) start at the furthest separated corner - -- 2) complete an edge before moving inward, either edge works - -- 3) complete a face before moving inward, similarly - -- - -- to do this I - -- 1) find the furthest destination in the direction, of each axis - -- 2) call those the furthest separated corner - -- 3) make sure to iterate inward from there - -- 4) nested loop to make sure complete edge, complete face, then complete cube. - - local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node - local somemeta = get_meta(pos1) -- hax lol - local to_table = somemeta.to_table - local from_table = somemeta.from_table - somemeta = nil - - local pos1, pos2 = worldedit.sort_pos(pos1, pos2) - local manip = minetest.get_voxel_manip() - manip:read_from_map(pos1, pos2) - - local sx, sy, sz -- direction sign - local ix, iy, iz -- initial destination - local ex, ey, ez -- final destination - local originalx, originaly, originalz -- source - -- vim -> :'<,'>s/\<\([ioes]\?\)x\>/\1y/g - if direction.x > 0 then - originalx = pos2.x - ix = originalx + direction.x - ex = pos1.x + direction.x - sx = -1 - elseif direction.x < 0 then - originalx = pos1.x - ix = originalx + direction.x - ex = pos2.x + direction.x - sx = 1 - else - originalx = pos1.x - ix = originalx -- whatever - ex = pos2.x - sx = 1 - end - - if direction.y > 0 then - originaly = pos2.y - iy = originaly + direction.y - ey = pos1.y + direction.y - sy = -1 - elseif direction.y < 0 then - originaly = pos1.y - iy = originaly + direction.y - ey = pos2.y + direction.y - sy = 1 - else - originaly = pos1.y - iy = originaly -- whatever - ey = pos2.y - sy = 1 - end - - if direction.z > 0 then - originalz = pos2.z - iz = originalz + direction.z - ez = pos1.z + direction.z - sz = -1 - elseif direction.z < 0 then - originalz = pos1.z - iz = originalz + direction.z - ez = pos2.z + direction.z - sz = 1 - else - originalz = pos1.z - iz = originalz -- whatever - ez = pos2.z - sz = 1 - end - -- print('copy',originalx,ix,ex,sx,originaly,iy,ey,sy,originalz,iz,ez,sz) - - local ox,oy,oz - - ox = originalx - for x = ix, ex, sx do - oy = originaly - for y = iy, ey, sy do - oz = originalz - for z = iz, ez, sz do - -- reusing pos1/pos2 as source/dest here - pos1.x, pos1.y, pos1.z = ox, oy, oz - pos2.x, pos2.y, pos2.z = x, y, z - local node = get_node(pos1) - local meta = to_table(get_meta(pos1)) --get meta of current node - add_node(pos2,node) - from_table(get_meta(pos2),meta) - oz = oz + sz - end - oy = oy + sy - end - ox = ox + sx - end -end - ---duplicates the region defined by positions `pos1` and `pos2` `amount` times with offset vector `direction`, returning the number of nodes stacked -worldedit.stack2 = function(pos1, pos2, direction, amount, finished) - local i = 0 - local translated = {x=0,y=0,z=0} - local function nextone() - if i <= amount then - i = i + 1 - translated.x = translated.x + direction.x - translated.y = translated.y + direction.y - translated.z = translated.z + direction.z - worldedit.copy2(pos1, pos2, translated, volume) - minetest.after(0, nextone) - else - if finished then - finished() - end - end - end - nextone() - return worldedit.volume(pos1, pos2) * amount -end - ---copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes copied -worldedit.copy = function(pos1, pos2, axis, amount) - local pos1, pos2 = worldedit.sort_pos(pos1, pos2) - - --make area stay loaded - local manip = minetest.get_voxel_manip() - manip:read_from_map(pos1, pos2) - - local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node - if amount < 0 then - local pos = {x=pos1.x, y=0, z=0} - while pos.x <= pos2.x do - pos.y = pos1.y - while pos.y <= pos2.y do - pos.z = pos1.z - while pos.z <= pos2.z do - local node = get_node(pos) --obtain current node - local meta = get_meta(pos):to_table() --get meta of current node - local value = pos[axis] --store current position - pos[axis] = value + amount --move along axis - add_node(pos, node) --copy node to new position - get_meta(pos):from_table(meta) --set metadata of new node - pos[axis] = value --restore old position - pos.z = pos.z + 1 - end - pos.y = pos.y + 1 - end - pos.x = pos.x + 1 - end - else - local pos = {x=pos2.x, y=0, z=0} - while pos.x >= pos1.x do - pos.y = pos2.y - while pos.y >= pos1.y do - pos.z = pos2.z - while pos.z >= pos1.z do - local node = get_node(pos) --obtain current node - local meta = get_meta(pos):to_table() --get meta of current node - local value = pos[axis] --store current position - pos[axis] = value + amount --move along axis - add_node(pos, node) --copy node to new position - get_meta(pos):from_table(meta) --set metadata of new node - pos[axis] = value --restore old position - pos.z = pos.z - 1 - end - pos.y = pos.y - 1 - end - pos.x = pos.x - 1 - end - end - return worldedit.volume(pos1, pos2) -end - ---moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes moved -worldedit.move = function(pos1, pos2, axis, amount) - local pos1, pos2 = worldedit.sort_pos(pos1, pos2) - - --make area stay loaded - local manip = minetest.get_voxel_manip() - manip:read_from_map(pos1, pos2) - - --wip: move slice by slice using schematic method in the move axis and transfer metadata in separate loop (and if the amount is greater than the length in the axis, copy whole thing at a time and erase original after, using schematic method) - local get_node, get_meta, add_node, remove_node = minetest.get_node, minetest.get_meta, minetest.add_node, minetest.remove_node - if amount < 0 then - local pos = {x=pos1.x, y=0, z=0} - while pos.x <= pos2.x do - pos.y = pos1.y - while pos.y <= pos2.y do - pos.z = pos1.z - while pos.z <= pos2.z do - local node = get_node(pos) --obtain current node - local meta = get_meta(pos):to_table() --get metadata of current node - remove_node(pos) - local value = pos[axis] --store current position - pos[axis] = value + amount --move along axis - add_node(pos, node) --move node to new position - get_meta(pos):from_table(meta) --set metadata of new node - pos[axis] = value --restore old position - pos.z = pos.z + 1 - end - pos.y = pos.y + 1 - end - pos.x = pos.x + 1 - end - else - local pos = {x=pos2.x, y=0, z=0} - while pos.x >= pos1.x do - pos.y = pos2.y - while pos.y >= pos1.y do - pos.z = pos2.z - while pos.z >= pos1.z do - local node = get_node(pos) --obtain current node - local meta = get_meta(pos):to_table() --get metadata of current node - remove_node(pos) - local value = pos[axis] --store current position - pos[axis] = value + amount --move along axis - add_node(pos, node) --move node to new position - get_meta(pos):from_table(meta) --set metadata of new node - pos[axis] = value --restore old position - pos.z = pos.z - 1 - end - pos.y = pos.y - 1 - end - pos.x = pos.x - 1 - end - end - return worldedit.volume(pos1, pos2) -end - ---duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times, returning the number of nodes stacked -worldedit.stack = function(pos1, pos2, axis, count) - local pos1, pos2 = worldedit.sort_pos(pos1, pos2) - local length = pos2[axis] - pos1[axis] + 1 - if count < 0 then - count = -count - length = -length - end - local amount = 0 - local copy = worldedit.copy - local i = 1 - function nextone() - if i <= count then - i = i + 1 - amount = amount + length - copy(pos1, pos2, axis, amount) - minetest.after(0, nextone) - end - end - nextone() - return worldedit.volume(pos1, pos2) * count -end - ---stretches the region defined by positions `pos1` and `pos2` by an factor of positive integers `stretchx`, `stretchy`. and `stretchz` along the X, Y, and Z axes, respectively, with `pos1` as the origin, returning the number of nodes scaled, the new scaled position 1, and the new scaled position 2 -worldedit.stretch = function(pos1, pos2, stretchx, stretchy, stretchz) --wip: test this - local pos1, pos2 = worldedit.sort_pos(pos1, pos2) - - --prepare schematic of large node - local get_node, get_meta, place_schematic = minetest.get_node, minetest.get_meta, minetest.place_schematic - local placeholder_node = {name="", param1=255, param2=0} - local nodes = {} - for i = 1, stretchx * stretchy * stretchz do - nodes[i] = placeholder_node - end - local schematic = {size={x=stretchx, y=stretchy, z=stretchz}, data=nodes} - - local sizex, sizey, sizez = stretchx - 1, stretchy - 1, stretchz - 1 - - --make area stay loaded - local manip = minetest.get_voxel_manip() - local new_pos2 = { - x=pos1.x + (pos2.x - pos1.x) * stretchx + sizex, - y=pos1.y + (pos2.y - pos1.y) * stretchy + sizey, - z=pos1.z + (pos2.z - pos1.z) * stretchz + sizez, - } - manip:read_from_map(pos1, new_pos2) - - local pos = {x=pos2.x, y=0, z=0} - local bigpos = {x=0, y=0, z=0} - while pos.x >= pos1.x do - pos.y = pos2.y - while pos.y >= pos1.y do - pos.z = pos2.z - while pos.z >= pos1.z do - local node = get_node(pos) --obtain current node - local meta = get_meta(pos):to_table() --get meta of current node - - --calculate far corner of the big node - local posx = pos1.x + (pos.x - pos1.x) * stretchx - local posy = pos1.y + (pos.y - pos1.y) * stretchy - local posz = pos1.z + (pos.z - pos1.z) * stretchz - - --create large node - placeholder_node.name = node.name - placeholder_node.param2 = node.param2 - bigpos.x, bigpos.y, bigpos.z = posx, posy, posz - place_schematic(bigpos, schematic) - - --fill in large node meta - if next(meta.fields) ~= nil or next(meta.inventory) ~= nil then --node has meta fields - for x = 0, sizex do - for y = 0, sizey do - for z = 0, sizez do - bigpos.x, bigpos.y, bigpos.z = posx + x, posy + y, posz + z - get_meta(bigpos):from_table(meta) --set metadata of new node - end - end - end - end - pos.z = pos.z - 1 - end - pos.y = pos.y - 1 - end - pos.x = pos.x - 1 - end - return worldedit.volume(pos1, pos2) * stretchx * stretchy * stretchz, pos1, new_pos2 -end - ---transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes, returning the number of nodes transposed, the new transposed position 1, and the new transposed position 2 -worldedit.transpose = function(pos1, pos2, axis1, axis2) - local pos1, pos2 = worldedit.sort_pos(pos1, pos2) - - local compare - local extent1, extent2 = pos2[axis1] - pos1[axis1], pos2[axis2] - pos1[axis2] - - if extent1 > extent2 then - compare = function(extent1, extent2) - return extent1 > extent2 - end - else - compare = function(extent1, extent2) - return extent1 < extent2 - end - end - - --calculate the new position 2 after transposition - local new_pos2 = {x=pos2.x, y=pos2.y, z=pos2.z} - new_pos2[axis1] = pos1[axis1] + extent2 - new_pos2[axis2] = pos1[axis2] + extent1 - - --make area stay loaded - local manip = minetest.get_voxel_manip() - local upperbound = {x=pos2.x, y=pos2.y, z=pos2.z} - if upperbound[axis1] < new_pos2[axis1] then upperbound[axis1] = new_pos2[axis1] end - if upperbound[axis2] < new_pos2[axis2] then upperbound[axis2] = new_pos2[axis2] end - manip:read_from_map(pos1, upperbound) - - local pos = {x=pos1.x, y=0, z=0} - local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node - while pos.x <= pos2.x do - pos.y = pos1.y - while pos.y <= pos2.y do - pos.z = pos1.z - while pos.z <= pos2.z do - local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2] - if compare(extent1, extent2) then --transpose only if below the diagonal - local node1 = get_node(pos) - local meta1 = get_meta(pos):to_table() - local value1, value2 = pos[axis1], pos[axis2] --save position values - pos[axis1], pos[axis2] = pos1[axis1] + extent2, pos1[axis2] + extent1 --swap axis extents - local node2 = get_node(pos) - local meta2 = get_meta(pos):to_table() - add_node(pos, node1) - get_meta(pos):from_table(meta1) - pos[axis1], pos[axis2] = value1, value2 --restore position values - add_node(pos, node2) - get_meta(pos):from_table(meta2) - end - pos.z = pos.z + 1 - end - pos.y = pos.y + 1 - end - pos.x = pos.x + 1 - end - return worldedit.volume(pos1, pos2), pos1, new_pos2 -end - ---flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z"), returning the number of nodes flipped -worldedit.flip = function(pos1, pos2, axis) - local pos1, pos2 = worldedit.sort_pos(pos1, pos2) - - --make area stay loaded - local manip = minetest.get_voxel_manip() - manip:read_from_map(pos1, pos2) - - --wip: flip the region slice by slice along the flip axis using schematic method - local pos = {x=pos1.x, y=0, z=0} - local start = pos1[axis] + pos2[axis] - pos2[axis] = pos1[axis] + math.floor((pos2[axis] - pos1[axis]) / 2) - local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node - while pos.x <= pos2.x do - pos.y = pos1.y - while pos.y <= pos2.y do - pos.z = pos1.z - while pos.z <= pos2.z do - local node1 = get_node(pos) - local meta1 = get_meta(pos):to_table() - local value = pos[axis] - pos[axis] = start - value - local node2 = get_node(pos) - local meta2 = get_meta(pos):to_table() - add_node(pos, node1) - get_meta(pos):from_table(meta1) - pos[axis] = value - add_node(pos, node2) - get_meta(pos):from_table(meta2) - pos.z = pos.z + 1 - end - pos.y = pos.y + 1 - end - pos.x = pos.x + 1 - end - return worldedit.volume(pos1, pos2) -end - ---rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around axis `axis` (90 degree increment), returning the number of nodes rotated -worldedit.rotate = function(pos1, pos2, axis, angle) - local pos1, pos2 = worldedit.sort_pos(pos1, pos2) - - local axis1, axis2 - if axis == "x" then - axis1, axis2 = "z", "y" - elseif axis == "y" then - axis1, axis2 = "x", "z" - else --axis == "z" - axis1, axis2 = "y", "x" - end - angle = angle % 360 - - local count - if angle == 90 then - worldedit.flip(pos1, pos2, axis1) - count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2) - elseif angle == 180 then - worldedit.flip(pos1, pos2, axis1) - count = worldedit.flip(pos1, pos2, axis2) - elseif angle == 270 then - worldedit.flip(pos1, pos2, axis2) - count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2) - end - return count, pos1, pos2 -end - ---rotates all oriented nodes in a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise (90 degree increment) around the Y axis, returning the number of nodes oriented -worldedit.orient = function(pos1, pos2, angle) --wip: support 6D facedir rotation along arbitrary axis - local pos1, pos2 = worldedit.sort_pos(pos1, pos2) - local registered_nodes = minetest.registered_nodes - - local wallmounted = { - [90]={[0]=0, [1]=1, [2]=5, [3]=4, [4]=2, [5]=3}, - [180]={[0]=0, [1]=1, [2]=3, [3]=2, [4]=5, [5]=4}, - [270]={[0]=0, [1]=1, [2]=4, [3]=5, [4]=3, [5]=2} - } - local facedir = { - [90]={[0]=1, [1]=2, [2]=3, [3]=0}, - [180]={[0]=2, [1]=3, [2]=0, [3]=1}, - [270]={[0]=3, [1]=0, [2]=1, [3]=2} - } - - angle = angle % 360 - if angle == 0 then - return 0 - end - local wallmounted_substitution = wallmounted[angle] - local facedir_substitution = facedir[angle] - - --make area stay loaded - local manip = minetest.get_voxel_manip() - manip:read_from_map(pos1, pos2) - - local count = 0 - local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node - local pos = {x=pos1.x, y=0, z=0} - while pos.x <= pos2.x do - pos.y = pos1.y - while pos.y <= pos2.y do - pos.z = pos1.z - while pos.z <= pos2.z do - local node = get_node(pos) - local def = registered_nodes[node.name] - if def then - if def.paramtype2 == "wallmounted" then - node.param2 = wallmounted_substitution[node.param2] - local meta = get_meta(pos):to_table() - add_node(pos, node) - get_meta(pos):from_table(meta) - count = count + 1 - elseif def.paramtype2 == "facedir" then - node.param2 = facedir_substitution[node.param2] - local meta = get_meta(pos):to_table() - add_node(pos, node) - get_meta(pos):from_table(meta) - count = count + 1 - end - end - pos.z = pos.z + 1 - end - pos.y = pos.y + 1 - end - pos.x = pos.x + 1 - end - return count -end - ---fixes the lighting in a region defined by positions `pos1` and `pos2`, returning the number of nodes updated -worldedit.fixlight = function(pos1, pos2) - local pos1, pos2 = worldedit.sort_pos(pos1, pos2) - - --make area stay loaded - local manip = minetest.get_voxel_manip() - manip:read_from_map(pos1, pos2) - - local nodes = minetest.find_nodes_in_area(pos1, pos2, "air") - local dig_node = minetest.dig_node - for _, pos in ipairs(nodes) do - dig_node(pos) - end - return #nodes -end - ---clears all objects in a region defined by the positions `pos1` and `pos2`, returning the number of objects cleared -worldedit.clearobjects = function(pos1, pos2) - local pos1, pos2 = worldedit.sort_pos(pos1, pos2) - - --make area stay loaded - local manip = minetest.get_voxel_manip() - manip:read_from_map(pos1, pos2) - - local pos1x, pos1y, pos1z = pos1.x, pos1.y, pos1.z - local pos2x, pos2y, pos2z = pos2.x + 1, pos2.y + 1, pos2.z + 1 - local center = {x=(pos1x + pos2x) / 2, y=(pos1y + pos2y) / 2, z=(pos1z + pos2z) / 2} --center of region - local radius = ((center.x - pos1x + 0.5) + (center.y - pos1y + 0.5) + (center.z - pos1z + 0.5)) ^ 0.5 --bounding sphere radius - local count = 0 - for _, obj in pairs(minetest.get_objects_inside_radius(center, radius)) do --all objects in bounding sphere - local entity = obj:get_luaentity() - if not (entity and entity.name:find("^worldedit:")) then --avoid WorldEdit entities - local pos = obj:getpos() - if pos.x >= pos1x and pos.x <= pos2x - and pos.y >= pos1y and pos.y <= pos2y - and pos.z >= pos1z and pos.z <= pos2z then --inside region - obj:remove() - count = count + 1 - end - end - end - return count -end diff --git a/mods/WorldEdit/worldedit/primitives.lua b/mods/WorldEdit/worldedit/primitives.lua deleted file mode 100644 index 1baa29e17..000000000 --- a/mods/WorldEdit/worldedit/primitives.lua +++ /dev/null @@ -1,470 +0,0 @@ -worldedit = worldedit or {} -local minetest = minetest --local copy of global - ---adds a hollow sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added -worldedit.hollow_sphere = function(pos, radius, nodename) - --set up voxel manipulator - local manip = minetest.get_voxel_manip() - local pos1 = {x=pos.x - radius, y=pos.y - radius, z=pos.z - radius} - local pos2 = {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius} - local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2) - local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2}) - - --fill emerged area with ignore - local nodes = {} - local ignore = minetest.get_content_id("ignore") - for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do - nodes[i] = ignore - end - - --fill selected area with node - local node_id = minetest.get_content_id(nodename) - local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1) - local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z - local zstride, ystride = area.zstride, area.ystride - local count = 0 - for z = -radius, radius do - local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed - for y = -radius, radius do - local newy = newz + (y + offsety) * ystride - for x = -radius, radius do - local squared = x * x + y * y + z * z - if squared >= min_radius and squared <= max_radius then --position is on surface of sphere - local i = newy + (x + offsetx) - nodes[i] = node_id - count = count + 1 - end - end - end - end - - --update map nodes - manip:set_data(nodes) - manip:write_to_map() - manip:update_map() - - return count -end - ---adds a sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added -worldedit.sphere = function(pos, radius, nodename) - --set up voxel manipulator - local manip = minetest.get_voxel_manip() - local pos1 = {x=pos.x - radius, y=pos.y - radius, z=pos.z - radius} - local pos2 = {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius} - local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2) - local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2}) - - --fill emerged area with ignore - local nodes = {} - local ignore = minetest.get_content_id("ignore") - for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do - nodes[i] = ignore - end - - --fill selected area with node - local node_id = minetest.get_content_id(nodename) - local max_radius = radius * (radius + 1) - local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z - local zstride, ystride = area.zstride, area.ystride - local count = 0 - for z = -radius, radius do - local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed - for y = -radius, radius do - local newy = newz + (y + offsety) * ystride - for x = -radius, radius do - if x * x + y * y + z * z <= max_radius then --position is inside sphere - local i = newy + (x + offsetx) - nodes[i] = node_id - count = count + 1 - end - end - end - end - - --update map nodes - manip:set_data(nodes) - manip:write_to_map() - manip:update_map() - - return count -end - ---adds a hollow dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added -worldedit.hollow_dome = function(pos, radius, nodename) - --set up voxel manipulator - local manip = minetest.get_voxel_manip() - local pos1 = {x=pos.x - radius, y=pos.y, z=pos.z - radius} - local pos2 = {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius} - local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2) - local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2}) - - --fill emerged area with ignore - local nodes = {} - local ignore = minetest.get_content_id("ignore") - for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do - nodes[i] = ignore - end - - local miny, maxy = 0, radius - if radius < 0 then - radius = -radius - miny, maxy = -radius, 0 - end - - --fill selected area with node - local node_id = minetest.get_content_id(nodename) - local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1) - local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z - local zstride, ystride = area.zstride, area.ystride - local count = 0 - for z = -radius, radius do - local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed - for y = miny, maxy do - local newy = newz + (y + offsety) * ystride - for x = -radius, radius do - local squared = x * x + y * y + z * z - if squared >= min_radius and squared <= max_radius then --position is on surface of sphere - local i = newy + (x + offsetx) - nodes[i] = node_id - count = count + 1 - end - end - end - end - - --update map nodes - manip:set_data(nodes) - manip:write_to_map() - manip:update_map() - - return count -end - ---adds a dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added -worldedit.dome = function(pos, radius, nodename) - --set up voxel manipulator - local manip = minetest.get_voxel_manip() - local pos1 = {x=pos.x - radius, y=pos.y, z=pos.z - radius} - local pos2 = {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius} - local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2) - local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2}) - - --fill emerged area with ignore - local nodes = {} - local ignore = minetest.get_content_id("ignore") - for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do - nodes[i] = ignore - end - - local miny, maxy = 0, radius - if radius < 0 then - radius = -radius - miny, maxy = -radius, 0 - end - - --fill selected area with node - local node_id = minetest.get_content_id(nodename) - local max_radius = radius * (radius + 1) - local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z - local zstride, ystride = area.zstride, area.ystride - local count = 0 - for z = -radius, radius do - local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed - for y = miny, maxy do - local newy = newz + (y + offsety) * ystride - for x = -radius, radius do - if x * x + y * y + z * z <= max_radius then --position is inside sphere - local i = newy + (x + offsetx) - nodes[i] = node_id - count = count + 1 - end - end - end - end - - --update map nodes - manip:set_data(nodes) - manip:write_to_map() - manip:update_map() - - return count -end - ---adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added -worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename) - local other1, other2 - if axis == "x" then - other1, other2 = "y", "z" - elseif axis == "y" then - other1, other2 = "x", "z" - else --axis == "z" - other1, other2 = "x", "y" - end - - --handle negative lengths - local currentpos = {x=pos.x, y=pos.y, z=pos.z} - if length < 0 then - length = -length - currentpos[axis] = currentpos[axis] - length - end - - --set up voxel manipulator - local manip = minetest.get_voxel_manip() - local pos1 = { - [axis]=currentpos[axis], - [other1]=currentpos[other1] - radius, - [other2]=currentpos[other2] - radius - } - local pos2 = { - [axis]=currentpos[axis] + length - 1, - [other1]=currentpos[other1] + radius, - [other2]=currentpos[other2] + radius - } - local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2) - local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2}) - - --fill emerged area with ignore - local nodes = {} - local ignore = minetest.get_content_id("ignore") - for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do - nodes[i] = ignore - end - - --fill selected area with node - local node_id = minetest.get_content_id(nodename) - local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1) - local stride = {x=1, y=area.ystride, z=area.zstride} - local offset = {x=currentpos.x - emerged_pos1.x, y=currentpos.y - emerged_pos1.y, z=currentpos.z - emerged_pos1.z} - local min_slice, max_slice = offset[axis], offset[axis] + length - 1 - local count = 0 - for index2 = -radius, radius do - local newindex2 = (index2 + offset[other1]) * stride[other1] + 1 --offset contributed by other axis 1 plus 1 to make it 1-indexed - for index3 = -radius, radius do - local newindex3 = newindex2 + (index3 + offset[other2]) * stride[other2] - local squared = index2 * index2 + index3 * index3 - if squared >= min_radius and squared <= max_radius then --position is on surface of cylinder - for index1 = min_slice, max_slice do --add column along axis - local i = newindex3 + index1 * stride[axis] - nodes[i] = node_id - end - count = count + length - end - end - end - - --update map nodes - manip:set_data(nodes) - manip:write_to_map() - manip:update_map() - - return count -end - ---adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added -worldedit.cylinder = function(pos, axis, length, radius, nodename) - local other1, other2 - if axis == "x" then - other1, other2 = "y", "z" - elseif axis == "y" then - other1, other2 = "x", "z" - else --axis == "z" - other1, other2 = "x", "y" - end - - --handle negative lengths - local currentpos = {x=pos.x, y=pos.y, z=pos.z} - if length < 0 then - length = -length - currentpos[axis] = currentpos[axis] - length - end - - --set up voxel manipulator - local manip = minetest.get_voxel_manip() - local pos1 = { - [axis]=currentpos[axis], - [other1]=currentpos[other1] - radius, - [other2]=currentpos[other2] - radius - } - local pos2 = { - [axis]=currentpos[axis] + length - 1, - [other1]=currentpos[other1] + radius, - [other2]=currentpos[other2] + radius - } - local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2) - local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2}) - - --fill emerged area with ignore - local nodes = {} - local ignore = minetest.get_content_id("ignore") - for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do - nodes[i] = ignore - end - - --fill selected area with node - local node_id = minetest.get_content_id(nodename) - local max_radius = radius * (radius + 1) - local stride = {x=1, y=area.ystride, z=area.zstride} - local offset = {x=currentpos.x - emerged_pos1.x, y=currentpos.y - emerged_pos1.y, z=currentpos.z - emerged_pos1.z} - local min_slice, max_slice = offset[axis], offset[axis] + length - 1 - local count = 0 - for index2 = -radius, radius do - local newindex2 = (index2 + offset[other1]) * stride[other1] + 1 --offset contributed by other axis 1 plus 1 to make it 1-indexed - for index3 = -radius, radius do - local newindex3 = newindex2 + (index3 + offset[other2]) * stride[other2] - if index2 * index2 + index3 * index3 <= max_radius then --position is within cylinder - for index1 = min_slice, max_slice do --add column along axis - local i = newindex3 + index1 * stride[axis] - nodes[i] = node_id - end - count = count + length - end - end - end - - --update map nodes - manip:set_data(nodes) - manip:write_to_map() - manip:update_map() - - return count -end - ---adds a pyramid centered at `pos` with height `height`, composed of `nodename`, returning the number of nodes added -worldedit.pyramid = function(pos, axis, height, nodename) - local other1, other2 - if axis == "x" then - other1, other2 = "y", "z" - elseif axis == "y" then - other1, other2 = "x", "z" - else --axis == "z" - other1, other2 = "x", "y" - end - - local pos1 = {x=pos.x - height, y=pos.y - height, z=pos.z - height} - local pos2 = {x=pos.x + height, y=pos.y + height, z=pos.z + height} - - --handle inverted pyramids - local startaxis, endaxis, step - if height > 0 then - height = height - 1 - step = 1 - pos1[axis] = pos[axis] --upper half of box - else - height = height + 1 - step = -1 - pos2[axis] = pos[axis] --lower half of box - end - - --set up voxel manipulator - local manip = minetest.get_voxel_manip() - local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2) - local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2}) - - --fill emerged area with ignore - local nodes = {} - local ignore = minetest.get_content_id("ignore") - for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do - nodes[i] = ignore - end - - --fill selected area with node - local node_id = minetest.get_content_id(nodename) - local stride = {x=1, y=area.ystride, z=area.zstride} - local offset = {x=pos.x - emerged_pos1.x, y=pos.y - emerged_pos1.y, z=pos.z - emerged_pos1.z} - local size = height * step - local count = 0 - for index1 = 0, height, step do --go through each level of the pyramid - local newindex1 = (index1 + offset[axis]) * stride[axis] + 1 --offset contributed by axis plus 1 to make it 1-indexed - for index2 = -size, size do - local newindex2 = newindex1 + (index2 + offset[other1]) * stride[other1] - for index3 = -size, size do - local i = newindex2 + (index3 + offset[other2]) * stride[other2] - nodes[i] = node_id - end - end - count = count + (size * 2 + 1) ^ 2 - size = size - 1 - end - - --update map nodes - manip:set_data(nodes) - manip:write_to_map() - manip:update_map() - - return count -end - ---adds a spiral centered at `pos` with side length `length`, height `height`, space between walls `spacer`, composed of `nodename`, returning the number of nodes added -worldedit.spiral = function(pos, length, height, spacer, nodename) - local extent = math.ceil(length / 2) - local pos1 = {x=pos.x - extent, y=pos.y, z=pos.z - extent} - local pos2 = {x=pos.x + extent, y=pos.y + height, z=pos.z + extent} - - --set up voxel manipulator - local manip = minetest.get_voxel_manip() - local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2) - local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2}) - - --fill emerged area with ignore - local nodes = {} - local ignore = minetest.get_content_id("ignore") - for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do - nodes[i] = ignore - end - - --set up variables - local node_id = minetest.get_content_id(nodename) - local stride = {x=1, y=area.ystride, z=area.zstride} - local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z - local i = offsetz * stride.z + offsety * stride.y + offsetx + 1 - - --add first column - local count = height - local column = i - for y = 1, height do - nodes[column] = node_id - column = column + stride.y - end - - --add spiral segments - local strideaxis, strideother = stride.x, stride.z - local sign = -1 - local segment_length = 0 - spacer = spacer + 1 - for segment = 1, math.floor(length / spacer) * 2 do --go through each segment except the last - if segment % 2 == 1 then --change sign and length every other turn starting with the first - sign = -sign - segment_length = segment_length + spacer - end - for index = 1, segment_length do --fill segment - i = i + strideaxis * sign --move along the direction of the segment - local column = i - for y = 1, height do --add column - nodes[column] = node_id - column = column + stride.y - end - end - count = count + segment_length * height - strideaxis, strideother = strideother, strideaxis --swap axes - end - - --add shorter final segment - sign = -sign - for index = 1, segment_length do - i = i + strideaxis * sign - local column = i - for y = 1, height do --add column - nodes[column] = node_id - column = column + stride.y - end - end - count = count + segment_length * height - - --update map nodes - manip:set_data(nodes) - manip:write_to_map() - manip:update_map() - - return count -end \ No newline at end of file diff --git a/mods/WorldEdit/worldedit/serialization.lua b/mods/WorldEdit/worldedit/serialization.lua deleted file mode 100644 index 86e4c9d21..000000000 --- a/mods/WorldEdit/worldedit/serialization.lua +++ /dev/null @@ -1,273 +0,0 @@ -worldedit = worldedit or {} -local minetest = minetest --local copy of global - ---modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions -worldedit.sort_pos = function(pos1, pos2) - pos1 = {x=pos1.x, y=pos1.y, z=pos1.z} - pos2 = {x=pos2.x, y=pos2.y, z=pos2.z} - if pos1.x > pos2.x then - pos2.x, pos1.x = pos1.x, pos2.x - end - if pos1.y > pos2.y then - pos2.y, pos1.y = pos1.y, pos2.y - end - if pos1.z > pos2.z then - pos2.z, pos1.z = pos1.z, pos2.z - end - return pos1, pos2 -end - ---determines the version of serialized data `value`, returning the version as a positive integer or 0 for unknown versions -worldedit.valueversion = function(value) - if value:find("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)") and not value:find("%{") then --previous list format - return 3 - elseif value:find("^[^\"']+%{%d+%}") then - if value:find("%[\"meta\"%]") then --previous meta flat table format - return 2 - end - return 1 --original flat table format - elseif value:find("%{") then --current nested table format - return 4 - end - return 0 --unknown format -end - ---converts the region defined by positions `pos1` and `pos2` into a single string, returning the serialized data and the number of nodes serialized -worldedit.serialize = function(pos1, pos2) - --make area stay loaded - local manip = minetest.get_voxel_manip() - manip:read_from_map(pos1, pos2) - - local pos1, pos2 = worldedit.sort_pos(pos1, pos2) - local pos = {x=pos1.x, y=0, z=0} - local count = 0 - local result = {} - local get_node, get_meta = minetest.get_node, minetest.get_meta - while pos.x <= pos2.x do - pos.y = pos1.y - while pos.y <= pos2.y do - pos.z = pos1.z - while pos.z <= pos2.z do - local node = get_node(pos) - if node.name ~= "air" and node.name ~= "ignore" then - count = count + 1 - local meta = get_meta(pos):to_table() - - --convert metadata itemstacks to itemstrings - for name, inventory in pairs(meta.inventory) do - for index, stack in ipairs(inventory) do - inventory[index] = stack.to_string and stack:to_string() or stack - end - end - - result[count] = { - x = pos.x - pos1.x, - y = pos.y - pos1.y, - z = pos.z - pos1.z, - name = node.name, - param1 = node.param1, - param2 = node.param2, - meta = meta, - } - end - pos.z = pos.z + 1 - end - pos.y = pos.y + 1 - end - pos.x = pos.x + 1 - end - result = minetest.serialize(result) --convert entries to a string - return result, count -end - ---determines the volume the nodes represented by string `value` would occupy if deserialized at `originpos`, returning the two corner positions and the number of nodes ---contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible) -worldedit.allocate = function(originpos, value) - local huge = math.huge - local pos1x, pos1y, pos1z = huge, huge, huge - local pos2x, pos2y, pos2z = -huge, -huge, -huge - local originx, originy, originz = originpos.x, originpos.y, originpos.z - local count = 0 - local version = worldedit.valueversion(value) - if version == 1 or version == 2 then --flat table format - --obtain the node table - local get_tables = loadstring(value) - if get_tables then --error loading value - return originpos, originpos, count - end - local tables = get_tables() - - --transform the node table into an array of nodes - for i = 1, #tables do - for j, v in pairs(tables[i]) do - if type(v) == "table" then - tables[i][j] = tables[v[1]] - end - end - end - local nodes = tables[1] - - --check the node array - count = #nodes - if version == 1 then --original flat table format - for index = 1, count do - local entry = nodes[index] - local pos = entry[1] - local x, y, z = originx - pos.x, originy - pos.y, originz - pos.z - if x < pos1x then pos1x = x end - if y < pos1y then pos1y = y end - if z < pos1z then pos1z = z end - if x > pos2x then pos2x = x end - if y > pos2y then pos2y = y end - if z > pos2z then pos2z = z end - end - else --previous meta flat table format - for index = 1, count do - local entry = nodes[index] - local x, y, z = originx - entry.x, originy - entry.y, originz - entry.z - if x < pos1x then pos1x = x end - if y < pos1y then pos1y = y end - if z < pos1z then pos1z = z end - if x > pos2x then pos2x = x end - if y > pos2y then pos2y = y end - if z > pos2z then pos2z = z end - end - end - elseif version == 3 then --previous list format - for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries - local x, y, z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z) - if x < pos1x then pos1x = x end - if y < pos1y then pos1y = y end - if z < pos1z then pos1z = z end - if x > pos2x then pos2x = x end - if y > pos2y then pos2y = y end - if z > pos2z then pos2z = z end - count = count + 1 - end - elseif version == 4 then --current nested table format - --wip: this is a filthy hack that works surprisingly well - value = value:gsub("return%s*{", "", 1):gsub("}%s*$", "", 1) - local escaped = value:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end) - local startpos, startpos1, endpos = 1, 1 - local nodes = {} - while true do - startpos, endpos = escaped:find("},%s*{", startpos) - if not startpos then - break - end - local current = value:sub(startpos1, startpos) - table.insert(nodes, minetest.deserialize("return " .. current)) - startpos, startpos1 = endpos, endpos - end - table.insert(nodes, minetest.deserialize("return " .. value:sub(startpos1))) - - --local nodes = minetest.deserialize(value) --wip: this is broken for larger tables in the current version of LuaJIT - - count = #nodes - for index = 1, count do - local entry = nodes[index] - local x, y, z = originx + entry.x, originy + entry.y, originz + entry.z - if x < pos1x then pos1x = x end - if y < pos1y then pos1y = y end - if z < pos1z then pos1z = z end - if x > pos2x then pos2x = x end - if y > pos2y then pos2y = y end - if z > pos2z then pos2z = z end - end - end - local pos1 = {x=pos1x, y=pos1y, z=pos1z} - local pos2 = {x=pos2x, y=pos2y, z=pos2z} - return pos1, pos2, count -end - ---loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized ---contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible) -worldedit.deserialize = function(originpos, value) - --make area stay loaded - local pos1, pos2 = worldedit.allocate(originpos, value) - local manip = minetest.get_voxel_manip() - manip:read_from_map(pos1, pos2) - - local originx, originy, originz = originpos.x, originpos.y, originpos.z - local count = 0 - local add_node, get_meta = minetest.add_node, minetest.get_meta - local version = worldedit.valueversion(value) - if version == 1 or version == 2 then --original flat table format - --obtain the node table - local get_tables = loadstring(value) - if not get_tables then --error loading value - return count - end - local tables = get_tables() - - --transform the node table into an array of nodes - for i = 1, #tables do - for j, v in pairs(tables[i]) do - if type(v) == "table" then - tables[i][j] = tables[v[1]] - end - end - end - local nodes = tables[1] - - --load the node array - count = #nodes - if version == 1 then --original flat table format - for index = 1, count do - local entry = nodes[index] - local pos = entry[1] - pos.x, pos.y, pos.z = originx - pos.x, originy - pos.y, originz - pos.z - add_node(pos, entry[2]) - end - else --previous meta flat table format - for index = 1, #nodes do - local entry = nodes[index] - entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z - add_node(entry, entry) --entry acts both as position and as node - get_meta(entry):from_table(entry.meta) - end - end - elseif version == 3 then --previous list format - local pos = {x=0, y=0, z=0} - local node = {name="", param1=0, param2=0} - for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries - pos.x, pos.y, pos.z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z) - node.name, node.param1, node.param2 = name, param1, param2 - add_node(pos, node) - count = count + 1 - end - elseif version == 4 then --current nested table format - --wip: this is a filthy hack that works surprisingly well - value = value:gsub("return%s*{", "", 1):gsub("}%s*$", "", 1) - local escaped = value:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end) - local startpos, startpos1, endpos = 1, 1 - local nodes = {} - while true do - startpos, endpos = escaped:find("},%s*{", startpos) - if not startpos then - break - end - local current = value:sub(startpos1, startpos) - table.insert(nodes, minetest.deserialize("return " .. current)) - startpos, startpos1 = endpos, endpos - end - table.insert(nodes, minetest.deserialize("return " .. value:sub(startpos1))) - - --local nodes = minetest.deserialize(value) --wip: this is broken for larger tables in the current version of LuaJIT - - --load the nodes - count = #nodes - for index = 1, count do - local entry = nodes[index] - entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z - add_node(entry, entry) --entry acts both as position and as node - end - - --load the metadata - for index = 1, count do - local entry = nodes[index] - get_meta(entry):from_table(entry.meta) - end - end - return count -end diff --git a/mods/WorldEdit/worldedit/serialization.lua~ b/mods/WorldEdit/worldedit/serialization.lua~ deleted file mode 100644 index bbedca5a9..000000000 --- a/mods/WorldEdit/worldedit/serialization.lua~ +++ /dev/null @@ -1,273 +0,0 @@ -worldedit = worldedit or {} -local minetest = minetest --local copy of global - ---modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions -worldedit.sort_pos = function(pos1, pos2) - pos1 = {x=pos1.x, y=pos1.y, z=pos1.z} - pos2 = {x=pos2.x, y=pos2.y, z=pos2.z} - if pos1.x > pos2.x then - pos2.x, pos1.x = pos1.x, pos2.x - end - if pos1.y > pos2.y then - pos2.y, pos1.y = pos1.y, pos2.y - end - if pos1.z > pos2.z then - pos2.z, pos1.z = pos1.z, pos2.z - end - return pos1, pos2 -end - ---determines the version of serialized data `value`, returning the version as a positive integer or 0 for unknown versions -worldedit.valueversion = function(value) - if value:find("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)") and not value:find("%{") then --previous list format - return 3 - elseif value:find("^[^\"']+%{%d+%}") then - if value:find("%[\"meta\"%]") then --previous meta flat table format - return 2 - end - return 1 --original flat table format - elseif value:find("%{") then --current nested table format - return 4 - end - return 0 --unknown format -end - ---converts the region defined by positions `pos1` and `pos2` into a single string, returning the serialized data and the number of nodes serialized -worldedit.serialize = function(pos1, pos2) - --make area stay loaded - local manip = minetest.get_voxel_manip() - manip:read_from_map(pos1, pos2) - - local pos1, pos2 = worldedit.sort_pos(pos1, pos2) - local pos = {x=pos1.x, y=0, z=0} - local count = 0 - local result = {} - local get_node, get_meta = minetest.get_node, minetest.get_meta - while pos.x <= pos2.x do - pos.y = pos1.y - while pos.y <= pos2.y do - pos.z = pos1.z - while pos.z <= pos2.z do - local node = get_node(pos) - if node.name ~= "air" and node.name ~= "ignore" then - count = count + 1 - local meta = get_meta(pos):to_table() - - --convert metadata itemstacks to itemstrings - for name, inventory in pairs(meta.inventory) do - for index, stack in ipairs(inventory) do - inventory[index] = stack.to_string and stack:to_string() or stack - end - end - - result[count] = { - x = pos.x - pos1.x, - y = pos.y - pos1.y, - z = pos.z - pos1.z, - name = node.name, - param1 = node.param1, - param2 = node.param2, - meta = meta, - } - end - pos.z = pos.z + 1 - end - pos.y = pos.y + 1 - end - pos.x = pos.x + 1 - end - result = minetest.serialize(result) --convert entries to a string - return result, count -end - ---determines the volume the nodes represented by string `value` would occupy if deserialized at `originpos`, returning the two corner positions and the number of nodes ---contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible) -worldedit.allocate = function(originpos, value) - local huge = math.huge - local pos1x, pos1y, pos1z = huge, huge, huge - local pos2x, pos2y, pos2z = -huge, -huge, -huge - local originx, originy, originz = originpos.x, originpos.y, originpos.z - local count = 0 - local version = worldedit.valueversion(value) - if version == 1 or version == 2 then --flat table format - --obtain the node table - local get_tables = loadstring(value) - if get_tables then --error loading value - return originpos, originpos, count - end - local tables = get_tables() - - --transform the node table into an array of nodes - for i = 1, #tables do - for j, v in pairs(tables[i]) do - if type(v) == "table" then - tables[i][j] = tables[v[1]] - end - end - end - local nodes = tables[1] - - --check the node array - count = #nodes - if version == 1 then --original flat table format - for index = 1, count do - local entry = nodes[index] - local pos = entry[1] - local x, y, z = originx - pos.x, originy - pos.y, originz - pos.z - if x < pos1x then pos1x = x end - if y < pos1y then pos1y = y end - if z < pos1z then pos1z = z end - if x > pos2x then pos2x = x end - if y > pos2y then pos2y = y end - if z > pos2z then pos2z = z end - end - else --previous meta flat table format - for index = 1, count do - local entry = nodes[index] - local x, y, z = originx - entry.x, originy - entry.y, originz - entry.z - if x < pos1x then pos1x = x end - if y < pos1y then pos1y = y end - if z < pos1z then pos1z = z end - if x > pos2x then pos2x = x end - if y > pos2y then pos2y = y end - if z > pos2z then pos2z = z end - end - end - elseif version == 3 then --previous list format - for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries - x, y, z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z) - if x < pos1x then pos1x = x end - if y < pos1y then pos1y = y end - if z < pos1z then pos1z = z end - if x > pos2x then pos2x = x end - if y > pos2y then pos2y = y end - if z > pos2z then pos2z = z end - count = count + 1 - end - elseif version == 4 then --current nested table format - --wip: this is a filthy hack that works surprisingly well - value = value:gsub("return%s*{", "", 1):gsub("}%s*$", "", 1) - local escaped = value:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end) - local startpos, startpos1, endpos = 1, 1 - local nodes = {} - while true do - startpos, endpos = escaped:find("},%s*{", startpos) - if not startpos then - break - end - local current = value:sub(startpos1, startpos) - table.insert(nodes, minetest.deserialize("return " .. current)) - startpos, startpos1 = endpos, endpos - end - table.insert(nodes, minetest.deserialize("return " .. value:sub(startpos1))) - - --local nodes = minetest.deserialize(value) --wip: this is broken for larger tables in the current version of LuaJIT - - count = #nodes - for index = 1, count do - local entry = nodes[index] - x, y, z = originx + entry.x, originy + entry.y, originz + entry.z - if x < pos1x then pos1x = x end - if y < pos1y then pos1y = y end - if z < pos1z then pos1z = z end - if x > pos2x then pos2x = x end - if y > pos2y then pos2y = y end - if z > pos2z then pos2z = z end - end - end - local pos1 = {x=pos1x, y=pos1y, z=pos1z} - local pos2 = {x=pos2x, y=pos2y, z=pos2z} - return pos1, pos2, count -end - ---loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized ---contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible) -worldedit.deserialize = function(originpos, value) - --make area stay loaded - local pos1, pos2 = worldedit.allocate(originpos, value) - local manip = minetest.get_voxel_manip() - manip:read_from_map(pos1, pos2) - - local originx, originy, originz = originpos.x, originpos.y, originpos.z - local count = 0 - local add_node, get_meta = minetest.add_node, minetest.get_meta - local version = worldedit.valueversion(value) - if version == 1 or version == 2 then --original flat table format - --obtain the node table - local get_tables = loadstring(value) - if not get_tables then --error loading value - return count - end - local tables = get_tables() - - --transform the node table into an array of nodes - for i = 1, #tables do - for j, v in pairs(tables[i]) do - if type(v) == "table" then - tables[i][j] = tables[v[1]] - end - end - end - local nodes = tables[1] - - --load the node array - count = #nodes - if version == 1 then --original flat table format - for index = 1, count do - local entry = nodes[index] - local pos = entry[1] - pos.x, pos.y, pos.z = originx - pos.x, originy - pos.y, originz - pos.z - add_node(pos, entry[2]) - end - else --previous meta flat table format - for index = 1, #nodes do - local entry = nodes[index] - entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z - add_node(entry, entry) --entry acts both as position and as node - get_meta(entry):from_table(entry.meta) - end - end - elseif version == 3 then --previous list format - local pos = {x=0, y=0, z=0} - local node = {name="", param1=0, param2=0} - for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries - pos.x, pos.y, pos.z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z) - node.name, node.param1, node.param2 = name, param1, param2 - add_node(pos, node) - count = count + 1 - end - elseif version == 4 then --current nested table format - --wip: this is a filthy hack that works surprisingly well - value = value:gsub("return%s*{", "", 1):gsub("}%s*$", "", 1) - local escaped = value:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end) - local startpos, startpos1, endpos = 1, 1 - local nodes = {} - while true do - startpos, endpos = escaped:find("},%s*{", startpos) - if not startpos then - break - end - local current = value:sub(startpos1, startpos) - table.insert(nodes, minetest.deserialize("return " .. current)) - startpos, startpos1 = endpos, endpos - end - table.insert(nodes, minetest.deserialize("return " .. value:sub(startpos1))) - - --local nodes = minetest.deserialize(value) --wip: this is broken for larger tables in the current version of LuaJIT - - --load the nodes - count = #nodes - for index = 1, count do - local entry = nodes[index] - entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z - add_node(entry, entry) --entry acts both as position and as node - end - - --load the metadata - for index = 1, count do - local entry = nodes[index] - get_meta(entry):from_table(entry.meta) - end - end - return count -end diff --git a/mods/WorldEdit/worldedit/visualization.lua b/mods/WorldEdit/worldedit/visualization.lua deleted file mode 100644 index dbee5d087..000000000 --- a/mods/WorldEdit/worldedit/visualization.lua +++ /dev/null @@ -1,142 +0,0 @@ -worldedit = worldedit or {} -local minetest = minetest --local copy of global - ---modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions -worldedit.sort_pos = function(pos1, pos2) - pos1 = {x=pos1.x, y=pos1.y, z=pos1.z} - pos2 = {x=pos2.x, y=pos2.y, z=pos2.z} - if pos1.x > pos2.x then - pos2.x, pos1.x = pos1.x, pos2.x - end - if pos1.y > pos2.y then - pos2.y, pos1.y = pos1.y, pos2.y - end - if pos1.z > pos2.z then - pos2.z, pos1.z = pos1.z, pos2.z - end - return pos1, pos2 -end - ---determines the volume of the region defined by positions `pos1` and `pos2`, returning the volume -worldedit.volume = function(pos1, pos2) - local pos1, pos2 = worldedit.sort_pos(pos1, pos2) - return (pos2.x - pos1.x + 1) * (pos2.y - pos1.y + 1) * (pos2.z - pos1.z + 1) -end - -minetest.register_node("worldedit:placeholder", { - drawtype = "airlike", - paramtype = "light", - sunlight_propagates = true, - diggable = false, - groups = {not_in_creative_inventory=1}, -}) - ---hides all nodes in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes, returning the number of nodes hidden -worldedit.hide = function(pos1, pos2) - --make area stay loaded - local manip = minetest.get_voxel_manip() - manip:read_from_map(pos1, pos2) - - local pos1, pos2 = worldedit.sort_pos(pos1, pos2) - local pos = {x=pos1.x, y=0, z=0} - local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node - while pos.x <= pos2.x do - pos.y = pos1.y - while pos.y <= pos2.y do - pos.z = pos1.z - while pos.z <= pos2.z do - local node = get_node(pos) - if node.name ~= "worldedit:placeholder" then - local data = get_meta(pos):to_table() --obtain metadata of original node - data.fields.worldedit_placeholder = node.name --add the node's name - node.name = "worldedit:placeholder" --set node name - add_node(pos, node) --add placeholder node - get_meta(pos):from_table(data) --set placeholder metadata to the original node's metadata - end - pos.z = pos.z + 1 - end - pos.y = pos.y + 1 - end - pos.x = pos.x + 1 - end - return worldedit.volume(pos1, pos2) -end - ---suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes, returning the number of nodes suppressed -worldedit.suppress = function(pos1, pos2, nodename) - --ignore placeholder supression - if nodename == "worldedit:placeholder" then - return 0 - end - - --make area stay loaded - local manip = minetest.get_voxel_manip() - manip:read_from_map(pos1, pos2) - - local pos1, pos2 = worldedit.sort_pos(pos1, pos2) - local nodes = minetest.find_nodes_in_area(pos1, pos2, nodename) - local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node - for _, pos in ipairs(nodes) do - local node = get_node(pos) - local data = get_meta(pos):to_table() --obtain metadata of original node - data.fields.worldedit_placeholder = node.name --add the node's name - node.name = "worldedit:placeholder" --set node name - add_node(pos, node) --add placeholder node - get_meta(pos):from_table(data) --set placeholder metadata to the original node's metadata - end - return #nodes -end - ---highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes, returning the number of nodes found -worldedit.highlight = function(pos1, pos2, nodename) - --make area stay loaded - local manip = minetest.get_voxel_manip() - manip:read_from_map(pos1, pos2) - - local pos1, pos2 = worldedit.sort_pos(pos1, pos2) - local pos = {x=pos1.x, y=0, z=0} - local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node - local count = 0 - while pos.x <= pos2.x do - pos.y = pos1.y - while pos.y <= pos2.y do - pos.z = pos1.z - while pos.z <= pos2.z do - local node = get_node(pos) - if node.name == nodename then --node found - count = count + 1 - elseif node.name ~= "worldedit:placeholder" then --hide other nodes - local data = get_meta(pos):to_table() --obtain metadata of original node - data.fields.worldedit_placeholder = node.name --add the node's name - node.name = "worldedit:placeholder" --set node name - add_node(pos, node) --add placeholder node - get_meta(pos):from_table(data) --set placeholder metadata to the original node's metadata - end - pos.z = pos.z + 1 - end - pos.y = pos.y + 1 - end - pos.x = pos.x + 1 - end - return count -end - ---restores all nodes hidden with WorldEdit functions in a region defined by positions `pos1` and `pos2`, returning the number of nodes restored -worldedit.restore = function(pos1, pos2) - --make area stay loaded - local manip = minetest.get_voxel_manip() - manip:read_from_map(pos1, pos2) - - local pos1, pos2 = worldedit.sort_pos(pos1, pos2) - local nodes = minetest.find_nodes_in_area(pos1, pos2, "worldedit:placeholder") - local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node - for _, pos in ipairs(nodes) do - local node = get_node(pos) - local data = get_meta(pos):to_table() --obtain node metadata - node.name = data.fields.worldedit_placeholder --set node name - data.fields.worldedit_placeholder = nil --delete old nodename - add_node(pos, node) --add original node - get_meta(pos):from_table(data) --set original node metadata - end - return #nodes -end diff --git a/mods/WorldEdit/worldedit_commands/depends.txt b/mods/WorldEdit/worldedit_commands/depends.txt deleted file mode 100644 index df8caff2f..000000000 --- a/mods/WorldEdit/worldedit_commands/depends.txt +++ /dev/null @@ -1 +0,0 @@ -worldedit \ No newline at end of file diff --git a/mods/WorldEdit/worldedit_commands/init.lua b/mods/WorldEdit/worldedit_commands/init.lua deleted file mode 100644 index cb086c19a..000000000 --- a/mods/WorldEdit/worldedit_commands/init.lua +++ /dev/null @@ -1,1144 +0,0 @@ -minetest.register_privilege("worldedit", "Can use WorldEdit commands") - ---wip: fold the hollow stuff into the main functions and add a hollow flag at the end, then add the compatibility stuff - -worldedit.set_pos = {} -worldedit.inspect = {} - -worldedit.pos1 = {} -worldedit.pos2 = {} -if minetest.place_schematic then - worldedit.prob_pos = {} - worldedit.prob_list = {} -end - -dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua") -dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lua") -safe_region = safe_region or function(callback) return callback end - -local get_position = function(name) --position 1 retrieval function for when not using `safe_region` - local pos1 = worldedit.pos1[name] - if pos1 == nil then - worldedit.player_notify(name, "no position 1 selected") - end - return pos1 -end - -local get_node = function(name, nodename) - local node = worldedit.normalize_nodename(nodename) - if not node then - worldedit.player_notify(name, "invalid node name: " .. nodename) - return nil - end - return node -end - -worldedit.player_notify = function(name, message) - minetest.chat_send_player(name, "WorldEdit -!- " .. message, false) -end - ---determines whether `nodename` is a valid node name, returning a boolean -worldedit.normalize_nodename = function(nodename) - nodename = nodename:gsub("^%s*(.-)%s*$", "%1") - if nodename == "" then return nil end - local fullname = ItemStack({name=nodename}):get_name() --resolve aliases of node names to full names - if minetest.registered_nodes[fullname] or fullname == "air" then --directly found node name or alias of nodename - return fullname - end - for key, value in pairs(minetest.registered_nodes) do - if key:find(":" .. nodename, 1, true) then --found in mod - return key - end - end - nodename = nodename:lower() --lowercase both for case insensitive comparison - for key, value in pairs(minetest.registered_nodes) do - if value.description:lower() == nodename then --found in description - return key - end - end - return nil -end - ---determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1) -worldedit.player_axis = function(name) - local dir = minetest.get_player_by_name(name):get_look_dir() - local x, y, z = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z) - if x > y then - if x > z then - return "x", dir.x > 0 and 1 or -1 - end - elseif y > z then - return "y", dir.y > 0 and 1 or -1 - end - return "z", dir.z > 0 and 1 or -1 -end - -minetest.register_chatcommand("/about", { - params = "", - description = "Get information about the mod", - func = function(name, param) - worldedit.player_notify(name, "WorldEdit " .. worldedit.version_string .. " is available on this server. Type /help to get a list of commands, or get more information at https://github.com/Uberi/MineTest-WorldEdit/") - end, -}) - -minetest.register_chatcommand("/inspect", { - params = "on/off/1/0/true/false/yes/no/enable/disable/", - description = "Enable or disable node inspection", - privs = {worldedit=true}, - func = function(name, param) - if param == "on" or param == "1" or param == "true" or param == "yes" or param == "enable" or param == "" then - worldedit.inspect[name] = true - local axis, sign = worldedit.player_axis(name) - worldedit.player_notify(name, string.format("inspector: inspection enabled for %s, currently facing the %s axis", - name, axis .. (sign > 0 and "+" or "-"))) - elseif param == "off" or param == "0" or param == "false" or param == "no" or param == "disable" then - worldedit.inspect[name] = nil - worldedit.player_notify(name, "inspector: inspection disabled") - else - worldedit.player_notify(name, "invalid usage: " .. param) - end - end, -}) - -minetest.register_on_punchnode(function(pos, node, puncher) - local name = puncher:get_player_name() - if worldedit.inspect[name] then - if minetest.check_player_privs(name, {worldedit=true}) then - local axis, sign = worldedit.player_axis(name) - message = string.format("inspector: %s at %s (param1=%d, param2=%d) punched by %s facing the %s axis", - node.name, minetest.pos_to_string(pos), node.param1, node.param2, name, axis .. (sign > 0 and "+" or "-")) - else - message = "inspector: worldedit privileges required" - end - worldedit.player_notify(name, message) - end -end) - -minetest.register_chatcommand("/reset", { - params = "", - description = "Reset the region so that it is empty", - privs = {worldedit=true}, - func = function(name, param) - worldedit.pos1[name] = nil - worldedit.pos2[name] = nil - worldedit.mark_pos1(name) - worldedit.mark_pos2(name) - worldedit.set_pos[name] = nil - worldedit.player_notify(name, "region reset") - end, -}) - -minetest.register_chatcommand("/mark", { - params = "", - description = "Show markers at the region positions", - privs = {worldedit=true}, - func = function(name, param) - worldedit.mark_pos1(name) - worldedit.mark_pos2(name) - worldedit.player_notify(name, "region marked") - end, -}) - -minetest.register_chatcommand("/unmark", { - params = "", - description = "Hide markers if currently shown", - privs = {worldedit=true}, - func = function(name, param) - local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] - worldedit.pos1[name] = nil - worldedit.pos2[name] = nil - worldedit.mark_pos1(name) - worldedit.mark_pos2(name) - worldedit.pos1[name] = pos1 - worldedit.pos2[name] = pos2 - worldedit.player_notify(name, "region unmarked") - end, -}) - -minetest.register_chatcommand("/pos1", { - params = "", - description = "Set WorldEdit region position 1 to the player's location", - privs = {worldedit=true}, - func = function(name, param) - local pos = minetest.get_player_by_name(name):getpos() - pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5) - worldedit.pos1[name] = pos - worldedit.mark_pos1(name) - worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos)) - end, -}) - -minetest.register_chatcommand("/pos2", { - params = "", - description = "Set WorldEdit region position 2 to the player's location", - privs = {worldedit=true}, - func = function(name, param) - local pos = minetest.get_player_by_name(name):getpos() - pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5) - worldedit.pos2[name] = pos - worldedit.mark_pos2(name) - worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos)) - end, -}) - -minetest.register_chatcommand("/p", { - params = "set/set1/set2/get", - description = "Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region", - privs = {worldedit=true}, - func = function(name, param) - if param == "set" then --set both WorldEdit positions - worldedit.set_pos[name] = "pos1" - worldedit.player_notify(name, "select positions by punching two nodes") - elseif param == "set1" then --set WorldEdit position 1 - worldedit.set_pos[name] = "pos1only" - worldedit.player_notify(name, "select position 1 by punching a node") - elseif param == "set2" then --set WorldEdit position 2 - worldedit.set_pos[name] = "pos2" - worldedit.player_notify(name, "select position 2 by punching a node") - elseif param == "get" then --display current WorldEdit positions - if worldedit.pos1[name] ~= nil then - worldedit.player_notify(name, "position 1: " .. minetest.pos_to_string(worldedit.pos1[name])) - else - worldedit.player_notify(name, "position 1 not set") - end - if worldedit.pos2[name] ~= nil then - worldedit.player_notify(name, "position 2: " .. minetest.pos_to_string(worldedit.pos2[name])) - else - worldedit.player_notify(name, "position 2 not set") - end - else - worldedit.player_notify(name, "unknown subcommand: " .. param) - end - end, -}) - -minetest.register_chatcommand("/cut", { - params = "", - description = "Delete the current WorldEdit region to ", - privs = {worldedit=true}, - func = safe_region(function(name, param) - local node = get_node(name, "air") - if not node then - worldedit.player_notify(name, "Could not cut... sorry") - return - end - - local count = worldedit.set(worldedit.pos1[name], worldedit.pos2[name], node) - worldedit.player_notify(name, count .. " nodes cut") - end, check_region), -}) - - -minetest.register_chatcommand("/fixedpos", { - params = "set1/set2 x y z", - description = "Set a WorldEdit region position to the position at (, , )", - privs = {worldedit=true}, - func = function(name, param) - local found, _, flag, x, y, z = param:find("^(set[12])%s+([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)$") - if found == nil then - worldedit.player_notify(name, "invalid usage: " .. param) - return - end - local pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)} - if flag == "set1" then - worldedit.pos1[name] = pos - worldedit.mark_pos1(name) - worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos)) - else --flag == "set2" - worldedit.pos2[name] = pos - worldedit.mark_pos2(name) - worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos)) - end - end, -}) - -minetest.register_on_punchnode(function(pos, node, puncher) - local name = puncher:get_player_name() - if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position - if worldedit.set_pos[name] == "pos1" then --setting position 1 - worldedit.pos1[name] = pos - worldedit.mark_pos1(name) - worldedit.set_pos[name] = "pos2" --set position 2 on the next invocation - worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos)) - elseif worldedit.set_pos[name] == "pos1only" then --setting position 1 only - worldedit.pos1[name] = pos - worldedit.mark_pos1(name) - worldedit.set_pos[name] = nil --finished setting positions - worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos)) - elseif worldedit.set_pos[name] == "pos2" then --setting position 2 - worldedit.pos2[name] = pos - worldedit.mark_pos2(name) - worldedit.set_pos[name] = nil --finished setting positions - worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos)) - elseif worldedit.set_pos[name] == "prob" then --setting Minetest schematic node probabilities - worldedit.prob_pos[name] = pos - minetest.show_formspec(puncher:get_player_name(), "prob_val_enter", "field[text;;]") - end - end -end) - -minetest.register_chatcommand("/volume", { - params = "", - description = "Display the volume of the current WorldEdit region", - privs = {worldedit=true}, - func = function(name, param) - local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] - if pos1 == nil or pos2 == nil then - worldedit.player_notify(name, "no region selected") - return nil - end - - local volume = worldedit.volume(pos1, pos2) - local abs = math.abs - worldedit.player_notify(name, "current region has a volume of " .. volume .. " nodes (" - .. abs(pos2.x - pos1.x) + 1 .. "*" - .. abs(pos2.y - pos1.y) + 1 .. "*" - .. abs(pos2.z - pos1.z) + 1 .. ")") - end, -}) - -minetest.register_chatcommand("/set", { - params = "", - description = "Set the current WorldEdit region to ", - privs = {worldedit=true}, - func = safe_region(function(name, param) - local node = get_node(name, param) - if not node then - worldedit.player_notify(name, "Could not identify node \"" .. param .. "\"") - return - end - - local count = worldedit.set(worldedit.pos1[name], worldedit.pos2[name], node) - worldedit.player_notify(name, count .. " nodes set") - end, check_region), -}) - -minetest.register_chatcommand("/mix", { - params = " ...", - description = "Fill the current WorldEdit region with a random mix of , ...", - privs = {worldedit=true}, - func = safe_region(function(name, param) - local nodes = {} - for nodename in param:gmatch("[^%s]+") do - local node = get_node(name, nodename) - if not node then - worldedit.player_notify(name, "Could not identify node \"" .. name .. "\"") - return - end - nodes[#nodes + 1] = node - end - - local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] - local count = worldedit.set(pos1, pos2, nodes) - worldedit.player_notify(name, count .. " nodes set") - end, check_region), -}) - -local check_replace = function(name, param) - local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$") - if found == nil then - worldedit.player_notify(name, "invalid usage: " .. param) - return nil - end - local newsearchnode = worldedit.normalize_nodename(searchnode) - if not newsearchnode then - worldedit.player_notify(name, "invalid search node name: " .. searchnode) - return nil - end - local newreplacenode = worldedit.normalize_nodename(replacenode) - if not newreplacenode then - worldedit.player_notify(name, "invalid replace node name: " .. replacenode) - return nil - end - return check_region(name, param) -end - -minetest.register_chatcommand("/replace", { - params = " ", - description = "Replace all instances of with in the current WorldEdit region", - privs = {worldedit=true}, - func = safe_region(function(name, param) - local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$") - local newsearchnode = worldedit.normalize_nodename(searchnode) - local newreplacenode = worldedit.normalize_nodename(replacenode) - local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name], newsearchnode, newreplacenode) - worldedit.player_notify(name, count .. " nodes replaced") - end, check_replace), -}) - -minetest.register_chatcommand("/green", { - params = "", - description = "Greens the area.", - privs = {worldedit=true}, - func = safe_region(function(name, param) - local newsearchnode = get_node(name, "default:dirt") - local newreplacenode = get_node(name, "default:dirt_with_grass") - local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name], newsearchnode, newreplacenode) - worldedit.player_notify(name, count .. " have green grass") - end, check_region), -}) - - -minetest.register_chatcommand("/replaceinverse", { - params = " ", - description = "Replace all nodes other than with in the current WorldEdit region", - privs = {worldedit=true}, - func = safe_region(function(name, param) - local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$") - local newsearchnode = worldedit.normalize_nodename(searchnode) - local newreplacenode = worldedit.normalize_nodename(replacenode) - local count = worldedit.replaceinverse(worldedit.pos1[name], worldedit.pos2[name], searchnode, replacenode) - worldedit.player_notify(name, count .. " nodes replaced") - end, check_replace), -}) - -local check_sphere = function(name, param) - if worldedit.pos1[name] == nil then - worldedit.player_notify(name, "no position 1 selected") - return nil - end - local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") - if found == nil then - worldedit.player_notify(name, "invalid usage: " .. param) - return nil - end - local node = get_node(name, nodename) - if not node then return nil end - return math.ceil((4 * math.pi * (tonumber(radius) ^ 3)) / 3) --volume of sphere -end - -minetest.register_chatcommand("/hollowsphere", { - params = " ", - description = "Add hollow sphere centered at WorldEdit position 1 with radius , composed of ", - privs = {worldedit=true}, - func = safe_region(function(name, param) - local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") - local node = get_node(name, nodename) - local count = worldedit.hollow_sphere(worldedit.pos1[name], tonumber(radius), node) - worldedit.player_notify(name, count .. " nodes added") - end, check_sphere), -}) - -minetest.register_chatcommand("/sphere", { - params = " ", - description = "Add sphere centered at WorldEdit position 1 with radius , composed of ", - privs = {worldedit=true}, - func = safe_region(function(name, param) - local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") - local node = get_node(name, nodename) - local count = worldedit.sphere(worldedit.pos1[name], tonumber(radius), node) - worldedit.player_notify(name, count .. " nodes added") - end, check_sphere), -}) - -local check_dome = function(name, param) - if worldedit.pos1[name] == nil then - worldedit.player_notify(name, "no position 1 selected") - return nil - end - local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") - if found == nil then - worldedit.player_notify(name, "invalid usage: " .. param) - return nil - end - local node = get_node(name, nodename) - if not node then return nil end - return math.ceil((2 * math.pi * (tonumber(radius) ^ 3)) / 3) --volume of dome -end - -minetest.register_chatcommand("/hollowdome", { - params = " ", - description = "Add hollow dome centered at WorldEdit position 1 with radius , composed of ", - privs = {worldedit=true}, - func = safe_region(function(name, param) - local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") - local node = get_node(name, nodename) - local count = worldedit.hollow_dome(worldedit.pos1[name], tonumber(radius), node) - worldedit.player_notify(name, count .. " nodes added") - end, check_dome), -}) - -minetest.register_chatcommand("/dome", { - params = " ", - description = "Add dome centered at WorldEdit position 1 with radius , composed of ", - privs = {worldedit=true}, - func = safe_region(function(name, param) - local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") - local node = get_node(name, nodename) - local count = worldedit.dome(worldedit.pos1[name], tonumber(radius), node) - worldedit.player_notify(name, count .. " nodes added") - end, check_dome), -}) - -local check_cylinder = function(name, param) - if worldedit.pos1[name] == nil then - worldedit.player_notify(name, "no position 1 selected") - return nil - end - local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$") - if found == nil then - worldedit.player_notify(name, "invalid usage: " .. param) - return nil - end - local node = get_node(name, nodename) - if not node then return nil end - return math.ceil(math.pi * (tonumber(radius) ^ 2) * tonumber(length)) -end - -minetest.register_chatcommand("/hollowcylinder", { - params = "x/y/z/? ", - description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length and radius , composed of ", - privs = {worldedit=true}, - func = safe_region(function(name, param) - local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$") - length = tonumber(length) - if axis == "?" then - axis, sign = worldedit.player_axis(name) - length = length * sign - end - local node = get_node(name, nodename) - local count = worldedit.hollow_cylinder(worldedit.pos1[name], axis, length, tonumber(radius), node) - worldedit.player_notify(name, count .. " nodes added") - end, check_cylinder), -}) - -minetest.register_chatcommand("/cylinder", { - params = "x/y/z/? ", - description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length and radius , composed of ", - privs = {worldedit=true}, - func = safe_region(function(name, param) - local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$") - length = tonumber(length) - if axis == "?" then - axis, sign = worldedit.player_axis(name) - length = length * sign - end - local node = get_node(name, nodename) - local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius), node) - worldedit.player_notify(name, count .. " nodes added") - end, check_cylinder), -}) - -minetest.register_chatcommand("/pyramid", { - params = "x/y/z/? ", - description = "Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height , composed of ", - privs = {worldedit=true}, - func = safe_region(function(name, param) - local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$") - height = tonumber(height) - if axis == "?" then - axis, sign = worldedit.player_axis(name) - height = height * sign - end - local node = get_node(name, nodename) - local count = worldedit.pyramid(worldedit.pos1[name], axis, height, node) - worldedit.player_notify(name, count .. " nodes added") - end, - function(name, param) - if worldedit.pos1[name] == nil then - worldedit.player_notify(name, "no position 1 selected") - return nil - end - local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$") - if found == nil then - worldedit.player_notify(name, "invalid usage: " .. param) - return nil - end - local node = get_node(name, nodename) - if not node then return nil end - height = tonumber(height) - return math.ceil(((height * 2 + 1) ^ 2) * height / 3) - end), -}) - -minetest.register_chatcommand("/spiral", { - params = " ", - description = "Add spiral centered at WorldEdit position 1 with side length , height , space between walls , composed of ", - privs = {worldedit=true}, - func = safe_region(function(name, param) - local found, _, length, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$") - local node = get_node(name, nodename) - local count = worldedit.spiral(worldedit.pos1[name], tonumber(length), tonumber(height), tonumber(space), node) - worldedit.player_notify(name, count .. " nodes added") - end, - function(name, param) - if worldedit.pos1[name] == nil then - worldedit.player_notify(name, "no position 1 selected") - return nil - end - local found, _, length, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$") - if found == nil then - worldedit.player_notify(name, "invalid usage: " .. param) - return nil - end - local node = get_node(name, nodename) - if not node then return nil end - return check_region(name, param) - end), -}) - -minetest.register_chatcommand("/copy", { - params = "x/y/z/? ", - description = "Copy the current WorldEdit region along the x/y/z/? axis by nodes", - privs = {worldedit=true}, - func = safe_region(function(name, param) - local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$") - if found == nil then - worldedit.player_notify(name, "invalid usage: " .. param) - return - end - amount = tonumber(amount) - if axis == "?" then - axis, sign = worldedit.player_axis(name) - amount = amount * sign - end - - local count = worldedit.copy(worldedit.pos1[name], worldedit.pos2[name], axis, amount) - worldedit.player_notify(name, count .. " nodes copied") - end, - function(name, param) - local volume = check_region(name, param) - return volume and volume * 2 or volume - end), -}) - -minetest.register_chatcommand("/move", { - params = "x/y/z/? ", - description = "Move the current WorldEdit region along the x/y/z/? axis by nodes", - privs = {worldedit=true}, - func = safe_region(function(name, param) - local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] - local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$") - if found == nil then - worldedit.player_notify(name, "invalid usage: " .. param) - return - end - amount = tonumber(amount) - if axis == "?" then - axis, sign = worldedit.player_axis(name) - amount = amount * sign - end - - local count = worldedit.move(pos1, pos2, axis, amount) - - pos1[axis] = pos1[axis] + amount - pos2[axis] = pos2[axis] + amount - worldedit.mark_pos1(name) - worldedit.mark_pos2(name) - worldedit.player_notify(name, count .. " nodes moved") - end, check_region), -}) - -minetest.register_chatcommand("/stack", { - params = "x/y/z/? ", - description = "Stack the current WorldEdit region along the x/y/z/? axis times", - privs = {worldedit=true}, - func = safe_region(function(name, param) - local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$") - repetitions = tonumber(repetitions) - if axis == "?" then - axis, sign = worldedit.player_axis(name) - repetitions = repetitions * sign - end - local count = worldedit.stack(worldedit.pos1[name], worldedit.pos2[name], axis, repetitions) - worldedit.player_notify(name, count .. " nodes stacked") - end, - function(name, param) - local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$") - if found == nil then - worldedit.player_notify(name, "invalid usage: " .. param) - return - end - local count = check_region(name, param) - if count then return (tonumber(repetitions) + 1) * count end - return nil - end), -}) - -minetest.register_chatcommand("/stack2", { - params = " ", - description = "Stack the current WorldEdit region times by offset , , ", - privs = {worldedit=true}, - func = function(name, param) - local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] - if pos1 == nil or pos2 == nil then - worldedit.player_notify(name, "Select a position first!") - return - end - local repetitions, incs = param:match("(%d+)%s*(.+)") - if repetitions == nil then - worldedit.player_notify(name, "invalid count: " .. param) - return - end - repetitions = tonumber(repetitions) - - local x, y, z = incs:match("([+-]?%d+) ([+-]%d+) ([+-]%d+)") - if x == nil then - worldedit.player_notify(name, "invalid increments: " .. param) - return - end - x, y, z = tonumber(x), tonumber(y), tonumber(z) - - local count = worldedit.volume(pos1, pos2) * repetitions - - return safe_region(function() - worldedit.stack2(pos1, pos2, {x=x, y=y, z=z}, repetitions, - function() worldedit.player_notify(name, count .. " nodes stacked") end) - end, function() - return count - end)(name,param) -- more hax --wip: clean this up a little bit - end -}) - - -minetest.register_chatcommand("/stretch", { - params = " ", - description = "Scale the current WorldEdit positions and region by a factor of , , along the X, Y, and Z axes, repectively, with position 1 as the origin", - privs = {worldedit=true}, - func = safe_region(function(name, param) - local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] - local found, _, stretchx, stretchy, stretchz = param:find("^(%d+)%s+(%d+)%s+(%d+)$") - stretchx, stretchy, stretchz = tonumber(stretchx), tonumber(stretchy), tonumber(stretchz) - local count, pos1, pos2 = worldedit.stretch(pos1, pos2, stretchx, stretchy, stretchz) - - --reset markers to scaled positions - worldedit.pos1[name] = pos1 - worldedit.pos2[name] = pos2 - worldedit.mark_pos1(name) - worldedit.mark_pos2(name) - - worldedit.player_notify(name, count .. " nodes stretched") - end, - function(name, param) - local found, _, stretchx, stretchy, stretchz = param:find("^(%d+)%s+(%d+)%s+(%d+)$") - if found == nil then - worldedit.player_notify(name, "invalid usage: " .. param) - return nil - end - stretchx, stretchy, stretchz = tonumber(stretchx), tonumber(stretchy), tonumber(stretchz) - if stretchx == 0 or stretchy == 0 or stretchz == 0 then - worldedit.player_notify(name, "invalid scaling factors: " .. param) - end - local count = check_region(name, param) - if count then return tonumber(stretchx) * tonumber(stretchy) * tonumber(stretchz) * count end - return nil - end), -}) - -minetest.register_chatcommand("/transpose", { - params = "x/y/z/? x/y/z/?", - description = "Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes", - privs = {worldedit=true}, - func = safe_region(function(name, param) - local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] - local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$") - if axis1 == "?" then axis1 = worldedit.player_axis(name) end - if axis2 == "?" then axis2 = worldedit.player_axis(name) end - local count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2) - - --reset markers to transposed positions - worldedit.pos1[name] = pos1 - worldedit.pos2[name] = pos2 - worldedit.mark_pos1(name) - worldedit.mark_pos2(name) - - worldedit.player_notify(name, count .. " nodes transposed") - end, - function(name, param) - local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$") - if found == nil then - worldedit.player_notify(name, "invalid usage: " .. param) - return nil - end - if axis1 == axis2 then - worldedit.player_notify(name, "invalid usage: axes must be different") - return nil - end - return check_region(name, param) - end), -}) - -minetest.register_chatcommand("/flip", { - params = "x/y/z/?", - description = "Flip the current WorldEdit region along the x/y/z/? axis", - privs = {worldedit=true}, - func = safe_region(function(name, param) - if param == "?" then param = worldedit.player_axis(name) end - local count = worldedit.flip(worldedit.pos1[name], worldedit.pos2[name], param) - worldedit.player_notify(name, count .. " nodes flipped") - end, - function(name, param) - if param ~= "x" and param ~= "y" and param ~= "z" and param ~= "?" then - worldedit.player_notify(name, "invalid usage: " .. param) - return nil - end - return check_region(name, param) - end), -}) - -minetest.register_chatcommand("/rotate", { - params = " ", - description = "Rotate the current WorldEdit region around the axis by angle (90 degree increment)", - privs = {worldedit=true}, - func = safe_region(function(name, param) - local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] - local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$") - if axis == "?" then axis = worldedit.player_axis(name) end - local count, pos1, pos2 = worldedit.rotate(pos1, pos2, axis, angle) - - --reset markers to rotated positions - worldedit.pos1[name] = pos1 - worldedit.pos2[name] = pos2 - worldedit.mark_pos1(name) - worldedit.mark_pos2(name) - - worldedit.player_notify(name, count .. " nodes rotated") - end, - function(name, param) - local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$") - if found == nil then - worldedit.player_notify(name, "invalid usage: " .. param) - return nil - end - if angle % 90 ~= 0 then - worldedit.player_notify(name, "invalid usage: angle must be multiple of 90") - return nil - end - return check_region(name, param) - end), -}) - -minetest.register_chatcommand("/orient", { - params = "", - description = "Rotate oriented nodes in the current WorldEdit region around the Y axis by angle (90 degree increment)", - privs = {worldedit=true}, - func = safe_region(function(name, param) - local found, _, angle = param:find("^([+-]?%d+)$") - local count = worldedit.orient(worldedit.pos1[name], worldedit.pos2[name], angle) - worldedit.player_notify(name, count .. " nodes oriented") - end, - function(name, param) - local found, _, angle = param:find("^([+-]?%d+)$") - if found == nil then - worldedit.player_notify(name, "invalid usage: " .. param) - return nil - end - if angle % 90 ~= 0 then - worldedit.player_notify(name, "invalid usage: angle must be multiple of 90") - return nil - end - return check_region(name, param) - end), -}) - -minetest.register_chatcommand("/fixlight", { - params = "", - description = "Fix the lighting in the current WorldEdit region", - privs = {worldedit=true}, - func = safe_region(function(name, param) - local count = worldedit.fixlight(worldedit.pos1[name], worldedit.pos2[name]) - worldedit.player_notify(name, count .. " nodes updated") - end), -}) - -minetest.register_chatcommand("/hide", { - params = "", - description = "Hide all nodes in the current WorldEdit region non-destructively", - privs = {worldedit=true}, - func = safe_region(function(name, param) - local count = worldedit.hide(worldedit.pos1[name], worldedit.pos2[name]) - worldedit.player_notify(name, count .. " nodes hidden") - end), -}) - -minetest.register_chatcommand("/suppress", { - params = "", - description = "Suppress all in the current WorldEdit region non-destructively", - privs = {worldedit=true}, - func = safe_region(function(name, param) - local node = get_node(name, param) - local count = worldedit.suppress(worldedit.pos1[name], worldedit.pos2[name], node) - worldedit.player_notify(name, count .. " nodes suppressed") - end, check_region), -}) - -minetest.register_chatcommand("/highlight", { - params = "", - description = "Highlight in the current WorldEdit region by hiding everything else non-destructively", - privs = {worldedit=true}, - func = safe_region(function(name, param) - local node = get_node(name, param) - local count = worldedit.highlight(worldedit.pos1[name], worldedit.pos2[name], node) - worldedit.player_notify(name, count .. " nodes highlighted") - end, check_region), -}) - -minetest.register_chatcommand("/restore", { - params = "", - description = "Restores nodes hidden with WorldEdit in the current WorldEdit region", - privs = {worldedit=true}, - func = safe_region(function(name, param) - local count = worldedit.restore(worldedit.pos1[name], worldedit.pos2[name]) - worldedit.player_notify(name, count .. " nodes restored") - end), -}) - -minetest.register_chatcommand("/save", { - params = "", - description = "Save the current WorldEdit region to \"(world folder)/schems/.we\"", - privs = {worldedit=true}, - func = safe_region(function(name, param) - if param == "" then - worldedit.player_notify(name, "invalid usage: " .. param) - return - end - if not string.find(param, "^[%w \t.,+-_=!@#$%%^&*()%[%]{};'\"]+$") then - worldedit.player_notify(name, "invalid file name: " .. param) - return - end - - local result, count = worldedit.serialize(worldedit.pos1[name], worldedit.pos2[name]) - - local path = minetest.get_worldpath() .. "/schems" - local filename = path .. "/" .. param .. ".we" - filename = filename:gsub("\"", "\\\""):gsub("\\", "\\\\") --escape any nasty characters - os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist - local file, err = io.open(filename, "wb") - if err ~= nil then - worldedit.player_notify(name, "could not save file to \"" .. filename .. "\"") - return - end - file:write(result) - file:flush() - file:close() - - worldedit.player_notify(name, count .. " nodes saved") - end), -}) - -minetest.register_chatcommand("/allocate", { - params = "", - description = "Set the region defined by nodes from \"(world folder)/schems/.we\" as the current WorldEdit region", - privs = {worldedit=true}, - func = function(name, param) - local pos = get_position(name) - if pos == nil then return end - - if param == "" then - worldedit.player_notify(name, "invalid usage: " .. param) - return - end - if not string.find(param, "^[%w \t.,+-_=!@#$%%^&*()%[%]{};'\"]+$") then - worldedit.player_notify(name, "invalid file name: " .. param) - return - end - - local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we" - local file, err = io.open(filename, "rb") - if err ~= nil then - worldedit.player_notify(name, "could not open file \"" .. filename .. "\"") - return - end - local value = file:read("*a") - file:close() - - if worldedit.valueversion(value) == 0 then --unknown version - worldedit.player_notify(name, "invalid file: file is invalid or created with newer version of WorldEdit") - return - end - local nodepos1, nodepos2, count = worldedit.allocate(pos, value) - - worldedit.pos1[name] = nodepos1 - worldedit.mark_pos1(name) - worldedit.pos2[name] = nodepos2 - worldedit.mark_pos2(name) - - worldedit.player_notify(name, count .. " nodes allocated") - end, -}) - -minetest.register_chatcommand("/load", { - params = "", - description = "Load nodes from \"(world folder)/schems/[.we[m]]\" with position 1 of the current WorldEdit region as the origin", - privs = {worldedit=true}, - func = function(name, param) - local pos = get_position(name) - if pos == nil then return end - - if param == "" then - worldedit.player_notify(name, "invalid usage: " .. param) - return - end - if not string.find(param, "^[%w \t.,+-_=!@#$%%^&*()%[%]{};'\"]+$") then - worldedit.player_notify(name, "invalid file name: " .. param) - return - end - - --find the file in the world path - local testpaths = { - minetest.get_worldpath() .. "/schems/" .. param, - minetest.get_worldpath() .. "/schems/" .. param .. ".we", - minetest.get_worldpath() .. "/schems/" .. param .. ".wem", - } - local file, err - for index, path in ipairs(testpaths) do - file, err = io.open(path, "rb") - if not err then - break - end - end - if err then - worldedit.player_notify(name, "could not open file \"" .. param .. "\"") - return - end - local value = file:read("*a") - file:close() - - if worldedit.valueversion(value) == 0 then --unknown version - worldedit.player_notify(name, "invalid file: file is invalid or created with newer version of WorldEdit") - return - end - - local count = worldedit.deserialize(pos, value) - - worldedit.player_notify(name, count .. " nodes loaded") - end, -}) - -minetest.register_chatcommand("/lua", { - params = "", - description = "Executes as a Lua chunk in the global namespace", - privs = {worldedit=true, server=true}, - func = function(name, param) - local admin = minetest.setting_get("name") - if not admin or not name == admin then - worldedit.player_notify(name, "this command can only be run by the server administrator") - return - end - local err = worldedit.lua(param) - if err then - worldedit.player_notify(name, "code error: " .. err) - else - worldedit.player_notify(name, "code successfully executed", false) - end - end, -}) - -minetest.register_chatcommand("/luatransform", { - params = "", - description = "Executes as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region", - privs = {worldedit=true, server=true}, - func = safe_region(function(name, param) - local admin = minetest.setting_get("name") - if not admin or not name == admin then - worldedit.player_notify(name, "this command can only be run by the server administrator") - return - end - - local err = worldedit.luatransform(worldedit.pos1[name], worldedit.pos2[name], param) - if err then - worldedit.player_notify(name, "code error: " .. err, false) - else - worldedit.player_notify(name, "code successfully executed", false) - end - end), -}) - -minetest.register_chatcommand("/mtschemcreate", { - params = "", - description = "Save the current WorldEdit region using the Minetest Schematic format to \"(world folder)/schems/.mts\"", - privs = {worldedit=true}, - func = safe_region(function(name, param) - if param == nil then - worldedit.player_notify(name, "No filename specified") - return - end - - local path = minetest.get_worldpath() .. "/schems" - local filename = path .. "/" .. param .. ".mts" - filename = filename:gsub("\"", "\\\""):gsub("\\", "\\\\") --escape any nasty characters - os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist - - local ret = minetest.create_schematic(worldedit.pos1[name], worldedit.pos2[name], worldedit.prob_list[name], filename) - if ret == nil then - worldedit.player_notify(name, "failed to create Minetest schematic", false) - else - worldedit.player_notify(name, "saved Minetest schematic to " .. param, false) - end - worldedit.prob_list[name] = {} - end), -}) - -minetest.register_chatcommand("/mtschemplace", { - params = "", - description = "Load nodes from \"(world folder)/schems/.mts\" with position 1 of the current WorldEdit region as the origin", - privs = {worldedit=true}, - func = function(name, param) - if param == nil then - worldedit.player_notify(name, "no filename specified") - return - end - - local pos = get_position(name) - if pos == nil then return end - - local path = minetest.get_worldpath() .. "/schems/" .. param .. ".mts" - if minetest.place_schematic(pos, path) == nil then - worldedit.player_notify(name, "failed to place Minetest schematic", false) - else - worldedit.player_notify(name, "placed Minetest schematic " .. param .. - " at " .. minetest.pos_to_string(pos), false) - end - end, -}) - -minetest.register_chatcommand("/mtschemprob", { - params = "start/finish/get", - description = "Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry", - privs = {worldedit=true}, - func = function(name, param) - if param == "start" then --start probability setting - worldedit.set_pos[name] = "prob" - worldedit.prob_list[name] = {} - worldedit.player_notify(name, "select Minetest schematic probability values by punching nodes") - elseif param == "finish" then --finish probability setting - worldedit.set_pos[name] = nil - worldedit.player_notify(name, "finished Minetest schematic probability selection") - elseif param == "get" then --get all nodes that had probabilities set on them - local text = "" - local problist = worldedit.prob_list[name] - if problist == nil then - return - end - for k,v in pairs(problist) do - local prob = math.floor(((v["prob"] / 256) * 100) * 100 + 0.5) / 100 - text = text .. minetest.pos_to_string(v["pos"]) .. ": " .. prob .. "% | " - end - worldedit.player_notify(name, "currently set node probabilities:") - worldedit.player_notify(name, text) - else - worldedit.player_notify(name, "unknown subcommand: " .. param) - end - end, -}) - -minetest.register_on_player_receive_fields( - function(player, formname, fields) - if (formname == "prob_val_enter") and (fields.text ~= "") then - local name = player:get_player_name() - local prob_entry = {pos=worldedit.prob_pos[name], prob=tonumber(fields.text)} - local index = table.getn(worldedit.prob_list[name]) + 1 - worldedit.prob_list[name][index] = prob_entry - end - end -) - -minetest.register_chatcommand("/clearobjects", { - params = "", - description = "Clears all objects within the WorldEdit region", - privs = {worldedit=true}, - func = safe_region(function(name, param) - local count = worldedit.clearobjects(worldedit.pos1[name], worldedit.pos2[name]) - worldedit.player_notify(name, count .. " objects cleared") - end), -}) diff --git a/mods/WorldEdit/worldedit_commands/mark.lua b/mods/WorldEdit/worldedit_commands/mark.lua deleted file mode 100644 index e07e84925..000000000 --- a/mods/WorldEdit/worldedit_commands/mark.lua +++ /dev/null @@ -1,161 +0,0 @@ -worldedit.marker1 = {} -worldedit.marker2 = {} -worldedit.marker_region = {} - ---marks worldedit region position 1 -worldedit.mark_pos1 = function(name) - local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] - - if pos1 ~= nil then - --make area stay loaded - local manip = minetest.get_voxel_manip() - manip:read_from_map(pos1, pos1) - end - if worldedit.marker1[name] ~= nil then --marker already exists - worldedit.marker1[name]:remove() --remove marker - worldedit.marker1[name] = nil - end - if pos1 ~= nil then - --add marker - worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1") - if worldedit.marker1[name] ~= nil then - worldedit.marker1[name]:get_luaentity().name = name - end - end - worldedit.mark_region(name) -end - ---marks worldedit region position 2 -worldedit.mark_pos2 = function(name) - local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] - - if pos2 ~= nil then - --make area stay loaded - local manip = minetest.get_voxel_manip() - manip:read_from_map(pos2, pos2) - end - if worldedit.marker2[name] ~= nil then --marker already exists - worldedit.marker2[name]:remove() --remove marker - worldedit.marker2[name] = nil - end - if pos2 ~= nil then - --add marker - worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2") - if worldedit.marker2[name] ~= nil then - worldedit.marker2[name]:get_luaentity().name = name - end - end - worldedit.mark_region(name) -end - -worldedit.mark_region = function(name) - local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] - - if worldedit.marker_region[name] ~= nil then --marker already exists - --wip: make the area stay loaded somehow - for _, entity in ipairs(worldedit.marker_region[name]) do - entity:remove() - end - worldedit.marker_region[name] = nil - end - if pos1 ~= nil and pos2 ~= nil then - local pos1, pos2 = worldedit.sort_pos(pos1, pos2) - local thickness = 0.2 - local sizex, sizey, sizez = (1 + pos2.x - pos1.x) / 2, (1 + pos2.y - pos1.y) / 2, (1 + pos2.z - pos1.z) / 2 - - --make area stay loaded - local manip = minetest.get_voxel_manip() - manip:read_from_map(pos1, pos2) - - local markers = {} - - --XY plane markers - for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do - local marker = minetest.add_entity({x=pos1.x + sizex - 0.5, y=pos1.y + sizey - 0.5, z=z}, "worldedit:region_cube") - marker:set_properties({ - visual_size={x=sizex * 2, y=sizey * 2}, - collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness}, - }) - marker:get_luaentity().name = name - table.insert(markers, marker) - end - - --YZ plane markers - for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do - local marker = minetest.add_entity({x=x, y=pos1.y + sizey - 0.5, z=pos1.z + sizez - 0.5}, "worldedit:region_cube") - marker:set_properties({ - visual_size={x=sizez * 2, y=sizey * 2}, - collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez}, - }) - marker:setyaw(math.pi / 2) - marker:get_luaentity().name = name - table.insert(markers, marker) - end - - worldedit.marker_region[name] = markers - end -end - -minetest.register_entity(":worldedit:pos1", { - initial_properties = { - visual = "cube", - visual_size = {x=1.1, y=1.1}, - textures = {"worldedit_pos1.png", "worldedit_pos1.png", - "worldedit_pos1.png", "worldedit_pos1.png", - "worldedit_pos1.png", "worldedit_pos1.png"}, - collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55}, - physical = false, - }, - on_step = function(self, dtime) - if worldedit.marker1[self.name] == nil then - self.object:remove() - end - end, - on_punch = function(self, hitter) - self.object:remove() - worldedit.marker1[self.name] = nil - end, -}) - -minetest.register_entity(":worldedit:pos2", { - initial_properties = { - visual = "cube", - visual_size = {x=1.1, y=1.1}, - textures = {"worldedit_pos2.png", "worldedit_pos2.png", - "worldedit_pos2.png", "worldedit_pos2.png", - "worldedit_pos2.png", "worldedit_pos2.png"}, - collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55}, - physical = false, - }, - on_step = function(self, dtime) - if worldedit.marker2[self.name] == nil then - self.object:remove() - end - end, - on_punch = function(self, hitter) - self.object:remove() - worldedit.marker2[self.name] = nil - end, -}) - -minetest.register_entity(":worldedit:region_cube", { - initial_properties = { - visual = "upright_sprite", - visual_size = {x=1.1, y=1.1}, - textures = {"worldedit_cube.png"}, - visual_size = {x=10, y=10}, - physical = false, - }, - on_step = function(self, dtime) - if worldedit.marker_region[self.name] == nil then - self.object:remove() - return - end - end, - on_punch = function(self, hitter) - for _, entity in ipairs(worldedit.marker_region[self.name]) do - entity:remove() - end - worldedit.marker_region[self.name] = nil - end, -}) \ No newline at end of file diff --git a/mods/WorldEdit/worldedit_commands/safe.lua b/mods/WorldEdit/worldedit_commands/safe.lua deleted file mode 100644 index c6751c13e..000000000 --- a/mods/WorldEdit/worldedit_commands/safe.lua +++ /dev/null @@ -1,65 +0,0 @@ -local safe_region_callback = {} -local safe_region_param = {} - -check_region = function(name, param) - local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] --obtain positions - if pos1 == nil or pos2 == nil then - worldedit.player_notify(name, "no region selected") - return nil - end - return worldedit.volume(pos1, pos2) -end - ---`callback` is a callback to run when the user confirms ---`nodes_needed` is a function accepting `param`, `pos1`, and `pos2` to calculate the number of nodes needed -safe_region = function(callback, nodes_needed) - --default node volume calculation - nodes_needed = nodes_needed or check_region - - return function(name, param) - --check if the operation applies to a safe number of nodes - local count = nodes_needed(name, param) - if count == nil then return end --invalid command - if count < 10000 then - return callback(name, param) - end - - --save callback to call later - safe_region_callback[name], safe_region_param[name] = callback, param - worldedit.player_notify(name, "WARNING: this operation could affect up to " .. count .. " nodes; type //y to continue or //n to cancel") - end -end - -minetest.register_chatcommand("/y", { - params = "", - description = "Confirm a pending operation", - func = function(name) - local callback, param = safe_region_callback[name], safe_region_param[name] - if not callback then - worldedit.player_notify(name, "no operation pending") - return - end - - --obtain positions - local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] - if pos1 == nil or pos2 == nil then - worldedit.player_notify(name, "no region selected") - return - end - - safe_region_callback[name], safe_region_param[name] = nil, nil --reset pending operation - callback(name, param, pos1, pos2) - end, -}) - -minetest.register_chatcommand("/n", { - params = "", - description = "Confirm a pending operation", - func = function(name) - if not safe_region_callback[name] then - worldedit.player_notify(name, "no operation pending") - return - end - safe_region_callback[name], safe_region_param[name] = nil, nil - end, -}) diff --git a/mods/WorldEdit/worldedit_commands/textures/worldedit_cube.png b/mods/WorldEdit/worldedit_commands/textures/worldedit_cube.png deleted file mode 100644 index fde36a8782e7c44d2aea80a82ec486797e1a6497..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 147 zcmeAS@N?(olHy`uVBq!ia0vp^0wB!61|;P_|4#%`Y)RhkE)4%caKYZ?lYt_f1s;*b z3=DjSK$uZf!>a)($X?><>&kwYM?y$VOscWW8z`jU>Eak-aXL96A>qe)2F53sL^A)K lH+a<)DBiOxVZsgu2LE^Ujruw}U4UvCJYD@<);T3K0RTS*DV6{L diff --git a/mods/WorldEdit/worldedit_commands/textures/worldedit_pos1.png b/mods/WorldEdit/worldedit_commands/textures/worldedit_pos1.png deleted file mode 100644 index 4c304aa88d80420e8f4f005d7f0030234210d5ed..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 142 zcmeAS@N?(olHy`uVBq!ia0vp^0wB!61|;P_|4#%`oCO|{#S9F5hd`K7RKu$QDCpqn z;uvCaIyogF;m3Ig#RW$i{`*Y1b 100 then - return false - end - - --check for collision with node - local nodename = minetest.get_node(pos).name - if nodename ~= "air" - and nodename ~= "default:water_source" - and nodename ~= "default:water_flowing" then - if nodename ~= "ignore" then - return nearest - end - return false - end -end - -local use = function(itemstack, user, pointed_thing) - if pointed_thing.type == "nothing" then --pointing at nothing - local placepos = worldedit.raytrace(user:getpos(), user:get_look_dir(), get_pointed) - if placepos then --extended reach - pointed_thing.type = "node" - pointed_thing.under = nil --wip - pointed_thing.above = nil --wip - end - end - return minetest.item_place_node(itemstack, user, pointed_thing) -end --- - -worldedit.raytrace = function(pos, dir, callback) - local base = {x=math.floor(pos.x), y=math.floor(pos.y), z=math.floor(pos.z)} - local stepx, stepy, stepz = 0, 0, 0 - local componentx, componenty, componentz = 0, 0, 0 - local intersectx, intersecty, intersectz = 0, 0, 0 - - if dir.x == 0 then - intersectx = math.huge - elseif dir.x > 0 then - stepx = 1 - componentx = 1 / dir.x - intersectx = ((base.x - pos.x) + 1) * componentx - else - stepx = -1 - componentx = 1 / -dir.x - intersectx = (pos.x - base.x) * componentx - end - if dir.y == 0 then - intersecty = math.huge - elseif dir.y > 0 then - stepy = 1 - componenty = 1 / dir.y - intersecty = ((base.y - pos.y) + 1) * componenty - else - stepy = -1 - componenty = 1 / -dir.y - intersecty = (pos.y - base.y) * componenty - end - if dir.z == 0 then - intersectz = math.huge - elseif dir.z > 0 then - stepz = 1 - componentz = 1 / dir.z - intersectz = ((base.z - pos.z) + 1) * componentz - else - stepz = -1 - componentz = 1 / -dir.z - intersectz = (pos.z - base.z) * componentz - end - - local distance = 0 - local nearest = {x=base.x, y=base.y, z=base.z} - while true do - local values = {callback(base, nearest, distance)} - if #values > 0 then - return unpack(values) - end - - nearest.x, nearest.y, nearest.z = base.x, base.y, base.z - if intersectx < intersecty then - if intersectx < intersectz then - base.x = base.x + stepx - distance = intersectx - intersectx = intersectx + componentx - else - base.z = base.z + stepz - distance = intersectz - intersectz = intersectz + componentz - end - elseif intersecty < intersectz then - base.y = base.y + stepy - distance = intersecty - intersecty = intersecty + componenty - else - base.z = base.z + stepz - distance = intersectz - intersectz = intersectz + componentz - end - end -end diff --git a/mods/WorldEdit/worldedit_limited/depends.txt b/mods/WorldEdit/worldedit_limited/depends.txt deleted file mode 100644 index 74054c67d..000000000 --- a/mods/WorldEdit/worldedit_limited/depends.txt +++ /dev/null @@ -1 +0,0 @@ -worldedit diff --git a/mods/WorldEdit/worldedit_limited/init.lua b/mods/WorldEdit/worldedit_limited/init.lua deleted file mode 100644 index 801e19cae..000000000 --- a/mods/WorldEdit/worldedit_limited/init.lua +++ /dev/null @@ -1,120 +0,0 @@ -do return end -do - local MAX_VOLUME = 30 * 30 * 30 - - local we = worldedit - local volume = we.volume - local safewrap = function(func) - return function(pos1, pos2, ...) - if validbox(pos1, pos2) then - return func(pos1, pos2, ...) - end - return 0, pos1, pos2 - end - end - - local validbox = function(pos1, pos2) - tpos1, tpos2 = we.sort_pos(pos1, pos2) - - if volume(tpos1, tpos2) > MAX_VOLUME then - return false - end - - --check for ownership of area if ownership mod is installed - if owner_defs then - local inside = false - for _, def in pairs(owner_defs) do - --sort positions - local tdef = {x1=def.x1, x2 = def.x2, y1=def.y1, y2=def.y2, z1=def.z1, z2=def.z2} - if tdef.x1 > tdef.x2 then - tdef.x1, tdef.x2 = tdef.x2, tdef.x1 - end - if tdef.y1 > tdef.y2 then - tdef.y1, tdef.y2 = tdef.y2, tdef.y1 - end - if tdef.z1 > tdef.z2 then - tdef.z1, tdef.z2 = tdef.z2, tdef.z1 - end - - --check ownership - if tpos1.x >= tdef.x1 and tpos1.x <= tdef.x2 - and tpos2.x >= tdef.x1 and tpos2.x <= tdef.x2 - and tpos1.y >= tdef.y1 and tpos1.y <= tdef.y2 - and tpos2.y >= tdef.y1 and tpos2.y <= tdef.y2 - and tpos1.z >= tdef.z1 and tpos1.z <= tdef.z2 - and tpos2.z >= tdef.z1 and tpos2.z <= tdef.z2 - and name == def.owner then --wip: name isn't available here - inside = true - break - end - end - if not inside then - return false - end - end - - return true - end - - worldedit = { - sort_pos = we.sort_pos, - - set = safewrap(we.set), - replace = safewrap(we.replace), - replaceinverse = safewrap(we.replaceinverse), - copy = function(pos1, pos2, axis, amount) - tpos1, tpos2 = we.sort_pos(pos1, pos2) - tpos1[axis] = tpos1[axis] + amount - tpos2[axis] = tpos2[axis] + amount - if validbox(pos1, pos2) and validbox(tpos1, tpos2) then - we.copy(pos1, pos2, axis, amount) - else - return 0 - end - end, - move = function(pos1, pos2, axis, amount) - tpos1, tpos2 = we.sort_pos(pos1, pos2) - tpos1[axis] = tpos1[axis] + amount - tpos2[axis] = tpos2[axis] + amount - if validbox(pos1, pos2) and validbox(tpos1, tpos2) then - we.move(pos1, pos2, axis, amount) - else - return 0 - end - end, - stack = function(pos1, pos2, axis, count) - tpos1, tpos2 = we.sort_pos(pos1, pos2) - local length = (tpos2[axis] - tpos1[axis] + 1) * count - if count < 0 then - tpos1[axis] = tpos1[axis] + length - else - tpos2[axis] = tpos2[axis] + length - end - if validbox(tpos1, tpos2) then - we.stack(pos1, pos2, axis, amount) - else - return 0 - end - end, - --wip: add transpose, rotate safely - flip = safewrap(we.flip), - orient = safewrap(we.orient), - fixlight = safewrap(we.fixlight), - --wip: add primitives here - volume = we.volume, - hide = safewrap(we.hide), - suppress = safewrap(we.suppress), - highlight = safewrap(we.highlight), - restore = safewrap(we.restore), - serialize = safewrap(we.serialize), - allocate = we.allocate, - deserialize = function(originpos, value) - local tpos1, tpos2 = we.allocate(originpos, value) - if validbox(tpos1, tpos2) then - we.deserialize(originpos, value) - else - return 0 - end - end, - } -end \ No newline at end of file diff --git a/mods/WorldEdit/worldedit_shortcommands/depends.txt b/mods/WorldEdit/worldedit_shortcommands/depends.txt deleted file mode 100644 index de1cb6c7d..000000000 --- a/mods/WorldEdit/worldedit_shortcommands/depends.txt +++ /dev/null @@ -1 +0,0 @@ -worldedit_commands diff --git a/mods/WorldEdit/worldedit_shortcommands/init.lua b/mods/WorldEdit/worldedit_shortcommands/init.lua deleted file mode 100644 index a3cbb675d..000000000 --- a/mods/WorldEdit/worldedit_shortcommands/init.lua +++ /dev/null @@ -1,50 +0,0 @@ ---provides shorter names for the commands in `worldedit_commands` - ---returns true if command could not be aliased, false otherwise -worldedit.alias_chatcommand = function(alias, original_command) - if not minetest.chatcommands[original_command] then - minetest.log("error", "worldedit_shortcommands: original command " .. original_command .. " does not exist") - return true - end - if minetest.chatcommands[alias] then - minetest.log("error", "worldedit_shortcommands: alias " .. alias .. " already exists") - return true - end - minetest.register_chatcommand(alias, minetest.chatcommands[original_command]) - return false -end - -worldedit.alias_chatcommand("/i", "/inspect") -worldedit.alias_chatcommand("/rst", "/reset") -worldedit.alias_chatcommand("/mk", "/mark") -worldedit.alias_chatcommand("/umk", "/unmark") -worldedit.alias_chatcommand("/1", "/pos1") -worldedit.alias_chatcommand("/2", "/pos2") -worldedit.alias_chatcommand("/fp", "/fixedpos") -worldedit.alias_chatcommand("/v", "/volume") -worldedit.alias_chatcommand("/s", "/set") -worldedit.alias_chatcommand("/r", "/replace") -worldedit.alias_chatcommand("/ri", "/replaceinverse") -worldedit.alias_chatcommand("/hspr", "/hollowsphere") -worldedit.alias_chatcommand("/spr", "/sphere") -worldedit.alias_chatcommand("/hdo", "/hollowdome") -worldedit.alias_chatcommand("/do", "/dome") -worldedit.alias_chatcommand("/hcyl", "/hollowcylinder") -worldedit.alias_chatcommand("/cyl", "/cylinder") -worldedit.alias_chatcommand("/pyr", "/pyramid") -worldedit.alias_chatcommand("/spl", "/spiral") -worldedit.alias_chatcommand("/m", "/move") -worldedit.alias_chatcommand("/c", "/copy") -worldedit.alias_chatcommand("/stk", "/stack") -worldedit.alias_chatcommand("/sch", "/stretch") -worldedit.alias_chatcommand("/tps", "/transpose") -worldedit.alias_chatcommand("/fl", "/flip") -worldedit.alias_chatcommand("/rot", "/rotate") -worldedit.alias_chatcommand("/ort", "/orient") -worldedit.alias_chatcommand("/hi", "/hide") -worldedit.alias_chatcommand("/sup", "/suppress") -worldedit.alias_chatcommand("/hlt", "/highlight") -worldedit.alias_chatcommand("/rsr", "/restore") -worldedit.alias_chatcommand("/l", "/lua") -worldedit.alias_chatcommand("/lt", "/luatransform") -worldedit.alias_chatcommand("/clro", "/clearobjects") \ No newline at end of file diff --git a/mods/protector/README.md b/mods/protector/README.md deleted file mode 100644 index ede78f330..000000000 --- a/mods/protector/README.md +++ /dev/null @@ -1,5 +0,0 @@ -minetest-protect -================ - -Protector mod for minetest -based on glomie's mod, remade by Zeg9 and reworked by TenPlus1 to support minetest 0.4.9 \ No newline at end of file diff --git a/mods/protector/depends.txt b/mods/protector/depends.txt deleted file mode 100644 index 4ad96d515..000000000 --- a/mods/protector/depends.txt +++ /dev/null @@ -1 +0,0 @@ -default diff --git a/mods/protector/init.lua b/mods/protector/init.lua deleted file mode 100644 index 5bcdd61cf..000000000 --- a/mods/protector/init.lua +++ /dev/null @@ -1,326 +0,0 @@ -minetest.register_privilege("delprotect","Delete other's protection") - -protector = {} - -protector.get_member_list = function(meta) - local s = meta:get_string("members") - local list = s:split(" ") - return list -end - -protector.set_member_list = function(meta, list) - meta:set_string("members", table.concat(list, " ")) -end - -protector.is_member = function (meta, name) - local list = protector.get_member_list(meta) - for _, n in ipairs(list) do - if n == name then - return true - end - end - return false -end - -protector.add_member = function(meta, name) - if protector.is_member(meta, name) then return end - local list = protector.get_member_list(meta) - table.insert(list,name) - protector.set_member_list(meta,list) -end - -protector.del_member = function(meta,name) - local list = protector.get_member_list(meta) - for i, n in ipairs(list) do - if n == name then - table.remove(list, i) - break - end - end - protector.set_member_list(meta,list) -end - --- Protector Interface - -protector.generate_formspec = function(meta) - if meta:get_int("page") == nil then meta:set_int("page",0) end - local formspec = "size[8,7]" - .."label[0,0;-- Protector interface --]" - .."label[0,1;Punch node to show protected area]" - .."label[0,2;Members: (type nick, press Enter to add)]" - members = protector.get_member_list(meta) - - local npp = 12 -- was 15, names per page, for the moment is 4*4 (-1 for the + button) - local s = 0 - local i = 0 - for _, member in ipairs(members) do - if s < meta:get_int("page")*15 then s = s +1 else - if i < npp then - formspec = formspec .. "button["..(i%4*2).."," - ..math.floor(i/4+3)..";1.5,.5;protector_member;"..member.."]" - formspec = formspec .. "button["..(i%4*2+1.25).."," - ..math.floor(i/4+3)..";.75,.5;protector_del_member_"..member..";X]" - end - i = i +1 - end - end - local add_i = i - if add_i < npp then - formspec = formspec - .."field["..(add_i%4*2+1/3)..","..(math.floor(add_i/4+3)+1/3)..";1.433,.5;protector_add_member;;]" - end - formspec = formspec.."button_exit[1,6.2;2,0.5;close_me;<< Back]" - return formspec -end - --- ACTUAL PROTECTION SECTION - --- r: radius to check for protects --- Infolevel: --- * 0 for no info --- * 1 for "This area is owned by !" if you can't dig --- * 2 for "This area is owned by . --- Members are: .", even if you can dig - -protector.can_dig = function(r,pos,digger,onlyowner,infolevel) - - if not digger then - return false - end - - local whois = digger - - -- Delprotect privileged users can override protections - - if minetest.check_player_privs(whois, {delprotect=true}) and infolevel < 3 then - return true - end - - if infolevel == 3 then infolevel = 1 end - - -- Find the protector nodes - - local positions = minetest.find_nodes_in_area( - {x=pos.x-r, y=pos.y-r, z=pos.z-r}, - {x=pos.x+r, y=pos.y+r, z=pos.z+r}, - "protector:protect") - - for _, pos in ipairs(positions) do - local meta = minetest.env:get_meta(pos) - local owner = meta:get_string("owner") - - if owner ~= whois then - if onlyowner or not protector.is_member(meta, whois) then - if infolevel == 1 then - minetest.chat_send_player(whois, "This area is owned by "..owner.." !") - elseif infolevel == 2 then - minetest.chat_send_player(whois,"This area is owned by "..meta:get_string("owner")..".") - if meta:get_string("members") ~= "" then - minetest.chat_send_player(whois,"Members: "..meta:get_string("members")..".") - end - end - return false - end - end - end - - if infolevel == 2 then - if #positions < 1 then - minetest.chat_send_player(whois,"This area is not protected.") - else - local meta = minetest.env:get_meta(positions[1]) - minetest.chat_send_player(whois,"This area is owned by "..meta:get_string("owner")..".") - if meta:get_string("members") ~= "" then - minetest.chat_send_player(whois,"Members: "..meta:get_string("members")..".") - end - end - minetest.chat_send_player(whois,"You can build here.") - end - return true -end - --- Can node be added or removed, if so return node else true (for protected) - -protector.old_is_protected = minetest.is_protected -minetest.is_protected = function(pos, digger) - - if protector.can_dig(5, pos, digger, false, 1) then - return protector.old_is_protected(pos, digger) - else - return true - end -end - --- Make sure protection block doesn't overlap another block's area - -protector.old_node_place = minetest.item_place -function minetest.item_place(itemstack, placer, pointed_thing) - - if itemstack:get_name() == "protector:protect" then - local pos = pointed_thing.above - local user = placer:get_player_name() - if protector.can_dig(10, pos, user, true, 3) then --- - else - minetest.chat_send_player(placer:get_player_name(),"Overlaps into another protected area") - return protector.old_node_place(itemstack, placer, pos) - end - end - - return protector.old_node_place(itemstack, placer, pointed_thing) -end - --- END - -minetest.register_node("protector:protect", { - description = "Protection", - tiles = {"protector_top.png","protector_top.png","protector_side.png"}, - sounds = default.node_sound_stone_defaults(), - groups = {dig_immediate=2}, - drawtype = "nodebox", - node_box = { - type="fixed", - fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }, - }, - selection_box = { type="regular" }, - paramtype = "light", - - after_place_node = function(pos, placer) - local meta = minetest.env:get_meta(pos) - meta:set_string("owner", placer:get_player_name() or "") - meta:set_string("infotext", "Protection (owned by ".. - meta:get_string("owner")..")") - meta:set_string("members", "") - end, - - on_use = function(itemstack, user, pointed_thing) - if pointed_thing.type ~= "node" then - return - end - - protector.can_dig(5,pointed_thing.under,user:get_player_name(),false,2) - end, - - on_rightclick = function(pos, node, clicker, itemstack) - local meta = minetest.env:get_meta(pos) - if protector.can_dig(1,pos,clicker:get_player_name(),true,1) then - minetest.show_formspec(clicker:get_player_name(), - "protector_"..minetest.pos_to_string(pos), protector.generate_formspec(meta) - ) - end - end, - - on_punch = function(pos, node, puncher) - if not protector.can_dig(1,pos,puncher:get_player_name(),true,1) then - return - end - - local objs = minetest.env:get_objects_inside_radius(pos,.5) - minetest.env:add_entity(pos, "protector:display") - minetest.env:get_node_timer(pos):start(10) - end, - - on_timer = function(pos) - local objs = minetest.env:get_objects_inside_radius(pos,.5) - for _, o in pairs(objs) do - if (not o:is_player()) and o:get_luaentity().name == "protector:display" then - o:remove() - end - end - end, -}) - -minetest.register_on_player_receive_fields(function(player,formname,fields) - if string.sub(formname,0,string.len("protector_")) == "protector_" then - local pos_s = string.sub(formname,string.len("protector_")+1) - local pos = minetest.string_to_pos(pos_s) - local meta = minetest.env:get_meta(pos) - - if meta:get_int("page") == nil then meta:set_int("page",0) end - - if not protector.can_dig(1,pos,player:get_player_name(),true,1) then - return - end - - if fields.protector_add_member then - for _, i in ipairs(fields.protector_add_member:split(" ")) do - protector.add_member(meta,i) - end - end - - for field, value in pairs(fields) do - if string.sub(field,0,string.len("protector_del_member_"))=="protector_del_member_" then - protector.del_member(meta, string.sub(field,string.len("protector_del_member_")+1)) - end - end - - if fields.protector_page_prev then - meta:set_int("page",meta:get_int("page")-1) - end - - if fields.protector_page_next then - meta:set_int("page",meta:get_int("page")+1) - end - - if fields.close_me then - meta:set_int("page",meta:get_int("page")) - else minetest.show_formspec(player:get_player_name(), formname, protector.generate_formspec(meta)) - end - end -end) - -minetest.register_craft({ - output = "protector:protect 4", - recipe = { - {"default:stone","default:stone","default:stone"}, - {"default:stone","default:steel_ingot","default:stone"}, - {"default:stone","default:stone","default:stone"}, - } -}) - -minetest.register_entity("protector:display", { - physical = false, - collisionbox = {0,0,0,0,0,0}, - visual = "wielditem", - visual_size = {x=1.0/1.5,y=1.0/1.5}, -- wielditem seems to be scaled to 1.5 times original node size - textures = {"protector:display_node"}, - on_step = function(self, dtime) - if minetest.get_node(self.object:getpos()).name ~= "protector:protect" then - self.object:remove() - return - end - end, -}) - --- Display-zone node. --- Do NOT place the display as a node --- it is made to be used as an entity (see above) - -minetest.register_node("protector:display_node", { - tiles = {"protector_display.png"}, - use_texture_alpha = true, - walkable = false, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = { - -- sides - {-5.55, -5.55, -5.55, -5.45, 5.55, 5.55}, - {-5.55, -5.55, 5.45, 5.55, 5.55, 5.55}, - {5.45, -5.55, -5.55, 5.55, 5.55, 5.55}, - {-5.55, -5.55, -5.55, 5.55, 5.55, -5.45}, - -- top - {-5.55, 5.45, -5.55, 5.55, 5.55, 5.55}, - -- bottom - {-5.55, -5.55, -5.55, 5.55, -5.45, 5.55}, - -- middle (surround protector) - {-.55,-.55,-.55, .55,.55,.55}, - }, - }, - selection_box = { - type = "regular", - }, - paramtype = "light", - groups = {dig_immediate=3,not_in_creative_inventory=1}, - drop = "", -}) \ No newline at end of file diff --git a/mods/protector/textures/protector_display.png b/mods/protector/textures/protector_display.png deleted file mode 100644 index 932a4c764d51b69b49b822ce7bdeab668acd9f72..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 86 zcmeAS@N?(olHy`uVBq!ia0vp^0wB!61|;P_|4#%`vYsxEAr_~T_o)56Kd+JLz!3*U j3Dblt4S~#T-HZ(4X-vLK_g>fm6*73b`njxgN@xNAPx=WcE}%8D8ws;aC7p{m;Is=Df`dLXK)Zf|MsXl?21>7GA-{^G@pmo8npYSpUMt5sNj-h~Syj__(WO5nna|xYJG*dq&EK`Foo5xz@!gQ|WXnmu84~XK=}x=E<`iBy zqrZ1={@lvf*8dP%rXXrgD)9WLL7sFIXE{in!&)Zaz69Rn}WwK Q1C=s(y85}Sb4q9e081|)ga7~l diff --git a/mods/protector/textures/protector_top.png b/mods/protector/textures/protector_top.png deleted file mode 100644 index dbed971548876eca3db679fe656efbecca5c31c7..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 431 zcmeAS@N?(olHy`uVBq!ia0vp^0wB!63?wyl`GbMf(g2?jR~su!M>|_5dplQWXIB?z zH&+*TS64r8FFzk|e-QHV_w@wj)h>J}GqWJjKq{P&uq_mXe zwA7UJ)RYVmO3g@1&Ckxt&&e(TqTHN95Xvpg1ERdb{Jf%q{NjTA^5UZEit_5piW(rQ zs;mW}s@m$Ry6UQWAgZZuZ)xsmZRzXjUTnp23FzRXo-U3d5|XS3J^h#s1spEM`+ZF* zZxU$o(Am_r=RdaiM9ra-+``L5GnY&_ zx8m!?4faPonYv$je!JDX+2Ti%#Ffjl^gnkVb3J@sD|^$@^vF(?yv2S0@)SSZjMq_j zTOPbNbKmC~B`aJxqZaZyJwNz#kGt-YPq!a(J~(}Q)osfir$0@3%g$v!QTsmcgtcc6 zR9}5ONl5p}naxWRC-oml5;JSKdHCSbuMCk9#oOB6%C9#}oxx)o77p|fgQu&X%Q~lo FCIIm(v@ZYv