forked from VoxeLibre/VoxeLibre
Add boat paddling animation
This commit is contained in:
parent
4c1bf8d978
commit
381147edab
|
@ -45,18 +45,13 @@ local boat = {
|
|||
mesh = "mcl_boats_boat.b3d",
|
||||
textures = {"mcl_boats_texture_oak_boat.png"},
|
||||
visual_size = boat_visual_size,
|
||||
animation = {
|
||||
speed_normal = 25, speed_run = 50,
|
||||
stand_start = 0, stand_end = 0,
|
||||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
},
|
||||
|
||||
_driver = nil, -- Attached driver (player) or nil if none
|
||||
_v = 0, -- Speed
|
||||
_last_v = 0, -- Temporary speed variable
|
||||
_removed = false, -- If true, boat entity is considered removed (e.g. after punch) and should be ignored
|
||||
_itemstring = "mcl_boats:boat", -- Itemstring of the boat item (implies boat type)
|
||||
_animation = 0, -- 0: not animated; 1: paddling forwards; -1: paddling forwards
|
||||
}
|
||||
|
||||
function boat.on_rightclick(self, clicker)
|
||||
|
@ -139,6 +134,7 @@ function boat.on_punch(self, puncher)
|
|||
end
|
||||
end
|
||||
|
||||
local paddling_speed = 22
|
||||
|
||||
function boat.on_step(self, dtime)
|
||||
self._v = get_v(self.object:getvelocity()) * get_sign(self._v)
|
||||
|
@ -146,9 +142,29 @@ function boat.on_step(self, dtime)
|
|||
local ctrl = self._driver:get_player_control()
|
||||
local yaw = self.object:getyaw()
|
||||
if ctrl.up then
|
||||
-- Forwards
|
||||
self._v = self._v + 0.1
|
||||
|
||||
-- Paddling animation
|
||||
if self._animation ~= 1 then
|
||||
self.object:set_animation({x=0, y=40}, paddling_speed, 0, true)
|
||||
self._animation = 1
|
||||
end
|
||||
elseif ctrl.down then
|
||||
-- Backwards
|
||||
self._v = self._v - 0.1
|
||||
|
||||
-- Paddling animation, reversed
|
||||
if self._animation ~= -1 then
|
||||
self.object:set_animation({x=0, y=40}, -paddling_speed, 0, true)
|
||||
self._animation = -1
|
||||
end
|
||||
else
|
||||
-- Stop paddling animation if no control pressed
|
||||
if self._animation ~= 0 then
|
||||
self.object:set_animation({x=0, y=40}, 0, 0, true)
|
||||
self._animation = 0
|
||||
end
|
||||
end
|
||||
if ctrl.left then
|
||||
if self._v < 0 then
|
||||
|
@ -163,6 +179,12 @@ function boat.on_step(self, dtime)
|
|||
self.object:setyaw(yaw - (1 + dtime) * 0.03)
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Stop paddling without driver
|
||||
if self._animation ~= 0 then
|
||||
self.object:set_animation({x=0, y=40}, 0, 0, true)
|
||||
self._animation = 0
|
||||
end
|
||||
end
|
||||
local velo = self.object:getvelocity()
|
||||
if self._v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
|
|
Loading…
Reference in New Issue