Merge pull request 'Enable shadows and waving liquids when supported (5.6)' (#2555) from shadows_waving into master

Reviewed-on: MineClone2/MineClone2#2555
Reviewed-by: MysticTempest <mystictempest@noreply.git.minetest.land>
This commit is contained in:
cora 2022-08-12 22:07:55 +00:00
commit 2d35292bc3
4 changed files with 12 additions and 0 deletions

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@ -276,6 +276,11 @@ minetest.register_globalstep(function(dtime)
end)
local function initsky(player)
if player.set_lighting then
player:set_lighting({ shadows = { intensity = tonumber(minetest.settings:get("mcl_default_shadow_intensity") or 0.33) } })
end
if (mcl_weather.skycolor.active) then
mcl_weather.skycolor.force_update = true
end

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@ -49,6 +49,7 @@ minetest.register_node("mcl_core:water_flowing", {
liquid_alternative_source = "mcl_core:water_source",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
waving = 3,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
@ -67,6 +68,7 @@ S("• When flowing water touches flowing lava either from above or horizontally
S("• When water is directly below lava, the water turns into stone."),
_doc_items_hidden = false,
drawtype = "liquid",
waving = 3,
tiles = {
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
},

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@ -5,6 +5,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
local source = table.copy(minetest.registered_nodes["mcl_core:water_source"])
source.description = S("River Water Source")
source.liquid_range = 2
source.waving = 3
source.liquid_alternative_flowing = "mclx_core:river_water_flowing"
source.liquid_alternative_source = "mclx_core:river_water_source"
source.liquid_renewable = false
@ -28,6 +29,7 @@ source.special_tiles = {
local flowing = table.copy(minetest.registered_nodes["mcl_core:water_flowing"])
flowing.description = S("Flowing River Water")
flowing.liquid_range = 2
flowing.waving = 3
flowing.liquid_alternative_flowing = "mclx_core:river_water_flowing"
flowing.liquid_alternative_source = "mclx_core:river_water_source"
flowing.liquid_renewable = false

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@ -115,6 +115,9 @@ animated_chests (Animated chests) bool true
# The maximum number of boss bars to simultaniously display on the screen
max_bossbars (Maximum Boss bars) int 5
# Default intensity of shadows (default: 0.33)
mcl_default_shadow_intensity (Default shadow intensity) float 0.33 0.0 1.0
[Experimental]
# Whether ice is translucent. If disabled, ice is fully opaque.
#