From 1d587b88955fc1de22e78e8dc64c9d440725ed8d Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Tue, 6 Apr 2021 15:59:59 +0200 Subject: [PATCH] Fix crash in wieldview --- mods/PLAYER/wieldview/init.lua | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/mods/PLAYER/wieldview/init.lua b/mods/PLAYER/wieldview/init.lua index 48f3f99bd9..6021dd3696 100644 --- a/mods/PLAYER/wieldview/init.lua +++ b/mods/PLAYER/wieldview/init.lua @@ -70,6 +70,10 @@ minetest.register_on_joinplayer(function(player) local name = player:get_player_name() wieldview.wielded_item[name] = "" minetest.after(0, function(player) + -- if the player left :is_player() will return nil + if not player:is_player() then + return + end wieldview:update_wielded_item(player) local itementity = minetest.add_entity(player:get_pos(), "wieldview:wieldnode") itementity:set_attach(player, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 0, 45))