diff --git a/mods/ENTITIES/mcl_dripping/init.lua b/mods/ENTITIES/mcl_dripping/init.lua index 57ba7ecfe..96bc0b839 100644 --- a/mods/ENTITIES/mcl_dripping/init.lua +++ b/mods/ENTITIES/mcl_dripping/init.lua @@ -1,66 +1,55 @@ -- Dripping Water Mod -- by kddekadenz - -local math = math - -- License of code, textures & sounds: CC0 -local function register_drop(liquid, glow, sound, nodes) - minetest.register_entity("mcl_dripping:drop_" .. liquid, { - hp_max = 1, - physical = true, - collide_with_objects = false, - collisionbox = {-0.01, 0.01, -0.01, 0.01, 0.01, 0.01}, - glow = glow, - pointable = false, - visual = "sprite", - visual_size = {x = 0.1, y = 0.1}, - textures = {""}, - spritediv = {x = 1, y = 1}, - initial_sprite_basepos = {x = 0, y = 0}, - static_save = false, - _dropped = false, - on_activate = function(self) - self.object:set_properties({ - textures = {"[combine:2x2:" .. -math.random(1, 16) .. "," .. -math.random(1, 16) .. "=default_" .. liquid .. "_source_animated.png"} - }) - end, - on_step = function(self, dtime) - local k = math.random(1, 222) - local ownpos = self.object:get_pos() - if k == 1 then - self.object:set_acceleration(vector.new(0, -5, 0)) - end - if minetest.get_node(vector.offset(ownpos, 0, 0.5, 0)).name == "air" then - self.object:set_acceleration(vector.new(0, -5, 0)) - end - if minetest.get_node(vector.offset(ownpos, 0, -0.1, 0)).name ~= "air" then - local ent = self.object:get_luaentity() - if not ent._dropped then - ent._dropped = true - minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true) - end - if k < 3 then - self.object:remove() - end - end - end, - }) +local math = math +local function make_drop(pos,liquid,sound,interval) + local pt = { + velocity = vector.new(0,0,0), + collision_removal = false, + } + local t = math.random() + math.random(1, interval) + minetest.after(t,function() + local x, z = math.random(-45, 45) / 100, math.random(-45, 45) / 100 + pt.pos = vector.offset(pos,x,-0.52,z) + pt.acceleration = vector.new(0,0,0) + pt.collisiondetection = false + pt.expirationtime = t + + pt.texture="[combine:2x2:" .. -math.random(1, 16) .. "," .. -math.random(1, 16) .. "=default_" .. liquid .. "_source_animated.png" + minetest.add_particle(pt) + minetest.after(t,function() + pt.acceleration = vector.new(0,-5,0) + pt.collisiondetection = true + pt.expirationtime = math.random() + math.random(1, interval/2) + minetest.add_particle(pt) + minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true) + end) + end) +end + +local function register_drop(liquid, glow, sound, nodes, interval, chance) minetest.register_abm({ label = "Create drops", nodenames = nodes, neighbors = {"group:" .. liquid}, - interval = 2, - chance = 22, + interval = interval, + chance = chance, action = function(pos) - if minetest.get_item_group(minetest.get_node(vector.offset(pos, 0, 1, 0)).name, liquid) ~= 0 - and minetest.get_node(vector.offset(pos, 0, -1, 0)).name == "air" then - local x, z = math.random(-45, 45) / 100, math.random(-45, 45) / 100 - minetest.add_entity(vector.offset(pos, x, -0.520, z), "mcl_dripping:drop_" .. liquid) + local r = math.ceil(interval / 20) + local nn=minetest.find_nodes_in_area(vector.offset(pos,-r,0,-r),vector.offset(pos,r,0,r),nodes) + --start a bunch of particle cycles to be able to get away + --with longer abm cycles + table.shuffle(nn) + for i=1,math.random(#nn) do + if minetest.get_item_group(minetest.get_node(vector.offset(nn[i], 0, 1, 0)).name, liquid) ~= 0 + and minetest.get_node(vector.offset(nn[i], 0, -1, 0)).name == "air" then + make_drop(nn[i],liquid,sound,interval) + end end end, }) end -register_drop("water", 1, "", {"group:opaque", "group:leaves"}) -register_drop("lava", math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3), "lava", {"group:opaque"}) \ No newline at end of file +register_drop("water", 1, "", {"group:opaque", "group:leaves"},60,10) +register_drop("lava", math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3), "lava", {"group:opaque"},60,10)