forked from VoxeLibre/VoxeLibre
More slime balancing
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3715f41144
commit
128852d1c1
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@ -27,8 +27,7 @@ mobs:register_mob("mobs_mc:greensmall", {
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damage = "green_slime_damage",
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damage = "green_slime_damage",
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attack = "green_slime_attack",
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attack = "green_slime_attack",
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},
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},
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walk_velocity = .8,
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-- FIXME: The tiny slimes deal damage although this number is set to 0. Strange.
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run_velocity = 2.6,
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damage = 0,
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damage = 0,
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armor = 100,
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armor = 100,
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drops = {
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drops = {
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@ -60,7 +59,10 @@ mobs:register_mob("mobs_mc:greensmall", {
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attack_type = "dogfight",
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attack_type = "dogfight",
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passive = false,
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passive = false,
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jump = true,
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jump = true,
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jump_height = 4,
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walk_velocity = 0.7,
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run_velocity = 0.7,
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walk_chance = 0,
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jump_height = 3,
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jump_chance = 98,
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jump_chance = 98,
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fear_height = 12,
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fear_height = 12,
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})
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})
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@ -86,8 +88,6 @@ mobs:register_mob("mobs_mc:greenmedium", {
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damage = "green_slime_damage",
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damage = "green_slime_damage",
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attack = "green_slime_attack",
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attack = "green_slime_attack",
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},
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},
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walk_velocity = .8,
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run_velocity = 2.0,
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damage = 2,
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damage = 2,
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armor = 100,
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armor = 100,
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drops = {},
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drops = {},
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@ -114,7 +114,10 @@ mobs:register_mob("mobs_mc:greenmedium", {
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attack_type = "dogfight",
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attack_type = "dogfight",
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passive = false,
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passive = false,
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jump = true,
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jump = true,
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jump_height = 8,
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walk_chance = 0,
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walk_velocity = 1.3,
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run_velocity = 1.3,
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jump_height = 4.3,
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jump_chance = 100,
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jump_chance = 100,
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fear_height = 60,
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fear_height = 60,
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on_die = function(self, pos)
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on_die = function(self, pos)
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@ -150,8 +153,6 @@ mobs:register_mob("mobs_mc:greenbig", {
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damage = "green_slime_damage",
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damage = "green_slime_damage",
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attack = "green_slime_attack",
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attack = "green_slime_attack",
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},
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},
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walk_velocity = .8,
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run_velocity = 1.6,
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damage = 4,
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damage = 4,
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armor = 100,
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armor = 100,
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drops = {},
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drops = {},
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@ -178,17 +179,20 @@ mobs:register_mob("mobs_mc:greenbig", {
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attack_type = "dogfight",
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attack_type = "dogfight",
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passive = false,
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passive = false,
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jump = true,
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jump = true,
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jump_height = 8,
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walk_velocity = 2.5,
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run_velocity = 2.5,
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walk_chance = 0,
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jump_height = 5.2,
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jump_chance = 100,
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jump_chance = 100,
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fear_height = 60,
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fear_height = 60,
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on_die = function(self, pos)
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on_die = function(self, pos)
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local angle, posadd
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local angle, posadd
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angle = math.random(0, math.pi*2)
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angle = math.random(0, math.pi*2)
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for i=1,2 do
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for i=1,4 do
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posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
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posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
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posadd = vector.normalize(posadd)
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posadd = vector.normalize(posadd)
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minetest.add_entity(vector.add(pos, posadd), "mobs_mc:greenmedium")
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minetest.add_entity(vector.add(pos, posadd), "mobs_mc:greenmedium")
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angle = angle + math.pi
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angle = angle + math.pi/2
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end
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end
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end,
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end,
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})
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})
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