diff --git a/mods/ITEMS/mcl_bows/arrow.lua b/mods/ITEMS/mcl_bows/arrow.lua index a7e06ae80..f375686ea 100644 --- a/mods/ITEMS/mcl_bows/arrow.lua +++ b/mods/ITEMS/mcl_bows/arrow.lua @@ -49,11 +49,11 @@ minetest.register_node("mcl_bows:arrow_box", { -- FIXME: Arrow velocity is a bit strange. If the arrow flies VERY long, the acceleration can cause the velocity to become negative -- and the arrow flies backwards. local ARROW_ENTITY={ - physical = true, + physical = false, visual = "wielditem", visual_size = {x=0.4, y=0.4}, textures = {"mcl_bows:arrow_box"}, - collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1}, + collisionbox = {0,0,0,0,0,0}, collide_with_objects = false, _lastpos={}, @@ -167,21 +167,13 @@ ARROW_ENTITY.on_step = function(self, dtime) end -- Check for node collision - -- FIXME: Also collides with ignore if self._lastpos.x~=nil and not self._stuck then local def = minetest.registered_nodes[node.name] local vel = self.object:get_velocity() - -- Arrow has stopped - if (math.abs(vel.x) < 0.0001) or (math.abs(vel.z) < 0.0001) or (math.abs(vel.y) < 0.00001) then - -- Arrow is stuck and no longer moves - self._stuck = true - self._stucktimer = 0 - self.object:set_velocity({x=0, y=0, z=0}) - self.object:set_acceleration({x=0, y=0, z=0}) - -- Push the button - if minetest.get_modpath("mesecons_button") and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then - mesecon.push_button(dpos, node) - end + -- Arrow hits solid node: remove + if (def and def.walkable) then + self.object:remove() + return elseif (def and def.liquidtype ~= "none") then -- Slow down arrow in liquids local v = def.liquid_viscosity