diff --git a/mods/mobs_mc/squid.lua b/mods/mobs_mc/squid.lua index bba3ace8a..138b77360 100644 --- a/mods/mobs_mc/squid.lua +++ b/mods/mobs_mc/squid.lua @@ -1,15 +1,18 @@ --- v1 +-- v1.1 local l_spawn_in = {"mcl_core:water_flowing","mcl_core:water_source"} local l_spawn_near = {"mcl_core:water_flowing","mcl_core:water_source"} -local l_spawn_chance = 5000 +local l_spawn_chance = 500 +local l_min_light = -1 +local l_max_light = 30 +local l_max_height = -1 -- water_level - 1 mobs:register_mob("mobs_mc:squid", { type = "animal", passive = true, hp_min = 10, hp_max = 10, - armor = 3, + armor = 100, collisionbox = {-0.4, 1.3, -1.5, 0.6, 2.3, 1.5}, visual = "mesh", mesh = "mobs_squid.b3d", @@ -47,9 +50,9 @@ mobs:register_mob("mobs_mc:squid", { light_damage = 0, }) ---name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height -mobs:spawn_specific("mobs_mc:squid", l_spawn_in, l_spawn_near, -1, 0, 30, l_spawn_chance, 1, -31000, tonumber(minetest.setting_get("water_level")) - 1 ) +--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height +mobs:spawn_specific("mobs_mc:squid", l_spawn_in, l_spawn_near, l_min_light, l_max_light, 30, 2, 5000, -31000, l_max_height ) -- compatibility mobs:alias_mob("mobs:squid", "mobs_mc:squid")