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See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + +Also add information on how to contact you by electronic and paper mail. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the library, if +necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the + library `Frob' (a library for tweaking knobs) written by James Random Hacker. + + , 1 April 1990 + Ty Coon, President of Vice + +That's all there is to it! diff --git a/mods/torches/README.txt b/mods/torches/README.txt index 0816b35f9..a463b567d 100644 --- a/mods/torches/README.txt +++ b/mods/torches/README.txt @@ -1,29 +1,62 @@ Minetest mod "Torches" -======================= -version: 1.1 +====================== -License of source code: WTFPL ------------------------------------------ -(c) Copyright BlockMen (2013) +(c) Copyright BlockMen (2013-2015) +(C) Copyright sofar (2016) -This program is free software. It comes without any warranty, to -the extent permitted by applicable law. You can redistribute it -and/or modify it under the terms of the Do What The Fuck You Want -To Public License, Version 2, as published by Sam Hocevar. See -http://sam.zoy.org/wtfpl/COPYING for more details. +About this mod: +~~~~~~~~~~~~~~~ +This mod changes the default torch drawtype from "torchlike" to "mesh", +giving the torch a three dimensional appearance. The mesh contains the +proper pixel mapping to make the animation appear as a particle above +the torch, while in fact the animation is just the texture of the mesh. + +Originally, this mod created in-game alternatives with several +draw styles. The alternatives have been removed and instead of +providing alternate nodes, this mod now directly modifies the existing +nodes. Conversion from the wallmounted style is done through an LBM. + +The wield light part is inspired, but not copied from "walking light", +a mod by "echo". After looking at the code I decided to implement +it from scratch as I found it to be too resource intensive and not +implemented efficiently enough. Still, echo deserves the credit for +the excellent idea. + +Torches is meant for minetest-0.4.14, and does not directly support +older minetest releases. You'll need a recent git, or nightly build. -Using the mod: --------------- +License: +~~~~~~~~ +(c) Copyright BlockMen (2013-2015) -This mod adds 3D torches to Minetest. They also have real flames and look much more realistic. +Textures and Meshes/Models: +CC-BY 3.0 BlockMen +Note that the models were entirely done from scratch by sofar. -Notice: Already placed old torches wont be changed. +Code: +Licensed under the GNU LGPL version 2.1 or higher. +You can redistribute it and/or modify it under +the terms of the GNU Lesser General Public License +as published by the Free Software Foundation; + +You should have received a copy of the GNU Lesser General Public +License along with this library; if not, write to the Free Software +Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + +See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt + + +Github: +~~~~~~~ +https://github.com/BlockMen/torches + +Forum: +~~~~~~ +https://forum.minetest.net/viewtopic.php?id=6099 Changelog: ----------- -- Torches on wall dont fall when node under it is dug -- Torches fall directly when not placed on floor or wall -- fixed different placing bugs \ No newline at end of file +~~~~~~~~~~ +see changelog.txt diff --git a/mods/torches/changelog.txt b/mods/torches/changelog.txt new file mode 100644 index 000000000..cab14fd77 --- /dev/null +++ b/mods/torches/changelog.txt @@ -0,0 +1,37 @@ +Changelog: +---------- +1.1 - 1.2.x: +- Torches on wall dont fall when node under it is dug +- Torches fall directly when not placed on floor or wall +- fixed different placing bugs + +1.3: +- Torches only show flames when player is near (13 blocks) +- Old torches are converted to new, ceiling torches are dropped + +1.3.1: +- fix dropping torches when digging a block next to it +- all torches attached to a block get droped when dug + +1.3.2: +- fix crashes by unknown nodes + +2.0: +- Use new mesh drawtype to improve wallmounted torches +- Update particle usage +- New textures; flame texture fix by Yepoleb +- Fix for doors, chests, etc (rightclick support) + +2.1 +- Fix wallmounted torch mesh +- Clean up code, use wallmounted paramtype2 +- Fix torches being placeable on ceilings (reported by kilbith) + +3.0 +- Minetest style added and used by default +- style can be changed via settings +- using Minetest style allows ceiling torches via settings +- Minetest style supports all texturepacks (as long torch shaped) + +3.0.1 +- Fix global variable that caused rarely placing issues (thanks to tchncs for pointing out) diff --git a/mods/torches/crafting.lua b/mods/torches/crafting.lua deleted file mode 100644 index 687f5471a..000000000 --- a/mods/torches/crafting.lua +++ /dev/null @@ -1,14 +0,0 @@ -minetest.register_craft({ - type = "fuel", - recipe = "torches:torch", - burntime = 4, -}) - -minetest.register_craft({ - output = 'torches:torch 4', - recipe = { - {'group:coal'}, - {'default:stick'}, - } -}) - diff --git a/mods/torches/description.txt b/mods/torches/description.txt new file mode 100644 index 000000000..1ce04a366 --- /dev/null +++ b/mods/torches/description.txt @@ -0,0 +1 @@ +Mesh-based torches - three dimensional torches for minetest. diff --git a/mods/torches/init.lua b/mods/torches/init.lua index a2cae8996..7761c74c2 100644 --- a/mods/torches/init.lua +++ b/mods/torches/init.lua @@ -1,231 +1,230 @@ -local VIEW_DISTANCE = 13 -local null = {x=0, y=0, z=0} +-- +-- 3d torch part +-- -local dirs = {{-1,0,-1},{-1,0,0},{0,0,-1}, -{1,0,1},{1,0,0},{0,0,1},{0,1,0}} +minetest.register_node(":default:torch", { + description = "Torch", + drawtype = "mesh", + mesh = "torch_floor.obj", + inventory_image = "default_torch_on_floor.png", + wield_image = "default_torch_on_floor.png", + tiles = {{ + name = "default_torch_on_floor_animated.png", + animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3} + }}, + paramtype = "light", + paramtype2 = "wallmounted", + sunlight_propagates = true, + walkable = false, + liquids_pointable = false, + light_source = 13, + groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1}, + drop = "default:torch", + selection_box = { + type = "wallmounted", + wall_top = {-1/16, -2/16, -1/16, 1/16, 0.5, 1/16}, + wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16}, + }, + sounds = default.node_sound_wood_defaults(), + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + -- no interaction possible with entities, for now. + return itemstack + end ---fire_particles -local function add_fire(pos) - pos.y = pos.y+0.19 - minetest.add_particle(pos, null, null, 1.1, - 1.5, true, "torches_fire"..tostring(math.random(1,2)) ..".png") - pos.y = pos.y +0.01 - minetest.add_particle(pos, null, null, 0.8, - 1.5, true, "torches_fire"..tostring(math.random(1,2)) ..".png") -end + local under = pointed_thing.under + local node = minetest.get_node(under) + local def = minetest.registered_nodes[node.name] + if def and def.on_rightclick then + return def.on_rightclick(under, node, placer, itemstack, + pointed_thing) or itemstack, false + end ---help functions -function check_attached_node_fdir(p, n) - local def = minetest.registered_nodes[n.name] - local d = {x=0, y=0, z=0} - if def.paramtype2 == "facedir" then - if n.param2 == 0 then - d.z = 1 - elseif n.param2 == 1 then - d.x = 1 - elseif n.param2 == 2 then - d.z = -1 - elseif n.param2 == 3 then - d.x = -1 + local above = pointed_thing.above + local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}) + local fakestack = itemstack + local retval + if wdir <= 1 then + retval = fakestack:set_name("default:torch") + else + retval = fakestack:set_name("default:torch_wall") + end + if not retval then + return itemstack + end + + itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir) + itemstack:set_name("default:torch") + + return itemstack + end +}) + +minetest.register_node(":default:torch_wall", { + drawtype = "mesh", + mesh = "torch_wall.obj", + tiles = {{ + name = "default_torch_on_floor_animated.png", + animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3} + }}, + paramtype = "light", + paramtype2 = "wallmounted", + sunlight_propagates = true, + walkable = false, + light_source = 13, + groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1}, + drop = "default:torch", + selection_box = { + type = "wallmounted", + wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1}, + wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1}, + wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1}, + }, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_lbm({ + name = "torches:convert_wallmounted", + nodenames = {"default:torch", "torches:floor", "torches:wall"}, + action = function(pos, node) + if node.param2 >= 2 then + minetest.set_node(pos, {name = "default:torch_wall", + param2 = node.param2}) + else + minetest.set_node(pos, {name = "default:torch", + param2 = node.param2}) end end - local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z} - local nn = minetest.env:get_node(p2).name - local def2 = minetest.registered_nodes[nn] - if def2 and not def2.walkable then +}) + +-- +-- torch wield light +-- + +if not minetest.is_yes(minetest.setting_get("torches_wieldlight_enable") or true) then + return +end +local torchlight_update_interval = minetest.setting_get("torches_wieldlight_interval") or 0.25 + +minetest.register_node("torches:torchlight", { + drawtype = "airlike", + groups = {not_in_creative_inventory = 1}, + walkable = false, + paramtype = "light", + sunlight_propagates = true, + light_source = 11, + pointable = false, + buildable_to = true, + drops = {}, +}) + +-- state tables +local torchlight = {} +local playerlist = {} + +local function wields_torch(player) + if not player then + return false + end + local item = player:get_wielded_item() + if not item then + return false + end + return item:get_name() == "default:torch" +end + +local function wielded_torch(name) + if not torchlight[name] then return false end return true end -local function is_wall(wallparam) - if wallparam == 0 then return false end - local para2 = 0 - if wallparam == 2 then - para2 = 1 - elseif wallparam == 3 then - para2 = 3 - elseif wallparam == 4 then - para2 = 0 - elseif wallparam == 5 then - para2 = 2 - end - return para2 +local function is_torchlight(pos) + local node = minetest.get_node(pos) + return node.name == "torches:torchlight" end -local function player_near(pos) - for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, VIEW_DISTANCE)) do - if object:is_player() then - return true - end +local function remove_torchlight(pos) + if is_torchlight(pos) then + minetest.swap_node(pos, {name = "air"}) end +end +local function place_torchlight(pos) + local name = minetest.get_node(pos).name + if name == "torches:torchlight" then + return true + end + if (minetest.get_node_light(pos) or 0) > 11 then + -- no reason to place torch here, so save a bunch + -- of node updates this way + return false + end + if name == "air" then + minetest.swap_node(pos, {name = "torches:torchlight"}) + return true + end return false end --- abms for flames -minetest.register_abm({ - nodenames = {"torches:wand"}, - interval = 1, - chance = 1, - action = function(pos) - if player_near(pos) then - add_fire(pos) - end +local function get_torchpos(player) + return vector.add({x = 0, y = 1, z = 0}, vector.round(player:getpos())) +end + +minetest.register_on_joinplayer(function(player) + local name = player:get_player_name() + playerlist[name] = true +end) + +minetest.register_on_leaveplayer(function(player) + local name = player:get_player_name() + -- don't look at wielded() here, it's likely invalid + if torchlight[name] then + remove_torchlight(torchlight[name]) + torchlight[name] = nil end -}) + playerlist[name] = nil +end) -minetest.register_abm({ - nodenames = {"torches:floor"}, - interval = 1, - chance = 1, - action = function(pos) - if player_near(pos) then - add_fire(pos) - end - end -}) - -minetest.register_craftitem("torches:torch", { - description = "Torch", - inventory_image = "torches_torch.png", - wield_image = "torches_torch.png", - stack_max = 64, - wield_scale = {x=1,y=1,z=1+1/16}, - liquids_pointable = false, - on_place = function(itemstack, placer, pointed_thing) - local pn = placer:get_player_name() - if pointed_thing.type ~= "node" - or string.find(minetest.env:get_node(pointed_thing.above).name, "group:torch") - or string.find(minetest.env:get_node(pointed_thing.above).name, "doors:") then - return itemstack - end - if minetest.is_protected(pointed_thing.above, pn) then - return itemstack - end - local above = pointed_thing.above - local under = pointed_thing.under - local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}) - local pos = {x = above.x, y = above.y, z = above.z} - local u_n = minetest.get_node(under) - local udef = minetest.registered_nodes[u_n.name] - if u_n and udef and not udef.walkable then above = under end - u_n = minetest.get_node(above) - udef = minetest.registered_nodes[u_n.name] - if u_n and udef and udef.walkable then return itemstack end - if wdir == 1 then - minetest.env:add_node(above, {name = "torches:floor"}) - if minetest.env:get_node(under).name:find("wallet:wall") == 1 then - update_wall_global(pos) - end - else - minetest.env:add_node(above, {name = "torches:wand", param2 = is_wall(wdir)}) - end - if not wdir == 0 or not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - return itemstack - - end - -}) - -minetest.register_node("torches:floor", { - inventory_image = "default_torch.png", - wield_image = "torches_torch.png", - wield_scale = {x=1,y=1,z=1+2/16}, - drawtype = "nodebox", - tiles = {"torches_torch.png^[transformfy", "default_wood.png", "torches_torch.png", - "torches_torch.png^[transformfx", "torches_torch.png", "torches_torch.png"}, - paramtype = "light", - paramtype2 = "none", - is_ground_content = false, - sunlight_propagates = true, - drop = "default:torch", - walkable = false, - light_source = 13, - groups = {choppy=2,dig_immediate=3,flammable=1,not_in_creative_inventory=1,torch=1,attached_node=1,dig_by_water=1}, - legacy_wallmounted = true, - node_box = { - type = "fixed", - fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16}, - }, - selection_box = { - type = "fixed", - fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16}, - }, - --after_dig_node = function(pos, oldnode, oldmetadata, digger) - -- if not digger:is_player() then minetest.add_item(pos, {name="default:torch"}) end - --end, - - update = function(pos,node, pos2) - if pos2.y < pos.y then - minetest.dig_node(pos) - end - end, -}) - -local wall_ndbx = { - {-1/16,-6/16, 6/16, 1/16, -5/16, 0.5}, - {-1/16,-5/16, 5/16, 1/16, -4/16, 7/16}, - {-1/16,-4/16, 4/16, 1/16, -3/16, 6/16}, - {-1/16,-3/16, 3/16, 1/16, -2/16, 5/16}, - {-1/16,-2/16, 2/16, 1/16, -1/16, 4/16}, - {-1/16,-1/16, 1/16, 1/16, 0, 3/16}, - {-1/16,0, 1/16, 1/16, 1/16, 2/16}, - {-1/16, 0, -1/16, 1/16, 2/16, 1/16}, -} - -minetest.register_node("torches:wand", { - inventory_image = "default_torch.png", - wield_image = "torches_torch.png", - wield_scale = {x=1,y=1,z=1+1/16}, - drawtype = "nodebox", - tiles = {"torches_torch.png^[transformfy", "default_wood.png", "torches_side.png", - "torches_side.png^[transformfx", "default_wood.png", "torches_torch.png"}, - - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = false, - sunlight_propagates = true, - walkable = false, - light_source = 13, - groups = {choppy=2,dig_immediate=3,flammable=1,not_in_creative_inventory=1,torch=1,attached_node=1,dig_by_water=1}, - legacy_wallmounted = true, - drop = "default:torch", - node_box = { - type = "fixed", - fixed = wall_ndbx - }, - selection_box = { - type = "fixed", - fixed = {-1/16, -6/16, 7/16, 1/16, 2/16, 2/16}, - }, - update = function(pos,node) - if not check_attached_node_fdir(pos, node) then - minetest.add_item(pos, {name="torches:torch"}) - end - end, - - -}) - -minetest.register_on_dignode(function(pos, oldnode, digger) - if minetest.find_node_near(pos, 1, {"group:torch"}) == nil then return end - for i=1,#dirs do - local v = dirs[i] - local p = {x=pos.x+v[1],y=pos.y+v[2],z=pos.z+v[3]} - local n = minetest.get_node_or_nil(p) - if n and n.name then - local def = minetest.registered_nodes[n.name] - if def and def.update then - def.update(p, n, pos) - end - end +minetest.register_on_shutdown(function() + for i, _ in pairs(torchlight) do + remove_torchlight(torchlight[i]) end end) -dofile(minetest.get_modpath("torches") .. "/crafting.lua") +local function update_torchlight(dtime) + for name, _ in pairs(playerlist) do + local player = minetest.get_player_by_name(name) + local wielded = wielded_torch(name) + local wields = wields_torch(player) + + if not wielded and wields then + local torchpos = get_torchpos(player) + if place_torchlight(torchpos) then + torchlight[name] = vector.new(torchpos) + end + elseif wielded and not wields then + remove_torchlight(torchlight[name]) + torchlight[name] = nil + elseif wielded and wields then + local torchpos = get_torchpos(player) + if not vector.equals(torchpos, torchlight[name]) or + not is_torchlight(torchpos) then + if place_torchlight(torchpos) then + remove_torchlight(torchlight[name]) + torchlight[name] = vector.new(torchpos) + elseif vector.distance(torchlight[name], torchpos) > 2 then + -- player went into some node + remove_torchlight(torchlight[name]) + torchlight[name] = nil + end + end + end + end + minetest.after(torchlight_update_interval, update_torchlight) +end + +minetest.after(torchlight_update_interval, update_torchlight) -minetest.register_alias("default:torch", "torches:torch") diff --git a/mods/torches/mod.conf b/mods/torches/mod.conf new file mode 100644 index 000000000..b8c44b948 --- /dev/null +++ b/mods/torches/mod.conf @@ -0,0 +1 @@ +name = torches diff --git a/mods/torches/models/torch_floor.obj b/mods/torches/models/torch_floor.obj new file mode 100644 index 000000000..e2487efeb --- /dev/null +++ b/mods/torches/models/torch_floor.obj @@ -0,0 +1,50 @@ +# Blender v2.76 (sub 11) OBJ File: 'torch_floor.blend' +# www.blender.org +mtllib torch_floor.mtl +o Cube_Cube.001 +v 0.062500 0.062500 -0.062500 +v 0.062500 -0.500000 -0.062500 +v 0.062500 0.062500 0.062500 +v 0.062500 -0.500000 0.062500 +v -0.062500 0.062500 -0.062500 +v -0.062500 -0.500000 -0.062500 +v -0.062500 0.062500 0.062500 +v -0.062500 -0.500000 0.062500 +v -0.353553 -0.500000 0.353553 +v -0.353553 0.500000 0.353553 +v 0.353553 -0.500000 -0.353553 +v 0.353553 0.500000 -0.353553 +v -0.353553 -0.500000 -0.353553 +v 0.353553 -0.500000 0.353553 +v -0.353553 0.500000 -0.353553 +v 0.353553 0.500000 0.353553 +vt 0.562500 0.500000 +vt 0.562500 0.625000 +vt 0.437500 0.625000 +vt 0.437500 0.500000 +vt 0.437500 0.000000 +vt 0.562500 0.000000 +vt 0.562500 0.125000 +vt 0.437500 0.125000 +vt 1.000000 0.000000 +vt 1.000000 1.000000 +vt 0.000000 1.000000 +vt 0.000000 0.000000 +vn 0.000000 1.000000 0.000000 +vn 0.000000 0.000000 -1.000000 +vn 1.000000 0.000000 0.000000 +vn -0.707100 0.000000 -0.707100 +vn -0.707100 -0.000000 0.707100 +g Cube_Cube.001_Cube_Cube.001_Material.001 +usemtl Material.001 +s off +f 3/1/1 1/2/1 5/3/1 7/4/1 +f 8/5/1 4/6/1 2/7/1 6/8/1 +f 3/2/2 4/6/2 8/5/2 7/3/2 +f 1/3/3 3/2/3 4/6/3 2/5/3 +f 5/2/2 1/3/2 2/5/2 6/6/2 +f 7/3/3 8/5/3 6/6/3 5/2/3 +g Cube_Cube.001_Cube_Cube.001_Material.002 +usemtl Material.002 +f 9/9/4 10/10/4 12/11/4 11/12/4 +f 13/12/5 14/9/5 16/10/5 15/11/5 diff --git a/mods/torches/models/torch_wall.obj b/mods/torches/models/torch_wall.obj new file mode 100644 index 000000000..57baa9e60 --- /dev/null +++ b/mods/torches/models/torch_wall.obj @@ -0,0 +1,64 @@ +# Blender v2.76 (sub 11) OBJ File: 'torch_wall.blend' +# www.blender.org +mtllib torch_wall.mtl +o Cube_Cube.001 +v 0.062469 -0.195248 0.023570 +v 0.062469 -0.476498 -0.463570 +v 0.062469 -0.303502 0.086070 +v 0.062469 -0.584752 -0.401070 +v -0.062531 -0.195248 0.023570 +v -0.062531 -0.476498 -0.463570 +v -0.062531 -0.303502 0.086070 +v -0.062531 -0.584752 -0.401070 +v -0.353584 -0.613553 0.022500 +v -0.353584 -0.613553 0.460000 +v 0.353522 0.093553 0.022500 +v 0.353522 0.093553 0.460000 +v -0.353584 0.093553 0.022500 +v 0.353522 -0.613553 0.022500 +v -0.353584 0.093553 0.460000 +v 0.353522 -0.613553 0.460000 +v 0.353553 0.056811 -0.121957 +v 0.353553 -0.224439 -0.609096 +v -0.353553 -0.555561 0.231596 +v -0.353553 -0.836811 -0.255543 +v -0.353553 0.056811 -0.121957 +v -0.353553 -0.224439 -0.609096 +v 0.353553 -0.555561 0.231596 +v 0.353553 -0.836811 -0.255543 +vt 0.562500 0.500000 +vt 0.562500 0.625000 +vt 0.437500 0.625000 +vt 0.437500 0.500000 +vt 0.437500 0.000000 +vt 0.562500 0.000000 +vt 0.562500 0.125000 +vt 0.437500 0.125000 +vt 0.000000 0.562500 +vt 0.000000 -0.000000 +vt 1.000000 0.000000 +vt 1.000000 0.562500 +vt 1.000000 1.000000 +vt 0.000000 1.000000 +vn -0.000000 0.500000 0.866000 +vn -0.000000 0.866000 -0.500000 +vn 1.000000 0.000000 0.000000 +vn -0.707100 0.612400 -0.353600 +vn -0.707100 -0.612400 0.353600 +vn -0.707100 0.707100 -0.000000 +vn -0.707100 -0.707100 -0.000000 +g Cube_Cube.001_Cube_Cube.001_Material.001 +usemtl Material.001 +s off +f 3/1/1 1/2/1 5/3/1 7/4/1 +f 8/5/1 4/6/1 2/7/1 6/8/1 +f 3/2/2 4/6/2 8/5/2 7/3/2 +f 1/3/3 3/2/3 4/6/3 2/5/3 +f 5/2/2 1/3/2 2/5/2 6/6/2 +f 7/3/3 8/5/3 6/6/3 5/2/3 +f 17/9/4 18/10/4 20/11/4 19/12/4 +f 21/9/5 22/10/5 24/11/5 23/12/5 +g Cube_Cube.001_Cube_Cube.001_Material.002 +usemtl Material.002 +f 9/12/6 10/13/6 12/14/6 11/9/6 +f 13/9/7 14/12/7 16/13/7 15/14/7 diff --git a/mods/torches/screenshot.png b/mods/torches/screenshot.png new file mode 100644 index 000000000..5c9f85919 Binary files /dev/null and b/mods/torches/screenshot.png differ diff --git a/mods/torches/settingtypes.txt b/mods/torches/settingtypes.txt new file mode 100644 index 000000000..3d99e647e --- /dev/null +++ b/mods/torches/settingtypes.txt @@ -0,0 +1,9 @@ + +# Enable wielded torches to light the area around it as the player moves. This is +# somewhat resource intensive and may be disabled to reduce lag. +torches_wieldlight_enable (Enable held torch to emit light) bool false + +# How often the wieldlight should be moved if the player moves with a torch in their +# hand. Reducing this makes it feel more laggy, but reduces the amount of network +# packets sent to clients. +torches_wieldlight_interval (Torch light from held torch update interval) float 0.25 diff --git a/mods/torches/textures/torches_fire1.png b/mods/torches/textures/torches_fire1.png deleted file mode 100644 index 5faa24fc4..000000000 Binary files a/mods/torches/textures/torches_fire1.png and /dev/null differ diff --git a/mods/torches/textures/torches_fire2.png b/mods/torches/textures/torches_fire2.png deleted file mode 100644 index cc5d675bf..000000000 Binary files a/mods/torches/textures/torches_fire2.png and /dev/null differ diff --git a/mods/torches/textures/torches_side.png b/mods/torches/textures/torches_side.png deleted file mode 100644 index d8d650504..000000000 Binary files a/mods/torches/textures/torches_side.png and /dev/null differ diff --git a/mods/torches/textures/torches_torch.png b/mods/torches/textures/torches_torch.png deleted file mode 100644 index 59e79a8fd..000000000 Binary files a/mods/torches/textures/torches_torch.png and /dev/null differ