* Deco blocks: Glass, stained glass, glass panes, iron bars, hardened clay (and colors), heads and more
* Item frames
* Jukeboxes
* Beds
* Inventory menu
* Creative inventory
* Farming (needs balancing)
* Bookshelves
* Books (partial)
* More server commands
* 3D torch
* And more!
The following features are incomplete:
* Monsters and NPCs
* Digging times
* Some redstone-related things
* The Nether
* The End
* Enchanting
* Experience
* Status effects
* Brewing, potions, tipped arrows
* Anvil
* Trees, biomes, generated structures
* A couple of non-trivial blocks and items
Additional features:
* Built-in crafting guide which shows you crafting and smelting recipes
* New temporary crafting recipes. For example, you can craft ender pearls (impossible in Minecraft). They only exist to make some otherwise unaccessible items available when you're not in creative mode. These recipes will be removed as development goes on an more features become available
Technical differences from Minecraft:
* Still very, very incomplete and buggy
* Many blocks, items, enemies and other features are missing
* A few items have slightly different names to make them easier to distinguish
* Free software (“free” as in freedom *and* free beer)
* Different music for jukebox
* Different textures (Faithful 1.11)
* Different engine
* Height limit of ca. 31000 blocks
* Horizontal world size is ca. 62000×62000 blocks
## Project description
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
The focus on this clone lies especially on gameplay and to reflect it as good as possible.
Ideally, no gameplay features will be added or removed.
A secondary goal is to make modding easy as pie. Minetest is of great help here!
Trying to stay faithful to the original look and feel is a side goal, but not an important one.
If deemed neccessary, MineClone 2 *will* deviate from Minecraft in interface issues.
There's already a built-in crafting guide. And a full-blown in-game help system is a planned
core feature.
Finally, any limitations found in Minetest (the game engine) will be written down in the course