forked from VoxeLibre/VoxeLibre
1144 lines
42 KiB
Lua
1144 lines
42 KiB
Lua
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minetest.register_privilege("worldedit", "Can use WorldEdit commands")
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--wip: fold the hollow stuff into the main functions and add a hollow flag at the end, then add the compatibility stuff
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worldedit.set_pos = {}
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worldedit.inspect = {}
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worldedit.pos1 = {}
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worldedit.pos2 = {}
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if minetest.place_schematic then
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worldedit.prob_pos = {}
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worldedit.prob_list = {}
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end
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dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua")
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dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lua")
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local get_position = function(name) --position 1 retrieval function for when not using `safe_region`
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local pos1 = worldedit.pos1[name]
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if pos1 == nil then
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worldedit.player_notify(name, "no position 1 selected")
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end
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return pos1
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end
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local get_node = function(name, nodename)
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local node = worldedit.normalize_nodename(nodename)
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if not node then
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worldedit.player_notify(name, "invalid node name: " .. nodename)
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return nil
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end
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return node
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end
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worldedit.player_notify = function(name, message)
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minetest.chat_send_player(name, "WorldEdit -!- " .. message, false)
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end
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--determines whether `nodename` is a valid node name, returning a boolean
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worldedit.normalize_nodename = function(nodename)
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nodename = nodename:gsub("^%s*(.-)%s*$", "%1")
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if nodename == "" then return nil end
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local fullname = ItemStack({name=nodename}):get_name() --resolve aliases of node names to full names
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if minetest.registered_nodes[fullname] or fullname == "air" then --directly found node name or alias of nodename
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return fullname
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end
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for key, value in pairs(minetest.registered_nodes) do
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if key:find(":" .. nodename, 1, true) then --found in mod
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return key
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end
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end
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nodename = nodename:lower() --lowercase both for case insensitive comparison
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for key, value in pairs(minetest.registered_nodes) do
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if value.description:lower() == nodename then --found in description
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return key
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end
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end
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return nil
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end
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--determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1)
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worldedit.player_axis = function(name)
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local dir = minetest.get_player_by_name(name):get_look_dir()
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local x, y, z = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z)
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if x > y then
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if x > z then
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return "x", dir.x > 0 and 1 or -1
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end
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elseif y > z then
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return "y", dir.y > 0 and 1 or -1
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end
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return "z", dir.z > 0 and 1 or -1
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end
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minetest.register_chatcommand("/about", {
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params = "",
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description = "Get information about the mod",
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func = function(name, param)
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worldedit.player_notify(name, "WorldEdit " .. worldedit.version_string .. " is available on this server. Type /help to get a list of commands, or get more information at https://github.com/Uberi/MineTest-WorldEdit/")
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end,
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})
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minetest.register_chatcommand("/inspect", {
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params = "on/off/1/0/true/false/yes/no/enable/disable/<blank>",
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description = "Enable or disable node inspection",
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privs = {worldedit=true},
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func = function(name, param)
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if param == "on" or param == "1" or param == "true" or param == "yes" or param == "enable" or param == "" then
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worldedit.inspect[name] = true
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local axis, sign = worldedit.player_axis(name)
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worldedit.player_notify(name, string.format("inspector: inspection enabled for %s, currently facing the %s axis",
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name, axis .. (sign > 0 and "+" or "-")))
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elseif param == "off" or param == "0" or param == "false" or param == "no" or param == "disable" then
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worldedit.inspect[name] = nil
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worldedit.player_notify(name, "inspector: inspection disabled")
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else
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worldedit.player_notify(name, "invalid usage: " .. param)
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end
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end,
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})
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minetest.register_on_punchnode(function(pos, node, puncher)
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local name = puncher:get_player_name()
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if worldedit.inspect[name] then
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if minetest.check_player_privs(name, {worldedit=true}) then
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local axis, sign = worldedit.player_axis(name)
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message = string.format("inspector: %s at %s (param1=%d, param2=%d) punched by %s facing the %s axis",
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node.name, minetest.pos_to_string(pos), node.param1, node.param2, name, axis .. (sign > 0 and "+" or "-"))
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else
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message = "inspector: worldedit privileges required"
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end
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worldedit.player_notify(name, message)
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end
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end)
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minetest.register_chatcommand("/reset", {
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params = "",
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description = "Reset the region so that it is empty",
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privs = {worldedit=true},
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func = function(name, param)
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worldedit.pos1[name] = nil
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worldedit.pos2[name] = nil
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worldedit.mark_pos1(name)
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worldedit.mark_pos2(name)
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worldedit.set_pos[name] = nil
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worldedit.player_notify(name, "region reset")
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end,
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})
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minetest.register_chatcommand("/mark", {
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params = "",
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description = "Show markers at the region positions",
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privs = {worldedit=true},
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func = function(name, param)
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worldedit.mark_pos1(name)
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worldedit.mark_pos2(name)
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worldedit.player_notify(name, "region marked")
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end,
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})
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minetest.register_chatcommand("/unmark", {
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params = "",
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description = "Hide markers if currently shown",
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privs = {worldedit=true},
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func = function(name, param)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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worldedit.pos1[name] = nil
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worldedit.pos2[name] = nil
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worldedit.mark_pos1(name)
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worldedit.mark_pos2(name)
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worldedit.pos1[name] = pos1
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worldedit.pos2[name] = pos2
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worldedit.player_notify(name, "region unmarked")
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end,
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})
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minetest.register_chatcommand("/pos1", {
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params = "",
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description = "Set WorldEdit region position 1 to the player's location",
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privs = {worldedit=true},
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func = function(name, param)
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local pos = minetest.get_player_by_name(name):getpos()
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pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
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worldedit.pos1[name] = pos
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worldedit.mark_pos1(name)
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worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
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end,
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})
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minetest.register_chatcommand("/pos2", {
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params = "",
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description = "Set WorldEdit region position 2 to the player's location",
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privs = {worldedit=true},
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func = function(name, param)
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local pos = minetest.get_player_by_name(name):getpos()
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pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
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worldedit.pos2[name] = pos
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worldedit.mark_pos2(name)
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worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos))
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end,
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})
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minetest.register_chatcommand("/p", {
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params = "set/set1/set2/get",
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description = "Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region",
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privs = {worldedit=true},
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func = function(name, param)
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if param == "set" then --set both WorldEdit positions
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worldedit.set_pos[name] = "pos1"
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worldedit.player_notify(name, "select positions by punching two nodes")
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elseif param == "set1" then --set WorldEdit position 1
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worldedit.set_pos[name] = "pos1only"
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worldedit.player_notify(name, "select position 1 by punching a node")
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elseif param == "set2" then --set WorldEdit position 2
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worldedit.set_pos[name] = "pos2"
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worldedit.player_notify(name, "select position 2 by punching a node")
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elseif param == "get" then --display current WorldEdit positions
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if worldedit.pos1[name] ~= nil then
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worldedit.player_notify(name, "position 1: " .. minetest.pos_to_string(worldedit.pos1[name]))
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else
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worldedit.player_notify(name, "position 1 not set")
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end
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if worldedit.pos2[name] ~= nil then
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worldedit.player_notify(name, "position 2: " .. minetest.pos_to_string(worldedit.pos2[name]))
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else
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worldedit.player_notify(name, "position 2 not set")
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end
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else
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worldedit.player_notify(name, "unknown subcommand: " .. param)
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end
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end,
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})
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minetest.register_chatcommand("/cut", {
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params = "<node>",
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description = "Delete the current WorldEdit region to <node>",
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privs = {worldedit=true},
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func = safe_region(function(name, param)
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local node = get_node(name, "air")
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if not node then
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worldedit.player_notify(name, "Could not cut... sorry")
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return
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end
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local count = worldedit.set(worldedit.pos1[name], worldedit.pos2[name], node)
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worldedit.player_notify(name, count .. " nodes cut")
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end, check_region),
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})
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minetest.register_chatcommand("/fixedpos", {
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params = "set1/set2 x y z",
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description = "Set a WorldEdit region position to the position at (<x>, <y>, <z>)",
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privs = {worldedit=true},
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func = function(name, param)
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local found, _, flag, x, y, z = param:find("^(set[12])%s+([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)$")
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if found == nil then
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worldedit.player_notify(name, "invalid usage: " .. param)
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return
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end
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local pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
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if flag == "set1" then
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worldedit.pos1[name] = pos
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worldedit.mark_pos1(name)
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worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
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else --flag == "set2"
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worldedit.pos2[name] = pos
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worldedit.mark_pos2(name)
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worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos))
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end
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end,
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})
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minetest.register_on_punchnode(function(pos, node, puncher)
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local name = puncher:get_player_name()
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if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position
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if worldedit.set_pos[name] == "pos1" then --setting position 1
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worldedit.pos1[name] = pos
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worldedit.mark_pos1(name)
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worldedit.set_pos[name] = "pos2" --set position 2 on the next invocation
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worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
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elseif worldedit.set_pos[name] == "pos1only" then --setting position 1 only
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worldedit.pos1[name] = pos
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worldedit.mark_pos1(name)
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worldedit.set_pos[name] = nil --finished setting positions
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worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
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elseif worldedit.set_pos[name] == "pos2" then --setting position 2
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worldedit.pos2[name] = pos
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worldedit.mark_pos2(name)
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worldedit.set_pos[name] = nil --finished setting positions
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worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos))
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elseif worldedit.set_pos[name] == "prob" then --setting Minetest schematic node probabilities
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worldedit.prob_pos[name] = pos
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minetest.show_formspec(puncher:get_player_name(), "prob_val_enter", "field[text;;]")
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end
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end
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end)
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minetest.register_chatcommand("/volume", {
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params = "",
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description = "Display the volume of the current WorldEdit region",
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privs = {worldedit=true},
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func = function(name, param)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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if pos1 == nil or pos2 == nil then
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worldedit.player_notify(name, "no region selected")
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return nil
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end
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local volume = worldedit.volume(pos1, pos2)
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local abs = math.abs
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worldedit.player_notify(name, "current region has a volume of " .. volume .. " nodes ("
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.. abs(pos2.x - pos1.x) + 1 .. "*"
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.. abs(pos2.y - pos1.y) + 1 .. "*"
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.. abs(pos2.z - pos1.z) + 1 .. ")")
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end,
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})
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minetest.register_chatcommand("/set", {
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params = "<node>",
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description = "Set the current WorldEdit region to <node>",
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privs = {worldedit=true},
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func = safe_region(function(name, param)
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local node = get_node(name, param)
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if not node then
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worldedit.player_notify(name, "Could not identify node \"" .. param .. "\"")
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return
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end
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local count = worldedit.set(worldedit.pos1[name], worldedit.pos2[name], node)
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worldedit.player_notify(name, count .. " nodes set")
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end, check_region),
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})
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minetest.register_chatcommand("/mix", {
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params = "<node1> ...",
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description = "Fill the current WorldEdit region with a random mix of <node1>, ...",
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privs = {worldedit=true},
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func = safe_region(function(name, param)
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local nodes = {}
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for nodename in param:gmatch("[^%s]+") do
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local node = get_node(name, nodename)
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if not node then
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worldedit.player_notify(name, "Could not identify node \"" .. name .. "\"")
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return
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end
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nodes[#nodes + 1] = node
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end
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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local count = worldedit.set(pos1, pos2, nodes)
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worldedit.player_notify(name, count .. " nodes set")
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end, check_region),
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})
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local check_replace = function(name, param)
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local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
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if found == nil then
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worldedit.player_notify(name, "invalid usage: " .. param)
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return nil
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end
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local newsearchnode = worldedit.normalize_nodename(searchnode)
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if not newsearchnode then
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worldedit.player_notify(name, "invalid search node name: " .. searchnode)
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return nil
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end
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local newreplacenode = worldedit.normalize_nodename(replacenode)
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if not newreplacenode then
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worldedit.player_notify(name, "invalid replace node name: " .. replacenode)
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return nil
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end
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return check_region(name, param)
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end
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minetest.register_chatcommand("/replace", {
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params = "<search node> <replace node>",
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description = "Replace all instances of <search node> with <replace node> in the current WorldEdit region",
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privs = {worldedit=true},
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func = safe_region(function(name, param)
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local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
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local newsearchnode = worldedit.normalize_nodename(searchnode)
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local newreplacenode = worldedit.normalize_nodename(replacenode)
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local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name], newsearchnode, newreplacenode)
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worldedit.player_notify(name, count .. " nodes replaced")
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end, check_replace),
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})
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minetest.register_chatcommand("/green", {
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params = "",
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description = "Greens the area.",
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privs = {worldedit=true},
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func = safe_region(function(name, param)
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local newsearchnode = get_node(name, "default:dirt")
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local newreplacenode = get_node(name, "default:dirt_with_grass")
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local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name], newsearchnode, newreplacenode)
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worldedit.player_notify(name, count .. " have green grass")
|
||
|
end, check_region),
|
||
|
})
|
||
|
|
||
|
|
||
|
minetest.register_chatcommand("/replaceinverse", {
|
||
|
params = "<search node> <replace node>",
|
||
|
description = "Replace all nodes other than <search node> with <replace node> in the current WorldEdit region",
|
||
|
privs = {worldedit=true},
|
||
|
func = safe_region(function(name, param)
|
||
|
local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
|
||
|
local newsearchnode = worldedit.normalize_nodename(searchnode)
|
||
|
local newreplacenode = worldedit.normalize_nodename(replacenode)
|
||
|
local count = worldedit.replaceinverse(worldedit.pos1[name], worldedit.pos2[name], searchnode, replacenode)
|
||
|
worldedit.player_notify(name, count .. " nodes replaced")
|
||
|
end, check_replace),
|
||
|
})
|
||
|
|
||
|
local check_sphere = function(name, param)
|
||
|
if worldedit.pos1[name] == nil then
|
||
|
worldedit.player_notify(name, "no position 1 selected")
|
||
|
return nil
|
||
|
end
|
||
|
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
|
||
|
if found == nil then
|
||
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
||
|
return nil
|
||
|
end
|
||
|
local node = get_node(name, nodename)
|
||
|
if not node then return nil end
|
||
|
return math.ceil((4 * math.pi * (tonumber(radius) ^ 3)) / 3) --volume of sphere
|
||
|
end
|
||
|
|
||
|
minetest.register_chatcommand("/hollowsphere", {
|
||
|
params = "<radius> <node>",
|
||
|
description = "Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>",
|
||
|
privs = {worldedit=true},
|
||
|
func = safe_region(function(name, param)
|
||
|
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
|
||
|
local node = get_node(name, nodename)
|
||
|
local count = worldedit.hollow_sphere(worldedit.pos1[name], tonumber(radius), node)
|
||
|
worldedit.player_notify(name, count .. " nodes added")
|
||
|
end, check_sphere),
|
||
|
})
|
||
|
|
||
|
minetest.register_chatcommand("/sphere", {
|
||
|
params = "<radius> <node>",
|
||
|
description = "Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>",
|
||
|
privs = {worldedit=true},
|
||
|
func = safe_region(function(name, param)
|
||
|
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
|
||
|
local node = get_node(name, nodename)
|
||
|
local count = worldedit.sphere(worldedit.pos1[name], tonumber(radius), node)
|
||
|
worldedit.player_notify(name, count .. " nodes added")
|
||
|
end, check_sphere),
|
||
|
})
|
||
|
|
||
|
local check_dome = function(name, param)
|
||
|
if worldedit.pos1[name] == nil then
|
||
|
worldedit.player_notify(name, "no position 1 selected")
|
||
|
return nil
|
||
|
end
|
||
|
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
|
||
|
if found == nil then
|
||
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
||
|
return nil
|
||
|
end
|
||
|
local node = get_node(name, nodename)
|
||
|
if not node then return nil end
|
||
|
return math.ceil((2 * math.pi * (tonumber(radius) ^ 3)) / 3) --volume of dome
|
||
|
end
|
||
|
|
||
|
minetest.register_chatcommand("/hollowdome", {
|
||
|
params = "<radius> <node>",
|
||
|
description = "Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>",
|
||
|
privs = {worldedit=true},
|
||
|
func = safe_region(function(name, param)
|
||
|
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
|
||
|
local node = get_node(name, nodename)
|
||
|
local count = worldedit.hollow_dome(worldedit.pos1[name], tonumber(radius), node)
|
||
|
worldedit.player_notify(name, count .. " nodes added")
|
||
|
end, check_dome),
|
||
|
})
|
||
|
|
||
|
minetest.register_chatcommand("/dome", {
|
||
|
params = "<radius> <node>",
|
||
|
description = "Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>",
|
||
|
privs = {worldedit=true},
|
||
|
func = safe_region(function(name, param)
|
||
|
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
|
||
|
local node = get_node(name, nodename)
|
||
|
local count = worldedit.dome(worldedit.pos1[name], tonumber(radius), node)
|
||
|
worldedit.player_notify(name, count .. " nodes added")
|
||
|
end, check_dome),
|
||
|
})
|
||
|
|
||
|
local check_cylinder = function(name, param)
|
||
|
if worldedit.pos1[name] == nil then
|
||
|
worldedit.player_notify(name, "no position 1 selected")
|
||
|
return nil
|
||
|
end
|
||
|
local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
|
||
|
if found == nil then
|
||
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
||
|
return nil
|
||
|
end
|
||
|
local node = get_node(name, nodename)
|
||
|
if not node then return nil end
|
||
|
return math.ceil(math.pi * (tonumber(radius) ^ 2) * tonumber(length))
|
||
|
end
|
||
|
|
||
|
minetest.register_chatcommand("/hollowcylinder", {
|
||
|
params = "x/y/z/? <length> <radius> <node>",
|
||
|
description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
|
||
|
privs = {worldedit=true},
|
||
|
func = safe_region(function(name, param)
|
||
|
local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
|
||
|
length = tonumber(length)
|
||
|
if axis == "?" then
|
||
|
axis, sign = worldedit.player_axis(name)
|
||
|
length = length * sign
|
||
|
end
|
||
|
local node = get_node(name, nodename)
|
||
|
local count = worldedit.hollow_cylinder(worldedit.pos1[name], axis, length, tonumber(radius), node)
|
||
|
worldedit.player_notify(name, count .. " nodes added")
|
||
|
end, check_cylinder),
|
||
|
})
|
||
|
|
||
|
minetest.register_chatcommand("/cylinder", {
|
||
|
params = "x/y/z/? <length> <radius> <node>",
|
||
|
description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
|
||
|
privs = {worldedit=true},
|
||
|
func = safe_region(function(name, param)
|
||
|
local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
|
||
|
length = tonumber(length)
|
||
|
if axis == "?" then
|
||
|
axis, sign = worldedit.player_axis(name)
|
||
|
length = length * sign
|
||
|
end
|
||
|
local node = get_node(name, nodename)
|
||
|
local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius), node)
|
||
|
worldedit.player_notify(name, count .. " nodes added")
|
||
|
end, check_cylinder),
|
||
|
})
|
||
|
|
||
|
minetest.register_chatcommand("/pyramid", {
|
||
|
params = "x/y/z/? <height> <node>",
|
||
|
description = "Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>",
|
||
|
privs = {worldedit=true},
|
||
|
func = safe_region(function(name, param)
|
||
|
local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$")
|
||
|
height = tonumber(height)
|
||
|
if axis == "?" then
|
||
|
axis, sign = worldedit.player_axis(name)
|
||
|
height = height * sign
|
||
|
end
|
||
|
local node = get_node(name, nodename)
|
||
|
local count = worldedit.pyramid(worldedit.pos1[name], axis, height, node)
|
||
|
worldedit.player_notify(name, count .. " nodes added")
|
||
|
end,
|
||
|
function(name, param)
|
||
|
if worldedit.pos1[name] == nil then
|
||
|
worldedit.player_notify(name, "no position 1 selected")
|
||
|
return nil
|
||
|
end
|
||
|
local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$")
|
||
|
if found == nil then
|
||
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
||
|
return nil
|
||
|
end
|
||
|
local node = get_node(name, nodename)
|
||
|
if not node then return nil end
|
||
|
height = tonumber(height)
|
||
|
return math.ceil(((height * 2 + 1) ^ 2) * height / 3)
|
||
|
end),
|
||
|
})
|
||
|
|
||
|
minetest.register_chatcommand("/spiral", {
|
||
|
params = "<length> <height> <space> <node>",
|
||
|
description = "Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <space>, composed of <node>",
|
||
|
privs = {worldedit=true},
|
||
|
func = safe_region(function(name, param)
|
||
|
local found, _, length, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
|
||
|
local node = get_node(name, nodename)
|
||
|
local count = worldedit.spiral(worldedit.pos1[name], tonumber(length), tonumber(height), tonumber(space), node)
|
||
|
worldedit.player_notify(name, count .. " nodes added")
|
||
|
end,
|
||
|
function(name, param)
|
||
|
if worldedit.pos1[name] == nil then
|
||
|
worldedit.player_notify(name, "no position 1 selected")
|
||
|
return nil
|
||
|
end
|
||
|
local found, _, length, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
|
||
|
if found == nil then
|
||
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
||
|
return nil
|
||
|
end
|
||
|
local node = get_node(name, nodename)
|
||
|
if not node then return nil end
|
||
|
return check_region(name, param)
|
||
|
end),
|
||
|
})
|
||
|
|
||
|
minetest.register_chatcommand("/copy", {
|
||
|
params = "x/y/z/? <amount>",
|
||
|
description = "Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
|
||
|
privs = {worldedit=true},
|
||
|
func = safe_region(function(name, param)
|
||
|
local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
|
||
|
if found == nil then
|
||
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
||
|
return
|
||
|
end
|
||
|
amount = tonumber(amount)
|
||
|
if axis == "?" then
|
||
|
axis, sign = worldedit.player_axis(name)
|
||
|
amount = amount * sign
|
||
|
end
|
||
|
|
||
|
local count = worldedit.copy(worldedit.pos1[name], worldedit.pos2[name], axis, amount)
|
||
|
worldedit.player_notify(name, count .. " nodes copied")
|
||
|
end,
|
||
|
function(name, param)
|
||
|
local volume = check_region(name, param)
|
||
|
return volume and volume * 2 or volume
|
||
|
end),
|
||
|
})
|
||
|
|
||
|
minetest.register_chatcommand("/move", {
|
||
|
params = "x/y/z/? <amount>",
|
||
|
description = "Move the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
|
||
|
privs = {worldedit=true},
|
||
|
func = safe_region(function(name, param)
|
||
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||
|
local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
|
||
|
if found == nil then
|
||
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
||
|
return
|
||
|
end
|
||
|
amount = tonumber(amount)
|
||
|
if axis == "?" then
|
||
|
axis, sign = worldedit.player_axis(name)
|
||
|
amount = amount * sign
|
||
|
end
|
||
|
|
||
|
local count = worldedit.move(pos1, pos2, axis, amount)
|
||
|
|
||
|
pos1[axis] = pos1[axis] + amount
|
||
|
pos2[axis] = pos2[axis] + amount
|
||
|
worldedit.mark_pos1(name)
|
||
|
worldedit.mark_pos2(name)
|
||
|
worldedit.player_notify(name, count .. " nodes moved")
|
||
|
end, check_region),
|
||
|
})
|
||
|
|
||
|
minetest.register_chatcommand("/stack", {
|
||
|
params = "x/y/z/? <count>",
|
||
|
description = "Stack the current WorldEdit region along the x/y/z/? axis <count> times",
|
||
|
privs = {worldedit=true},
|
||
|
func = safe_region(function(name, param)
|
||
|
local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$")
|
||
|
repetitions = tonumber(repetitions)
|
||
|
if axis == "?" then
|
||
|
axis, sign = worldedit.player_axis(name)
|
||
|
repetitions = repetitions * sign
|
||
|
end
|
||
|
local count = worldedit.stack(worldedit.pos1[name], worldedit.pos2[name], axis, repetitions)
|
||
|
worldedit.player_notify(name, count .. " nodes stacked")
|
||
|
end,
|
||
|
function(name, param)
|
||
|
local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$")
|
||
|
if found == nil then
|
||
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
||
|
return
|
||
|
end
|
||
|
local count = check_region(name, param)
|
||
|
if count then return (tonumber(repetitions) + 1) * count end
|
||
|
return nil
|
||
|
end),
|
||
|
})
|
||
|
|
||
|
minetest.register_chatcommand("/stack2", {
|
||
|
params = "<count> <x> <y> <z>",
|
||
|
description = "Stack the current WorldEdit region <count> times by offset <x>, <y>, <z>",
|
||
|
privs = {worldedit=true},
|
||
|
func = function(name, param)
|
||
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||
|
if pos1 == nil or pos2 == nil then
|
||
|
worldedit.player_notify(name, "Select a position first!")
|
||
|
return
|
||
|
end
|
||
|
local repetitions, incs = param:match("(%d+)%s*(.+)")
|
||
|
if repetitions == nil then
|
||
|
worldedit.player_notify(name, "invalid count: " .. param)
|
||
|
return
|
||
|
end
|
||
|
repetitions = tonumber(repetitions)
|
||
|
|
||
|
local x, y, z = incs:match("([+-]?%d+) ([+-]%d+) ([+-]%d+)")
|
||
|
if x == nil then
|
||
|
worldedit.player_notify(name, "invalid increments: " .. param)
|
||
|
return
|
||
|
end
|
||
|
x, y, z = tonumber(x), tonumber(y), tonumber(z)
|
||
|
|
||
|
local count = worldedit.volume(pos1, pos2) * repetitions
|
||
|
|
||
|
return safe_region(function()
|
||
|
worldedit.stack2(pos1, pos2, {x=x, y=y, z=z}, repetitions,
|
||
|
function() worldedit.player_notify(name, count .. " nodes stacked") end)
|
||
|
end, function()
|
||
|
return count
|
||
|
end)(name,param) -- more hax --wip: clean this up a little bit
|
||
|
end
|
||
|
})
|
||
|
|
||
|
|
||
|
minetest.register_chatcommand("/stretch", {
|
||
|
params = "<stretchx> <stretchy> <stretchz>",
|
||
|
description = "Scale the current WorldEdit positions and region by a factor of <stretchx>, <stretchy>, <stretchz> along the X, Y, and Z axes, repectively, with position 1 as the origin",
|
||
|
privs = {worldedit=true},
|
||
|
func = safe_region(function(name, param)
|
||
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||
|
local found, _, stretchx, stretchy, stretchz = param:find("^(%d+)%s+(%d+)%s+(%d+)$")
|
||
|
stretchx, stretchy, stretchz = tonumber(stretchx), tonumber(stretchy), tonumber(stretchz)
|
||
|
local count, pos1, pos2 = worldedit.stretch(pos1, pos2, stretchx, stretchy, stretchz)
|
||
|
|
||
|
--reset markers to scaled positions
|
||
|
worldedit.pos1[name] = pos1
|
||
|
worldedit.pos2[name] = pos2
|
||
|
worldedit.mark_pos1(name)
|
||
|
worldedit.mark_pos2(name)
|
||
|
|
||
|
worldedit.player_notify(name, count .. " nodes stretched")
|
||
|
end,
|
||
|
function(name, param)
|
||
|
local found, _, stretchx, stretchy, stretchz = param:find("^(%d+)%s+(%d+)%s+(%d+)$")
|
||
|
if found == nil then
|
||
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
||
|
return nil
|
||
|
end
|
||
|
stretchx, stretchy, stretchz = tonumber(stretchx), tonumber(stretchy), tonumber(stretchz)
|
||
|
if stretchx == 0 or stretchy == 0 or stretchz == 0 then
|
||
|
worldedit.player_notify(name, "invalid scaling factors: " .. param)
|
||
|
end
|
||
|
local count = check_region(name, param)
|
||
|
if count then return tonumber(stretchx) * tonumber(stretchy) * tonumber(stretchz) * count end
|
||
|
return nil
|
||
|
end),
|
||
|
})
|
||
|
|
||
|
minetest.register_chatcommand("/transpose", {
|
||
|
params = "x/y/z/? x/y/z/?",
|
||
|
description = "Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes",
|
||
|
privs = {worldedit=true},
|
||
|
func = safe_region(function(name, param)
|
||
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||
|
local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$")
|
||
|
if axis1 == "?" then axis1 = worldedit.player_axis(name) end
|
||
|
if axis2 == "?" then axis2 = worldedit.player_axis(name) end
|
||
|
local count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2)
|
||
|
|
||
|
--reset markers to transposed positions
|
||
|
worldedit.pos1[name] = pos1
|
||
|
worldedit.pos2[name] = pos2
|
||
|
worldedit.mark_pos1(name)
|
||
|
worldedit.mark_pos2(name)
|
||
|
|
||
|
worldedit.player_notify(name, count .. " nodes transposed")
|
||
|
end,
|
||
|
function(name, param)
|
||
|
local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$")
|
||
|
if found == nil then
|
||
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
||
|
return nil
|
||
|
end
|
||
|
if axis1 == axis2 then
|
||
|
worldedit.player_notify(name, "invalid usage: axes must be different")
|
||
|
return nil
|
||
|
end
|
||
|
return check_region(name, param)
|
||
|
end),
|
||
|
})
|
||
|
|
||
|
minetest.register_chatcommand("/flip", {
|
||
|
params = "x/y/z/?",
|
||
|
description = "Flip the current WorldEdit region along the x/y/z/? axis",
|
||
|
privs = {worldedit=true},
|
||
|
func = safe_region(function(name, param)
|
||
|
if param == "?" then param = worldedit.player_axis(name) end
|
||
|
local count = worldedit.flip(worldedit.pos1[name], worldedit.pos2[name], param)
|
||
|
worldedit.player_notify(name, count .. " nodes flipped")
|
||
|
end,
|
||
|
function(name, param)
|
||
|
if param ~= "x" and param ~= "y" and param ~= "z" and param ~= "?" then
|
||
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
||
|
return nil
|
||
|
end
|
||
|
return check_region(name, param)
|
||
|
end),
|
||
|
})
|
||
|
|
||
|
minetest.register_chatcommand("/rotate", {
|
||
|
params = "<axis> <angle>",
|
||
|
description = "Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment)",
|
||
|
privs = {worldedit=true},
|
||
|
func = safe_region(function(name, param)
|
||
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||
|
local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$")
|
||
|
if axis == "?" then axis = worldedit.player_axis(name) end
|
||
|
local count, pos1, pos2 = worldedit.rotate(pos1, pos2, axis, angle)
|
||
|
|
||
|
--reset markers to rotated positions
|
||
|
worldedit.pos1[name] = pos1
|
||
|
worldedit.pos2[name] = pos2
|
||
|
worldedit.mark_pos1(name)
|
||
|
worldedit.mark_pos2(name)
|
||
|
|
||
|
worldedit.player_notify(name, count .. " nodes rotated")
|
||
|
end,
|
||
|
function(name, param)
|
||
|
local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$")
|
||
|
if found == nil then
|
||
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
||
|
return nil
|
||
|
end
|
||
|
if angle % 90 ~= 0 then
|
||
|
worldedit.player_notify(name, "invalid usage: angle must be multiple of 90")
|
||
|
return nil
|
||
|
end
|
||
|
return check_region(name, param)
|
||
|
end),
|
||
|
})
|
||
|
|
||
|
minetest.register_chatcommand("/orient", {
|
||
|
params = "<angle>",
|
||
|
description = "Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)",
|
||
|
privs = {worldedit=true},
|
||
|
func = safe_region(function(name, param)
|
||
|
local found, _, angle = param:find("^([+-]?%d+)$")
|
||
|
local count = worldedit.orient(worldedit.pos1[name], worldedit.pos2[name], angle)
|
||
|
worldedit.player_notify(name, count .. " nodes oriented")
|
||
|
end,
|
||
|
function(name, param)
|
||
|
local found, _, angle = param:find("^([+-]?%d+)$")
|
||
|
if found == nil then
|
||
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
||
|
return nil
|
||
|
end
|
||
|
if angle % 90 ~= 0 then
|
||
|
worldedit.player_notify(name, "invalid usage: angle must be multiple of 90")
|
||
|
return nil
|
||
|
end
|
||
|
return check_region(name, param)
|
||
|
end),
|
||
|
})
|
||
|
|
||
|
minetest.register_chatcommand("/fixlight", {
|
||
|
params = "",
|
||
|
description = "Fix the lighting in the current WorldEdit region",
|
||
|
privs = {worldedit=true},
|
||
|
func = safe_region(function(name, param)
|
||
|
local count = worldedit.fixlight(worldedit.pos1[name], worldedit.pos2[name])
|
||
|
worldedit.player_notify(name, count .. " nodes updated")
|
||
|
end),
|
||
|
})
|
||
|
|
||
|
minetest.register_chatcommand("/hide", {
|
||
|
params = "",
|
||
|
description = "Hide all nodes in the current WorldEdit region non-destructively",
|
||
|
privs = {worldedit=true},
|
||
|
func = safe_region(function(name, param)
|
||
|
local count = worldedit.hide(worldedit.pos1[name], worldedit.pos2[name])
|
||
|
worldedit.player_notify(name, count .. " nodes hidden")
|
||
|
end),
|
||
|
})
|
||
|
|
||
|
minetest.register_chatcommand("/suppress", {
|
||
|
params = "<node>",
|
||
|
description = "Suppress all <node> in the current WorldEdit region non-destructively",
|
||
|
privs = {worldedit=true},
|
||
|
func = safe_region(function(name, param)
|
||
|
local node = get_node(name, param)
|
||
|
local count = worldedit.suppress(worldedit.pos1[name], worldedit.pos2[name], node)
|
||
|
worldedit.player_notify(name, count .. " nodes suppressed")
|
||
|
end, check_set),
|
||
|
})
|
||
|
|
||
|
minetest.register_chatcommand("/highlight", {
|
||
|
params = "<node>",
|
||
|
description = "Highlight <node> in the current WorldEdit region by hiding everything else non-destructively",
|
||
|
privs = {worldedit=true},
|
||
|
func = safe_region(function(name, param)
|
||
|
local node = get_node(name, param)
|
||
|
local count = worldedit.highlight(worldedit.pos1[name], worldedit.pos2[name], node)
|
||
|
worldedit.player_notify(name, count .. " nodes highlighted")
|
||
|
end, check_set),
|
||
|
})
|
||
|
|
||
|
minetest.register_chatcommand("/restore", {
|
||
|
params = "",
|
||
|
description = "Restores nodes hidden with WorldEdit in the current WorldEdit region",
|
||
|
privs = {worldedit=true},
|
||
|
func = safe_region(function(name, param)
|
||
|
local count = worldedit.restore(worldedit.pos1[name], worldedit.pos2[name])
|
||
|
worldedit.player_notify(name, count .. " nodes restored")
|
||
|
end),
|
||
|
})
|
||
|
|
||
|
minetest.register_chatcommand("/save", {
|
||
|
params = "<file>",
|
||
|
description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.we\"",
|
||
|
privs = {worldedit=true},
|
||
|
func = safe_region(function(name, param)
|
||
|
if param == "" then
|
||
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
||
|
return
|
||
|
end
|
||
|
if not string.find(param, "^[%w \t.,+-_=!@#$%%^&*()%[%]{};'\"]+$") then
|
||
|
worldedit.player_notify(name, "invalid file name: " .. param)
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local result, count = worldedit.serialize(worldedit.pos1[name], worldedit.pos2[name])
|
||
|
|
||
|
local path = minetest.get_worldpath() .. "/schems"
|
||
|
local filename = path .. "/" .. param .. ".we"
|
||
|
filename = filename:gsub("\"", "\\\""):gsub("\\", "\\\\") --escape any nasty characters
|
||
|
os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
|
||
|
local file, err = io.open(filename, "wb")
|
||
|
if err ~= nil then
|
||
|
worldedit.player_notify(name, "could not save file to \"" .. filename .. "\"")
|
||
|
return
|
||
|
end
|
||
|
file:write(result)
|
||
|
file:flush()
|
||
|
file:close()
|
||
|
|
||
|
worldedit.player_notify(name, count .. " nodes saved")
|
||
|
end),
|
||
|
})
|
||
|
|
||
|
minetest.register_chatcommand("/allocate", {
|
||
|
params = "<file>",
|
||
|
description = "Set the region defined by nodes from \"(world folder)/schems/<file>.we\" as the current WorldEdit region",
|
||
|
privs = {worldedit=true},
|
||
|
func = function(name, param)
|
||
|
local pos = get_position(name)
|
||
|
if pos == nil then return end
|
||
|
|
||
|
if param == "" then
|
||
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
||
|
return
|
||
|
end
|
||
|
if not string.find(param, "^[%w \t.,+-_=!@#$%%^&*()%[%]{};'\"]+$") then
|
||
|
worldedit.player_notify(name, "invalid file name: " .. param)
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we"
|
||
|
local file, err = io.open(filename, "rb")
|
||
|
if err ~= nil then
|
||
|
worldedit.player_notify(name, "could not open file \"" .. filename .. "\"")
|
||
|
return
|
||
|
end
|
||
|
local value = file:read("*a")
|
||
|
file:close()
|
||
|
|
||
|
if worldedit.valueversion(value) == 0 then --unknown version
|
||
|
worldedit.player_notify(name, "invalid file: file is invalid or created with newer version of WorldEdit")
|
||
|
return
|
||
|
end
|
||
|
local nodepos1, nodepos2, count = worldedit.allocate(pos, value)
|
||
|
|
||
|
worldedit.pos1[name] = nodepos1
|
||
|
worldedit.mark_pos1(name)
|
||
|
worldedit.pos2[name] = nodepos2
|
||
|
worldedit.mark_pos2(name)
|
||
|
|
||
|
worldedit.player_notify(name, count .. " nodes allocated")
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
minetest.register_chatcommand("/load", {
|
||
|
params = "<file>",
|
||
|
description = "Load nodes from \"(world folder)/schems/<file>[.we[m]]\" with position 1 of the current WorldEdit region as the origin",
|
||
|
privs = {worldedit=true},
|
||
|
func = function(name, param)
|
||
|
local pos = get_position(name)
|
||
|
if pos == nil then return end
|
||
|
|
||
|
if param == "" then
|
||
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
||
|
return
|
||
|
end
|
||
|
if not string.find(param, "^[%w \t.,+-_=!@#$%%^&*()%[%]{};'\"]+$") then
|
||
|
worldedit.player_notify(name, "invalid file name: " .. param)
|
||
|
return
|
||
|
end
|
||
|
|
||
|
--find the file in the world path
|
||
|
local testpaths = {
|
||
|
minetest.get_worldpath() .. "/schems/" .. param,
|
||
|
minetest.get_worldpath() .. "/schems/" .. param .. ".we",
|
||
|
minetest.get_worldpath() .. "/schems/" .. param .. ".wem",
|
||
|
}
|
||
|
local file, err
|
||
|
for index, path in ipairs(testpaths) do
|
||
|
file, err = io.open(path, "rb")
|
||
|
if not err then
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
if err then
|
||
|
worldedit.player_notify(name, "could not open file \"" .. param .. "\"")
|
||
|
return
|
||
|
end
|
||
|
local value = file:read("*a")
|
||
|
file:close()
|
||
|
|
||
|
if worldedit.valueversion(value) == 0 then --unknown version
|
||
|
worldedit.player_notify(name, "invalid file: file is invalid or created with newer version of WorldEdit")
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local count = worldedit.deserialize(pos, value)
|
||
|
|
||
|
worldedit.player_notify(name, count .. " nodes loaded")
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
minetest.register_chatcommand("/lua", {
|
||
|
params = "<code>",
|
||
|
description = "Executes <code> as a Lua chunk in the global namespace",
|
||
|
privs = {worldedit=true, server=true},
|
||
|
func = function(name, param)
|
||
|
local admin = minetest.setting_get("name")
|
||
|
if not admin or not name == admin then
|
||
|
worldedit.player_notify(name, "this command can only be run by the server administrator")
|
||
|
return
|
||
|
end
|
||
|
local err = worldedit.lua(param)
|
||
|
if err then
|
||
|
worldedit.player_notify(name, "code error: " .. err)
|
||
|
else
|
||
|
worldedit.player_notify(name, "code successfully executed", false)
|
||
|
end
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
minetest.register_chatcommand("/luatransform", {
|
||
|
params = "<code>",
|
||
|
description = "Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region",
|
||
|
privs = {worldedit=true, server=true},
|
||
|
func = safe_region(function(name, param)
|
||
|
local admin = minetest.setting_get("name")
|
||
|
if not admin or not name == admin then
|
||
|
worldedit.player_notify(name, "this command can only be run by the server administrator")
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local err = worldedit.luatransform(worldedit.pos1[name], worldedit.pos2[name], param)
|
||
|
if err then
|
||
|
worldedit.player_notify(name, "code error: " .. err, false)
|
||
|
else
|
||
|
worldedit.player_notify(name, "code successfully executed", false)
|
||
|
end
|
||
|
end),
|
||
|
})
|
||
|
|
||
|
minetest.register_chatcommand("/mtschemcreate", {
|
||
|
params = "<file>",
|
||
|
description = "Save the current WorldEdit region using the Minetest Schematic format to \"(world folder)/schems/<filename>.mts\"",
|
||
|
privs = {worldedit=true},
|
||
|
func = safe_region(function(name, param)
|
||
|
if param == nil then
|
||
|
worldedit.player_notify(name, "No filename specified")
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local path = minetest.get_worldpath() .. "/schems"
|
||
|
local filename = path .. "/" .. param .. ".mts"
|
||
|
filename = filename:gsub("\"", "\\\""):gsub("\\", "\\\\") --escape any nasty characters
|
||
|
os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
|
||
|
|
||
|
local ret = minetest.create_schematic(worldedit.pos1[name], worldedit.pos2[name], worldedit.prob_list[name], filename)
|
||
|
if ret == nil then
|
||
|
worldedit.player_notify(name, "failed to create Minetest schematic", false)
|
||
|
else
|
||
|
worldedit.player_notify(name, "saved Minetest schematic to " .. param, false)
|
||
|
end
|
||
|
worldedit.prob_list[name] = {}
|
||
|
end),
|
||
|
})
|
||
|
|
||
|
minetest.register_chatcommand("/mtschemplace", {
|
||
|
params = "<file>",
|
||
|
description = "Load nodes from \"(world folder)/schems/<file>.mts\" with position 1 of the current WorldEdit region as the origin",
|
||
|
privs = {worldedit=true},
|
||
|
func = function(name, param)
|
||
|
if param == nil then
|
||
|
worldedit.player_notify(name, "no filename specified")
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local pos = get_position(name)
|
||
|
if pos == nil then return end
|
||
|
|
||
|
local path = minetest.get_worldpath() .. "/schems/" .. param .. ".mts"
|
||
|
if minetest.place_schematic(pos, path) == nil then
|
||
|
worldedit.player_notify(name, "failed to place Minetest schematic", false)
|
||
|
else
|
||
|
worldedit.player_notify(name, "placed Minetest schematic " .. param ..
|
||
|
" at " .. minetest.pos_to_string(pos), false)
|
||
|
end
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
minetest.register_chatcommand("/mtschemprob", {
|
||
|
params = "start/finish/get",
|
||
|
description = "Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry",
|
||
|
privs = {worldedit=true},
|
||
|
func = function(name, param)
|
||
|
if param == "start" then --start probability setting
|
||
|
worldedit.set_pos[name] = "prob"
|
||
|
worldedit.prob_list[name] = {}
|
||
|
worldedit.player_notify(name, "select Minetest schematic probability values by punching nodes")
|
||
|
elseif param == "finish" then --finish probability setting
|
||
|
worldedit.set_pos[name] = nil
|
||
|
worldedit.player_notify(name, "finished Minetest schematic probability selection")
|
||
|
elseif param == "get" then --get all nodes that had probabilities set on them
|
||
|
local text = ""
|
||
|
local problist = worldedit.prob_list[name]
|
||
|
if problist == nil then
|
||
|
return
|
||
|
end
|
||
|
for k,v in pairs(problist) do
|
||
|
local prob = math.floor(((v["prob"] / 256) * 100) * 100 + 0.5) / 100
|
||
|
text = text .. minetest.pos_to_string(v["pos"]) .. ": " .. prob .. "% | "
|
||
|
end
|
||
|
worldedit.player_notify(name, "currently set node probabilities:")
|
||
|
worldedit.player_notify(name, text)
|
||
|
else
|
||
|
worldedit.player_notify(name, "unknown subcommand: " .. param)
|
||
|
end
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
minetest.register_on_player_receive_fields(
|
||
|
function(player, formname, fields)
|
||
|
if (formname == "prob_val_enter") and (fields.text ~= "") then
|
||
|
local name = player:get_player_name()
|
||
|
local prob_entry = {pos=worldedit.prob_pos[name], prob=tonumber(fields.text)}
|
||
|
local index = table.getn(worldedit.prob_list[name]) + 1
|
||
|
worldedit.prob_list[name][index] = prob_entry
|
||
|
end
|
||
|
end
|
||
|
)
|
||
|
|
||
|
minetest.register_chatcommand("/clearobjects", {
|
||
|
params = "",
|
||
|
description = "Clears all objects within the WorldEdit region",
|
||
|
privs = {worldedit=true},
|
||
|
func = safe_region(function(name, param)
|
||
|
local count = worldedit.clearobjects(worldedit.pos1[name], worldedit.pos2[name])
|
||
|
worldedit.player_notify(name, count .. " objects cleared")
|
||
|
end),
|
||
|
})
|