# flowlib Simple flow functions. ## flowlib.is_touching(realpos, nodepos, radius) Return true if a sphere of <radius> at <realpos> collide with node at <nodepos>. * realpos: position * nodepos: position * radius: number ## flowlib.is_water(pos) Return true if node at <pos> is water, false overwise. * pos: position ## flowlib.node_is_water(node) Return true if <node> is water, false overwise. * node: node ## flowlib.is_lava(pos) Return true if node at <pos> is lava, false overwise. * pos: position ## flowlib.node_is_lava(node) Return true if <node> is lava, false overwise. * node: node ## flowlib.is_liquid(pos) Return true if node at <pos> is liquid, false overwise. * pos: position ## flowlib.node_is_liquid(node) Return true if <node> is liquid, false overwise. * node: node ## flowlib.quick_flow(pos, node) Return direction where the water is flowing (to be use to push mobs, items...). * pos: position * node: node ## flowlib.move_centre(pos, realpos, node, radius) Return the pos of the nearest not water block near from <pos> in a sphere of <radius> at <realpos>. WARNING: This function is never used in mcl2, use at your own risk. The informations described here may be wrong. * pos: position * realpos: position, position of the entity * node: node * radius: number