Erinfest/mods/ITEMS/mcl_beds/api.lua

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local S = minetest.get_translator(minetest.get_current_modname())
local minetest_get_node = minetest.get_node
local minetest_get_node_or_nil = minetest.get_node_or_nil
local minetest_remove_node = minetest.remove_node
local minetest_facedir_to_dir = minetest.facedir_to_dir
local vector_add = vector.add
local vector_subtract = vector.subtract
local function get_bed_next_node(pos, node)
local node = node or minetest_get_node_or_nil(pos)
if not node then return end
local dir = minetest_facedir_to_dir(node.param2)
local pos2, bottom
if string.sub(node.name, -4) == "_top" then
pos2 = vector_subtract(pos, dir)
else
pos2 = vector_add(pos, dir)
bottom = true
end
local node2 = minetest_get_node(pos2)
return pos2, node2, bottom, dir
end
local function rotate(pos, node, user, mode, new_param2)
if mode ~= screwdriver.ROTATE_FACE then
return false
end
local p, node2, bottom = get_bed_next_node(pos, node)
if not node2 then return end
local name = node2.name
if not minetest.get_item_group(name, "bed") == 2 or not node.param2 == node2.param2 then return false end
if bottom then
name = string.sub(name, 1, -5)
else
name = string.sub(name, 1, -8)
end
if minetest.is_protected(p, user:get_player_name()) then
minetest.record_protection_violation(p, user:get_player_name())
return false
end
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local newp
local new_dir = minetest_facedir_to_dir(new_param2)
if bottom then
newp = vector_add(pos, new_dir)
else
newp = vector_subtract(pos, new_dir)
end
local node3 = minetest_get_node_or_nil(newp)
if not node3 then return false end
local node_def = minetest.registered_nodes[node3.name]
if not node_def or not node_def.buildable_to then return false end
if minetest.is_protected(newp, user:get_player_name()) then
minetest.record_protection_violation(newp, user:get_player_name())
return false
end
node.param2 = new_param2
-- do not remove_node here - it will trigger destroy_bed()
minetest.swap_node(p, {name = "air"})
minetest.swap_node(pos, node)
minetest.swap_node(newp, {name = name .. (bottom and "_top" or "_bottom"), param2 = new_param2})
return true
end
local function destruct_bed(pos, oldnode)
local node = oldnode or minetest_get_node_or_nil(pos)
if not node then return end
local pos2, node2, bottom = get_bed_next_node(pos, oldnode)
if bottom then
if node2 and string.sub(node2.name, -4) == "_top" then
minetest_remove_node(pos2)
end
else
if node2 and string.sub(node2.name, -7) == "_bottom" then
minetest_remove_node(pos2)
end
end
end
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local function kick_player_after_destruct(destruct_pos)
for name, player_bed_pos in pairs(mcl_beds.bed_pos) do
if vector.distance(destruct_pos, player_bed_pos) < 0.1 then
local player = minetest.get_player_by_name(name)
if player and player:is_player() then
mcl_beds.kick_player(player)
break
end
end
end
end
local beddesc = S("Beds allow you to sleep at night and make the time pass faster.")
local beduse = S("To use a bed, stand close to it and right-click the bed to sleep in it. Sleeping only works when the sun sets, at night or during a thunderstorm. The bed must also be clear of any danger.")
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if minetest.settings:get_bool("enable_bed_respawn") == false then
beddesc = beddesc .. "\n" .. S("You have heard of other worlds in which a bed would set the start point for your next life. But this world is not one of them.")
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else
beddesc = beddesc .. "\n" .. S("By using a bed, you set the starting point for your next life. If you die, you will start your next life at this bed, unless it is obstructed or destroyed.")
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end
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if minetest.settings:get_bool("enable_bed_night_skip") == false then
beddesc = beddesc .. "\n" .. S("In this world, going to bed won't skip the night, but it will skip thunderstorms.")
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else
beddesc = beddesc .. "\n" .. S("Sleeping allows you to skip the night. The night is skipped when all players in this world went to sleep. The night is skipped after sleeping for a few seconds. Thunderstorms can be skipped in the same manner.")
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end
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local default_sounds
if minetest.get_modpath("mcl_sounds") then
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default_sounds = mcl_sounds.node_sound_wood_defaults({
footstep = mcl_sounds.node_sound_wool_defaults().footstep,
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})
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end
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function mcl_beds.register_bed(name, def)
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local common_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
}
minetest.register_node(name .. "_bottom", {
description = def.description,
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_tt_help = S("Allows you to sleep"),
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_doc_items_longdesc = def._doc_items_longdesc or beddesc,
_doc_items_usagehelp = def._doc_items_usagehelp or beduse,
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_doc_items_create_entry = def._doc_items_create_entry,
_doc_items_entry_name = def._doc_items_entry_name,
inventory_image = def.inventory_image,
wield_image = def.wield_image,
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drawtype = "mesh",
mesh = "mcl_beds_bed_bottom.obj",
tiles = def.tiles,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
stack_max = 1,
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groups = {handy=1, bed = 1, dig_by_piston=1, bouncy=66, fall_damage_add_percent=-50, deco_block = 1, flammable=-1},
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_mcl_hardness = 0.2,
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_mcl_blast_resistance = 1,
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sounds = def.sounds or default_sounds,
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selection_box = common_box,
collision_box = common_box,
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drop = def.recipe and name or "",
node_placement_prediction = "",
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on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
-- Use pointed node's on_rightclick function first, if present
local node = minetest_get_node(under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
local pos
local undername = minetest_get_node(under).name
if minetest.registered_items[undername] and minetest.registered_items[undername].buildable_to then
pos = under
else
pos = pointed_thing.above
end
if minetest.is_protected(pos, placer:get_player_name()) and
not minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(pos, placer:get_player_name())
return itemstack
end
local node_def = minetest.registered_nodes[minetest_get_node(pos).name]
if not node_def or not node_def.buildable_to then
return itemstack
end
local dir = minetest.dir_to_facedir(placer:get_look_dir())
local botpos = vector_add(pos, minetest_facedir_to_dir(dir))
if minetest.is_protected(botpos, placer:get_player_name()) and
not minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(botpos, placer:get_player_name())
return itemstack
end
local botdef = minetest.registered_nodes[minetest_get_node(botpos).name]
if not botdef or not botdef.buildable_to then
return itemstack
end
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
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if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
return itemstack
end,
after_destruct = destruct_bed,
on_destruct = kick_player_after_destruct,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
mcl_beds.on_rightclick(pos, clicker, false)
return itemstack
end,
on_rotate = rotate,
})
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minetest.register_node(name .. "_top", {
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drawtype = "mesh",
mesh = "mcl_beds_bed_top.obj",
tiles = def.tiles,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
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-- FIXME: Should be bouncy=66, but this would be a higher bounciness than slime blocks!
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groups = {handy = 1, flammable = -1, bed = 2, dig_by_piston=1, bouncy=33, fall_damage_add_percent=-50, not_in_creative_inventory = 1},
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_mcl_hardness = 0.2,
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_mcl_blast_resistance = 1,
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sounds = def.sounds or default_sounds,
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drop = def.recipe and name or "",
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selection_box = common_box,
collision_box = common_box,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
mcl_beds.on_rightclick(pos, clicker, true)
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return itemstack
end,
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on_rotate = rotate,
after_destruct = destruct_bed,
})
minetest.register_alias(name, name .. "_bottom")
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if def.recipe then
minetest.register_craft({
output = name,
recipe = def.recipe
})
end
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doc.add_entry_alias("nodes", name.."_bottom", "nodes", name.."_top")
end
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