forked from VoxeLibre/VoxeLibre
Add durability for bow & fishing rod
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@ -25,6 +25,7 @@ tt.register_snippet(function(itemstring)
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end
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return s
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end)
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tt.register_snippet(function(itemstring, _, itemstack)
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--local def = minetest.registered_items[itemstring]
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local s = ""
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@ -34,13 +35,18 @@ tt.register_snippet(function(itemstring, _, itemstack)
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s = s .. S("Armor points: @1", pts)
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s = s .. "\n"
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end
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local remaining_uses = use
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if itemstack then
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local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
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if unbreaking > 0 then
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use = math.floor(use / (0.6 + 0.4 / (unbreaking + 1)))
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end
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remaining_uses = math.round(use - (itemstack:get_wear() * use) / 65535)
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end
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if use > 0 then
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if use ~= remaining_uses then
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use = remaining_uses .. "/" .. use -- implicit conversion from number to string
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end
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s = s .. S("Armor durability: @1", use)
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end
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if s == "" then
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@ -109,6 +115,9 @@ end)
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tt.register_snippet(function(itemstring, _, itemstack)
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if itemstring:sub(1, 23) == "mcl_fishing:fishing_rod" or itemstring:sub(1, 12) == "mcl_bows:bow" then
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return S("Durability: @1", S("@1 uses", mcl_util.calculate_durability(itemstack or ItemStack(itemstring))))
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local stack = itemstack or ItemStack(itemstring)
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local use = mcl_util.calculate_durability(stack)
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local remaining_use = math.round(use - (stack:get_wear() * use) / 65535)
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return S("Durability: @1", S("@1 uses", remaining_use .."/".. use))
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end
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end)
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@ -485,6 +485,7 @@ mcl_experience.register_on_add_xp(function(player, xp)
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end
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stack:set_wear(math.floor(new_wear))
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tt.reload_itemstack_description(stack) -- update tooltip
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inv:set_stack(list, index, stack)
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end
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@ -1,6 +1,7 @@
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--Fishing Rod, Bobber, and Flying Bobber mechanics and Bobber artwork by Rootyjr.
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local S = minetest.get_translator(minetest.get_current_modname())
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local FISHING_ROD_DURABILITY = 65
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local bobber_ENTITY={
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physical = false,
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@ -38,7 +39,7 @@ local fish = function(itemstack, player, pointed_thing)
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local ent = nil
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local noent = true
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local durability = 65
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local durability = FISHING_ROD_DURABILITY
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local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
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if unbreaking > 0 then
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durability = durability * (unbreaking + 1)
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