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Resolve the void / weather sky color conflict

This commit is contained in:
Wuzzy 2017-02-21 13:48:20 +01:00
parent edde01d582
commit 5a6fd4f39f
3 changed files with 22 additions and 11 deletions

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@ -1 +1,2 @@
mcl_init
lightning? lightning?

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@ -74,7 +74,10 @@ skycolor = {
players = skycolor.utils.get_players(players) players = skycolor.utils.get_players(players)
for _, player in ipairs(players) do for _, player in ipairs(players) do
player:set_sky(color, "plain", nil) local pos = player:getpos()
if pos.y >= mcl_vars.bedrock_overworld_max then
player:set_sky(color, "plain", nil)
end
end end
end, end,
@ -110,7 +113,10 @@ skycolor = {
local players = skycolor.utils.get_players(nil) local players = skycolor.utils.get_players(nil)
for _, player in ipairs(players) do for _, player in ipairs(players) do
player:set_sky(color, "plain", nil) local pos = player:getpos()
if pos.y >= mcl_vars.bedrock_overworld_max then
player:set_sky(color, "plain", nil)
end
end end
end, end,
@ -120,7 +126,10 @@ skycolor = {
set_default_sky = function(players) set_default_sky = function(players)
local players = skycolor.utils.get_players(players) local players = skycolor.utils.get_players(players)
for _, player in ipairs(players) do for _, player in ipairs(players) do
player:set_sky(nil, "regular", nil) local pos = player:getpos()
if pos.y >= mcl_vars.bedrock_overworld_max then
player:set_sky(nil, "regular", nil)
end
end end
end, end,
@ -205,8 +214,11 @@ minetest.register_globalstep(function(dtime)
end) end)
minetest.register_on_joinplayer(function(player) local initsky = function(player)
if (skycolor.active) then if (skycolor.active) then
skycolor.update_sky_color({player}) skycolor.update_sky_color({player})
end end
end) end
minetest.register_on_joinplayer(initsky)
minetest.register_on_respawnplayer(initsky)

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@ -122,15 +122,13 @@ minetest.register_globalstep(function(dtime)
end end
-- Apply black sky in the Void and deal Void damage -- Apply black sky in the Void and deal Void damage
--[[ DISABLED because of conflicts with weater_pack.
TODO: The sky color handling needs a major rework.
if pos.y < mcl_vars.bedrock_overworld_max then if pos.y < mcl_vars.bedrock_overworld_max then
-- Player reached the void, set black sky box -- Player reached the void, set black sky box
player:set_sky("#000000", "plain") player:set_sky("#000000", "plain")
else -- FIXME: Sky handling in MCL2 is held together with lots of duct tape.
player:set_sky(nil, "regular") -- This only works beause weather_pack currently does not touch the sky for players below the height used for this check.
-- There should be a real skybox API.
end end
]]
if pos.y < mcl_vars.bedrock_overworld_min - 65 then if pos.y < mcl_vars.bedrock_overworld_min - 65 then
-- Player is deep into the void, deal void damage -- Player is deep into the void, deal void damage
if player:get_hp() > 0 then if player:get_hp() > 0 then