forked from VoxeLibre/VoxeLibre
Fix crash with cape when player has default skin
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@ -163,13 +163,15 @@ function mcl_skins.update_player_skin(player)
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local skin = mcl_skins.player_skins[player]
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local skinval = mcl_skins.compile_skin(skin)
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if not skin.cape then skin.cape = "blank.png" end
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if skin then
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if not skin.cape then skin.cape = "blank.png" end
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if player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" then
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skinval = skinval:gsub("%^" .. skin.cape, "")
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-- don't render the "normal" cape on players while wearing the elytra.
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-- this is NOT used when the player puts an elytra on, see register.lua in mcl_armor for that.
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-- this is used when a player joins or changes something regarding their skin.
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if player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" then
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skinval = skinval:gsub("%^" .. skin.cape, "")
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-- don't render the "normal" cape on players while wearing the elytra.
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-- this is NOT used when the player puts an elytra on, see register.lua in mcl_armor for that.
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-- this is used when a player joins or changes something regarding their skin.
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end
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end
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mcl_player.player_set_skin(player, skinval)
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