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Lantern_It
Author | SHA1 | Date |
---|---|---|
Antonio Navarro | c2eb9b6f6a | |
Antonio Navarro | e6f4243497 | |
Antonio Navarro | c3d7780ce6 |
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Minetest mod "Lantern"
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======================
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(c) Copyright Antonio Navarro (antonio at hunos dot net) (2020)
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About this mod:
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~~~~~~~~~~~~~~~
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This mod add the 'lantern' item to mineclone. It is based in the mcl_torches mod and
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developed with minetest 5.2.0. It is possible that works in previous versions, but I've not tested it.
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License:
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~~~~~~~~
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Models:
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CC-BY 3.0
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Code:
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Licensed under the GNU LGPL version 2.1 or higher.
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You can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License
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as published by the Free Software Foundation;
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
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Github:
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~~~~~~~
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Forum:
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~~~~~~
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Changelog:
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~~~~~~~~~~
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see changelog.txt
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mcl_core
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mcl_sounds
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doc?
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It's just a clone of Minecraft lantern. For decorative purposes only.
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@ -0,0 +1,154 @@
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-- support for MT game translation.
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local S = minetest.get_translator("mcl_lantern")
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local function on_flood(pos, oldnode, newnode)
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minetest.add_item(pos, ItemStack("mcl_lantern:lantern_iron 1"))
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-- Play flame-extinguish sound if liquid is not an 'igniter'
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local nodedef = minetest.registered_items[newnode.name]
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if not (nodedef and nodedef.groups and
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nodedef.groups.igniter and nodedef.groups.igniter > 0) then
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minetest.sound_play(
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"default_cool_lava",
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{pos = pos, max_hear_distance = 16, gain = 0.1},
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true
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)
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end
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return false
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end
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minetest.register_node("mcl_lantern:lantern_iron", {
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description = S("Lantern"),
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_tt_help = S("You can use it as a source of light"),
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_doc_items_longdesc = S("Lanterns are light sources which can be placed on top or on the bottom of most blocks."),
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_doc_items_usagehelp = S("Lanterns can be placed above or below most solid blocks."),
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drawtype = "mesh",
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mesh = "Minetest_Lantern_floor.obj",
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inventory_image = "mcl_lantern_lantern_iron_inventory.png",
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wield_image = "mcl_lantern_lantern_iron_inventory.png",
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tiles = {{
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name = "mcl_lantern_lantern_iron_anim.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 4}
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}},
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is_ground_content = false,
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stack_max = 64,
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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liquids_pointable = false,
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light_source = minetest.LIGHT_MAX,
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groups = {dig_immediate=3, flammable=0, attached_node=1, torch=1, deco_block=1},
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drop = "mcl_lantern:lantern_iron",
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selection_box = {
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type = "wallmounted",
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wall_bottom = {-4/16, -8/16, -4/16, 4/16, 2/16, 4/16},
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},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
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if def and def.on_rightclick and
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not (placer and placer:is_player() and
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placer:get_player_control().sneak) then
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return def.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack
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end
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local above = pointed_thing.above
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local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
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local fakestack = itemstack
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if wdir == 0 then
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fakestack:set_name("mcl_lantern:lantern_iron_ceiling")
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elseif wdir == 1 then
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fakestack:set_name("mcl_lantern:lantern_iron")
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else
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-- fakestack:set_name("mcl_lantern:lantern_iron_wall")
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return itemstack
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end
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itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
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itemstack:set_name("mcl_lantern:lantern_iron")
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return itemstack
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end,
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floodable = true,
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on_flood = on_flood,
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on_rotate = false
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})
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--minetest.register_node("mcl_lantern:lantern_iron_wall", {
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-- drawtype = "mesh",
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-- mesh = "Minetest_Lantern_wall.obj",
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-- tiles = {{
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-- name = "mcl_lantern_lantern_iron_anim.png",
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-- animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 4}
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-- }},
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-- paramtype = "light",
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-- paramtype2 = "wallmounted",
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-- sunlight_propagates = true,
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-- walkable = false,
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-- light_source = 12,
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-- groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
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-- drop = "mcl_lantern:lantern_iron",
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-- selection_box = {
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-- type = "wallmounted",
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-- wall_side = {-3/16, -8/16, -3/16, 3/16, 2/16, 3/16},
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-- },
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-- sounds = mcl_sounds.node_sound_metal_defaults(),
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-- floodable = true,
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-- on_flood = on_flood,
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-- on_rotate = false
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--})
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minetest.register_node("mcl_lantern:lantern_iron_ceiling", {
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drawtype = "mesh",
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mesh = "Minetest_Lantern_ceiling.obj",
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tiles = {{
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name = "mcl_lantern_lantern_iron_anim.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 4}
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}},
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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light_source = minetest.LIGHT_MAX,
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groups = {dig_immediate=3, flammable=0, attached_node=1, torch=1, deco_block=1},
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drop = "mcl_lantern:lantern_iron",
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selection_box = {
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type = "wallmounted",
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wall_top = {-4/16, -7/16, -4/16, 4/16, 3/16, 4/16},
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},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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floodable = true,
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on_flood = on_flood,
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on_rotate = false
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})
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minetest.register_lbm({
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name = "mcl_lantern:3dlantern",
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nodenames = {"mcl_lantern:lantern_iron", "mcl_lantern:lantern_iron_ceiling", "mcl_lantern:lantern_iron_wall"},
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action = function(pos, node)
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if node.param2 == 0 then
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minetest.set_node(pos, {name = "mcl_lantern:lantern_iron_ceiling",
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param2 = node.param2})
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elseif node.param2 == 1 then
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minetest.set_node(pos, {name = "mcl_lantern:lantern_iron",
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param2 = node.param2})
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else
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-- minetest.set_node(pos, {name = "mcl_lantern:lantern_iron_wall",
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-- param2 = node.param2})
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end
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end
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})
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minetest.register_craft({
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output = "mcl_lantern:lantern_iron",
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recipe = {
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{"mcl_core:iron_nugget", "mcl_core:iron_nugget", "mcl_core:iron_nugget"},
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{"mcl_core:iron_nugget", "mcl_torches:torch", "mcl_core:iron_nugget"},
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{"mcl_core:iron_nugget", "mcl_core:iron_nugget", "mcl_core:iron_nugget"}
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}
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})
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# textdomain: mcl_lantern
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Lantern=Laternen
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Lanterns are light sources which can be placed on top or on the bottom of most blocks.=Laternen sind Lichtquellen, die oben oder unten auf den meisten Blöcken platziert werden können.
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You can use it as a source of light=Sie können es als Lichtquelle verwenden
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Lanterns can be placed above or below most solid blocks=Laternen können über oder unter den meisten festen Blöcken platziert werden
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# textdomain: mcl_lantern
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Lantern=Linterna
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Lanterns are light sources which can be placed on top or on the bottom of most blocks.=Las linternas son fuentes de luz que se pueden colocar en la parte superior o inferior de la mayoría de los bloques.
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You can use it as a source of light=Puedes usarlo como fuente de luz
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Lanterns can be placed above or below most solid blocks=Las linternas se pueden colocar encima o debajo de la mayoría de los bloques sólidos
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# textdomain: mcl_lantern
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Lantern=Lanternes
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Lanterns are light sources which can be placed on top or on the bottom of most blocks.=Les lanternes sont des sources lumineuses qui peuvent être placées au-dessus ou au-dessous de la plupart des blocs.
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You can use it as a source of light=Vous pouvez l'utiliser comme source de lumière
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Lanterns can be placed above or below most solid blocks=Les lanternes peuvent être placées au-dessus ou au-dessous de la plupart des blocs solides
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# textdomain: mcl_lantern
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Lantern=
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Lanterns are light sources which can be placed on top or on the bottom of most blocks.=
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You can use it as a source of light=
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Lanterns can be placed above or below most solid blocks=
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name = mcl_lantern
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@ -0,0 +1,170 @@
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# Blender v2.83.3 OBJ File: ''
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# www.blender.org
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o Lantern_3D_mesh
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v 0.166158 -0.165734 0.166158
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||||
v 0.166158 -0.331892 0.166158
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||||
v 0.166158 -0.331892 0.001376
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||||
v 0.166158 -0.331892 -0.166158
|
||||
v 0.166158 -0.165734 -0.166158
|
||||
v -0.166158 -0.165734 0.166158
|
||||
v -0.166158 -0.331892 0.166158
|
||||
v 0.083079 -0.331892 0.083079
|
||||
v 0.083079 -0.331892 0.000000
|
||||
v 0.061325 -0.331892 -0.166158
|
||||
v -0.000000 -0.331892 0.083079
|
||||
v -0.000000 -0.331892 0.000000
|
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|
||||
v -0.083079 -0.331892 -0.083079
|
||||
v -0.000000 -0.331892 -0.083079
|
||||
v -0.166158 -0.331892 -0.166158
|
||||
v -0.166158 -0.165734 -0.166158
|
||||
v 0.249237 -0.165734 0.249237
|
||||
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|
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|
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|
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vn 0.0000 1.0000 0.0000
|
||||
s off
|
||||
f 5/1/1 1/2/1 2/3/1 3/4/1 4/5/1
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||||
f 4/6/2 3/7/2 8/8/2 9/9/2 12/10/2 15/11/2 10/12/2
|
||||
f 14/13/3 15/14/3 27/15/3 26/16/3
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||||
f 27/17/1 15/18/1 12/19/1 25/20/1
|
||||
f 29/21/3 25/22/3 12/23/3 9/24/3
|
||||
f 28/25/4 8/26/4 11/27/4 30/28/4
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||||
f 31/29/1 18/30/1 19/31/1 32/32/1
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||||
f 26/33/2 27/34/2 25/35/2 24/36/2
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||||
f 7/37/5 6/38/5 23/39/5 17/40/5 16/41/5
|
||||
f 5/42/2 17/43/2 23/44/2 22/45/2 20/46/2 19/47/2 18/48/2 1/49/2
|
||||
f 16/50/3 17/51/3 5/52/3 4/53/3 10/54/3
|
||||
f 29/55/1 9/56/1 8/57/1 28/58/1
|
||||
f 6/59/4 7/60/4 2/61/4 1/62/4
|
||||
f 25/63/5 30/64/5 11/65/5 12/66/5
|
||||
f 25/67/4 12/68/4 13/69/4 24/70/4
|
||||
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|
||||
f 18/75/4 31/76/4 34/77/4 21/78/4
|
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f 33/79/5 20/80/5 22/81/5 21/82/5 34/83/5
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f 14/90/5 26/91/5 24/92/5 13/93/5
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f 13/94/2 12/10/2 11/95/2 8/8/2 3/7/2 2/96/2 7/97/2 16/98/2 10/12/2 15/11/2 14/99/2
|
||||
f 25/100/2 29/101/2 28/102/2 30/103/2
|
|
@ -0,0 +1,170 @@
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# Blender v2.83.3 OBJ File: ''
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# www.blender.org
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s off
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f 5/1/1 1/2/1 2/3/1 3/4/1 4/5/1
|
||||
f 4/6/2 3/7/2 8/8/2 9/9/2 12/10/2 15/11/2 10/12/2
|
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f 14/13/3 15/14/3 27/15/3 26/16/3
|
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f 27/17/1 15/18/1 12/19/1 25/20/1
|
||||
f 29/21/3 25/22/3 12/23/3 9/24/3
|
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f 28/25/4 8/26/4 11/27/4 30/28/4
|
||||
f 31/29/1 18/30/1 19/31/1 32/32/1
|
||||
f 26/33/2 27/34/2 25/35/2 24/36/2
|
||||
f 7/37/5 6/38/5 23/39/5 17/40/5 16/41/5
|
||||
f 5/42/2 17/43/2 23/44/2 22/45/2 20/46/2 19/47/2 18/48/2 1/49/2
|
||||
f 16/50/3 17/51/3 5/52/3 4/53/3 10/54/3
|
||||
f 29/55/1 9/56/1 8/57/1 28/58/1
|
||||
f 6/59/4 7/60/4 2/61/4 1/62/4
|
||||
f 25/63/5 30/64/5 11/65/5 12/66/5
|
||||
f 25/67/4 12/68/4 13/69/4 24/70/4
|
||||
f 19/71/3 20/72/3 33/73/3 32/74/3
|
||||
f 18/75/4 31/76/4 34/77/4 21/78/4
|
||||
f 33/79/5 20/80/5 22/81/5 21/82/5 34/83/5
|
||||
f 32/84/6 33/85/6 34/86/6 31/87/6
|
||||
f 23/44/2 6/88/2 1/49/2 18/48/2 21/89/2 22/45/2
|
||||
f 14/90/5 26/91/5 24/92/5 13/93/5
|
||||
f 13/94/2 12/10/2 11/95/2 8/8/2 3/7/2 2/96/2 7/97/2 16/98/2 10/12/2 15/11/2 14/99/2
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f 25/100/2 29/101/2 28/102/2 30/103/2
|
Binary file not shown.
After Width: | Height: | Size: 3.1 KiB |
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After Width: | Height: | Size: 4.3 KiB |
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Reference in New Issue