- France
- https://afcms.github.io/
-
My work on GitHub: https://github.com/AFCMS
- Joined on
2020-04-30
Currently the items use coloring from metadata: https://github.com/minetest/minetest/blob/master/doc/lua_api.md#global-color
Not working, should addition two colors from dye+dye or item+dye to get an output color for the armor piece.
Right clicking on cauldron should remove the color (not currently implemented)
You have to manually handle the enchanting glint, as mcl_enchanting
will not take care of it since its a function and not a string.
It's possible to implement using the available APIs in Minetest and MCL2 (item meta based).
I worked on this in the past but never got the time to finish.
If someone is interested into…
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CONTRIBUTING.md#code-guidelines
Not explicitly specified in the code guidelines, but was using inconsistant spacing around ..
…
I really don't see a reason to do so.
It wasn't used anywhere in MCL and IMO its not a good idea to allow passing parameters in a format that doesn't make much sense.
Same for the math.floor
…
Can't a player cheat and use stonecutter by sending the formspec from anywhere? I know this is low concern, but this thought just crossed my mind.
Technically yes, but that's already the case…
I will do a PR on this branch with a V4 formspec and also remove dependency on node meta/inventory just like crafting table.