local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) local chance_per_chunk = 17 local noise_multiplier = -0.9 local random_offset = 8 local scanning_ratio = 0.01 local struct_threshold = chance_per_chunk local mcl_structures_get_perlin_noise_level = mcl_structures.get_perlin_noise_level local schematic_file = modpath .. "/schematics/mcl_structures_witch_hut.mts" local witch_hut_schematic_lua = minetest.serialize_schematic(schematic_file, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic" local witch_hut_schematic = loadstring(witch_hut_schematic_lua)() local node_list = {"mcl_core:dirt_with_grass", "mcl_core:dirt"} local WITCH_HUT_HEIGHT = 2 -- Exact Y level to spawn witch huts at. This height refers to the height of the floor local witch_hut_offsets = { ["0"] = { {x=1, y=0, z=1}, {x=1, y=0, z=5}, {x=6, y=0, z=1}, {x=6, y=0, z=5}, }, ["180"] = { {x=2, y=0, z=1}, {x=2, y=0, z=5}, {x=7, y=0, z=1}, {x=7, y=0, z=5}, }, ["270"] = { {x=1, y=0, z=1}, {x=5, y=0, z=1}, {x=1, y=0, z=6}, {x=5, y=0, z=6}, }, ["90"] = { {x=1, y=0, z=2}, {x=5, y=0, z=2}, {x=1, y=0, z=7}, {x=5, y=0, z=7}, }, } local function on_placed(place, rotation, pr, size) local offsets = witch_hut_offsets[rotation] if not offsets then return end for _, offset in pairs(offsets) do local tpos = vector.add(place, offset) for y = place.y - 1, mcl_mapgen.get_chunk_beginning(place.y - 1), -1 do tpos.y = y local nn = minetest.get_node(tpos).name if not nn then break end local node = minetest.registered_nodes[nn] local groups = node.groups if nn == "mcl_flowers:waterlily" or nn == "mcl_core:water_source" or nn == "mcl_core:water_flowing" or nn == "air" or groups.deco_block then minetest.swap_node(tpos, {name="mcl_core:tree"}) else break end end end end local function place(pos, rotation, pr) mcl_structures.place_schematic({pos = pos, rotaton = rotation, schematic = witch_hut_schematic, pr = pr, on_placed = on_placed}) end local function get_place_rank(pos) local x, y, z = pos.x, pos.y, pos.z local p1 = {x = x + 1, y = y + 1, z = z + 1} local p2 = {x = x + 4, y = y + 4, z = z + 4} local counter = #minetest.find_nodes_in_area(p1, p2, {"air", "group:buildable_to", "group:deco_block"}, false) return counter end local function tune_pos(pos) local pos = table.copy(pos) local y = pos.y - 1 if y >= WITCH_HUT_HEIGHT - 5 and y <= WITCH_HUT_HEIGHT + 5 then pos.y = WITCH_HUT_HEIGHT return pos end local x = pos.x local z = pos.z local p1 = {x = x - 3, y = y , z = z - 3} local p2 = {x = x + 3, y = y + 2, z = z + 3} local water_list = minetest.find_nodes_in_area(p1, p2, {"group:water"}, false) if not water_list or #water_list < 1 then pos.y = y return pos end local top = -1 for _, pos in pairs(water_list) do if pos.y > top then top = pos.y end end pos.y = top return pos end mcl_structures.register_structure({ name = "witch_hut", decoration = { deco_type = "simple", place_on = node_list, spawn_by = {"mcl_core:water_source", "group:frosted_ice"}, num_spawn_by = 1, -- flags = "all_floors", fill_ratio = scanning_ratio, y_min = mcl_mapgen.overworld.min, y_max = mcl_mapgen.overworld.max, height = 1, biomes = mcl_mapgen.v6 and { "Normal", } or { "Swampland", "Swampland_shore", "Swampland_ocean", "Swampland_deep_ocean", }, }, on_finished_chunk = function(minp, maxp, seed, vm_context, pos_list) local pr = PseudoRandom(seed + random_offset) local random_number = pr:next(1, chance_per_chunk) local noise = mcl_structures_get_perlin_noise_level(minp) * noise_multiplier if (random_number + noise) < struct_threshold then return end local pos = tune_pos(pos_list[1]) if #pos_list > 1 then local count = get_place_rank(pos) for i = 2, #pos_list do local pos_i = pos_list[i] local count_i = get_place_rank(pos_i) if count_i > count then count = count_i pos = pos_i end end end place(pos, nil, pr) end, place_function = place, })