kay27
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f4a28cfab0
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[mapgen] GETTING RID OF EMERGE AREAS! Currently for dungeons and villages, and it works
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2021-05-02 03:56:55 +04:00 |
kay27
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c23bb1d59d
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[mapgen] rebalance mapgen/init core code
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2021-04-28 03:03:47 +04:00 |
AFCMS
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1a58b0c510
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fix many codestyle issues
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2021-04-16 13:35:03 +02:00 |
kay27
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cb2aae5a55
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[mcl_mapgen_core] Redesign, mostly to remove water from End and restore static lvm_buffer to speed it up
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2021-03-28 22:57:11 +04:00 |
kay27
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2ce5c5415a
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Fix village initialization: MineClone2/MineClone2#1206 MineClone2/MineClone2#1207 MineClone2/MineClone2#1209
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2021-02-27 03:33:51 +04:00 |
kay27
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47db5c5917
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Make mcl_loot/get_random_slots() deterministic
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2021-02-22 21:58:35 +04:00 |
kay27
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89e55e9065
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Add sub-map generators queue, fix MineClone2/MineClone2#993 and MineClone2/MineClone2#1060
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2021-02-22 03:15:32 +04:00 |
kay27
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a73f5dabbd
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Cleanup
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2021-02-10 15:36:32 +00:00 |
kay27
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1d792a650f
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Speedup placing villages 2/2 (update mcl_villages through Gitea, as direct push doesn't work)
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2021-02-10 13:07:32 +00:00 |
kay27
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30b4b9661c
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Villages cleanup
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2021-01-29 23:03:39 +04:00 |
MysticTempest
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2fe5ac8569
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Add experimental, pseudobiome-based village variation.
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2021-01-28 23:59:01 -06:00 |
kay27
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9a668204cb
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Remove inter-village distance check
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2021-01-28 23:12:16 +04:00 |
MysticTempest
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ff38a44454
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Give 'mcl_villages' the proper loot table, fix blacksmith shop catching fire/missing chest, add butcher shop, remove chest from large_houses, and remove screenshots.
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2021-01-28 01:24:43 -06:00 |
MysticTempest
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0c23406531
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Add mcl_villages; with support for seed-based, and multithreaded village generation by kay27.
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2021-01-27 02:56:53 -06:00 |