Commit Graph

1544 Commits

Author SHA1 Message Date
kay27 a886eff056 #55 Fix next boats crash (If it's not an entity, what occupies them?) 2022-02-10 02:22:58 +04:00
wallabra 4177632d21
Fix gravity on items that leave waterflow 2022-02-09 04:03:37 -03:00
wallabra 49d5e1a0f6
Do not reset item obj velocity upon leaving waterflow 2022-02-09 04:01:18 -03:00
wallabra 991eeca033
Let items undergo less waterflow drag on ice floors 2022-02-09 03:57:56 -03:00
wallabra 16c63972f9
Adjust ground friction values for item obj physics 2022-02-09 03:50:35 -03:00
wallabra 3473f4ae36
Fix item friction reduction on slippery floor 2022-02-09 03:49:25 -03:00
wallabra 11a661f427
Let item entity ground friction change when on slippery floors 2022-02-09 03:26:05 -03:00
wallabra 44f327b60b
Adjust default drag values, round 2 2022-02-09 03:17:36 -03:00
wallabra bce9e59e82
Adjust default drag values 2022-02-09 03:15:42 -03:00
wallabra 6f6b70dedc
Fix typo in passing newvel to set_velocity in item phys 2022-02-09 03:12:56 -03:00
wallabra 4105e07670
Fix ground drag var reference in item physics 2022-02-09 03:09:44 -03:00
wallabra 2aa565ac21
Add ground drag force to avoid items stuck on ledges 2022-02-09 03:07:02 -03:00
wallabra 77bfc6c174
Scale fluid flow forces on items with dtime 2022-02-09 03:03:10 -03:00
wallabra ddbc3353a2
Change item on flowing water physics adding momentum and drag (experimental) 2022-02-09 02:44:39 -03:00
kay27 f6b34f8865 Fix blazes attemted to find vector.distance to nil 2022-02-05 23:04:56 +04:00
kay27 779ab00635 Fix yet another boat visual size crash 2022-02-04 23:54:04 +04:00
NO411 a53a849d96 Add shields and offhand 2022-01-24 17:26:14 +01:00
Mental-Inferno d3711b69a5 Fixed bug where cave spider poison effect would continue after respawn
Also added knockback effect to cave spider attack and set default cave spider health to current Minecraft default.
2022-01-22 15:15:09 -05:00
Thinking 4c85f85422 Added poison to cave spider attack
Converted melee cave spider punch to custom, ultra low range, poison spit. The attack serves as a functional stop gap until punch augmentation is implemented in the mcl_mobs API  (if that is decided to be done). The attack does 2 initial damage + 4 poison damage over 8 seconds (better fraction that Minecraft's weird 4 damage over 7 seconds) Credits have been added where necessary.
2022-01-21 17:21:58 -05:00
superfloh247 78a5416e60 fix crash 2022-01-20 14:59:29 +00:00
kay27 c2b8991eb2 Merge mapgen_issue into testing 2022-01-19 05:00:28 +04:00
kay27 79170e2386 Fix attempt to perform arithmetic on a nil value in mount.lua:232 2022-01-12 04:33:55 +04:00
kay27 1f55e6da1c Merge remote-tracking branch 'origin/spawner' into testing 2022-01-11 21:56:47 +04:00
Guy Liner bc3ecb175e Merge remote-tracking branch 'spawner/spawner' into spawner
These are my changes that fix a spawning bug that allowed monsters
to spawn no matter what light level if you had manually created
the spawner
2022-01-11 09:24:19 -05:00
kay27 54adfe9e30 Merge remote-tracking branch 'origin/testing' into mapgen_issue 2022-01-06 02:07:16 +04:00
Guy Liner 502f85f637 Added a file that contains a table of every monsters light spawning levels 2022-01-05 10:45:15 -05:00
Guy Liner a9eb6cb747 Moved that table that contains every monster's light spawning levels to a different file, added some comments 2022-01-05 10:44:01 -05:00
Guy Liner 385d34df33 Added comments and figured out away to fix mob spawning bug 2022-01-04 23:15:48 -05:00
kay27 806edcda19 Fix crash at startup 2022-01-05 06:47:06 +04:00
kay27 6c1d30a130 Polish new mapgen stuff 2022-01-05 06:43:16 +04:00
kay27 91fd78f38f Merge branch 'master' into mapgen_issue 2022-01-04 00:43:52 +04:00
kay27 bcb93fb49c Merge master into mapgen_issue 2022-01-03 20:12:50 +04:00
kay27 7a1cdc89fb #35 Fix floating slimes 2022-01-03 08:08:56 +04:00
kay27 7ecf316c48 #55 Fix boat visual size again 2022-01-02 03:11:10 +04:00
kay27 cd3f9bc40f Merge master into testing 2021-12-31 02:34:34 +04:00
chmodsayshello 6ee11337f4 Merge pull request 'Update Fork Branch' (#2) from master into golemfix
Reviewed-on: chmodsayshello/MineClone5#2
2021-12-25 21:23:03 +00:00
chmodsayshello d40ea5855b Snow Golems no longer drop experience orbs
In Minecraft, (Snow) Golems do not drop any xp! (checked in the Minecarft Wiki and confirmed in my copy of Minecraft (1.18.1))
Now they drop at least 0 and at most 0 experience orbs, so you won't get any

https://minecraft.fandom.com/wiki/Snow_Golem
2021-12-25 21:14:20 +00:00
chmodsayshello 54de60b27e Iron Golems no longer drop experience orbs
In Minecraft, (Iron) Golems do not drop any xp! (checked in the Minecarft Wiki and confirmed in my copy of Minecraft (1.18.1))
Now they drop at least 0 and at most 0 experience orbs, so you won't get any

https://minecraft.fandom.com/wiki/Iron_Golem
2021-12-25 21:11:01 +00:00
kay27 e7e8d394ed #55 Rewrite boat get_visual_size in a bit safer way 2021-12-25 04:49:12 +04:00
kay27 06b482b309 Merge remote-tracking branch 'mcl2/master' into testing 2021-12-10 03:47:25 +04:00
Lizzy Fleckenstein b945975427
Slime splitting: nil check child to prevent crash (that happened on oysterity-mcl2) 2021-12-09 18:11:05 +01:00
kay27 ea6d8f9e86 Merge remote-tracking branch 'mcl2/master' into testing 2021-12-09 03:07:00 +04:00
Lizzy Fleckenstein ec7e245b9d
Various fixes to the enchanting and loot system
- enchanted loot generated by mapgen now uses PseudoRandom for randomness
- prevent fishing loot from generating loot 32767 times (!!!) when only 1 is needed
- bows and fishing rods obtained from the treasure section of fishing loot are now enchanted
- there is now a function to uniform enchant items other than books
2021-12-07 17:57:18 +01:00
kay27 93da5d3f77 Merge MineClone2/master 2021-12-05 05:10:29 +04:00
Nils Dagsson Moskopp 46394e7e1f
Add obsidian boat that always sinks 2021-11-20 09:06:48 +01:00
NO11 a9804879e2 Rename drippingwater to mcl_dripping in mod.conf and readme.txt 2021-11-15 21:54:16 +01:00
NO11 d2a03ec0b9 Rename entity ids 2021-11-15 21:44:23 +01:00
NO11 7ef6613f09 Rename drippingwater mod to mcl_dripping 2021-11-15 21:39:43 +01:00
NO11 d27109d807 Merge branch 'master' into dripping 2021-11-13 19:15:49 +00:00
iliekprogrammar bd14918543
Reduce defuse reach for charged creeper
5.2 is actually half of the estimated MC creeper defuse range, which is 10.4.
The reason for this change is to balance the creeper in MCL2 where it fuses
whilst moving making it more difficult than MC. In MC, the creeper does not move
while fusing.
2021-11-13 12:12:20 +08:00