kay27
a886eff056
#55 Fix next boats crash (If it's not an entity, what occupies them?)
2022-02-10 02:22:58 +04:00
wallabra
4177632d21
Fix gravity on items that leave waterflow
2022-02-09 04:03:37 -03:00
wallabra
49d5e1a0f6
Do not reset item obj velocity upon leaving waterflow
2022-02-09 04:01:18 -03:00
wallabra
991eeca033
Let items undergo less waterflow drag on ice floors
2022-02-09 03:57:56 -03:00
wallabra
16c63972f9
Adjust ground friction values for item obj physics
2022-02-09 03:50:35 -03:00
wallabra
3473f4ae36
Fix item friction reduction on slippery floor
2022-02-09 03:49:25 -03:00
wallabra
11a661f427
Let item entity ground friction change when on slippery floors
2022-02-09 03:26:05 -03:00
wallabra
44f327b60b
Adjust default drag values, round 2
2022-02-09 03:17:36 -03:00
wallabra
bce9e59e82
Adjust default drag values
2022-02-09 03:15:42 -03:00
wallabra
6f6b70dedc
Fix typo in passing newvel to set_velocity in item phys
2022-02-09 03:12:56 -03:00
wallabra
4105e07670
Fix ground drag var reference in item physics
2022-02-09 03:09:44 -03:00
wallabra
2aa565ac21
Add ground drag force to avoid items stuck on ledges
2022-02-09 03:07:02 -03:00
wallabra
77bfc6c174
Scale fluid flow forces on items with dtime
2022-02-09 03:03:10 -03:00
wallabra
ddbc3353a2
Change item on flowing water physics adding momentum and drag (experimental)
2022-02-09 02:44:39 -03:00
kay27
f6b34f8865
Fix blazes attemted to find vector.distance to nil
2022-02-05 23:04:56 +04:00
kay27
779ab00635
Fix yet another boat visual size crash
2022-02-04 23:54:04 +04:00
NO411
a53a849d96
Add shields and offhand
2022-01-24 17:26:14 +01:00
Mental-Inferno
d3711b69a5
Fixed bug where cave spider poison effect would continue after respawn
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Also added knockback effect to cave spider attack and set default cave spider health to current Minecraft default.
2022-01-22 15:15:09 -05:00
Thinking
4c85f85422
Added poison to cave spider attack
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Converted melee cave spider punch to custom, ultra low range, poison spit. The attack serves as a functional stop gap until punch augmentation is implemented in the mcl_mobs API (if that is decided to be done). The attack does 2 initial damage + 4 poison damage over 8 seconds (better fraction that Minecraft's weird 4 damage over 7 seconds) Credits have been added where necessary.
2022-01-21 17:21:58 -05:00
superfloh247
78a5416e60
fix crash
2022-01-20 14:59:29 +00:00
kay27
c2b8991eb2
Merge mapgen_issue into testing
2022-01-19 05:00:28 +04:00
kay27
79170e2386
Fix attempt to perform arithmetic on a nil value in mount.lua:232
2022-01-12 04:33:55 +04:00
kay27
1f55e6da1c
Merge remote-tracking branch 'origin/spawner' into testing
2022-01-11 21:56:47 +04:00
Guy Liner
bc3ecb175e
Merge remote-tracking branch 'spawner/spawner' into spawner
...
These are my changes that fix a spawning bug that allowed monsters
to spawn no matter what light level if you had manually created
the spawner
2022-01-11 09:24:19 -05:00
kay27
54adfe9e30
Merge remote-tracking branch 'origin/testing' into mapgen_issue
2022-01-06 02:07:16 +04:00
Guy Liner
502f85f637
Added a file that contains a table of every monsters light spawning levels
2022-01-05 10:45:15 -05:00
Guy Liner
a9eb6cb747
Moved that table that contains every monster's light spawning levels to a different file, added some comments
2022-01-05 10:44:01 -05:00
Guy Liner
385d34df33
Added comments and figured out away to fix mob spawning bug
2022-01-04 23:15:48 -05:00
kay27
806edcda19
Fix crash at startup
2022-01-05 06:47:06 +04:00
kay27
6c1d30a130
Polish new mapgen stuff
2022-01-05 06:43:16 +04:00
kay27
91fd78f38f
Merge branch 'master' into mapgen_issue
2022-01-04 00:43:52 +04:00
kay27
bcb93fb49c
Merge master into mapgen_issue
2022-01-03 20:12:50 +04:00
kay27
7a1cdc89fb
#35 Fix floating slimes
2022-01-03 08:08:56 +04:00
kay27
7ecf316c48
#55 Fix boat visual size again
2022-01-02 03:11:10 +04:00
kay27
cd3f9bc40f
Merge master into testing
2021-12-31 02:34:34 +04:00
chmodsayshello
6ee11337f4
Merge pull request 'Update Fork Branch' ( #2 ) from master into golemfix
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Reviewed-on: chmodsayshello/MineClone5#2
2021-12-25 21:23:03 +00:00
chmodsayshello
d40ea5855b
Snow Golems no longer drop experience orbs
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In Minecraft, (Snow) Golems do not drop any xp! (checked in the Minecarft Wiki and confirmed in my copy of Minecraft (1.18.1))
Now they drop at least 0 and at most 0 experience orbs, so you won't get any
https://minecraft.fandom.com/wiki/Snow_Golem
2021-12-25 21:14:20 +00:00
chmodsayshello
54de60b27e
Iron Golems no longer drop experience orbs
...
In Minecraft, (Iron) Golems do not drop any xp! (checked in the Minecarft Wiki and confirmed in my copy of Minecraft (1.18.1))
Now they drop at least 0 and at most 0 experience orbs, so you won't get any
https://minecraft.fandom.com/wiki/Iron_Golem
2021-12-25 21:11:01 +00:00
kay27
e7e8d394ed
#55 Rewrite boat get_visual_size in a bit safer way
2021-12-25 04:49:12 +04:00
kay27
06b482b309
Merge remote-tracking branch 'mcl2/master' into testing
2021-12-10 03:47:25 +04:00
Lizzy Fleckenstein
b945975427
Slime splitting: nil check child to prevent crash (that happened on oysterity-mcl2)
2021-12-09 18:11:05 +01:00
kay27
ea6d8f9e86
Merge remote-tracking branch 'mcl2/master' into testing
2021-12-09 03:07:00 +04:00
Lizzy Fleckenstein
ec7e245b9d
Various fixes to the enchanting and loot system
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- enchanted loot generated by mapgen now uses PseudoRandom for randomness
- prevent fishing loot from generating loot 32767 times (!!!) when only 1 is needed
- bows and fishing rods obtained from the treasure section of fishing loot are now enchanted
- there is now a function to uniform enchant items other than books
2021-12-07 17:57:18 +01:00
kay27
93da5d3f77
Merge MineClone2/master
2021-12-05 05:10:29 +04:00
Nils Dagsson Moskopp
46394e7e1f
Add obsidian boat that always sinks
2021-11-20 09:06:48 +01:00
NO11
a9804879e2
Rename drippingwater to mcl_dripping in mod.conf and readme.txt
2021-11-15 21:54:16 +01:00
NO11
d2a03ec0b9
Rename entity ids
2021-11-15 21:44:23 +01:00
NO11
7ef6613f09
Rename drippingwater mod to mcl_dripping
2021-11-15 21:39:43 +01:00
NO11
d27109d807
Merge branch 'master' into dripping
2021-11-13 19:15:49 +00:00
iliekprogrammar
bd14918543
Reduce defuse reach for charged creeper
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5.2 is actually half of the estimated MC creeper defuse range, which is 10.4.
The reason for this change is to balance the creeper in MCL2 where it fuses
whilst moving making it more difficult than MC. In MC, the creeper does not move
while fusing.
2021-11-13 12:12:20 +08:00