forked from MineClone5/MineClone5
Merge branch 'master' of https://git.minetest.land/Wuzzy/MineClone2 into master
This commit is contained in:
commit
d6c7c9dcd0
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@ -231,7 +231,6 @@ local function brewing_stand_timer(pos, elapsed)
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meta:set_float("fuel_timer", fuel_timer)
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meta:set_float("fuel_timer", fuel_timer)
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meta:set_float("stand_timer", stand_timer)
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meta:set_float("stand_timer", stand_timer)
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meta:set_float("fuel", fuel)
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meta:set_float("fuel", fuel)
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-- meta:set_list("stand_items", stand_list)
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meta:set_string("formspec", formspec)
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meta:set_string("formspec", formspec)
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return result
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return result
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@ -313,7 +312,7 @@ local doc_string =
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S("To use a brewing stand, rightclick it.").."\n"..
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S("To use a brewing stand, rightclick it.").."\n"..
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S("To brew, you need blaze powder as fuel, a brewing material and at least 1 glass bottle filled with a liquid.").."\n"..
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S("To brew, you need blaze powder as fuel, a brewing material and at least 1 glass bottle filled with a liquid.").."\n"..
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S("Place the blaze powder in the left slot, the brewing material in the middle slot and 1-3 bottles in the remaining slots.").."\n"..
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S("Place the blaze powder in the left slot, the brewing material in the middle slot and 1-3 bottles in the remaining slots.").."\n"..
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S("When you have found a good comination, the brewing will commence automatically and steam starts to appear, using up the fuel and brewing material. The potions will soon be ready.").."\n"..
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S("When you have found a good combination, the brewing will commence automatically and steam starts to appear, using up the fuel and brewing material. The potions will soon be ready.").."\n"..
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S("Different combinations of brewing materials and liquids will give different results. Try to experiment!")
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S("Different combinations of brewing materials and liquids will give different results. Try to experiment!")
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local tiles = {"mcl_brewing_top.png", --top
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local tiles = {"mcl_brewing_top.png", --top
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@ -856,7 +855,6 @@ minetest.register_node("mcl_brewing:stand_011", {
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_mcl_blast_resistance = 1,
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_mcl_blast_resistance = 1,
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_mcl_hardness = 1,
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_mcl_hardness = 1,
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on_destruct = on_destruct,
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on_destruct = on_destruct,
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-- after_dig_node = after_dig,
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allow_metadata_inventory_take = allow_take,
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allow_metadata_inventory_take = allow_take,
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allow_metadata_inventory_put = allow_put,
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allow_metadata_inventory_put = allow_put,
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on_metadata_inventory_put = on_put,
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on_metadata_inventory_put = on_put,
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@ -4,7 +4,7 @@ Inventory=Inventar
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To use a brewing stand, rightclick it.=Um einen Braustand zu benutzen, rechtsklicken Sie ihn.
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To use a brewing stand, rightclick it.=Um einen Braustand zu benutzen, rechtsklicken Sie ihn.
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To brew, you need blaze powder as fuel, a brewing material and at least 1 glass bottle filled with a liquid.=Zum Brauen benötigt man Lohenstaub als Brennstoff, ein Braumaterial und mindestens 1 Glasflasche, die mit einer Flüssigkeit gefüllt ist.
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To brew, you need blaze powder as fuel, a brewing material and at least 1 glass bottle filled with a liquid.=Zum Brauen benötigt man Lohenstaub als Brennstoff, ein Braumaterial und mindestens 1 Glasflasche, die mit einer Flüssigkeit gefüllt ist.
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Place the blaze powder in the left slot, the brewing material in the middle slot and 1-3 bottles in the remaining slots.=Platzieren Sie den Lohenstaub in den linken Plartz, das Braumaterial in den mittleren Platz und 1-3 Glasflaschen in die übrigen Plätze.
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Place the blaze powder in the left slot, the brewing material in the middle slot and 1-3 bottles in the remaining slots.=Platzieren Sie den Lohenstaub in den linken Plartz, das Braumaterial in den mittleren Platz und 1-3 Glasflaschen in die übrigen Plätze.
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When you have found a good comination, the brewing will commence automatically and steam starts to appear, using up the fuel and brewing material. The potions will soon be ready.=Wenn Sie eine gute Kombination gefunden haben, beginnt der Brauvorgang automatisch, und es entsteht Dampf. Der Brennstoff und das Brühmaterial wird aufbraucht. Die Tränke werden bald fertig sein.
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When you have found a good combination, the brewing will commence automatically and steam starts to appear, using up the fuel and brewing material. The potions will soon be ready.=Wenn Sie eine gute Kombination gefunden haben, beginnt der Brauvorgang automatisch, und es entsteht Dampf. Der Brennstoff und das Brühmaterial wird aufbraucht. Die Tränke werden bald fertig sein.
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Different combinations of brewing materials and liquids will give different results. Try to experiment!=Unterschiedliche Kombinationen von Braumaterialien und Flüssigkeiten werden zu unterschiedlichen Ergebnissen führen. Experimentieren Sie!
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Different combinations of brewing materials and liquids will give different results. Try to experiment!=Unterschiedliche Kombinationen von Braumaterialien und Flüssigkeiten werden zu unterschiedlichen Ergebnissen führen. Experimentieren Sie!
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The stand allows you to brew potions!=Der Stand ermöglicht das Brauen von Tränken.
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The stand allows you to brew potions!=Der Stand ermöglicht das Brauen von Tränken.
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Brew Potions=Tränke brauen
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Brew Potions=Tränke brauen
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@ -4,7 +4,7 @@ Inventory=Инвентарь
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To use a brewing stand, rightclick it.=Кликните правой, чтобы использовать варочный стенд.
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To use a brewing stand, rightclick it.=Кликните правой, чтобы использовать варочный стенд.
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To brew, you need blaze powder as fuel, a brewing material and at least 1 glass bottle filled with a liquid.=Для приготовления зелья вам понадобится огненный порошок в качестве топлива, исходный материал и как минимум 1 стеклянная бутылка, наполненная жидкостью.
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To brew, you need blaze powder as fuel, a brewing material and at least 1 glass bottle filled with a liquid.=Для приготовления зелья вам понадобится огненный порошок в качестве топлива, исходный материал и как минимум 1 стеклянная бутылка, наполненная жидкостью.
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Place the blaze powder in the left slot, the brewing material in the middle slot and 1-3 bottles in the remaining slots.=Поместите огненный порошок в левый отсек, исходный материал в средний отсек и 1-3 бутылки в оставшиеся отсеки.
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Place the blaze powder in the left slot, the brewing material in the middle slot and 1-3 bottles in the remaining slots.=Поместите огненный порошок в левый отсек, исходный материал в средний отсек и 1-3 бутылки в оставшиеся отсеки.
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When you have found a good comination, the brewing will commence automatically and steam starts to appear, using up the fuel and brewing material. The potions will soon be ready.=Когда вы подберёте хорошее сочетание, приготовление зелья начнётся автоматически — появится пар и начнётся расход топлива и исходного материала. Зелья вскоре будут готовы.
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When you have found a good combination, the brewing will commence automatically and steam starts to appear, using up the fuel and brewing material. The potions will soon be ready.=Когда вы подберёте хорошее сочетание, приготовление зелья начнётся автоматически — появится пар и начнётся расход топлива и исходного материала. Зелья вскоре будут готовы.
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Different combinations of brewing materials and liquids will give different results. Try to experiment!=Разные сочетания варочных материалов и жидкостей будут давать разные результаты. Поэкспериментируйте!
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Different combinations of brewing materials and liquids will give different results. Try to experiment!=Разные сочетания варочных материалов и жидкостей будут давать разные результаты. Поэкспериментируйте!
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The stand allows you to brew potions!=Стенд позволяет вам варить зелья!
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The stand allows you to brew potions!=Стенд позволяет вам варить зелья!
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Brew Potions=Зельеварение
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Brew Potions=Зельеварение
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|
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@ -4,7 +4,7 @@ Inventory=
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To use a brewing stand, rightclick it.=
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To use a brewing stand, rightclick it.=
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||||||
To brew, you need blaze powder as fuel, a brewing material and at least 1 glass bottle filled with a liquid.=
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To brew, you need blaze powder as fuel, a brewing material and at least 1 glass bottle filled with a liquid.=
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Place the blaze powder in the left slot, the brewing material in the middle slot and 1-3 bottles in the remaining slots.=
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Place the blaze powder in the left slot, the brewing material in the middle slot and 1-3 bottles in the remaining slots.=
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When you have found a good comination, the brewing will commence automatically and steam starts to appear, using up the fuel and brewing material. The potions will soon be ready.=
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When you have found a good combination, the brewing will commence automatically and steam starts to appear, using up the fuel and brewing material. The potions will soon be ready.=
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Different combinations of brewing materials and liquids will give different results. Try to experiment!=
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Different combinations of brewing materials and liquids will give different results. Try to experiment!=
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The stand allows you to brew potions!=
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The stand allows you to brew potions!=
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Brew Potions=
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Brew Potions=
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@ -1,3 +1,5 @@
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local S = minetest.get_translator("mcl_potions")
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local is_invisible = {}
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local is_invisible = {}
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local is_poisoned = {}
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local is_poisoned = {}
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local is_regenerating = {}
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local is_regenerating = {}
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@ -303,7 +305,8 @@ local is_fire_node = { ["mcl_core:lava_flowing"]=true,
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["mcl_nether:magma"]=true,
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["mcl_nether:magma"]=true,
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["mcl_nether:nether_lava_source"]=true,
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["mcl_nether:nether_lava_source"]=true,
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["mcl_nether:nether_lava_flowing"]=true,
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["mcl_nether:nether_lava_flowing"]=true,
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["mcl_nether:nether_lava_source"]=true}
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["mcl_nether:nether_lava_source"]=true
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}
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-- Prevent damage to player with Fire Resistance enabled
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-- Prevent damage to player with Fire Resistance enabled
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minetest.register_on_player_hpchange(function(player, hp_change, reason)
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minetest.register_on_player_hpchange(function(player, hp_change, reason)
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@ -314,8 +317,6 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
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-- it's worth noting that you don't take damage from players in this case...
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-- it's worth noting that you don't take damage from players in this case...
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local player_info = mcl_playerinfo[player:get_player_name()]
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local player_info = mcl_playerinfo[player:get_player_name()]
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-- if reason.type == "drown" then return hp_change
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if is_fire_node[player_info.node_head] or is_fire_node[player_info.node_feet] or is_fire_node[player_info.node_stand] then
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if is_fire_node[player_info.node_head] or is_fire_node[player_info.node_feet] or is_fire_node[player_info.node_stand] then
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return 0
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return 0
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else
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else
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@ -347,7 +348,9 @@ end, true)
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function mcl_potions._reset_player_effects(player)
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function mcl_potions._reset_player_effects(player)
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if not player:is_player() then return end
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if not player:is_player() then
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return
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end
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meta = player:get_meta()
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meta = player:get_meta()
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mcl_potions.make_invisible(player, false)
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mcl_potions.make_invisible(player, false)
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@ -375,7 +378,9 @@ end
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function mcl_potions._save_player_effects(player)
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function mcl_potions._save_player_effects(player)
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if not player:is_player() then return end
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if not player:is_player() then
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return
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end
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meta = player:get_meta()
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meta = player:get_meta()
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meta:set_string("_is_invisible", minetest.serialize(is_invisible[player]))
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meta:set_string("_is_invisible", minetest.serialize(is_invisible[player]))
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@ -393,7 +398,9 @@ end
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function mcl_potions._load_player_effects(player)
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function mcl_potions._load_player_effects(player)
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if not player:is_player() then return end
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if not player:is_player() then
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return
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end
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meta = player:get_meta()
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meta = player:get_meta()
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if minetest.deserialize(meta:get_string("_is_invisible")) then
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if minetest.deserialize(meta:get_string("_is_invisible")) then
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@ -487,7 +494,9 @@ function mcl_potions.is_obj_hit(self, pos)
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if entity and entity.name ~= self.object:get_luaentity().name then
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if entity and entity.name ~= self.object:get_luaentity().name then
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if entity._cmi_is_mob then return true end
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if entity._cmi_is_mob then
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return true
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end
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elseif object:is_player() and self._thrower ~= object:get_player_name() then
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elseif object:is_player() and self._thrower ~= object:get_player_name() then
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return true
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return true
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@ -500,7 +509,9 @@ end
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function mcl_potions.make_invisible(player, toggle)
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function mcl_potions.make_invisible(player, toggle)
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if not player then return false end
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if not player then
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return false
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end
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local is_player = player:is_player()
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local is_player = player:is_player()
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local entity = player:get_luaentity()
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local entity = player:get_luaentity()
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@ -633,7 +644,9 @@ end
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function mcl_potions.swiftness_func(player, factor, duration)
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function mcl_potions.swiftness_func(player, factor, duration)
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if not player:get_meta() then return false end
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if not player:get_meta() then
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return false
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end
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if not is_swift[player] then
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if not is_swift[player] then
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@ -654,7 +667,9 @@ end
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function mcl_potions.leaping_func(player, factor, duration)
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function mcl_potions.leaping_func(player, factor, duration)
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if not player:get_meta() then return false end
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if not player:get_meta() then
|
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return false
|
||||||
|
end
|
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|
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if not is_leaping[player] then
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if not is_leaping[player] then
|
||||||
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|
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@ -889,27 +904,36 @@ get_chat_function["leaping"] = mcl_potions.leaping_func
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get_chat_function["swiftness"] = mcl_potions.swiftness_func
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get_chat_function["swiftness"] = mcl_potions.swiftness_func
|
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get_chat_function["heal"] = mcl_potions.healing_func
|
get_chat_function["heal"] = mcl_potions.healing_func
|
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|
|
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minetest.register_chatcommand("potion",{
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minetest.register_chatcommand("effect",{
|
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params = "<params>",
|
params = S("<effect> <duration> [<factor>]"),
|
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description = "Set player potion effects -- arguments <effect (e.g. poison or night_vision)> <factor (1 = 100%)> <duration (sec)>",
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description = S("Add a status effect to yourself. Arguments: <effect>: name of potion effect, e.g. poison. <duration>: duration in seconds. <factor>: effect strength multiplier (1 = 100%)"),
|
||||||
privs = {server = true},
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privs = {server = true},
|
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func = function(name, params)
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func = function(name, params)
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||||||
|
|
||||||
P = {}
|
local P = {}
|
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i = 0
|
local i = 0
|
||||||
for str in string.gmatch(params, "([^ ]+)") do
|
for str in string.gmatch(params, "([^ ]+)") do
|
||||||
i = i + 1
|
i = i + 1
|
||||||
P[i] = str
|
P[i] = str
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if not P[1] then
|
||||||
|
return false, S("Missing effect parameter!")
|
||||||
|
elseif not tonumber(P[2]) then
|
||||||
|
return false, S("Missing or invalid duration parameter!")
|
||||||
|
elseif P[3] and not tonumber(P[3]) then
|
||||||
|
return false, S("Invalid factor parameter!")
|
||||||
|
end
|
||||||
|
-- Default factor = 1
|
||||||
if not P[3] then
|
if not P[3] then
|
||||||
P[3] = P[2]
|
P[3] = 1.0
|
||||||
end
|
end
|
||||||
|
|
||||||
if get_chat_function[P[1]] then
|
if get_chat_function[P[1]] then
|
||||||
get_chat_function[P[1]](minetest.get_player_by_name(name), tonumber(P[2]), tonumber(P[3]))
|
get_chat_function[P[1]](minetest.get_player_by_name(name), tonumber(P[3]), tonumber(P[2]))
|
||||||
|
return true
|
||||||
else
|
else
|
||||||
minetest.chat_send_player(name, P[1].." is not an available potion effect. Use /help potion as needed.")
|
return false, S("@1 is not an available potion effect.", P[1])
|
||||||
end
|
end
|
||||||
|
|
||||||
end,
|
end,
|
||||||
|
|
|
@ -71,7 +71,9 @@ minetest.register_globalstep(function(dtime)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if vals.timer <= 0 then lingering_effect_at[pos] = nil end
|
if vals.timer <= 0 then
|
||||||
|
lingering_effect_at[pos] = nil
|
||||||
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
lingering_timer = 0
|
lingering_timer = 0
|
||||||
|
|
|
@ -100,15 +100,10 @@ Grants limitless breath underwater.=Gibt unbegrenzten Atem im Wasser.
|
||||||
Fire Resistance=Feuerresistenz
|
Fire Resistance=Feuerresistenz
|
||||||
Grants immunity to damage from heat sources like fire.=Gibt Immunität gegenüber Schaden von Hitzequellen wie Feuer.
|
Grants immunity to damage from heat sources like fire.=Gibt Immunität gegenüber Schaden von Hitzequellen wie Feuer.
|
||||||
Weakness=Schwäche
|
Weakness=Schwäche
|
||||||
-4 HP damage | 1:30=-4 HP Schaden | 1:30
|
|
||||||
Weakness +=Schwäche +
|
Weakness +=Schwäche +
|
||||||
-4 HP damage | 4:00=-4 HP Schaden | 4:00
|
|
||||||
Strength=Stärke
|
Strength=Stärke
|
||||||
+3 HP damage | 3:00=+3 HP Schaden | 3:00
|
|
||||||
Strength II=Stärke II
|
Strength II=Stärke II
|
||||||
+6 HP damage | 1:30=+6 HP Schaden | 1:30
|
|
||||||
Strength +=Stärke +
|
Strength +=Stärke +
|
||||||
+3 HP damage | 8:00=+3 HP Schaden | 8:00
|
|
||||||
Try different combinations to create potions.=Probieren Sie Kombinationen aus, um Tränke herzustellen.
|
Try different combinations to create potions.=Probieren Sie Kombinationen aus, um Tränke herzustellen.
|
||||||
No effect=Keine Wirkung
|
No effect=Keine Wirkung
|
||||||
|
|
||||||
|
|
|
@ -99,15 +99,10 @@ Grants limitless breath underwater.=
|
||||||
Fire Resistance=
|
Fire Resistance=
|
||||||
Grants immunity to damage from heat sources like fire.=
|
Grants immunity to damage from heat sources like fire.=
|
||||||
Weakness=
|
Weakness=
|
||||||
-4 HP damage | 1:30=
|
|
||||||
Weakness +=
|
Weakness +=
|
||||||
-4 HP damage | 4:00=
|
|
||||||
Strength=
|
Strength=
|
||||||
+3 HP damage | 3:00=
|
|
||||||
Strength II=
|
Strength II=
|
||||||
+6 HP damage | 1:30=
|
|
||||||
Strength +=
|
Strength +=
|
||||||
+3 HP damage | 8:00=
|
|
||||||
Try different combinations to create potions.=
|
Try different combinations to create potions.=
|
||||||
No effect=
|
No effect=
|
||||||
|
|
||||||
|
|
|
@ -99,15 +99,10 @@ Grants limitless breath underwater.=
|
||||||
Fire Resistance=
|
Fire Resistance=
|
||||||
Grants immunity to damage from heat sources like fire.=
|
Grants immunity to damage from heat sources like fire.=
|
||||||
Weakness=
|
Weakness=
|
||||||
-4 HP damage | 1:30=
|
|
||||||
Weakness +=
|
Weakness +=
|
||||||
-4 HP damage | 4:00=
|
|
||||||
Strength=
|
Strength=
|
||||||
+3 HP damage | 3:00=
|
|
||||||
Strength II=
|
Strength II=
|
||||||
+6 HP damage | 1:30=
|
|
||||||
Strength +=
|
Strength +=
|
||||||
+3 HP damage | 8:00=
|
|
||||||
Try different combinations to create potions.=
|
Try different combinations to create potions.=
|
||||||
No effect=Aucun effet
|
No effect=Aucun effet
|
||||||
|
|
||||||
|
|
|
@ -99,15 +99,10 @@ Grants limitless breath underwater.=Даёт возможность неогра
|
||||||
Fire Resistance=Огнестойкость
|
Fire Resistance=Огнестойкость
|
||||||
Grants immunity to damage from heat sources like fire.=Делает невосприимчивым к урону от источников тепла, например, от огня.
|
Grants immunity to damage from heat sources like fire.=Делает невосприимчивым к урону от источников тепла, например, от огня.
|
||||||
Weakness=Слабость
|
Weakness=Слабость
|
||||||
-4 HP damage | 1:30=Урон -4 HP | 1:30
|
|
||||||
Weakness +=Слабость +
|
Weakness +=Слабость +
|
||||||
-4 HP damage | 4:00=Урон -4 HP | 4:00
|
|
||||||
Strength=Сила
|
Strength=Сила
|
||||||
+3 HP damage | 3:00=Урон +3 HP | 3:00
|
|
||||||
Strength II=Сила II
|
Strength II=Сила II
|
||||||
+6 HP damage | 1:30=Урон +6 HP | 1:30
|
|
||||||
Strength +=Сила +
|
Strength +=Сила +
|
||||||
+3 HP damage | 8:00=Урон +3 HP | 8:00
|
|
||||||
Try different combinations to create potions.=Пробуйте разные сочетания для приготовления зелий.
|
Try different combinations to create potions.=Пробуйте разные сочетания для приготовления зелий.
|
||||||
No effect=Не оказывает эффекта
|
No effect=Не оказывает эффекта
|
||||||
|
|
||||||
|
|
|
@ -99,15 +99,10 @@ Grants limitless breath underwater.=
|
||||||
Fire Resistance=
|
Fire Resistance=
|
||||||
Grants immunity to damage from heat sources like fire.=
|
Grants immunity to damage from heat sources like fire.=
|
||||||
Weakness=
|
Weakness=
|
||||||
-4 HP damage | 1:30=
|
|
||||||
Weakness +=
|
Weakness +=
|
||||||
-4 HP damage | 4:00=
|
|
||||||
Strength=
|
Strength=
|
||||||
+3 HP damage | 3:00=
|
|
||||||
Strength II=
|
Strength II=
|
||||||
+6 HP damage | 1:30=
|
|
||||||
Strength +=
|
Strength +=
|
||||||
+3 HP damage | 8:00=
|
|
||||||
Try different combinations to create potions.=
|
Try different combinations to create potions.=
|
||||||
No effect=
|
No effect=
|
||||||
|
|
||||||
|
|
|
@ -12,7 +12,9 @@ local how_to_drink = S("Use the “Place” key to drink it.")
|
||||||
local potion_intro = S("Drinking a potion gives you a particular effect.")
|
local potion_intro = S("Drinking a potion gives you a particular effect.")
|
||||||
|
|
||||||
local function time_string(dur)
|
local function time_string(dur)
|
||||||
if not dur then return nil end
|
if not dur then
|
||||||
|
return nil
|
||||||
|
end
|
||||||
return math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60))
|
return math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60))
|
||||||
end
|
end
|
||||||
local function perc_string(num)
|
local function perc_string(num)
|
||||||
|
@ -584,7 +586,7 @@ end
|
||||||
|
|
||||||
-- minetest.register_craftitem("mcl_potions:weakness", {
|
-- minetest.register_craftitem("mcl_potions:weakness", {
|
||||||
-- description = S("Weakness"),
|
-- description = S("Weakness"),
|
||||||
-- _tt_help = S("-4 HP damage | 1:30"),
|
-- _tt_help = TODO,
|
||||||
-- _doc_items_longdesc = brewhelp,
|
-- _doc_items_longdesc = brewhelp,
|
||||||
-- wield_image = potion_image("#6600AA"),
|
-- wield_image = potion_image("#6600AA"),
|
||||||
-- inventory_image = potion_image("#6600AA"),
|
-- inventory_image = potion_image("#6600AA"),
|
||||||
|
@ -608,7 +610,7 @@ end
|
||||||
--
|
--
|
||||||
-- minetest.register_craftitem("mcl_potions:weakness_plus", {
|
-- minetest.register_craftitem("mcl_potions:weakness_plus", {
|
||||||
-- description = S("Weakness +"),
|
-- description = S("Weakness +"),
|
||||||
-- _tt_help = S("-4 HP damage | 4:00"),
|
-- _tt_help = TODO,
|
||||||
-- _doc_items_longdesc = brewhelp,
|
-- _doc_items_longdesc = brewhelp,
|
||||||
-- wield_image = potion_image("#7700BB"),
|
-- wield_image = potion_image("#7700BB"),
|
||||||
-- inventory_image = potion_image("#7700BB"),
|
-- inventory_image = potion_image("#7700BB"),
|
||||||
|
@ -632,7 +634,7 @@ end
|
||||||
--
|
--
|
||||||
-- minetest.register_craftitem("mcl_potions:strength", {
|
-- minetest.register_craftitem("mcl_potions:strength", {
|
||||||
-- description = S("Strength"),
|
-- description = S("Strength"),
|
||||||
-- _tt_help = S("+3 HP damage | 3:00"),
|
-- _tt_help = TODO,
|
||||||
-- _doc_items_longdesc = brewhelp,
|
-- _doc_items_longdesc = brewhelp,
|
||||||
-- wield_image = potion_image("#D444D4"),
|
-- wield_image = potion_image("#D444D4"),
|
||||||
-- inventory_image = potion_image("#D444D4"),
|
-- inventory_image = potion_image("#D444D4"),
|
||||||
|
@ -656,7 +658,7 @@ end
|
||||||
--
|
--
|
||||||
-- minetest.register_craftitem("mcl_potions:strength_2", {
|
-- minetest.register_craftitem("mcl_potions:strength_2", {
|
||||||
-- description = S("Strength II"),
|
-- description = S("Strength II"),
|
||||||
-- _tt_help = S("+6 HP damage | 1:30"),
|
-- _tt_help = TODO,
|
||||||
-- _doc_items_longdesc = brewhelp,
|
-- _doc_items_longdesc = brewhelp,
|
||||||
-- wield_image = potion_image("#D444E4"),
|
-- wield_image = potion_image("#D444E4"),
|
||||||
-- inventory_image = potion_image("#D444E4"),
|
-- inventory_image = potion_image("#D444E4"),
|
||||||
|
@ -680,7 +682,7 @@ end
|
||||||
--
|
--
|
||||||
-- minetest.register_craftitem("mcl_potions:strength_plus", {
|
-- minetest.register_craftitem("mcl_potions:strength_plus", {
|
||||||
-- description = S("Strength +"),
|
-- description = S("Strength +"),
|
||||||
-- _tt_help = S("+3 HP damage | 8:00"),
|
-- _tt_help = TODO,
|
||||||
-- _doc_items_longdesc = brewhelp,
|
-- _doc_items_longdesc = brewhelp,
|
||||||
-- wield_image = potion_image("#D444F4"),
|
-- wield_image = potion_image("#D444F4"),
|
||||||
-- inventory_image = potion_image("#D444F4"),
|
-- inventory_image = potion_image("#D444F4"),
|
||||||
|
|
|
@ -103,8 +103,11 @@ function mcl_potions.register_splash(name, descr, color, def)
|
||||||
|
|
||||||
local pos2 = obj:get_pos()
|
local pos2 = obj:get_pos()
|
||||||
local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2))
|
local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2))
|
||||||
if rad > 0 then def.potion_fun(obj, redux_map[rad]) else def.potion_fun(obj, 1) end
|
if rad > 0 then
|
||||||
|
def.potion_fun(obj, redux_map[rad])
|
||||||
|
else
|
||||||
|
def.potion_fun(obj, 1)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -24,7 +24,6 @@ local function arrow_image(colorstring, opacity)
|
||||||
"mcl_bows_arrow_front.png^[colorize:"..colorstring..":"..tostring(opacity),
|
"mcl_bows_arrow_front.png^[colorize:"..colorstring..":"..tostring(opacity),
|
||||||
"mcl_bows_arrow.png^(mcl_bows_arrow_overlay.png^[colorize:"..colorstring..":"..tostring(opacity)..")",
|
"mcl_bows_arrow.png^(mcl_bows_arrow_overlay.png^[colorize:"..colorstring..":"..tostring(opacity)..")",
|
||||||
"mcl_bows_arrow.png^[transformFX^(mcl_bows_arrow_overlay.png^[transformFX^[colorize:"..colorstring..":"..tostring(opacity)..")"}
|
"mcl_bows_arrow.png^[transformFX^(mcl_bows_arrow_overlay.png^[transformFX^[colorize:"..colorstring..":"..tostring(opacity)..")"}
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local how_to_shoot = minetest.registered_items["mcl_bows:arrow"]._doc_items_usagehelp
|
local how_to_shoot = minetest.registered_items["mcl_bows:arrow"]._doc_items_usagehelp
|
||||||
|
|
Loading…
Reference in New Issue