forked from MineClone5/MineClone5
Merge remote-tracking branch 'origin/production'
This commit is contained in:
commit
bfd9cf9d54
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@ -84,7 +84,7 @@ function image:encode()
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||||||
end
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end
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||||||
function image:save(filename)
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function image:save(filename)
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local f = assert(io.open(filename, "w"))
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local f = assert(io.open(filename, "wb"))
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f:write(self.data)
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f:write(self.data)
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f:close()
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f:close()
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end
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end
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|
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@ -1133,57 +1133,6 @@ if string.len(mg_flags_str) > 0 then
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end
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end
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minetest.set_mapgen_setting("mg_flags", mg_flags_str, true)
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minetest.set_mapgen_setting("mg_flags", mg_flags_str, true)
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-- Takes an index of a biomemap table (from minetest.get_mapgen_object),
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-- minp and maxp (from an on_generated callback) and returns the real world coordinates
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-- as X, Z.
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-- Inverse function of xz_to_biomemap
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--[[local function biomemap_to_xz(index, minp, maxp)
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local xwidth = maxp.x - minp.x + 1
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local zwidth = maxp.z - minp.z + 1
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local x = ((index-1) % xwidth) + minp.x
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local z = ((index-1) / zwidth) + minp.z
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return x, z
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end]]
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local dragon_spawn_pos = false
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local dragon_spawned, portal_generated = false, false
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local function spawn_ender_dragon()
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local obj = minetest.add_entity(dragon_spawn_pos, "mobs_mc:enderdragon")
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if not obj then return false end
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local dragon_entity = obj:get_luaentity()
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dragon_entity._initial = true
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dragon_entity._portal_pos = pos
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return obj
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end
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local function try_to_spawn_ender_dragon()
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if spawn_ender_dragon() then
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dragon_spawned = true
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return
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end
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minetest.after(2, try_to_spawn_ender_dragon)
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minetest.log("warning", "[mcl_mapgen_core] WARNING! Ender dragon doesn't want to spawn at "..minetest.pos_to_string(dragon_spawn_pos))
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end
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if portal_generated and not dragon_spawned then
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minetest.after(10, try_to_spawn_ender_dragon)
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end
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function mcl_mapgen_core.generate_end_exit_portal(pos)
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if dragon_spawn_pos then return false end
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dragon_spawn_pos = vector.add(pos, vector.new(3, 11, 3))
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mcl_structures.call_struct(pos, "end_exit_portal", nil, nil, function()
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minetest.after(2, function()
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minetest.emerge_area(vector.subtract(dragon_spawn_pos, {x = 64, y = 12, z = 5}), vector.add(dragon_spawn_pos, {x = 3, y = 3, z = 5}), function(blockpos, action, calls_remaining, param)
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if calls_remaining > 0 then return end
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minetest.after(2, try_to_spawn_ender_dragon)
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end)
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end)
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end)
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portal_generated = true
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end
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-- Generate basic layer-based nodes: void, bedrock, realm barrier, lava seas, etc.
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-- Generate basic layer-based nodes: void, bedrock, realm barrier, lava seas, etc.
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-- Also perform some basic node replacements.
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-- Also perform some basic node replacements.
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@ -1279,7 +1228,7 @@ local void_layers = {
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}
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}
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local bedrock_layers = {}
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local bedrock_layers = {}
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if not singlelayer then
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if not singlenode then
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bedrock_layers = {
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bedrock_layers = {
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{mcl_mapgen.overworld.bedrock_min , mcl_mapgen.overworld.bedrock_max },
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{mcl_mapgen.overworld.bedrock_min , mcl_mapgen.overworld.bedrock_max },
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{mcl_mapgen.nether.bedrock_bottom_min, mcl_mapgen.nether.bedrock_bottom_max},
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{mcl_mapgen.nether.bedrock_bottom_min, mcl_mapgen.nether.bedrock_bottom_max},
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@ -12,6 +12,31 @@ local p0 = {
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local schematic = modpath .. "/schematics/mcl_structures_end_exit_portal.mts"
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local schematic = modpath .. "/schematics/mcl_structures_end_exit_portal.mts"
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local dragon_spawn_pos = false
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local dragon_spawned, portal_generated = false, false
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local function spawn_ender_dragon()
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local obj = minetest.add_entity(dragon_spawn_pos, "mobs_mc:enderdragon")
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if not obj then return false end
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local dragon_entity = obj:get_luaentity()
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dragon_entity._initial = true
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dragon_entity._portal_pos = p0
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return obj
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end
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||||||
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local function try_to_spawn_ender_dragon()
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||||||
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if spawn_ender_dragon() then
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dragon_spawned = true
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return
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end
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minetest.after(2, try_to_spawn_ender_dragon)
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minetest.log("warning", "Ender dragon doesn't want to spawn at "..minetest.pos_to_string(dragon_spawn_pos))
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end
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if portal_generated and not dragon_spawned then
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minetest.after(10, try_to_spawn_ender_dragon)
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end
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local function place(pos, rotation, pr)
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local function place(pos, rotation, pr)
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mcl_structures.place_schematic({pos = pos, schematic = schematic, rotation = rotation, pr = pr})
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mcl_structures.place_schematic({pos = pos, schematic = schematic, rotation = rotation, pr = pr})
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end
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end
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@ -28,6 +53,10 @@ mcl_mapgen.register_mapgen(function(minp, maxp, seed, vm_context)
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if minp.z > END_EXIT_PORTAL_POS_Z then return end
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if minp.z > END_EXIT_PORTAL_POS_Z then return end
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if maxp.z < END_EXIT_PORTAL_POS_Z then return end
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if maxp.z < END_EXIT_PORTAL_POS_Z then return end
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dragon_spawn_pos = vector.add(p0, vector.new(3, 11, 3))
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portal_generated = true
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try_to_spawn_ender_dragon()
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local p = table.copy(p0)
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local p = table.copy(p0)
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for y = y2, y1, -1 do
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for y = y2, y1, -1 do
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@ -337,9 +337,7 @@ function mcl_structures.call_struct(pos, struct_style, rotation, pr, callback)
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if not rotation then
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if not rotation then
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rotation = "random"
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rotation = "random"
|
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end
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end
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if struct_style == "witch_hut" then
|
if struct_style == "boulder" then
|
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return mcl_structures.generate_witch_hut(pos, rotation)
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|
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elseif struct_style == "boulder" then
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|
||||||
return mcl_structures.generate_boulder(pos, rotation, pr)
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return mcl_structures.generate_boulder(pos, rotation, pr)
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elseif struct_style == "end_exit_portal" then
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elseif struct_style == "end_exit_portal" then
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return mcl_structures.generate_end_exit_portal(pos, rotation, pr, callback)
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return mcl_structures.generate_end_exit_portal(pos, rotation, pr, callback)
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||||||
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@ -385,27 +383,6 @@ function mcl_structures.generate_boulder(pos, rotation, pr)
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||||||
return minetest.place_schematic(newpos, path, rotation) -- don't serialize schematics for registered biome decorations, for MT 5.4.0, https://github.com/minetest/minetest/issues/10995
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return minetest.place_schematic(newpos, path, rotation) -- don't serialize schematics for registered biome decorations, for MT 5.4.0, https://github.com/minetest/minetest/issues/10995
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end
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end
|
||||||
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|
||||||
local function hut_placement_callback(p1, p2, size, orientation, pr)
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|
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if not p1 or not p2 then return end
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|
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local legs = minetest.find_nodes_in_area(p1, p2, "mcl_core:tree")
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|
||||||
for i = 1, #legs do
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|
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while minetest.get_item_group(mcl_mapgen.get_far_node({x=legs[i].x, y=legs[i].y-1, z=legs[i].z}, true, 333333).name, "water") ~= 0 do
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|
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legs[i].y = legs[i].y - 1
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|
||||||
minetest.swap_node(legs[i], {name = "mcl_core:tree", param2 = 2})
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|
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end
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|
||||||
end
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|
||||||
end
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|
||||||
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|
||||||
function mcl_structures.generate_witch_hut(pos, rotation, pr)
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|
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local path = modpath.."/schematics/mcl_structures_witch_hut.mts"
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|
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mcl_structures.place_schematic(pos, path, rotation, nil, true, nil, hut_placement_callback, pr)
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|
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end
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|
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|
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function mcl_structures.generate_ice_spike_large(pos, rotation)
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|
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local path = modpath.."/schematics/mcl_structures_ice_spike_large.mts"
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|
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return minetest.place_schematic(pos, path, rotation or "random", nil, false) -- don't serialize schematics for registered biome decorations, for MT 5.4.0
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|
||||||
end
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|
||||||
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|
||||||
function mcl_structures.generate_end_exit_portal(pos, rot, pr, callback)
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function mcl_structures.generate_end_exit_portal(pos, rot, pr, callback)
|
||||||
local path = modpath.."/schematics/mcl_structures_end_exit_portal.mts"
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local path = modpath.."/schematics/mcl_structures_end_exit_portal.mts"
|
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return mcl_structures.place_schematic(pos, path, rot or "0", {["mcl_portals:portal_end"] = "air"}, true, nil, callback)
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return mcl_structures.place_schematic(pos, path, rot or "0", {["mcl_portals:portal_end"] = "air"}, true, nil, callback)
|
||||||
|
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@ -1,5 +1,6 @@
|
||||||
local flights_kick_threshold = 10
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local enable_anticheat = true
|
||||||
local suffocations_kick_threshold = 1
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local kick_cheaters = false
|
||||||
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local kick_threshold = 10
|
||||||
|
|
||||||
local after = minetest.after
|
local after = minetest.after
|
||||||
local get_connected_players = minetest.get_connected_players
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local get_connected_players = minetest.get_connected_players
|
||||||
|
@ -8,24 +9,34 @@ local get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||||
local get_player_by_name = minetest.get_player_by_name
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local get_player_by_name = minetest.get_player_by_name
|
||||||
local kick_player = minetest.kick_player
|
local kick_player = minetest.kick_player
|
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local set_node = minetest.set_node
|
local set_node = minetest.set_node
|
||||||
|
local find_nodes_in_area = minetest.find_nodes_in_area
|
||||||
|
|
||||||
local ceil = math.ceil
|
local ceil = math.ceil
|
||||||
local floor = math.floor
|
local floor = math.floor
|
||||||
|
|
||||||
local distance = vector.distance
|
local distance = vector.distance
|
||||||
|
|
||||||
local window_size = 10
|
local window_size = 8
|
||||||
local detection_interval = 1.7
|
local detection_interval = 1.6
|
||||||
local step_seconds = detection_interval / window_size
|
local step_seconds = detection_interval / window_size
|
||||||
local joined_players = {}
|
local joined_players = {}
|
||||||
|
|
||||||
|
local function update_settings()
|
||||||
|
enable_anticheat = minetest.settings:get_bool("enable_anticheat", true)
|
||||||
|
kick_cheaters = minetest.settings:get_bool("kick_cheaters", false)
|
||||||
|
kick_threshold = tonumber(minetest.settings:get("kick_threshold") or 10)
|
||||||
|
minetest.after(10, update_settings)
|
||||||
|
end
|
||||||
|
update_settings()
|
||||||
|
|
||||||
local function update_player(player_object)
|
local function update_player(player_object)
|
||||||
if not player_object then return end
|
if not player_object then return end
|
||||||
local name = player_object:get_player_name()
|
local name = player_object:get_player_name()
|
||||||
if not name then return end
|
if not name then return end
|
||||||
|
|
||||||
local pos = player_object:get_pos()
|
local pos = player_object:get_pos()
|
||||||
local x, y, z = floor(pos.x), floor(pos.y-0.1), floor(pos.z)
|
local x, z = floor(pos.x), floor(pos.z)
|
||||||
|
local feet_y, head_y = floor(pos.y-0.1), floor(pos.y + 1.49)
|
||||||
|
|
||||||
if mcl_playerplus.elytra then
|
if mcl_playerplus.elytra then
|
||||||
local elytra = mcl_playerplus.elytra[player_object]
|
local elytra = mcl_playerplus.elytra[player_object]
|
||||||
|
@ -34,19 +45,24 @@ local function update_player(player_object)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local air = get_node({x = x , y = y , z = z }).name == "air"
|
local air = #find_nodes_in_area({x = x, y = feet_y, z = z}, {x = x + 1, y = feet_y + 1, z = z + 1}, "air") == 8
|
||||||
and get_node({x = x , y = y , z = z + 1}).name == "air"
|
if air then
|
||||||
and get_node({x = x , y = y + 1, z = z }).name == "air"
|
local objects = get_objects_inside_radius({x = pos.x, y = pos.y - 0.6, z = pos.z}, 1.3)
|
||||||
and get_node({x = x , y = y + 1, z = z + 1}).name == "air"
|
for _, obj in pairs(objects) do
|
||||||
and get_node({x = x + 1, y = y , z = z }).name == "air"
|
if not obj:is_player() and obj:get_luaentity() and obj:get_luaentity()._cmi_is_mob then
|
||||||
and get_node({x = x + 1, y = y , z = z + 1}).name == "air"
|
air = false
|
||||||
and get_node({x = x + 1, y = y + 1, z = z }).name == "air"
|
break
|
||||||
and get_node({x = x + 1, y = y + 1, z = z + 1}).name == "air"
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local noclip = #find_nodes_in_area({x = x, y = head_y, z = z}, {x = x + 1, y = head_y + 1, z = z + 1}, "group:opaque") == 8
|
||||||
|
|
||||||
local player_data = {
|
local player_data = {
|
||||||
pos = pos,
|
pos = pos,
|
||||||
velocity = player_object:get_velocity(),
|
velocity = player_object:get_velocity(),
|
||||||
air = air
|
air = air,
|
||||||
|
noclip = noclip,
|
||||||
}
|
}
|
||||||
|
|
||||||
if joined_players[name] then
|
if joined_players[name] then
|
||||||
|
@ -68,6 +84,7 @@ local function check_player(name)
|
||||||
if not data[0] then return end
|
if not data[0] then return end
|
||||||
|
|
||||||
local always_air = true
|
local always_air = true
|
||||||
|
local always_noclip = true
|
||||||
local falling = data[0].velocity.y < 0
|
local falling = data[0].velocity.y < 0
|
||||||
for i = 0, window_size - 1 do
|
for i = 0, window_size - 1 do
|
||||||
local derivative = data[i]
|
local derivative = data[i]
|
||||||
|
@ -76,6 +93,7 @@ local function check_player(name)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
always_air = always_air and derivative.air
|
always_air = always_air and derivative.air
|
||||||
|
always_noclip = always_noclip and derivative.noclip
|
||||||
falling = falling or derivative.velocity.y < 0
|
falling = falling or derivative.velocity.y < 0
|
||||||
end
|
end
|
||||||
if always_air and not falling then
|
if always_air and not falling then
|
||||||
|
@ -84,26 +102,39 @@ local function check_player(name)
|
||||||
data.flights = 1
|
data.flights = 1
|
||||||
else
|
else
|
||||||
data.flights = data.flights + 1
|
data.flights = data.flights + 1
|
||||||
if data.flights >= flights_kick_threshold then
|
end
|
||||||
kick_player(name, "flights")
|
if kick_cheaters and kick_threshold and kick_threshold > 0 and data.flights >= kick_threshold then
|
||||||
end
|
kick_player(name, "flights")
|
||||||
|
return
|
||||||
end
|
end
|
||||||
local obj_player = minetest.get_player_by_name(name)
|
local obj_player = minetest.get_player_by_name(name)
|
||||||
if not obj_player then
|
if not obj_player then
|
||||||
kick_player(name, "flights")
|
return
|
||||||
end
|
end
|
||||||
local velocity = obj_player:get_velocity()
|
local velocity = obj_player:get_velocity()
|
||||||
local pos = obj_player:get_pos()
|
local pos = obj_player:get_pos()
|
||||||
local x, y, z = floor(pos.x), floor(pos.y), floor(pos.z)
|
local x, y, z = floor(pos.x), floor(pos.y), floor(pos.z)
|
||||||
while ( get_node({x = x , y = y, z = z }).name == "air"
|
while #find_nodes_in_area({x = x, y = y, z = z}, {x = x + 1, y = y, z = z + 1}, "air") == 4 do
|
||||||
and get_node({x = x , y = y, z = z + 1}).name == "air"
|
|
||||||
and get_node({x = x + 1, y = y, z = z }).name == "air"
|
|
||||||
and get_node({x = x + 1, y = y, z = z + 1}).name == "air"
|
|
||||||
) do
|
|
||||||
y = y - 1
|
y = y - 1
|
||||||
end
|
end
|
||||||
obj_player:set_velocity({x = velocity.x, y = -10, z = velocity.z})
|
|
||||||
obj_player:set_pos({x = x, y = y + 0.5, z = z})
|
obj_player:set_pos({x = x, y = y + 0.5, z = z})
|
||||||
|
obj_player:set_velocity({x = 0, y = 0, z = 0})
|
||||||
|
obj_player:set_acceleration({x = 0, y = 0, z = 0})
|
||||||
|
end
|
||||||
|
if always_noclip then
|
||||||
|
-- noclip detected
|
||||||
|
local obj_player = minetest.get_player_by_name(name)
|
||||||
|
if not obj_player then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local pos = obj_player:get_pos()
|
||||||
|
local x, y, z = floor(pos.x), floor(pos.y+1.49), floor(pos.z)
|
||||||
|
while #find_nodes_in_area({x = x, y = y, z = z}, {x = x + 1, y = y + 1, z = z + 1}, "group:opaque") >= 7 do
|
||||||
|
y = y + 1
|
||||||
|
end
|
||||||
|
obj_player:set_pos({x = x, y = y + 0.5, z = z})
|
||||||
|
obj_player:set_velocity({x = 0, y = 0, z = 0})
|
||||||
|
obj_player:set_acceleration({x = 0, y = 0, z = 0})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -117,9 +148,11 @@ local function remove_player(player_object)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function step()
|
local function step()
|
||||||
for _, player in pairs(get_connected_players()) do
|
if enable_anticheat then
|
||||||
update_player(player)
|
for _, player in pairs(get_connected_players()) do
|
||||||
check_player(player:get_player_name())
|
update_player(player)
|
||||||
|
check_player(player:get_player_name())
|
||||||
|
end
|
||||||
end
|
end
|
||||||
after(step_seconds, step)
|
after(step_seconds, step)
|
||||||
end
|
end
|
||||||
|
@ -161,7 +194,7 @@ minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack
|
||||||
data.suffocations = data.suffocations + 1
|
data.suffocations = data.suffocations + 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if data.suffocations >= suffocations_kick_threshold then
|
if data.suffocations >= kick_threshold then
|
||||||
kick_player(name, "choker")
|
kick_player(name, "choker")
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
|
@ -157,6 +157,14 @@ fix_doubleplants (Mcimport double plant fixes) bool true
|
||||||
# Allow players to create Minecraft-like maps.
|
# Allow players to create Minecraft-like maps.
|
||||||
enable_real_maps (Enable Real Maps) bool true
|
enable_real_maps (Enable Real Maps) bool true
|
||||||
|
|
||||||
|
[Anticheat]
|
||||||
|
# Enable anticheats
|
||||||
|
enable_anticheat (Enable Anticheat) bool true
|
||||||
|
# Kick cheaters
|
||||||
|
kick_cheaters (Kick Cheaters) bool false
|
||||||
|
# Cheat kicking threshold
|
||||||
|
kick_threshold (Cheat Kicking Threshold) int 10
|
||||||
|
|
||||||
[Debugging]
|
[Debugging]
|
||||||
# If enabled, this will show the itemstring of an item in the description.
|
# If enabled, this will show the itemstring of an item in the description.
|
||||||
mcl_item_id_debug (Item ID Debug) bool false
|
mcl_item_id_debug (Item ID Debug) bool false
|
Loading…
Reference in New Issue