forked from MineClone5/MineClone5
Add crying obsidian
This commit is contained in:
parent
1a4ec50939
commit
9db3b97202
|
@ -1,16 +1,24 @@
|
||||||
-- Dripping Water Mod
|
-- Dripping Water Mod
|
||||||
-- by kddekadenz
|
-- by kddekadenz
|
||||||
|
|
||||||
local math = math
|
|
||||||
|
|
||||||
-- License of code, textures & sounds: CC0
|
-- License of code, textures & sounds: CC0
|
||||||
|
|
||||||
local function register_drop(liquid, glow, sound, nodes)
|
local math_random = math.random
|
||||||
minetest.register_entity("mcl_dripping:drop_" .. liquid, {
|
|
||||||
|
local all_dirs = {
|
||||||
|
{x = 0, y = 0, z = 1},
|
||||||
|
{x = 0, y = 1, z = 0},
|
||||||
|
{x = 1, y = 0, z = 0},
|
||||||
|
{x = 0, y = 0, z =-1},
|
||||||
|
{x = 0, y =-1, z = 0},
|
||||||
|
{x =-1, y = 0, z = 0},
|
||||||
|
}
|
||||||
|
|
||||||
|
local function register_drop_entity(substance, glow, sound, texture_file_name)
|
||||||
|
minetest.register_entity("mcl_dripping:drop_" .. substance, {
|
||||||
hp_max = 1,
|
hp_max = 1,
|
||||||
physical = true,
|
physical = true,
|
||||||
collide_with_objects = false,
|
collide_with_objects = false,
|
||||||
collisionbox = {-0.01, 0.01, -0.01, 0.01, 0.01, 0.01},
|
collisionbox = {-0.01, -0.01, -0.01, 0.01, 0.01, 0.01},
|
||||||
glow = glow,
|
glow = glow,
|
||||||
pointable = false,
|
pointable = false,
|
||||||
visual = "sprite",
|
visual = "sprite",
|
||||||
|
@ -22,11 +30,18 @@ local function register_drop(liquid, glow, sound, nodes)
|
||||||
_dropped = false,
|
_dropped = false,
|
||||||
on_activate = function(self)
|
on_activate = function(self)
|
||||||
self.object:set_properties({
|
self.object:set_properties({
|
||||||
textures = {"[combine:2x2:" .. -math.random(1, 16) .. "," .. -math.random(1, 16) .. "=default_" .. liquid .. "_source_animated.png"}
|
textures = {
|
||||||
|
"[combine:2x2:"
|
||||||
|
.. -math_random(1, 16)
|
||||||
|
.. ","
|
||||||
|
.. -math_random(1, 16)
|
||||||
|
.. "="
|
||||||
|
.. (texture_file_name or ("default_" .. substance .. "_source_animated.png"))
|
||||||
|
}
|
||||||
})
|
})
|
||||||
end,
|
end,
|
||||||
on_step = function(self, dtime)
|
on_step = function(self, dtime)
|
||||||
local k = math.random(1, 222)
|
local k = math_random(1, 222)
|
||||||
local ownpos = self.object:get_pos()
|
local ownpos = self.object:get_pos()
|
||||||
if k == 1 then
|
if k == 1 then
|
||||||
self.object:set_acceleration(vector.new(0, -5, 0))
|
self.object:set_acceleration(vector.new(0, -5, 0))
|
||||||
|
@ -38,7 +53,9 @@ local function register_drop(liquid, glow, sound, nodes)
|
||||||
local ent = self.object:get_luaentity()
|
local ent = self.object:get_luaentity()
|
||||||
if not ent._dropped then
|
if not ent._dropped then
|
||||||
ent._dropped = true
|
ent._dropped = true
|
||||||
minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
if sound then
|
||||||
|
minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
if k < 3 then
|
if k < 3 then
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
|
@ -46,6 +63,10 @@ local function register_drop(liquid, glow, sound, nodes)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
local function register_liquid_drop(liquid, glow, sound, nodes)
|
||||||
|
register_drop_entity(liquid, glow, sound)
|
||||||
minetest.register_abm({
|
minetest.register_abm({
|
||||||
label = "Create drops",
|
label = "Create drops",
|
||||||
nodenames = nodes,
|
nodenames = nodes,
|
||||||
|
@ -55,12 +76,31 @@ local function register_drop(liquid, glow, sound, nodes)
|
||||||
action = function(pos)
|
action = function(pos)
|
||||||
if minetest.get_item_group(minetest.get_node(vector.offset(pos, 0, 1, 0)).name, liquid) ~= 0
|
if minetest.get_item_group(minetest.get_node(vector.offset(pos, 0, 1, 0)).name, liquid) ~= 0
|
||||||
and minetest.get_node(vector.offset(pos, 0, -1, 0)).name == "air" then
|
and minetest.get_node(vector.offset(pos, 0, -1, 0)).name == "air" then
|
||||||
local x, z = math.random(-45, 45) / 100, math.random(-45, 45) / 100
|
local x, z = math_random(-45, 45) / 100, math_random(-45, 45) / 100
|
||||||
minetest.add_entity(vector.offset(pos, x, -0.520, z), "mcl_dripping:drop_" .. liquid)
|
minetest.add_entity(vector.offset(pos, x, -0.520, z), "mcl_dripping:drop_" .. liquid)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
register_drop("water", 1, "", {"group:opaque", "group:leaves"})
|
register_liquid_drop("water", 1, "", {"group:opaque", "group:leaves"})
|
||||||
register_drop("lava", math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3), "lava", {"group:opaque"})
|
register_liquid_drop("lava", math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3), "lava", {"group:opaque"})
|
||||||
|
|
||||||
|
register_drop_entity("crying_obsidian", 10, nil, "mcl_core_crying_obsidian.png")
|
||||||
|
minetest.register_abm({
|
||||||
|
label = "Create crying obsidian drops",
|
||||||
|
nodenames = {"mcl_core:crying_obsidian"},
|
||||||
|
neighbors = {"air"},
|
||||||
|
interval = 2,
|
||||||
|
chance = 22,
|
||||||
|
action = function(pos)
|
||||||
|
local i0 = math_random(1, 6)
|
||||||
|
for i = i0, i0 + 5 do
|
||||||
|
local dir = all_dirs[(i % 6) + 1]
|
||||||
|
if minetest.get_node(vector.add(pos, dir)).name == "air" then
|
||||||
|
minetest.add_entity(vector.offset(pos, dir.x * 0.52, dir.y * 0.52, dir.z * 0.52), "mcl_dripping:drop_crying_obsidian")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
|
@ -2,6 +2,7 @@ Dripping Mod
|
||||||
by kddekadenz
|
by kddekadenz
|
||||||
|
|
||||||
modified for MineClone 2 by Wuzzy and NO11
|
modified for MineClone 2 by Wuzzy and NO11
|
||||||
|
modified for MineClone 5 by kay27
|
||||||
|
|
||||||
|
|
||||||
Installing instructions:
|
Installing instructions:
|
||||||
|
|
|
@ -155,6 +155,8 @@ Oak Wood Planks=
|
||||||
Oak leaves are grown from oak trees.=
|
Oak leaves are grown from oak trees.=
|
||||||
Obsidian=
|
Obsidian=
|
||||||
Obsidian is an extremely hard mineral with an enourmous blast-resistance. Obsidian is formed when water meets lava.=
|
Obsidian is an extremely hard mineral with an enourmous blast-resistance. Obsidian is formed when water meets lava.=
|
||||||
|
Crying Obsidian=
|
||||||
|
Crying obsidian is a luminous obsidian that can generate as part of ruined portals.=
|
||||||
One of the most common blocks in the world, almost the entire underground consists of stone. It sometimes contains ores. Stone may be created when water meets lava.=
|
One of the most common blocks in the world, almost the entire underground consists of stone. It sometimes contains ores. Stone may be created when water meets lava.=
|
||||||
Orange Stained Glass=
|
Orange Stained Glass=
|
||||||
Packed Ice=
|
Packed Ice=
|
||||||
|
|
|
@ -826,6 +826,19 @@ minetest.register_node("mcl_core:obsidian", {
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
minetest.register_node("mcl_core:crying_obsidian", {
|
||||||
|
description = S("Crying Obsidian"),
|
||||||
|
_doc_items_longdesc = S("Crying obsidian is a luminous obsidian that can generate as part of ruined portals."),
|
||||||
|
tiles = {"default_obsidian.png^mcl_core_crying_obsidian.png"},
|
||||||
|
is_ground_content = false,
|
||||||
|
light_source = 10,
|
||||||
|
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||||
|
stack_max = 64,
|
||||||
|
groups = {pickaxey=5, building_block=1, material_stone=1},
|
||||||
|
_mcl_blast_resistance = 1200,
|
||||||
|
_mcl_hardness = 50,
|
||||||
|
})
|
||||||
|
|
||||||
minetest.register_node("mcl_core:ice", {
|
minetest.register_node("mcl_core:ice", {
|
||||||
description = S("Ice"),
|
description = S("Ice"),
|
||||||
_doc_items_longdesc = S("Ice is a solid block usually found in cold areas. It melts near block light sources at a light level of 12 or higher. When it melts or is broken while resting on top of another block, it will turn into a water source."),
|
_doc_items_longdesc = S("Ice is a solid block usually found in cold areas. It melts near block light sources at a light level of 12 or higher. When it melts or is broken while resting on top of another block, it will turn into a water source."),
|
||||||
|
|
Binary file not shown.
After Width: | Height: | Size: 250 B |
Loading…
Reference in New Issue